Thread: The Legend of Zelda: Tears of the Kingdom |OT| The Sky's the Limit - [Strong Internet Recommended]
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To me it makes more sense that players got tired of botw by the end of it (as they should) and didn't want more of the same.

I mean, that's why I didn't buy it. I have seen many people say they wanted major changes from botw but we didn't get any. Except stupid lego mechanics.

Nintendo needs to stop making an Ubisoft game with a Zelda skin and go back to the drawing board. I sincerely hope they don't try to get by on an art style change but keep most things from botw.
They need to create an entirely new art style. I'm going to puke if we get the same as what we've seen in BOTW and TOTK. It's not bad, I mainly am just tired of these mostly average and bland looking Hylians. They're very ordinary in their appearance. Which isn't bad, but in other Zelda games we have been given such peculiar and interesting looking NPCs, it adds a completely different layer and energy to the characters when they look a bit 'odd' - as they have in previous titles

I do appreciate these games a lot. But there is some fatigue that can present itself even though I'm about 55% through the game. Once I finish this game, I'll have too much to say. I've gamed for almost 500 hours playing TOTK these past 11.5 months lol
 
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Gerudo area is so great, exploring this part of the overworld is fun. Today I bought some items to help with the harsh heat, cold, and even some amber earrings for defensive purposes in the underground bazaar located below Gerudo Town
 
Another thing that has bugged me too is having basic combat tutorials hidden inside shrines. Haha. What the hell? You can spend 10s of hours in the game and then find a shrine and it's like "here is how to parry projectiles". OK.

TBH, there are very few shrines that seem to fit a theme of the surrounding area. You have the ones with the floating platform where they just reward you for solving an overworld puzzle, but the others could have been randomized easily. The first X shrines you encounter could always be tutorial-type shrines.

Are they holding DLC back for some kind of Switch 2 edition

I hadn't thought of that. I think the game is clearly intended to have DLC (e.g. lack of gold enemies and missing two heart containers/stamina wheel sections). Would suck if they announced it for Switch 2 and it had to be replayed again for a true 100%.
 
Comparing and contrasting the Gerudo region to my last adventure, it's disappointing to know that the Hebra region and Rito Village was treated very much as a warm up and an intro level to start off the game. With where I am now, it's way more complex, trickier to solve things, and there's a lot more mystery to this level. Overall, so much more to the Gerudo Desert, Gerudo Town, their culture and NPCs, their caves and tunnels and territory, that it almost disgusts me as a fan to know that the Rito were given such a simple story arc in comparison

This is an open world game, so why did Nintendo on not only funneling players in several ways to the Hebra region? But also, why did they design the area with the intention for it to be most people's starting point AND feel it was necessary that they didn't have to give their all with the content? This is me going off on a tangent as a consumer here for a moment, but most of us paid $70 plus tax or more for TOTK. Personally, I bought the special collectors edition plus a second copy. So why would they charge more than they ever have when the very first level in which Nintendo intended for most to arrive to and play, be a mere appetizer in comparison to the best sections of this game? Just a question and complaint I have, Nintendo tried to slyly go against the true open world formula for whatever reason. It almost counts as handholding and it definitely isn't in true open world fashion if there is such a thing. But the idea always was, you can go in any which way you want, but in TOTK you are somewhat guided and encouraged to go finish the snowy level and section of the game first. I went there second, and it was very simple and easy for me having done the Goron section first. And the Gerudo section is so rich with content and quality content that I am simply impressed and glad to be playing this level. I wish Hebra had offered the same level of quality
 
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Might play later today, hopefully for at least a good 45 minutes. I upgraded some of the jewelry I bought at the underground Gerudo Town bazaar and now have a fully upgraded Amber Earring pair for defensive purposes if ever I need it (28 defense lvl) and now I'm kind of thinking about pursuing this hidden clothes shop and its owner, some Vai with a kid. I need the heat resistance badly, all I have is one item to reduce the heat and it's not enough. Been relying on meals to make sure Link doesn't die in this desert
 
Comparing and contrasting the Gerudo region to my last adventure, it's disappointing to know that the Hebra region and Rito Village was treated very much as a warm up and an intro level to start off the game. With where I am now, it's way more complex, trickier to solve things, and there's a lot more mystery to this level. Overall, so much more to the Gerudo Desert, Gerudo Town, their culture and NPCs, their caves and tunnels and territory, that it almost disgusts me as a fan to know that the Rito were given such a simple story arc in comparison

