Thread: The Legend of Zelda: Tears of the Kingdom |OT| The Sky's the Limit - [Strong Internet Recommended]
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What do you think about the overworld of BOTW and TOTK overall @Goatmilk? Like if you had to tell the developers directly in a meeting face to face? I just ask because I'm assuming you have a lot of critiques for it

I never said The Wind Waker had the best overworld, the best overworld in the series definitely belongs to Ocarina of Time or Majora's Mask. It's honestly a coin toss for me but both are nearly perfection in my view as a fan of TLoZ

The problem with TWW is that a strong portion of the exploration had to come from imagination when traversing the map. I still love TWW's overworld and sailing the Great Sea and all that, but it was the first Zelda game to kind of 'miss' the bullseye not only with its overworld, but other aspects as well. TWW took big risks, those risks paid off too, yet they also came with some letdowns in the eyes of the fans

BOTW was incredibly refreshing at the time. The sense of exploration was unparalleled to me. But being so big it made the horseback exploration downplayed for fast travel and tower flying. So a lot of the space has trouble capturing you because you're just rushing through. But it's there if you want it...so your experience isn't dictated by anything but your own idea of where to go which was amazing.

The problem is that there isn't any locations that are locked off by enemies (TOTK has the dragons or whatever they're called) which makes you worried to go to certain places.

TWW didn't really have much to see, and it teased a lot of things that I'm sure their short dev time didn't allow them to explore. But TWW had so many banger moments that BOTW didn't have becuase of its open endedness. Nothing is as iconic as going into the Temple of Time and restoring color.

I wish that BOTW shrunk it down to like half the size and more tightly integrated dungeons like ALTTP. More of a puzzle box. Having said that, I really enjoyed how open it was...so I don't know. TOTK just never connected becuase it's the same overworld and the depths are a slog, the sky is very copy and paste. Nothing about TOTK besides the insane physics system says 'this took 6 years to make'. I was expecting so much more.
 
I started to survey the Gerudo Desert region some and this area is great. Still plan to tackle a different region first, but I cannot wait to fully explore the Southwestern portion of Hyrule

Historically, these are my favorite regions in Zelda games, I'll list by respective race of inhabitants:

1. Gorons (two way tie)
1. Hylians (two way tie)
2. Gerudo
3. Zora
4. Rito
5. Deku Scrubs
 
For many months now, because the game is so massive, I've been exploring a lot. Mostly on the Surface, a decent bit here and there in the Depths as well. Just getting the most I can out of this experience little by little. Sometimes I'll even just leave the game on and study or measure something out, think a little. And think back to previous Zelda games. But the last two months, I decided that it would be the Gorons I help first. And last month I essentially solidified that decision and began surveying the area. Trying to help them, trying to do what I can to explore every aspect of that quadrant of the map. I got sidetracked many times, and even went on a full-out manhunt of a mission for weeks. But eventually I started to dig deeper and deeper into this Eldin area. Today, after having owned TOTK for 164 days, I've finally arrived to a destination I was searching for…

I finally arrived at the Fire Temple. This is huge for me, because I have many stories that trace back to the days of Ocarina of Time and of the Fire Temple in that game, as well as the area it was in too. But this was an insane moment for me

The Fire Temple itself is amazing looking. I was so fucking pumped when I was exploring the Depths down there, and started to get this gut feeling that this is where the Temple is going to be. I had no idea how it would present itself for a while, but eventually instinct kicked in and I knew (without knowing for sure) that it was going to end up being in the Depths

Monstrous architecture. I actually decided to climb the entire thing, from the bottom to the very top. Turned the sound up a bunch and just listened to the music as Link made his way up this intimidating fiery structure. You can tell the area is scorching when you see the ash and lava everywhere but I especially knew it when climbing this Temple. It's like the bricks and rock its made of holds the heat of this furnace holds higher temperature than it should. The color of the Fire Temple and the markings I saw as I climbed were pretty intense. Unfortunately I couldn't climb to the top and jump into the Temple (I even thought that maybe I could go right to the boss) but it was exciting

I reached the top and paraglided to a structure adjacent to the Temple itself, which seems to have at least 5F to it. Let's fucking goooooooo
 
