Thread: The "Controversial" Gaming Opinion Thread
The Hiss and possibly the other paranormal events are all just creations of Alan Wake's imagination, in a nutshell.

so, first of all, that's not in the main game at all, there's a suggestion Alan Wake has influence over events in the AWE DLC and if you wanted to you can extrapolate to mean he wrote the entire game but that's not the impression the game gave me and either way, I would assume it simply means Wake is seeing that dimension and writing it down, not that he's actually creating it. But again in the main game this is not even remotely suggested
 
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I think Cryptek went off to commit Sudoku, lol. It's okay. It doesn't even seem that big of a spoiler.
 
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Really sorry about that, folks. I tried to edit it as quick as I could to fix the tags.

If it helps you any... only click this if you want some clarification but you might appreciate it...
he's kinda wrong

I mean I obviously haven't played the game myself and I'm just going by what Wikipedia and TV Tropes says about it.

From Wikipedia:

AWE

AWE is a crossover between Control and Remedy Entertainment's previous title, Alan Wake. Alan Wake takes place in Bright Falls, Washington, and revolves around Cauldron Lake, a supernatural lake in Bright Falls, Washington with the power to turn artists' works into reality. Following the events of Alan Wake, Emil Hartman, a psychologist who attempted to investigate and exploit this power, was confronted and arrested by agents of the FBC, who confiscated all of his research on the lake. In a final act of desperation, Hartman dove into Cauldron Lake and was possessed by the Dark Presence, the main antagonist of Alan Wake. Hartman was subsequently captured and brought to the Oldest House by the Bureau, who attempted to contain him in the Investigations Sector. However, after Hartman breached containment, the Bureau was forced to completely abandon the sector. During the Hiss invasion, the Hiss mixed with the Dark Presence in Hartman, twisting him into a monstrous entity which now haunts the sector.

Jesse is summoned to the Investigations Sector by an apparition of Alan Wake, who disappeared years prior after diving into Cauldron Lake. As Jesse attempts to restore the Investigations Sector and destroy Hartman, she learns from Alan that he was responsible for unleashing Hartman, using his power to rewrite reality using works of fiction. Wake also strongly implies that he was responsible for the Hiss invasion, in order to create a "crisis" for his "hero," Jesse, for unknown reasons. Jesse eventually reaches the Bright Falls AWE area of the Investigations Sector and destroys Hartman. She is then informed by FBC agents of a newly detected AWE in Bright Falls, the date of which is several years in the future.

As far as AWE being DLC, it's considered canon afaik.

But hey like I said I'm just going by the Wikipedia article and TV Tropes mentioning it too.
 
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It's not Stockholm syndrome, that's not how that works lol, it's "thing I love has bits of thing I hate now injected into it" Stockholm syndrome would imply you hated it from the start but are letting it grow on you or something. I've loved Naughty Dog games since Uncharted 1, it's unfortunate some of the things they've done to them but the core of what makes them enjoyable is still there. I loved The Boys Season 1, I'll see if the core of what made season 1 great remains through season 2. Though, I have had stockholm syndrome pushed on me by people "get past the first 10 hours of x game, get past the first 5 episodes of y show" and I'm pretty much always like NOPE. I'm not upset by TLOU II, fantastic game.

Anyways... here's a Brap post...

WAH WAH PERSON LIKES THING I DON'T THINK THEY SHOULD LIKE, I'M UPSET
You're conditioning yourself to like fucking garbage because it's all that exists now for the most part. Uncharted was Indiana Jones. TLOU was idk. TLOU 2 is some shitty feminist fat tumblr girl teen drama wet dream.

I'm not getting involved, lol.

I will say a lot of my frustration with 'It's woke and I hate that, but I'm going to buy anyway.' viewpoints, is that the longer people don't reject this crap, the more we all have to put up with it. I think that's where Brap comes from also.

Woke didn't ruin The Boys for you, but for me, short of YouTubing some clips of Jenson Ackles' debut on the show, because I like him a lot, it completely ended any fun I could have. I mean, didn't they say Pewdiepie was a Nazi? Lol. I can't bankroll or even tolerate that level of ideological insanity.

As long as people don't say no, this will continue forever.
Exactly. People whine about shit yet support it anyway. Just pirate it. What's wrong with not giving money to people that probably hate you anyway?
 
Exactly. People whine about shit yet support it anyway. Just pirate it. What's wrong with not giving money to people that probably hate you anyway?
I bitch and moan about Steam and DRM.