This is an open world game, so why did Nintendo on not only funneling players in several ways to the Hebra region? But also, why did they design the area with the intention for it to be most people's starting point AND feel it was necessary that they didn't have to give their all with the content? This is me going off on a tangent as a consumer here for a moment, but most of us paid $70 plus tax or more for TOTK. Personally, I bought the special collectors edition plus a second copy. So why would they charge more than they ever have when the very first level in which Nintendo intended for most to arrive to and play, be a mere appetizer in comparison to the best sections of this game? Just a question and complaint I have, Nintendo tried to slyly go against the true open world formula for whatever reason. It almost counts as handholding and it definitely isn't in true open world fashion if there is such a thing. But the idea always was, you can go in any which way you want, but in TOTK you are somewhat guided and encouraged to go finish the snowy level and section of the game first. I went there second, and it was very simple and easy for me having done the Goron section first. And the Gerudo section is so rich with content and quality content that I am simply impressed and glad to be playing this level. I wish Hebra had offered the same level of quality

To be honest I kind of appreciated the game guiding me to the Rito first.

I think it's just a massive weakness of open world games overall that they want to give you freedom while are also trying to tell you a story.

In TOTK the story stops making sense when the player starts stumbling all over the open world just finding random shit. I always get the sense I am somewhere I really shouldn't be yet. Same with Elden Ring to be honest.

Its kind of a lose-lose for developers, I think. Ditch the open world then people will complain the freedom is gone. Ditch the story and people will complain theres no story.

I would have rather seen areas blocked off until we completed certain goals. Like what if the depths are not available until you complete all 4 temples and then the sky islands and depths become available and there's 4 more temples that can be done in any order.

Massive open world maps and too much player freedom is a bit of a curse. In my opinion.

For what it's worth, I thought the whole Rito section was excellent and if you follow the nudges the game gives you you end up with enough shrines for some extra hearts or stamina (I go for stamina first), a glimpse of the depths, a few sky islands, some caves, a stable and a geoglyph. Then you get to Rito village and there is the really excellent climb to the temple that shows off the new abilities very well. Then the temple itself is very good with an excellent boss battle.
 
To me it makes more sense that players got tired of botw by the end of it (as they should) and didn't want more of the same.

I mean, that's why I didn't buy it. I have seen many people say they wanted major changes from botw but we didn't get any. Except stupid lego mechanics.

Nintendo needs to stop making an Ubisoft game with a Zelda skin and go back to the drawing board. I sincerely hope they don't try to get by on an art style change but keep most things from botw.

Same. I had bought BotW and hated it so much. No way I was gonna buy a similar title. While Zelda might have gained new fans, it sure pissed off old ones.
 
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To be honest I kind of appreciated the game guiding me to the Rito first.

I think it's just a massive weakness of open world games overall that they want to give you freedom while are also trying to tell you a story.

In TOTK the story stops making sense when the player starts stumbling all over the open world just finding random shit. I always get the sense I am somewhere I really shouldn't be yet. Same with Elden Ring to be honest.

Its kind of a lose-lose for developers, I think. Ditch the open world then people will complain the freedom is gone. Ditch the story and people will complain theres no story.

I would have rather seen areas blocked off until we completed certain goals. Like what if the depths are not available until you complete all 4 temples and then the sky islands and depths become available and there's 4 more temples that can be done in any order.

Massive open world maps and too much player freedom is a bit of a curse. In my opinion.

For what it's worth, I thought the whole Rito section was excellent and if you follow the nudges the game gives you you end up with enough shrines for some extra hearts or stamina (I go for stamina first), a glimpse of the depths, a few sky islands, some caves, a stable and a geoglyph. Then you get to Rito village and there is the really excellent climb to the temple that shows off the new abilities very well. Then the temple itself is very good with an excellent boss battle.

I knew I was going to Rito first. In BotW the champion power was great for travel and I was thinking Rito in TotK would be the same. Having that traverse power early was great!
 
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Same. I had bought BotW and hated it so much. No way I was gonna buy a similar title. While Zelda might have gained new fans, it sure pissed off old ones.

Not all old fans are pissed! Some of us wanted a change from formula that's been around 25yrs since Ocarina. I didn't finish TP and Skyword Sword I skipped because I also skipped the Wii.