For many months now, because the game is so massive, I've been exploring a lot. Mostly on the Surface, a decent bit here and there in the Depths as well. Just getting the most I can out of this experience little by little. Sometimes I'll even just leave the game on and study or measure something out, think a little. And think back to previous Zelda games. But the last two months, I decided that it would be the Gorons I help first. And last month I essentially solidified that decision and began surveying the area. Trying to help them, trying to do what I can to explore every aspect of that quadrant of the map. I got sidetracked many times, and even went on a full-out manhunt of a mission for weeks. But eventually I started to dig deeper and deeper into this Eldin area. Today, after having owned TOTK for 164 days, I've finally arrived to a destination I was searching for…

I accidentally glided out of that structure and had to find my way back in. It is interesting how it is mixed with the depths map so closely.
 
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For many months now, because the game is so massive, I've been exploring a lot. Mostly on the Surface, a decent bit here and there in the Depths as well. Just getting the most I can out of this experience little by little. Sometimes I'll even just leave the game on and study or measure something out, think a little. And think back to previous Zelda games. But the last two months, I decided that it would be the Gorons I help first. And last month I essentially solidified that decision and began surveying the area. Trying to help them, trying to do what I can to explore every aspect of that quadrant of the map. I got sidetracked many times, and even went on a full-out manhunt of a mission for weeks. But eventually I started to dig deeper and deeper into this Eldin area. Today, after having owned TOTK for 164 days, I've finally arrived to a destination I was searching for…

I finally arrived at the Fire Temple. This is huge for me, because I have many stories that trace back to the days of Ocarina of Time and of the Fire Temple in that game, as well as the area it was in too. But this was an insane moment for me

The Fire Temple itself is amazing looking. I was so fucking pumped when I was exploring the Depths down there, and started to get this gut feeling that this is where the Temple is going to be. I had no idea how it would present itself for a while, but eventually instinct kicked in and I knew (without knowing for sure) that it was going to end up being in the Depths

Monstrous architecture. I actually decided to climb the entire thing, from the bottom to the very top. Turned the sound up a bunch and just listened to the music as Link made his way up this intimidating fiery structure. You can tell the area is scorching when you see the ash and lava everywhere but I especially knew it when climbing this Temple. It's like the bricks and rock its made of holds the heat of this furnace holds higher temperature than it should. The color of the Fire Temple and the markings I saw as I climbed were pretty intense. Unfortunately I couldn't climb to the top and jump into the Temple (I even thought that maybe I could go right to the boss) but it was exciting

I reached the top and paraglided to a structure adjacent to the Temple itself, which seems to have at least 5F to it. Let's fucking goooooooo
I may make another attempt to get back into TotK. Have two dungeons down where I left off and was starting the Goron questline actually, with Hyrule tunic mostly upgraded, perhaps doing all 4 Dungeons and getting a nice variety of upgraded armor will make it easier to begin clearing chunks of the game as I found in Breath of the Wild after doing all 4 Divine Beasts and upgrading the Hyrule tunic/Rito tunic.

I do think the lack of DLC for TotK is unfortunate, but as it is the game already has the portable teleporter and hero tracker built in already which is very helpful and both were among the best DLC tools for BotW, not to mention all the optional BotW DLC armor and looks.

I still think there was enough room in the game for 20 dungeons in Hyrule and the Depths each, and at least 4 in the Sky. Most could have been optional, each with their own lore and history, a unique and unbreakable weapon or gear, mini-boss, boss, ect.
 
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I was admiring the Fire Temple all the while trying to solve it. This lasted for about three gaming sessions. And I realized, I wasn't getting anything done really… despite all my efforts and searching the 5F of this dungeons. I began to think that this is probably the toughest dungeon since the N64 era Zeldas. Then it hit me, after about 60-80 minutes of using four water spouts trying to cool those gloom rocks. I literally thought that I had to cool them and then do something to either break them or remove them. Then I realized Yunobo was with me long ago and that I ditched him so long ago, that I'd completely forgotten that we were trying to solve mysteries of our own regarding that gloom phantom of Princess Zelda lol

Good times. I'm glad that this game doesn't give hints. I love how they omit that, and allow players to figure it out themselves

Found it kind of amusing that I had completely forgotten that Yunobo and I were on a mission 🤣 and that he was literally in the field fighting the same enemies right beside me. He's the best Goron since Darunia and Darmani III
 
