Thread: The "Controversial" Gaming Opinion Thread
- Season passes have been an excellent addition to most fighting games and keep the communities active for years after initial release. They also further correct balancing issues and adding characters along the way is exciting. I'd much rather that than have to pay for a new entry every few years

- DLC characters from completely unrelated intellectual properties is tasteless and borderline immersion breaking. I don't need Walking Dead in my Tekken, or Terminator in my Mortal Kombat

- Most customized characters look awful compared to the original designs. I never bother with it

- Story modes are dumb, especially when it forces me to play as characters I'd never pick otherwise. Horrible design choice
 
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DLC characters from completely unrelated intellectual properties is tasteless and borderline groundbreaking. I don't need Walking Dead in my Tekken, or Terminator in my Mortal Kombat
I agree here but probably for different.

I tend to take lore really seriously and imo it breaks immersion and takes me out of the world.

Mortal Kombat is ridiculous. They must've thrown money at every popular R-rated action and slasher films from the 80s that bI can think of.
 
Mid gen console upgrades are a good thing and have saved last gen for me. The PS4 started to struggle pretty fast, with mid-tier PCs running circles around it. The Pro was a welcome improvement, especially important regarding image quality.

I want console hardware to get updated at least every three years.
 
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Mid gen console upgrades are a good thing and have saved last gen for me. The PS4 started to struggle pretty fast, with mid-tier PCs running circles around it. The Pro was a welcome improvement, especially important regarding image quality.

I want console hardware to get updated at least every three years.
It was even more needed with the Xbox One, that junker came out of the gates limping. If it weren't for Xbox One X I wouldn't even consider getting an Xbox last gen.
 
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- Season passes have been an excellent addition to most fighting games and keep the communities active for years after initial release. They also further balancing issues and adding characters along the way is exciting. I'd much rather that than have to pay for a new entry every few years

- DLC characters from completely unrelated intellectual properties is tasteless and borderline groundbreaking. I don't need Walking Dead in my Tekken, or Terminator in my Mortal Kombat

- Most customized characters look awful compared to the original designs. I never bother with it

- Story modes are dumb, especially when it forces me to play as characters I'd never pick otherwise. Horrible design choice

You had me at every point apart from the last one. We almost had it all 😭

Here's mine;

1: EVERY game should have an easy mode.

2: If a Game is on Gamepass Day 1 don't try charging me full price on a rival system (I won't buy it).

3: I'm just happy to have a game on PC even if its not on my store front of choice. Better to have access to it than nothing at all.
 
Curious if you then also think that every game should have a hard mode as well?

I wouldn't really mind either way bud. But my main thing is that an easy mode allows everyone to play a game they have bought (even if it isn't the developers optimal vision) 😊.

Basically how someone chooses to play their game dosnt bother me. But there's nothing worse than someone wasting there money or having to dedicate time they don't want to to "get good". I've always said what is too easy for one gamer is a good challenge for someone else, so you can't choose a "one size fits all" perfectly tuned difficulty.
 
Curious if you then also think that every game should have a hard mode as well?
I think every game should have a well designed set of difficulties. Like for example Metro 2033 has the ranger mode where everybody's HP is cut in half so firefights are deadly but extremely satisfying. I hate games where the hard mode is literally just "increase enemy damage by 2 and their HP as well" and that is it. It is just tedious. Easy mode should be also done better than just making you invincible and enemies dying to a mild breeze. Give the player top gear from the start and slightly alter the narrative. For example in games like Dead Space you wouldn't be an engineer but a space marine on an extermination mission, or in Dark Souls you would be an immortal avenging angel just mowing down everyone in a hit or two with a flaming sword. If anyone wants to play the normal game then they should pick "normal" difficulty. This way the "I want easy mode" crowd is satisfied but without the puritans losing their bragging rights.
 
I wouldn't really mind either way bud. But my main thing is that an easy mode allows everyone to play a game they have bought (even if it isn't the developers optimal vision) 😊.

Basically how someone chooses to play their game dosnt bother me. But there's nothing worse than someone wasting there money or having to dedicate time they don't want to to "get good". I've always said what is too easy for one gamer is a good challenge for someone else, so you can't choose a "one size fits all" perfectly tuned difficulty.

Thanks for your explanation. I disagree because I think that it's a good thing to have diversity and products that cater to different audiences. I don't like the notion of needing to adjust to the masses. The vast majority of games have easy modes, so it's not like there's a broad issue here. The very few specific games that don't have different options should be respected and accepted for what they are, in my opinion.

But I see where you're coming from and that's a valid viewpoint.
 