That formula needed to changed since Skyward Sword was a huge bomb. Obviously, we hope Nintendo come up with a game that can satisfy everyone. But we know not everyone will be satisfied.
 
To be honest I kind of appreciated the game guiding me to the Rito first.

I think it's just a massive weakness of open world games overall that they want to give you freedom while are also trying to tell you a story.

In TOTK the story stops making sense when the player starts stumbling all over the open world just finding random shit. I always get the sense I am somewhere I really shouldn't be yet. Same with Elden Ring to be honest.

Its kind of a lose-lose for developers, I think. Ditch the open world then people will complain the freedom is gone. Ditch the story and people will complain theres no story.

I would have rather seen areas blocked off until we completed certain goals. Like what if the depths are not available until you complete all 4 temples and then the sky islands and depths become available and there's 4 more temples that can be done in any order.

Massive open world maps and too much player freedom is a bit of a curse. In my opinion.

For what it's worth, I thought the whole Rito section was excellent and if you follow the nudges the game gives you you end up with enough shrines for some extra hearts or stamina (I go for stamina first), a glimpse of the depths, a few sky islands, some caves, a stable and a geoglyph. Then you get to Rito village and there is the really excellent climb to the temple that shows off the new abilities very well. Then the temple itself is very good with an excellent boss battle.

I don't think that open-world games have to have that as a weakness though. I think that plot laziness is where that weakness rears its head. There are plenty of ways to sweep a player in the direction you want them to go in in an open world, but many of those ways would seem to run counter to Nintendo's design philosophy. In BotW, they really did just happen to nail it with their story and design. I would like to see something that is more a return to LttP's design philosophy where dungeons order is rather set but largely dependent upon items. I appreciate that the world is totally open, but there's got to be reasons why I can't cross certain mountain ranges or canyons -- and there's nothing wrong with imposing those natural or supernatural barriers in order to guide me along a specific plot line until it's safe to turn me loose in the entire sand box.

But as I said, this would seem to run counter to Nintendo design philosophy. Personally, I love TotK even if it is more of the same. The caves in the game are just amazing. There's enough here that I love. I just wish that there was less copy/paste in these open worlds, and I wish there was a bit more in the way of new things wherever you go.
 
Haven't had a decent chance to play this game in over a week. Can't wait to find a full couple of hours to dive in and continue this story here in the desert. I've been at the underground compound slash bunker for while now, and the sidequests are nice, but man is it difficult to find the woman who sells the clothing. She's the mother of the small Vai near the massage and rest quarters, as well as the wife to the Voe who's currently imprisoned there (lol) for basically appearing at their doorstep. Something tells me I need to fight the swarm of Gibdo Moths where their hives are located, right next to Gerudo Town, and then she'll appear. Maybe it's just a very hidden secret that I haven't cracked, but for now it seems like she might be a character who is tied to the main story in some sort of way
 
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Gerudo Desert area is tricky. I've been on the lookout for a certain vendor for weeks now, still haven't found her. I love this section though, so the difficulty in finding this character is just another reason to sightsee and survey all the damage done to the land for the time being
 
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Bro. How many hours have you put into this game? respect for taking so much time to play through this game.

i see the next Zelda being released before you finish this one.
 
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I consider myself one of the more difficult people to please when it comes to gaming these days, but started TotK fresh again last month, twice, and have been surprisingly hooked all over again even though its biggest advantage for me, discovering everything for the first time, obviously isn't working in its favor anymore.

Twice because I applied mods/cheats the first time, unbreakable weapons included, thinking there'd be no way I could tolerate the grindier portions of the game again. I was wrong, wasn't having any fun with that challenge removed, so restarted again playing it as it was meant (visual improvement mods aside - 4K/60, removed that grey "fog" filter).

Different strokes for different folks, but I've played both BotW and TotK with unbreakable weapons now and it just doesn't work for me. If I had my way I'd make some of the sturdier weapons more resilient, but leaving them breakable is good. Maybe they could address that issue with some sort of upgrade mechanic for resilience in a future installment, like turning Link into a makeshift blacksmith in addition to a cook. Just please stay away from the damned skill trees which seem to be infecting everything.

And copy FFXI's macro system already, that was available on PS2 for crying out loud (FFXI Wiki's description). A few quick button presses can bring up dozens of custom-made commands that allow gear changes in a second, no need to interrupt the game by opening the menu and picking gear/weapons out one by one each time they're needed.
 