Alright, after a long lay off I jumped back in a few nights ago and was immediately pulled back into the world. I had just finished up the last temple (Gerudo) and wanted to do a bit of clean up. First, there was one region I hadn't unlocked the tower for (just north of the desert) so I made my way there and found a few things on the way. Next up, I wanted to check out the labyrinths. I did all 3 and got the "prize" from it. After that, I wanted to find the rest of the tablets in the sky to be deciphered. I got them all, took it back to the guy, expected a decent reward and all I got was a crappy glider cloth. Oh, also I had to find the leader of the Yiga Clan for the final battle. I went to Rito Village and found the secret chasm. Fought the Yiga Clan guy and I can't even remember what the reward was. Probably nothing worthwhile if I already forgot.

Getting into the Lost Woods was the next thing I wanted to do. I had tried to go in there very early in the game, but kept getting kicked out. While I was up in the sky, I noticed I was above the woods, so I tried to dive in there. No good, got kicked out again. I figured I could try going in from underneath and this time, I was correct. Along the way, I saw those gloom hands. I had previously run away from them anytime I had seen them before, but now over 100 hours into the game with good weapons + good armor + a bunch of hearts, I figured I would try to fight them. I had previously thought maybe there was some gimmick to hurting them, because my weapons did nothing. But as it turns out, they just had high defense/health and with powered up weapons, I took them down pretty quickly. Then something happened after defeating them. It's been over 6 months since we all started this game, so I had a flashback to early on in the thread where someone had made a comment about an event triggering after taking them down. I'm glad I didn't waste my time trying to take them out early in the game, because I doubt I would have been able to progress further, with crappy weapons/armor. Got to the lost woods, and then had to fight the gloom hands again (wouldn't have had a choice this time, needed to do it to progress the story). After taking care of that, I learned about the master sword. Went to go get it. Pretty cool stuff.

Now I'm ready for the end game. I want to go back to the village first and see if I can find out about those floating rings that were off limits. Maybe I can get in there now? Or perhaps I will have to clear the castle first to find out what those are all about.
 
I finally decided to just go ahead and beat it. There were things I didn't finish doing, but I've been playing it off and on for months and it needed to end lol

That's where I am as well. There's still stuff I wouldn't mind doing (all shrines, map out the underworld, random side quests, explore the sky islands more in depth, fight a gleeok) but I know that would add dozens more hours to the game. I'll pick this back up in a few years and do the stuff then. We've got a long wait until the next Zelda game anyway, having something "new" to do in a few years seems like a good way to spread things out while we wait.
 
Okay I finished up on Friday evening. Spoilers ahead regarding the end game

I really thought the end of the game was a let down, overall. Chasing Zelda around the castle was lame, then going on a fetch quest for some armor was also lame. I don't think there was any point behind it except go get the armor and make an offering, it just seemed like such a waste. After that, I had to go down into the depths to get the spirit sage. Once I restored it, I thought I would try riding around as a mech. It surprisingly did very little damage and felt slow/clunky, so I just ended up going out on foot attacking things. The spirit temple wasn't even a temple, just a pretty stale boss fight. It really felt like for whatever reason they just wanted to pad on an extra 5 hours here to an already long game.

Going after Ganon next, I finally thought "okay, now we get to see something cool in the depths". But again, it really wasn't that interesting. And fighting my way down there I have to say felt anti-climatic, it's probably the worst "final dungeon" in the series. There's nothing really memorable or exciting about it. The fight with Ganon was alright I guess, but the last phase of riding a dragon, not so much. Maybe seemed like a cool idea on paper but it wasn't exactly thrilling or challenging.

Overall, I think I give the game a 7/10. It's good, but man they screwed up in a lot of regards. Zelda bloat felt like it was back in a big way with this one. I really think the problem was they listened to too many fan complaints regarding story/narrative, instead of just focusing on improving the gameplay from BotW. The exploration was fantastic, and I will go back eventually to clear out the depths and seek out the remaining shrines. But I don't see myself ever playing through the campaign again. BotW I could go back to one day and do the whole thing over again, but TotK is a step backwards in many regards and a less memorable/more frustrating experience.

Edit: One thing I forgot to mention (although of no real importance), returning to the game after playing Lies Of P, I was parrying everything. I'm more of a jump/dodge guy myself but Lies Of P made me switch up my playstyle a bit.
 