I think every game should have a well designed set of difficulties. Like for example Metro 2033 has the ranger mode where everybody's HP is cut in half so firefights are deadly but extremely satisfying. I hate games where the hard mode is literally just "increase enemy damage by 2 and their HP as well" and that is it. It is just tedious. Easy mode should be also done better than just making you invincible and enemies dying to a mild breeze. Give the player top gear from the start and slightly alter the narrative. For example in games like Dead Space you wouldn't be an engineer but a space marine on an extermination mission, or in Dark Souls you would be an immortal avenging angel just mowing down everyone in a hit or two with a flaming sword. If anyone wants to play the normal game then they should pick "normal" difficulty. This way the "I want easy mode" crowd is satisfied but without the puritans losing their bragging rights.

I don't think that devs should focus their creative process at everyone to be satisfied.

I can spin your thoughts further: I'm an action fan and am buying a racing sim. Do devs have to implement a Twisted Metal mode? Should the Lego games offer deep combat mode for DMC fans?
These are of course extreme examples, but that logic can apply on many levels that would lead to a boring white washed gaming landscape.

There are many games that are aimed at the masses with different difficulty settings and I don't support forcing smaller devs or teams with specific visions and audiences to adjust.
 
Mid gen console upgrades are a good thing and have saved last gen for me. The PS4 started to struggle pretty fast, with mid-tier PCs running circles around it. The Pro was a welcome improvement, especially important regarding image quality.

I want console hardware to get updated at least every three years.
If they did this, I think it would wreak havoc on early consoles at the beginning of the generation. I think people would forego buying the early released ones and wait 3 yrs for the stronger ones. Also the costs of manufacturing them at that rate would be unsustainable. I'm eager to see what they do this generation though. The consoles are in a much better place than last gen.
 
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If they did this, I think it would wreak havoc on early consoles at the beginning of the generation. I think people would forego buying the early released ones and wait 3 yrs for the stronger ones. Also the costs of manufacturing them at that rate would be unsustainable. I'm eager to see what they do this generation though. The consoles are in a much better place than last gen.

Yeah this should definitely be considered.
The thing is though, I just can't stomach 7 years of the same old hardware. I always have a good PC + one console. And after 4-5 years, the consoles are so far behind that I can't take it anymore. The PS4 Pro was struggling as well in the end.
I know consoles are pretty much cheap budget items that are not aimed at the high end. These mid gen updates have been a godsend for me.
 
I don't think that devs should focus their creative process at everyone to be satisfied.

I can spin your thoughts further: I'm an action fan and am buying a racing sim. Do devs have to implement a Twisted Metal mode? Should the Lego games offer deep combat mode for DMC fans?
These are of course extreme examples, but that logic can apply on many levels that would lead to a boring white washed gaming landscape.

There are many games that are aimed at the masses with different difficulty settings and I don't support forcing smaller devs or teams with specific visions and audiences to adjust.
I don't get it. My idea just took the game as it is and gaving the player overpowered gear to compensate for the difficulty, you are talking about making separate games.
 
I don't get it. My idea just took the game as it is and gaving the player overpowered gear to compensate for the difficulty, you are talking about making separate games.

Literally your first sentence was "I think every game should have a well designed set of difficulties" though. I was just taking the core of your idea to the extreme.

Sure, you can just give a golden gun and invincibility on certain modes in games. But then you have to come up with something for every genre. All racing games with automatic steering? Hockey games with 100% goal chance on every shot? Automated Tetris? :D

Could be a way to go, but I don't like the idea of dumbing everything down to the smallest common nominator. Not even as an option.
 
I don't know what it is lately with western devs lately and making women look unnattractive. It's either that most of these teams are comprised of men who don't understand feminine qualities or it is intentionally done to keep male players from 'sexualizing' female NPCs and characters.

And it's my "controversial" opinion that it's done purposely.

Look at Miranda Keyes in the Halo 2 Anniversary remake. She looks like she's in her 40s but her character is supposed to be in her 20s.

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"I want to speak to your manager."

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How dufuq is Miranda Keyes in her 20s or even 30s? What the bloody fuck is this?

Now go look at the woman villain from the new Resident Evil. She's a gut-dang literal monster and she's more attractive than almost all western developed female characters.

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Literally your first sentence was "I think every game should have a well designed set of difficulties" though. I was just taking the core of your idea to the extreme.

Sure, you can just give a golden gun and invincibility on certain modes in games. But then you have to come up with something for every genre. All racing games with automatic steering? Hockey games with 100% goal chance on every shot? Automated Tetris? :D

Could be a way to go, but I don't like the idea of dumbing everything down to the smallest common nominator. Not even as an option.
Yeah, it is exactly as you said, either be a simpleton and just dumb down the game or be a chad and create a memorable experience. Like in Ninja Gaiden you have the Ninja Dog difficulty or aforementioned Ranger mode in Metro 2033. I'm sure there are more examples of games with creative difficulty settings. I even recall there being games that didn't allow you to see the whole story if you were playing on easy. Something like that.
 