Bro. How many hours have you put into this game? respect for taking so much time to play through this game.

i see the next Zelda being released before you finish this one.
510 and counting. It's unbelievable how much there is to do in TOTK. I decided to pay for the Hyrule Compendium to be filled out after realizing how many sidequests there are and how difficult some are. There are some sidequests where I don't even know where to begin. The challenge of some of the sidequests and the enemies for the longest while, that was something I am glad they brought back for the first time in many Zelda games

I don't know when the next Zelda game will release, but you might be right haha. It could be a port or a remaster of FS and FSA for one of the last Switch games
 
510 and counting. It's unbelievable how much there is to do in TOTK. I decided to pay for the Hyrule Compendium to be filled out after realizing how many sidequests there are and how difficult some are. There are some sidequests where I don't even know where to begin. The challenge of some of the sidequests and the enemies for the longest while, that was something I am glad they brought back for the first time in many Zelda games

I don't know when the next Zelda game will release, but you might be right haha. It could be a port or a remaster of FS and FSA for one of the last Switch games
I would expect Wind Waker HD, Twilight Princess HD to be the swan song for the Switch/or placeholder Zeldas for the Switch 2 if the next Zelda won't be in its early lineup.

Possibly Hyrule Warriors: Age of Upheaval.
Possibly another indie collaboration ala Cadence Hyrule.
Remote possibility of Link to the Past HD-2D Remake, or Remaster ala Links Awakening.
Would like ports of Link to the Past, Ocarina, Minish Cap, Link Between Worlds.
Remote possibility of Ocarina of Time Remake on TotK Engine or engine that will be for Switch 2 Zelda titles.
 
I would expect Wind Waker HD, Twilight Princess HD to be the swan song for the Switch/or placeholder Zeldas for the Switch 2 if the next Zelda won't be in its early lineup.

Possibly Hyrule Warriors: Age of Upheaval.
Possibly another indie collaboration ala Cadence Hyrule.
Remote possibility of Link to the Past HD-2D Remake, or Remaster ala Links Awakening.
Would like ports of Link to the Past, Ocarina, Minish Cap, Link Between Worlds.
Remote possibility of Ocarina of Time Remake on TotK Engine or engine that will be for Switch 2 Zelda titles.
If I were to rank the Zelda games I'd most want to see on the Switch or the next Nintendo console, these would be my preference. According to most wanted first:

1) The Wind Waker HD
2) Phantom Hourglass Remake
3) Spirit Tracks Remake
4) Twilight Princess HD
5) Four Swords Adventure Remaster
6) Four Swords Remake

Perfect scenario:
A Link Between Worlds Remake
2026
 
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510 and counting. It's unbelievable how much there is to do in TOTK. I decided to pay for the Hyrule Compendium to be filled out after realizing how many sidequests there are and how difficult some are. There are some sidequests where I don't even know where to begin. The challenge of some of the sidequests and the enemies for the longest while, that was something I am glad they brought back for the first time in many Zelda games

I don't know when the next Zelda game will release, but you might be right haha. It could be a port or a remaster of FS and FSA for one of the last Switch games

I think we know that BotW Enhanced will be the next Zelda release, and it will be for Switch 2. Of course, there's a possibility that either Wind Waker HD or Twilight Princess HD will release for OG Switch later this year, but in terms of the "new" Zelda content it's going to be BotW in 4K. It would be better if they released TotK 4K alongside it, but the Nintendo way has been to space these out, and they will likely ride that BotW in 4K like it's some new content pretty hard -- "Look, it's been 8 years since you stepped into the world of BotW!! Experice it anew in breathtaking 4K and 60 fps locked!!!"

After that, I feel it's a pretty good bet we'll see a brand new Zelda slated for release in 5-6 years. /enthusiasm

That new Zelda will probably see the light of day on Switch 2's successor.
 
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@Optimus I forgot to ask you this a while back: how many weeks did it take you to finish TOTK?

I spent at least 3-4 weeks, but then when I got near the end I stopped. I stopped because I didn't want the game to end. And then I just haven't gone back because I still don't want the game to end...

I know it doesn't make sense!
 
I spent at least 3-4 weeks, but then when I got near the end I stopped. I stopped because I didn't want the game to end. And then I just haven't gone back because I still don't want the game to end...