Okay I finished up on Friday evening. Spoilers ahead regarding the end game

I really thought the end of the game was a let down, overall. Chasing Zelda around the castle was lame, then going on a fetch quest for some armor was also lame. I don't think there was any point behind it except go get the armor and make an offering, it just seemed like such a waste. After that, I had to go down into the depths to get the spirit sage. Once I restored it, I thought I would try riding around as a mech. It surprisingly did very little damage and felt slow/clunky, so I just ended up going out on foot attacking things. The spirit temple wasn't even a temple, just a pretty stale boss fight. It really felt like for whatever reason they just wanted to pad on an extra 5 hours here to an already long game.

Going after Ganon next, I finally thought "okay, now we get to see something cool in the depths". But again, it really wasn't that interesting. And fighting my way down there I have to say felt anti-climatic, it's probably the worst "final dungeon" in the series. There's nothing really memorable or exciting about it. The fight with Ganon was alright I guess, but the last phase of riding a dragon, not so much. Maybe seemed like a cool idea on paper but it wasn't exactly thrilling or challenging.

Overall, I think I give the game a 7/10. It's good, but man they screwed up in a lot of regards. Zelda bloat felt like it was back in a big way with this one. I really think the problem was they listened to too many fan complaints regarding story/narrative, instead of just focusing on improving the gameplay from BotW. The exploration was fantastic, and I will go back eventually to clear out the depths and seek out the remaining shrines. But I don't see myself ever playing through the campaign again. BotW I could go back to one day and do the whole thing over again, but TotK is a step backwards in many regards and a less memorable/more frustrating experience.

Edit: One thing I forgot to mention (although of no real importance), returning to the game after playing Lies Of P, I was parrying everything. I'm more of a jump/dodge guy myself but Lies Of P made me switch up my playstyle a bit.

I agree with you that the pacing at the end was a bit weird.

The spirit suit was actually weaker and more vulnerable than just going on foot, which basically made it pretty useless. That was a bit of a let down.

In regards to the final sequences vs Ganon, I think that they should have merged the running around the castle/going to the depths together more efficiently. Running after Zeldas could have had the other guardians working with you, or something else, to make it more interesting.

I also think that the underground area, accessible from the lookout basement and used to find the knight armour set, should have really been the final dungeon. It had a lot of exploring and different pathways and was even implemented into certain sections of the remaining castle remains. I remember exploring it for a day or two to collect everything and thinking that it was sure a lot of space to use just to get one armour set.
 
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I agree with you that the pacing at the end was a bit weird.

The spirit suit was actually weaker and more vulnerable than just going on foot, which basically made it pretty useless. That was a bit of a let down.

In regards to the final sequences vs Ganon, I think that they should have merged the running around the castle/going to the depths together more efficiently. Running after Zeldas could have had the other guardians working with you, or something else, to make it more interesting.

I also think that the underground area, accessible from the lookout basement and used to find the knight armour set, should have really been the final dungeon. It had a lot of exploring and different pathways and was even implemented into certain sections of the remaining castle remains. I remember exploring it for a day or two to collect everything and thinking that it was sure a lot of space to use just to get one armour set.

That's actually a really good point

Exploring the area beneath the hideout/under the castle. It was such an interesting section of the game that felt huge. It was definitely more interesting than the final dungeon.
 
I wish more of the caves had been as expansive as that mini dungeon/secret area. Supposedly all sorts of advanced tech was buried under Hyrule, so there should have been more goodies to find than just costumes.

I think that is the main issue with both BotW and TotK - they need extra items and abilities to find. Sure it's nice to find new armor and customize (at least until you need an ability and have to go into a menu to change all your equipment) but. . .why not have runes hidden all over that give permanent buffs or at least let you equip 6 or so of them to mix and match? Make their effects equivalent to that from one piece of equipment so it is not too overpowered.

I enjoy exploring and filling in the map and finding new things, but. . .yeah, there is just not that much to find when you get down to it. If you find some weapons they are gone pretty quickly. And despite having over 2x the map area of BotW you still only get 300x map markers, and all the same ones at that. At least caves and stuff fill in, but. . .maybe harvest points and enemy camps should show up to? Then you can additionally mark the good ones.