Thing is I almost exclusively support GOG. Won't get anything on Steam. If it's a Steam game not on GOG, I'll buy the console version or the old physical PC version of the games before Steam became a big thing.
 
Online multiplayer has ruined the ambition in gaming, especially in the development of enemy AI. Why bother? MP is more popular and more profitable. Couch / LAN / arcade MP at least gave some presence to the competition, but nowadays a human player is just a stand-in for AI fodder in some online queue.
 
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I don't understand why so many people are so against the Souls games having some kind of easy mode. I love the art style and lore and approach to worldbuilding in all of these games but I just can't be bothered to force myself to power through and git gud. I would love an easy mode. Especially for Bloodborne, I've tried so many times to get into that game but I'm a grown ass man now, I can't neglect my kids like how I neglected my schoolwork back in the day to play games all the time.
I can only say that I am generally against difficulty settings in games.
I want an experience that's designed for everybody in the same way.

Everything else is just shitty game design, imo.

That said, I don't get the "souls games are too difficult" meme. Usually they let you ease in quite well, and get bitchy later on at one point, where they usually just stop to make fun for me.

Ornstein&Smough
was like that for me. And not even the Boss fight itself, but getting there again and again was too tiresome and long winded for such a difficult fight.

Also generally Bloodborne after
the red moon. Just felt like no fun anymore to me.

Demon's Souls was perfect in that regard. Always felt right, difficulty wise.
 
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I hate easy-modes. The worst modes are in Persona-games. When I start a Persona-game and are greeted with the choice between "normal" and "easy" and the only difference is that on "easy" I don't have to deal with all the grindy battling in terrible dungeons, then I'm asking myself: "Am I an idiot for choosing normal?". But I choose "normal" either way, because that's how the developer intended the game to be played, hence it being called NORMAL.

Instead of easy-modes, all games should allow you to skip parts or access a cutscene-mode where you only watch cutscenes. No need to cater to shitty gamers, only true gamers(TM) should get to play a game.
 
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Really sorry about that, folks. I tried to edit it as quick as I could to fix the tags.



I mean I obviously haven't played the game myself and I'm just going by what Wikipedia and TV Tropes says about it.

From Wikipedia:

AWE

AWE is a crossover between Control and Remedy Entertainment's previous title, Alan Wake. Alan Wake takes place in Bright Falls, Washington, and revolves around Cauldron Lake, a supernatural lake in Bright Falls, Washington with the power to turn artists' works into reality. Following the events of Alan Wake, Emil Hartman, a psychologist who attempted to investigate and exploit this power, was confronted and arrested by agents of the FBC, who confiscated all of his research on the lake. In a final act of desperation, Hartman dove into Cauldron Lake and was possessed by the Dark Presence, the main antagonist of Alan Wake. Hartman was subsequently captured and brought to the Oldest House by the Bureau, who attempted to contain him in the Investigations Sector. However, after Hartman breached containment, the Bureau was forced to completely abandon the sector. During the Hiss invasion, the Hiss mixed with the Dark Presence in Hartman, twisting him into a monstrous entity which now haunts the sector.

Jesse is summoned to the Investigations Sector by an apparition of Alan Wake, who disappeared years prior after diving into Cauldron Lake. As Jesse attempts to restore the Investigations Sector and destroy Hartman, she learns from Alan that he was responsible for unleashing Hartman, using his power to rewrite reality using works of fiction. Wake also strongly implies that he was responsible for the Hiss invasion, in order to create a "crisis" for his "hero," Jesse, for unknown reasons. Jesse eventually reaches the Bright Falls AWE area of the Investigations Sector and destroys Hartman. She is then informed by FBC agents of a newly detected AWE in Bright Falls, the date of which is several years in the future.

As far as AWE being DLC, it's considered canon afaik.

But hey like I said I'm just going by the Wikipedia article and TV Tropes mentioning it too.

They're taking liberties with their interpretation, the implication is that Wake unleashed Hartman not the Hiss invasion. Hartman is the "crisis" for his "hero". That said, it's kind of unimportant? If what Wake does BECOMES reality then it really happened regardless of source, right? Maybe the Hiss invasion WAS Wake but the oldest House is well... older than Wake. Control takes Alan Wake and folds it into their own lore, what happened in Alan Wake is what they call an AWE, an Altered World Event, something the oldest House catalogues. The question becomes is Alan Wake a side story within the Control universe, then? Which is more important? What I meant by it being DLC wasn't that it isn't canon it's that someone could beat the entire main game and never see such a thing even implied.
You're conditioning yourself to like fucking garbage because it's all that exists now for the most part. Uncharted was Indiana Jones. TLOU was idk. TLOU 2 is some shitty feminist fat tumblr girl teen drama wet dream.