I know it doesn't make sense!
That's how I feel even now after all this time playing, kind of don't want it to end in some ways. I prolonged the game and its story by playing a specific way for the purpose of maximizing the game's fun factor making this Zelda game last. That was a decision I had made months beforehand, several months before TOTK's release. There won't be another Zeda game for a while. Maybe if we're lucky, and Nintendo has struck gold with their ideas for the next chapter in the Zelda series, then we can expect something in 2027? More likely it's 2028 or later though
 
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This entire area or region of Hyrule is fantastic. The sand shroud was a perfect nod to the Haunted Wasteland portion in OOT and there were also sand storms in BOTW but this time in TOTK the adventuring within that area was far greater. I enjoyed the underground shelter civilization the Gerudo settled in to protect themselves and carry on while the sand plagued and eroded Gerudo Town. The sand shroud and Gibdos caused a lot of problems for the Gerudo tribe and it was a nice touch to see a Queen Gibdo. When I fought that enemy outside of the Temple I had initially thought that she was going to return to the hive to an even larger fiend. But I was fine with that being the boss, especially in the lair where the fight took place. I just wish the battle music stood out more and the boss was more aggressive with the attacks

Big fan of this area and will be exploring here for a while to make sure I can find a bunch of Shrines, do the sidequests, new recipes, etc. I also gotta find the clothes for this region. I just have jewelry at the moment, Voe Jewelry. They did at least 3-5x the job they did in BOTW with this level
 
After over 500 hours of play and three Temples completed, I finally feel like most of the game has been kind of experienced. I still have handfuls left of sidequests, an entire level to complete left, plenty more secrets to discover and a bunch of the Sky to discover but finally I am getting that feeling of been there done that after all these hundreds of hours played. It took 50-60 hours to get to that point in BOTW so for TOTK to extend the playability like tenfold easily, is an amazing accomplishment imo. I'm still going to enjoy this game a lot more, but the ending is finally seeable from a distance. I'll continue to chip away at the smaller things and hopefully find a bunch more Shrines, and then I'll consider what I need to do before heading over to the final portion of this game before fighting Ganondorf, which will be helping the Zoras in Zora's Domain

My current stats estimated:

Three Temples completed
320+ Korok Seeds found
110-114 Shrines completed

It's unbelievable how much this game has to do. Unfortunately a lot of it is filler. I should be getting to the bottom of some of the long lasting mysteries that I've been chipping away at in these sidequests. I'm craving story and have been for a while, so not sure how long it'll be until I decide to trek over to the Zora level. I'll have to make searching the skies my next priority and expand the territory at which I can travel or warp from. There is still plenty left to do
 
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I'm starting to sort of see what I need and what I have excess of so that I can sell said resources and make a stronger push towards 100% completion. Although, getting to 100% or even 90% is nowhere near likely to happen. I'm just not that obsessive over the completionist path as before. That, and TOTK is ridiculous in how much content it pours out. There seems to be practically no end to the new things that we can do in this game; and it's no wonder that there wont be any DLC

When I fight Ganondorf it would be possible for me to barrage him with relentless attacks given all my resources. But I have a feeling that the fight will be epic, and kind of force players away from being able to dominate the in the final showdown. But thinking about it, Link in this game is probably the strongest he's ever been. The Hero of Time and the Hero of Legend can be argued, but this Link (I think his particular title is still fittingly the Hero of the Wild, at least last time I looked at the forums) might be in the conversation thanks to a few reasons. Namely, Zelda, the age of the setting, the setting itself, his kin and allies in Hyrule, and most especially Rauru. There is certainly a good argument for either one of those three heroes being the strongest

Played a bit earlier for about 20-30 min and it was more fun than the previous play session. Much of this game truly is what you make of it and how you go about adventuring and taking everything in. I just wish that there was a lot more music to be heard. A game this large should have an official soundtrack to match. Something for every occasion. That's one thing Fujibayashi could have done better by the fans with; capturing the moment with sound
 
Fought a new enemy today. Just a new variation of one tbh. I think what's going to happen is that it'll be me going back and forth between the desert region near the Gerudo and the Lanayru region where the Zora reside. I'm intrigued by the Zora section now so it looks like I'm going to have to check out their territory more quickly than anticipated. Should be a blend of seeking new Sky Islands, Gerudo, and Zora territory for a while. I'm also trying to deck out the Hyrule Compendium which is a lot of work. I wish the compendium had a digital scrap book for all the characters too, that'd be outstanding. But tbh, the characters in this game are many and only a percentage of them stand out so it would probably be overkill in this particular game. Still would be cool to see that option in a different Zelda game in the future though
 