Also the underground needed something more than those two areas and the boss rematches and arenas. For example, a refinery that stored individual materials and let you rebuild them much more cheaply would have been nice to help with experimenting. The sky could have used more variety than the same 5-6 copy-pasted islands covering most of it too.
 
Can't wait to dive back in. There is so much to do in this game it's kind of unheard of for a Zelda game. Even after all these months, and easily 275 hours of pure advancing and searching yet there are countless secrets ahead in the game

You're definitely getting your money's worth with TOTK. I think I got around 150 hours, but you're still going at it with 275 hours. 💪

legend-of-zelda-botw.gif


You must have seen at least 100 of Zelda's world reset videos by now... 😵‍💫
 
You must have seen at least 100 of Zelda's world reset videos by now... 😵‍💫
The Blood Moon? Yeah that gets annoying so quickly. I have the VA on Japanese with English Subtitles so it's even worse. My current ally right now, Yunobo of Goron City has a high pitch voice so it's kind of annoying there as well. But it totally fits his character and his demeanor so there's no major issue
 
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I'm finally at the end of a dungeon, more specifically the Fire Temple and will probably get to the boss fight by the end of today or tomorrow. The dungeon itself was impressive, especially visually

Just be careful not to accidentally fly out of there. For some reason it isn't enclosed, so you can accidentally fly off or jump off a part of the temple while inside and end up outside.
 
Just be careful not to accidentally fly out of there. For some reason it isn't enclosed, so you can accidentally fly off or jump off a part of the temple while inside and end up outside.

I used the ascend ability at one point and ended up outside looking at the outer wall of the temple with nothing of any use around me :ROFLMAO:

Luckily I wasn't mashing the A button like usual so I was able to cancel it and go back inside without losing a ton of time over it.
 
Powerful stuff, I like this sector of the map and this segment of the story a lot. I finished the Fire Temple and it was the perfect introduction to a first dungeon in TOTK for me and my current playthrough, given my choices

Love Yunobu. That dude might have become one of my top five favorite Gorons, definitely in the top ten. His voice is annoying in Japanese but at the same time it perfectly matches his character. The boss of the Fire Temple was easy but it was a great presentation. Felt epic despite how simple the fight itself was
 
Never thought much about it till it hit me earlier today, but performing a great handful of sidequests in the region you're focusing on the most would help with immersion and providing the player with the 'full' experience. Many before the dungeon and many after the dungeon is the way to go about it, that way you get to know the characters and inhabitants in the major spots and how they relate to the story, the land of Hyrule, the lore, etc.

They never tell you this as you play; they being the developers and us being the players of these games. Everything is left open. But in a game like BOTW or TOTK, it could help a lot of players appreciate the massive open world aspects a bit more knowing that there is a way to play these games in a more traditional sense if that's what fans were hoping for

With BOTW I was basically free and went wherever the wind took me each time I booted the game up. A lot like that in TOTK but this time I added some structure and planning. In BOTW I just did sidequests mindlessly just because they were there to do but it would make more sense to group them according to area while playing through the sectors of the map like Eldin, Lanayru, Faron, etc. I'll probably give that a try for the next level I pursue
 
Never thought much about it till it hit me earlier today, but performing a great handful of sidequests in the region you're focusing on the most would help with immersion and providing the player with the 'full' experience. Many before the dungeon and many after the dungeon is the way to go about it, that way you get to know the characters and inhabitants in the major spots and how they relate to the story, the land of Hyrule, the lore, etc.

They never tell you this as you play; they being the developers and us being the players of these games. Everything is left open. But in a game like BOTW or TOTK, it could help a lot of players appreciate the massive open world aspects a bit more knowing that there is a way to play these games in a more traditional sense if that's what fans were hoping for

With BOTW I was basically free and went wherever the wind took me each time I booted the game up. A lot like that in TOTK but this time I added some structure and planning. In BOTW I just did sidequests mindlessly just because they were there to do but it would make more sense to group them according to area while playing through the sectors of the map like Eldin, Lanayru, Faron, etc. I'll probably give that a try for the next level I pursue

I actually enjoyed the Hateno Mayor election quests! The rewards were great too!
 