Exactly. People whine about shit yet support it anyway. Just pirate it. What's wrong with not giving money to people that probably hate you anyway?

You're kind of just exposing you haven't actually played TLOU II. The depths of the feminist aspects are a lesbian couple, a strong woman and a tranny. Even Witcher 3 had trannies, strong women and so forth in it, though, and that was made by slavs. Is the story about you overcoming the patriarchy? About how much better women are than men? Like are there any SJW implications to the themes? To me Druckmann just added that stuff to "be an ally", he made Abby a woman, made Ellie a lesbo and threw in a trans char but those are just small appeals, it's the woke version of comics writers making every woman busty to sell to horny teens, it's just a different immature audience being pandered to and it's ancillary to why I played and enjoyed the game. If this stuff bothered me so much and I was just conditioning myself to like it I could have always stuck with being a PC gamer, plenty of non-woke shit on PC but I'm a legitimately big fan of SONY's exclusive offerings, have been since Killzone 2 but yeah, it'd be nice to have more Killzone games. I do see your point a bit with big AAA, I imagine if Killzone, Resistance or Crysis were resurrected (three of my fav shooter franchises) they'd have some woke virus infection to them as well. Maybe more principled people than me can help end this bs but I'm busy having fun. I don't want to be the right wing version of the people who complain the game is starring a white male, if you want to have a game star a woke feminist I'll still play it if it's fun, fun comes first, it always will.
 
Resident Evil : Operation Raccoon City was a pretty fun game regardless all its defects.

Come at me with your special ops d-bags.
 
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I bitch and moan about Steam and DRM.

Thing is I almost exclusively support GOG. Won't get anything on Steam. If it's a Steam game not on GOG, I'll buy the console version or the old physical PC version of the games before Steam became a big thing.
Same. I actually went to Goodwill's relatively often to get some older games on physical disk and then just install some no CD cracks. DRM free copy there. Doom 3's physical copy actually removed disk check on the latest patch, so it's fully DRM free out of the box too.

Unfortunately, I stopped doing that lately because most modern "physical" copies are just disks for installing the Steam/Origin/UPlay/whatever version anyways, and since the CD key was already used, I can't reinstall it. It's dumb.
 
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Final Fantasy IX is superior to VII. The world is nicer to look at, the story is more interesting and the enemies are better.

I like Fire Emblem: Shadows of Valentia solely for the fact it has dungeon exploration. I'm not really into SRPGs unless they have explorable dungeons like Shining Force II. It's one reason I could never get into Disgaea, which is a real shame because I love the graphics and setting. A Disgaea RPG with exploration elements would be amazing.

Phantasm Star I - IV is one of the best JRPGs ever made. Phantasm Star Online Episodes I and II are also amazing. However, they should have tied in the stories of PSO with the original quadrilogy. After the PSO games, they should have returned to single player PS games and I'll never understand why they decided to keep this series an MMO only.
 
Video game development is fundamentally flawed these days. Story-focused games like The Last of Us, Xenoblade or Gears of War tell a story that'd be like 1 season if it was a tv-show. Yet they take 4-5 years (at best) to be developed. Imagine if there had been 4 years between each season of LOST, Breaking Bad or Game of Thrones ;>
Something needs to change in how development of these big titles is managed, whether that means to start several entries in parallel or creating new tool that allow for episodic content. Either way, these games that tell an on-going story shouldn't let its fans wait for more than a year.
 
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Video game development is fundamentally flawed these days. Story-focused games like The Last of Us, Xenoblade or Gears of War tell a story that'd be like 1 season if it was a tv-show. Yet they take 4-5 years (at best) to be developed. Imagine if there had been 4 years between each season of LOST, Breaking Bad or Game of Thrones ;>
Something needs to change in how development of these big titles is managed, whether that means to start several entries in parallel or creating new tool that allow for episodic content. Either way, these games that tell an on-going story shouldn't let its fans wait for more than a year.

The shorter but more effects-driven Game of Thrones final season need an extra year of development and we're still talking way less time to render visuals than an entire game of them. Look at say Westworld, again nowhere near as much to render as a video game but more effects-driven than normal TV so it needs 2 years in between seasons. There are games that release annually but it's because multiple teams work on them, each CoD team gets a 3 year dev window to make them. Until making a game is as easy as pointing a camera and hitting record it's gonna be this way.
 