Bro. How many hours have you put into this game? respect for taking so much time to play through this game.

i see the next Zelda being released before you finish this one.
LOL you're almost certain to be right with that take, at this point. I'm looking forward to finally being able to read the entirety of this thread at some point this year. Not sure when I'll finish the game's main story but I'm sort of tempted to go for it before TLoZ: Echoes of Wisdom drops this September. All that's left over after finishing the main game can be used to kill time and those gaming sessions where you just want to zone out and relax. That, and with BOTW I would come back to it to do a little exploring, some reflecting on the game, and periodically enter to challenge the final boss. Same deal with TOTK most likely

Where TOTK went completely wrong, was it being remiss of a secondary villain. That would have added so much to this game. For a while, I actually had already assumed that there was one maybe 25-30% into the game because the final trailer made it seem so. I could technically still be wrong, not having finished the game yet, but it would be surprising to see another hand come out of nowhere in all this. That was the most disappointing aspect of TOTK for me. The fact that they did not go all out with the game's story. So far it has been a decently strong story in some ways, but there is no excuse to not be matching the exploration's greatness with a story that is just as engaging. I'm curious about it still after all this time, but the moment are too sparse
 
I accidentally wandered into the next temple lol. This is the second nicest design out of the four that I know. Really cool concept, but I only surveyed it for about 5 min then left. Still need to explore the area a lot more before I put the finishing touches on this last quarter of the game. That was not where I was expecting this particular temple to be, not at all
 
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There have been some solid sessions as of late. This is what happened and is happening in TOTK with where I'm at (spoilers):

-Defeated Master Kohga last week
-Infiltrated Yiga Clan Hideout couple days ago
-Got the Gerudo Lightning Helm replica
-Scoping out the land to find all Bubbulfrogs
-Seeking Shrines
-Trying to complete all sidequests
-Exploring Lanayru a bit
-Need to explore more of Gerudo Desert
-Selling a bunch of inventory to max out Hyrule Compendium
-Gerudo Bows are top notch
-Map is full, legend almost used up, need to explore methodically at some point to clear all the yellow stamps placed
-Reunited with one of my best steeds which I left up North in Hebra for the longest time
-Need to talk to Prince Sidon soon, but first I ought to find his engraved markers, those luminescent blue tablets all over Lanayru to understand his role in the story better
 
Had a decent last two or three playing sessions. Normally, I'm not that great at finding Shrines, but past week I must have found roughly ten of them. They're not so easy to locate once you've found a good 110 or so Shrines. Less than thirty or so to locate and complete now. Locating the caves and searching for the Bubbulfrogs has been a major help with finding Shrines. In case some missed this like me, it actually shows when you find one or found one and collected the gem it hands over once you shoot it down or attack it. There's a checkmark on the cave if you did manage to collect the gem from the bubbulfrog. I didn't realize that for months, so about six months ago I recognized that the checks on the caves had a purpose lol. Must have pressed a button if there was someone like Colton who explained it. Not sure if the game lets you know that at any point, but if it does then I glossed over it long ago
 
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There are 27 more Shrines for me to find. One I found yesterday, high in the Sky, and my Zonai flying device ran out of battery before I could get there. Jumped off that sucker and paraglided. My stamina then fully ran out too lol. I was like only a few feet away from the Shrine. So I was just plummetting down with no hope for like 20 seconds straight because I had no elixirs either lmao. Something like this happened the day before that as well. I put a ton of Zonai device batteries on my flying device and aimed for this spherical object in the sky. But before I could get about halfway to my destination, a Frost Gleeok destroyed everything I had to sustain me in the air for the upward climb. It's a bit if a trip to see how far Zelda games have come. In Skyward Sword, the overworld was about as fun as a bowl of Grape Nuts and tap water substituted for the milk. Now, the overworlds are almost where they ought to be. Not quite there yet though
 
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I envy you
Keep in mind that I'm a fanatic though. Before I even had a Nintendo console or game I was watching others play and wanting to play these games. And one time, I even picked up an N64 controller and started up Ocarina of Time on somebody else's cartridge while they were not there. Was too young and timid and got frightened at the thought of potentially deleting the person's file while in the other room. And then Ganondorf showed up in a cutscene and I pretty much pressed reset button every time that year lol. Long before that, I even remember seeing A Link to the Past's inventory screen on the tv and really being impressed as like a four year old