I actually enjoyed the Hateno Mayor election quests! The rewards were great too!
That one really interests me, I have a theory or two about it as I've put it on hold for now but can't wait to dive back in. Already loved Hateno in BOTW, but now in TOTK it has a feel of more depth, more mystery, and there's an internal struggle within the village that's taking place. I'll have to check in here once finished, as it definitely seems to be one of the more promising sidequests not only in the game, but of the series. Maybe it's just me, but that one kinda feels like it has that MM's touch to it. Idk, feels like it COULD be simple enough to gloss over but then it also feels like something sinister is taking place when nobody's looking

Also, don't mind me if I don't read specific replies ITT going forward. I plan to avoid all spoilers that I can and eventually return to read every single comment in this OT
 
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The amount of Korok Seeds and President Hudson sign posts to put up are insane man lol. My map is filled with Korok Seed leaf symbols and person symbols for Addison

I might experiment with a bunch of recipes later on and see what kind of interesting meals can be cooked up. Fought a couple of Lynels earlier last week, still kind of exploring for now and doing sidequests

What's up with that dumbass statue who takes a heart away lol. Why was that idiot even brought back is what I want to know. I didn't bother with him in BOTW
 
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What's up with that dumbass statue who takes a heart away lol. Why was that idiot even brought back is what I want to know. I didn't bother with him in BOTW

I think that guy was for switching between hearts and stamina when you haven't filled out your stamina bar yet, or just want some extra hearts temporarily.
 
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I think that guy was for switching between hearts and stamina when you haven't filled out your stamina bar yet, or just want some extra hearts temporarily.
He's basically useless if you've done enough shrines from what I can tell. It was a nice surprise seeing that weird old statue again though. At first, I thought there was gonna be a demonic battle like that one mini boss in Twilight Princess or some kind of epic fight or cutscene taking place but it was just him lol
 
There's a sidequests that involves battling lizards at two rivers (they're shaped just like lizards) in the Eldin region. Trying to complete that one but it's a bit tricky. Found two Dragons during my search in that area though. I hit the fire Dragon and it's fucking scale glitched through the mountain. That happened to me once or twice before when hitting one with an arrow next to a Chasm. That's the only technical problem I've seen in this game up to this point
 
This game is just so much fun to play, it's not as good as OoT, or MM, maybe TWW is better than it but this has made it to my 4th favorite TLoZ title I believe... I would probably put it above TWW too but it's close. By the time I'm finished playing this game there will probably be so much to talk about and compare with. Just had an idea to make all the Korok Seeds finding much easier. I'll simply fly them over their their friends haha. Can't believe the realization never came to use any of the hovercraft builds, it's easily the smoothest way to deliver them to their friends
 
This game is just so much fun to play, it's not as good as OoT, or MM, maybe TWW is better than it but this has made it to my 4th favorite TLoZ title I believe... I would probably put it above TWW too but it's close. By the time I'm finished playing this game there will probably be so much to talk about and compare with. Just had an idea to make all the Korok Seeds finding much easier. I'll simply fly them over their their friends haha. Can't believe the realization never came to use any of the hovercraft builds, it's easily the smoothest way to deliver them to their friends

The funniest thing is to build rocket sleds to launch the Koroks, especially the ones on Death Mountain.
 
Might head down to the Depths next session and cover some more ground. Collect some more Puffshrooms, Bomb Flowers, Muddlebuds and Zonai Ore. I'm becoming a more versatile fighter versus all the enemies but it definitely takes some time and experimenting to get the upper hand and figure out what gives Link the strongest chances of surviving. I remember my first time fighting a Talus in this game, it was like 25x harder than in BOTW but now it's under control

Spent some time in Hateno Village. It's simple there, but man is that a beautiful place to visit. It almost reminds me of that one village in the movie, "Big Fish"

Tried to solve that two lizards riddle but couldn't figure it out. That's what I love about BOTW and TOTK's sidequests; while they're not my favorites, some can be very challenging at times. Like I know some say side quests and others side adventures, but honestly sometimes the side quests are can be an entire adventure on their own. Felt that way about some in BOTW too
 
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Was thinking on going back to finish all the shrines at least, but meh, kinda cant bring myself to it.

You don't really need maximum hearts to fight Ganon so it doesn't really matter if you finish all the shrines to be honest. OOT Ganon actually needed a lot of magical stamina and hearts to beat.