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Yeah, it is exactly as you said, either be a simpleton and just dumb down the game or be a chad and create a memorable experience. Like in Ninja Gaiden you have the Ninja Dog difficulty or aforementioned Ranger mode in Metro 2033. I'm sure there are more examples of games with creative difficulty settings. I even recall there being games that didn't allow you to see the whole story if you were playing on easy. Something like that.

Locking out certain content behind difficulty settings could honestly even be a way to motivate players who finished the game on such a "extreme easy mode" setting to step up to the real challenge.

Could be a good solution for some games.
 
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Most of the Elder scrolls series is pretty bad.
FF7R was fuck awful.
I don't get the appeal of Elder Scrolls or modern Fallout games. Nothing about either franchise works for me.

As for FF7R, the cutscenes were great, but I really just wanted a 1:1 remake of the original game with updated graphics. What we got was a complete reimagining of the game, which is fine, but, as I said, not what I wanted.


Persona 2 duology(Innocent Sin, Eternal Punishment)are the best Persona games.
Agreed.

Persona 3 was great too because the calendar and social link system were fresh and new but it's starting to wear a bit thin now, especially because 4, 5, and 5 Royal seem to have added a lot more systems to the game.

Persona 5 Royal is one of those games where I feel like I need to use a guide to play it, but using a guide makes the entire game feel like work, instead of playing a game.
 
Last of Us 2 is a terrible game.

Star Wars Galaxies is the best MMO and experience ever created

Halo 3 is really bad and the worst MP just above 4
 
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Last of Us 2 is a terrible game.
I'm not sure how controversial this really is. I thought Last of Us was pretty bad too. The gameplay loop got boring pretty quickly.
Star Wars Galaxies is the best MMO and experience ever created
Agreed.

Especially so, because I was able to unlock the Jedi class using holocrons and job grinding relatively early in the life of the game. I think I may have been the 1st or 2nd Jedi on my server. Then I went to ebay and looked at what Jedi accounts were selling for. I ended up selling my account for around $1500.
 
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I'm not sure how controversial this really is. I thought Last of Us was pretty bad too. The gameplay loop got boring pretty quickly.

Agreed.

Especially so, because I was able to unlock the Jedi class using holocrons and job grinding relatively early in the life of the game. I think I may have been the 1st or 2nd Jedi on my server. Then I went to ebay and looked at what Jedi accounts were selling for. I ended up selling my account for around $1500.
The Grind for Jedi was ridiculous but it really felt like true endgame, like people who were Jedi EARNED their right to be so plus how the world and gameplay changed with Jedi roaming where they had to hide from BH's and main cities and having to get people to buy stuff for them to stay hidden, it really felt like players were apart of the lore in that period of time.
 
Thing with difficulty for me is it allows people with disabilities, accessibility issues to play and enjoy games. It's the tiniest of sacrifices for us (as you can still play the difficulty devs intended/you want) while someone else is benefiting massively because it means they can have an amazing experience they otherwise wouldn't have had.

Also say someone loves the idea of Sekiro but dosnt have the skill or time (because of family life or whatever) to master it, would it hurt to give them an easy mode with say 50% extra health and damage? I can hand on heart say I've never had a worse time with a game because I knew it had a easier mode than I wanted to play it on.

Customisation of the end user experience is on of gaming's greatest strengths IMO. The more people that get to play a franchise I love the better! 😁

But I do see and respect other side of the argument. There's definitely no "right or wrong". Just for me, and my values the pros out weigh the negatives.
 
Thing with difficulty for me is it allows people with disabilities, accessibility issues to play and enjoy games. It's the tiniest of sacrifices for us (as you can still play the difficulty devs intended/you want) while someone else is benefiting massively because it means they can have an amazing experience they otherwise wouldn't have had.

Also say someone loves the idea of Sekiro but dosnt have the skill or time (because of family life or whatever) to master it, would it hurt to give them an easy mode with say 50% extra health and damage? I can hand on heart say I've never had a worse time with a game because I knew it had a easier mode than I wanted to play it on.

Customisation of the end user experience is on of gaming's greatest strengths IMO. The more people that get to play a franchise I love the better! 😁

But I do see and respect other side of the argument. There's definitely no "right or wrong". Just for me, and my values the pros out weigh the negatives.