These Zelda games are some of the best in my my opinion, but I believe that Nintendo can do even better. Way better. I don't know if they'll reach the full potential in the next few games. But with each title, I'm wondering when Eiji Aonuma is going to create that GOAT Zelda game? That's his goal. But I suppose that he can only attain it through Fujibayashi now, since he's proven himself to be the most capable director in a long while. We'll see, nobody has reached the greatness of the N64 Zelda games yet if you ask me. I'm waiting to see if Nintendo can truly reach such heights again with this IP
 
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Keep in mind that I'm a fanatic though. Before I even had a Nintendo console or game I was watching others play and wanting to play these games. And one time, I even picked up an N64 controller and started up Ocarina of Time on somebody else's cartridge while they were not there. Was too young and timid and got frightened at the thought of potentially deleting the person's file while in the other room. And then Ganondorf showed up in a cutscene and I pretty much pressed reset button every time that year lol. Long before that, I even remember seeing A Link to the Past's inventory screen on the tv and really being impressed as like a four year old

These Zelda games are some of the best in my my opinion, but I believe that Nintendo can do even better. Way better. I don't know if they'll reach the full potential in the next few games. But with each title, I'm wondering when Eiji Aonuma is going to create that GOAT Zelda game? That's his goal. But I suppose that he can only attain it through Fujibayashi now, since he's proven himself to be the most capable director in a long while. We'll see, nobody has reached the greatness of the N64 Zelda games yet if you ask me. I'm waiting to see if Nintendo can truly reach such heights again with this IP
I'm just wondering how they are doing the live action movie.

Should have been an anime in the vein of Dragon Quest: The Adventure Dai Remake. Too many things can go wrong with a live action Zelda that will be limited by screentime and it would be nearly unheard of for it to get a sequel or two. Sonic actually has pulled that off surprisingly enough...

They do have likely options for the adaptation though:

Link to the Past for a classic 80s/90s fantasy
Ocarina of Time as one of the most iconic games ever made only behind bar literally beyond God Tier Games like Tetris or Chess,
Breath of the Wild/Tears being most recent, and for having the best depiction of Hyrule as an ancient kingdom.

Or they go nuts and attempt to incorpate all the best elements from every Zelda into something that would work. The newer Mario movie did that.
 
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I'm just wondering how they are doing the live action movie.

Should have been an anime in the vein of Dragon Quest: The Adventure Dai Remake. Too many things can go wrong with a live action Zelda that will be limited by screentime and it would be nearly unheard of for it to get a sequel or two. Sonic actually has pulled that off surprisingly enough...

They do have likely options for the adaptation though:

Link to the Past for a classic 80s/90s fantasy
Ocarina of Time as one of the most iconic games ever made only behind bar literally beyond God Tier Games like Tetris or Chess,
Breath of the Wild/Tears being most recent, and for having the best depiction of Hyrule as an ancient kingdom.

Or they go nuts and attempt to incorpate all the best elements from every Zelda into something that would work. The newer Mario movie did that.
Tough to say... It's a franchise with a lot of history so the run time could be anywhere from roughly two hours to close to pushing near three if they're serious about it. In the right hands, this is pure gold. I'm not sure if there's another Peter Jackson out there with an unrivaled love for The Legend of Zelda but I'm sure Nintendo put it in the hands of some capable artists. It might be fairly straightforward and focus on the basics first film. Establishing Link, Zelda, and Ganon as characters. Hyrule setting of course. Some lore injected here and there from Impa and the Great Deku Tree. They wont get too crazy with the plot. Those writing the script might just borrow from the first three to four Zelda games if I had to guess. I'm not expecting it to be amazing, because there are just way too many amateurs out there in Hollywood now, but if they do things correctly it can at least be an epic adventure with a very solid cast, fantastic music, and final battle. I'm hoping that they don't overthink it and just let the games lead the way for their ideas. There's no shortage of things that they can add when it comes to building the setting of Hyrule and the world around it. So many great enemies and characters that could pop up out of nowhere and surprise the fans
 
One difficult decision to make is do they have Link make his way through at least one dungeon? Two? I would think there would have to be at least one dungeon in the movie