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I do not understand turn-based RPGs.

The interactivity begins and ends at choosing which attack you do and which enemy you do it to. There is no skill, and room for strategy is minimal.

It's just pressing a couple buttons to watch an animation play that represents numbers going up and down, and the game tries to give you enough spectacle to make you forget that it is indeed just numbers going up and down. It's literally so simplistic that you could get rid of all the graphics and make the game text-only and it would be no less playable.

Strategy games and Tactical RPGs are also similarly just numbers going up and down, but in those games I have enough control over whats actually happening to feel invested. There's enough factors to consider that winning a battle feels like an actual accomplishment, whereas using a fire spell 3 times to kill the millionth cave bat does not.

The only exception to this that I've found is pokemon, for two main reasons.
1.) The sheer number of potential party members as well the many ways you can outfit each one's moveset gives me enough freedom of choice to feel a tad invested.
2.) Nostalgia.

I've felt this way for a long time, and while obviously not everyone feels this way –the genre wouldn't exist if they did– I thought that this opinion was at least understandable. But when dunkey voices similar thoughts I saw that he was met with backlash.
 
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My controversial game opinion is that the Active Time Battle System (ATB) is slower than pure turn based. Too much time is spent waiting for ATB bars to charge instead of just getting on with the next turn.
 
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Ok, here goes:

Duke Nukem Forever was a fantastic game. It was 100% a true sequel to Duke and anyone that hates on it probably never played the original game to begin with.
One word : wall-boobs
 
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Most of the Elder scrolls series is pretty bad.



giphy.gif
 
Ok, here goes:

Duke Nukem Forever was a fantastic game. It was 100% a true sequel to Duke and anyone that hates on it probably never played the original game to begin with.
One word : wall-boobs
I usually don't care if someone has a bad opinion in here but you force my hand because Duke nukem 3D is one of my favorite games and I still replay it occasionally but Duke nukem forever is a very very poorly made game.
 
Half-Life 2 is one of the best FPS ever made but despite how much I love the game, the original Half-Life plus the expansions Opposing Force and Blue Shift are even better.

My reasoning is because it was far more interesting to deal with an ultraterrestrial invasion in an underground facility.

The other is that you go to another dimension. I always felt that for a series about other dimensional threats, you don't even visit any in the sequel. Not even the Combine Overworld.

On top, I felt the sequel was just some of the same old Orwellian themes kind of played out already. As a result, it also felt less "alien" than the first one which had more of a Lovecraftian theme.
 
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Crystalis for the Nintendo Entertainment System is even to this day one of the very best action RPGs I have ever played.

The world felt immense and exploring was so much fun.

The story was original for its time. It took place after world war 3, essentially, and magic and psi became used. It felt like a fantasy world but "after the end" so it felt more like Zelda and less like Mad Max.

This is one on my list of "criminally neglected" video games that never got a sequel. I almost have a book of games that deserved more like fucking Bucky Barnes little notebook in Falcon and Winter Soldier.

Update: I'm almost tempted to do a thread on Crystalis due to how much I love the game. Also I sort of want to write up a whole background for tabletop game for Crystalis. A whole scenario and setting but just have to find the right system.
 
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The sticks of a controller aren't made for precise shooting and it sucks using them. The popularity of consoles forced developers to adjust their games to that objectively bad way of aiming.

This impacts game balancing in a very negative way. Many games are too easy on PC when using a mouse in a competent way, even on high difficulty settings.

Controllers suck for tps and fps and all people liking it should be ashamed of themselves.
Don't get me started on people who even PREFER a controller for aiming.
 
Here's a real hot take of mine but one I honestly believe.

Knights of the Old Republic and the sequel are not only the best Star Wars games ever made but both are also the best Star Wars ever made.

Yes, I think KOTOR and KOTOR 2 are better than even the original movies.

Oh and to top it all off, it may also have what is the best and most frightening Sith in Star Wars.

Darth-Nihilus.png
 
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I probably wouldn't consider this too controversial (especially compared to the above hot take from yours truly) but video games out of the Slav regions like Poland and Ukraine and games out of Russia are really good.

The best part is very little woke shit.

Mfw you pop in the Metro games and it's like 99 percent white dudes.

How the hell they have gotten away with ~not~ having a diversity checklist in their games, especially in Current Year is quite the achievement.