Those people should join the PC Master Race and simply use CheatEngine then :D

I understand your point though.
My personal views are a result of one of my greatest gaming experiences: Dark Souls. Hard as bawllz, totally cryptic shit in that game, but we as a community figured it out very slowly. One step, one death at a time. From weapon stats, to covenants, to the many different NPC stories, strange things in the world etc.

It was a community effort where the same crushing rules were true for all players. Which motivated people to seek help, offer each other support, in game and on forums, creating a sense of unity. While simultaneously giving players the option to fuck each other up. It was the DNA of the game design, making it a special experience for the players. It was a strength of the game and essential for it's success that it did not offer an easy mode.
 
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The Grind for Jedi was ridiculous but it really felt like true endgame, like people who were Jedi EARNED their right to be so plus how the world and gameplay changed with Jedi roaming where they had to hide from BH's and main cities and having to get people to buy stuff for them to stay hidden, it really felt like players were apart of the lore in that period of time.

To be perfectly honest, there were several macros around at the time that trivialized all the non-combat professions like dancer, etc... I used holocrons to tell me what my first 3 (I think - it's been a while) professions were and then started grinding out the non-combat professions using macros while working and sleeping. I was lucky enough that my last profession was a non-combat one and Jedi unlocked for me.

I played the class for a bit and probably would have played it a lot longer if I didn't realize I could make a ton of money selling it.

Despite all of it's bugs and jank (and there was a lot) the original SWG is one of the best MMO experiences I've ever had, second to early days in Everquest.
 
Last of Us 2 is a terrible game.

Star Wars Galaxies is the best MMO and experience ever created

Halo 3 is really bad and the worst MP just above 4
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I agree here but probably for different.

I tend to take lore really seriously and imo it breaks immersion and takes me out of the world.

Mortal Kombat is ridiculous. They must've thrown money at every popular R-rated action and slasher films from the 80s that bI can think of.
I really hate the cross over stuff. I feel like it takes away from characters we havent gotten in the universe. I like the terminator but I like him in his own universe.
 
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I really hate the cross over stuff. I feel like it takes away from characters we havent gotten in the universe. I like the terminator but I like him in his own universe.
Im a H2 fanboy, very weird how all of us in the Halo community are split between the games xD
 
I'm gonna get roasted hard for this but I'll still say it: I enjoyed my time with Dino Crisis 3 the most out of all the Dino Crisis games. 1 was decent...2 should've been up my alley but was missing something...but with 3, even as removed from the rest of the series as it was and I know it's responsible for the demise of the series. But taken as it's own, as a panning-camera action game, it was decent fun on the original Xbox. I liked how certain weapons opened the doors, Metroid style, and how you can change the shape of the ship to access different areas...it was basically 3D Metroid Fusion in those aspects. I think this game could've had a better reputation if it was it's own sci fi franchise not related to DIno Crisis so the fans could stop bitching it killed the franchise yada yada yada.
 
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Sekiro was a slightly above average game, a 6/10 for me.

- The combat was rather static and not fun for me. Most of the time, even with bosses, you could just stand there and parry. It felt like a rhythm game. Sometimes jump. I like distance management in combat, but that wasn't important in this game.

- Not interesting main character and boring story. Nothing grabbed me here.

- The world and levels failed to impact me. There were some nice areas, but nothing that caused any emotional reactions on my side. The level design was mostly good, though.

- Stealth was fun, especially in combination with the traversal options.

- There was nothing that motivated me to push forward. No interesting story, no cool abilities that I want to unlock, no sense of curiosity and wonder.

- Visually rather average. Some good looking areas, some totally fugly looking areas.

I felt like FROM wanted to go full on character action game, with a hyper focus on a very strictly defined vision of the combat. But kinda.... not much else? I loved the offensive combat style of Bloodborne, with its dynamic nature. Sekiros combat wasn't something that was fun to master for me - but it was the main part of the game.
 
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People who always have to play the latest and greatest games are goobers. The medium has been out long enough that there's so much unexplored treasure to be had much cheaper, and by the time you get around to a newer game past the hype zeitgeist, it can be had for fractions of the cost. Except for Nintendo games. That's another thing. People who keep up with Nintendo are goobers too.

Whenever I see a bunch of people hopping from the "next big thing" to another on my Steam friends list or on online communities... I think of them as sheep.

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So sayeth me.

Also people who post on forums are nerds.
 
Oh here's another one

I don't really care about developer work cycles and "crunch", and I'm not going to pretend like I do either

These people are working dream jobs, some would kill to leave their mark on a title like CyberPunk or Halo Infinite

Like boohoo they get over time. Let me put on a wig, gain 300 lbs, and talk in a silly English accent ... oh wait