Thread: Indiana Jones and the Great Circle |OT| Fortune & Glory
I'm not sure If I'm going to continue playing this just wasn't the game I wanted to play. Shame I liked the story and IP

Same. I am right at the 2 hour mark and debating if I want to continue. With the $70 price tag that makes me think about it. I am leaning towards refunding and buying at half price later down the line. Outside of the graphics and the IP the game has been mostly meh.
 
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Downloaded from Gamepass and played for just over an hour. This game could be from 2005, minus the graphics, obviously. Pretty funny smacking people up, but if this wasn't attached to the Indiana Jones IP, I don't think anyone would give a shit about it. It's not bad, it's just okay. The IP elevates it and is keeping me interested.

So far, anyway.

From the trailers that's the impression I got. It felt like a ps2 game as far as gameplay went. After splinter cell came out and everyone tried to jump on the stealth bandwagon.
 
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It's not good. It's an ancient game spruced up with the Indy IP and good graphics. We've all played this game 100 times.

I've never understood this criticism of any game. Context matters and always has especially when its based on an existing IP. Whether or not that game captures the essence of what people like about the IP is a big part of the equation.

You could reskin Alien Isolation into any number of Outlast type games. Would it still be as well regarded?
 
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I've never understood this criticism of any game. Context matters and always has especially when its based on an existing IP. Whether or not that game captures the essence of what people like about the IP is a big part of the equation.

You could reskin Alien Isolation into any number of Outlast type games. Would it still be as well regarded?


My criticism of the game is that it comes right out of the early 2000s. Every mechanic in the game has been done to death years ago. It's archaic.

The novelty of the IP wears off very quickly and you see the game for what it is. For me anyway. Have you played it?
 
My criticism of the game is that it comes right out of the early 2000s. Every mechanic in the game has been done to death years ago. It's archaic.

The novelty of the IP wears off very quickly and you see the game for what it is. For me anyway. Have you played it?

I have to wait for the spring when it releases on PS5. For the record, you could be absolutely right about this game, I personally have no idea since I haven't played it. My only point is there are plenty of games that are elevated by capturing what makes its IP attractive in the first place. Or conversely, the IP can break a game for some people. Also, I think adding depth can sometimes detract from the experience as well.

You could add an elaborate melee system with upgrades, specific timing requirements, combos, etc to this game, but would it add to the Indiana Jones experience? or detract from it? It might make a "better game" but I would argue it would probably detract from the fantasy of stepping into Indy's shoes.
 
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I have to wait for the spring when it releases on PS5. For the record, you could be absolutely right about this game, I personally have no idea since I haven't played it. My only point is there are plenty of games that are elevated by capturing what makes its IP attractive in the first place. Or conversely, the IP can break a game for some people. Also, I think adding depth can sometimes detract from the experience as well.

You could add an elaborate melee system with upgrades, specific timing requirements, combos, etc to this game, but would it add to the Indiana Jones experience? or detract from it? It might make a "better game" but I would argue it would probably detract from the fantasy of stepping into Indy's shoes.

It's a fair point, and it's definitely a contributing factor in this case. Not sure if you've seen my post from yesterday, but I didn't say it's a bad game. It's just average, in my opinion. The Indy IP does elevate it, but only for a while, for me. I just started getting tired of the gameplay loop. Cool intro, though. Definitely try it out.
 
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I've played it a couple hours on a 4090 at supreme 1440. Getting 200 fps.

I'm digging it. But, Raiders is one of my all time favorite movies. The action is pretty lame and like Bloody Nine is saying from the 2000s. It's clunky and seeing EVERY guard so far with their backed turned so you can bonk them on the head is silly. I'm early so maybe that changes drastically.

But what I love so far is the slower pace, exploring and reading the notes. Baker does a damn good impression of Ford, although he sometimes sounds like a drunk Indiana.

I'm using a free month of gamepass to play it so, no skin off my toes.
 
That's pretty much the entire game. Minus the stealth. Which is the same thing, just darker and slower.

And the puzzles, which it basically tells you how to solve.
 
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This guy doesn't like it



lol

GeXdyceWIAASMlw
 
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That's pretty much the entire game. Minus the stealth. Which is the same thing, just darker and slower.

And the puzzles, which it basically tells you how to solve.

I really do hate the "Indy, did you try looking at the bookcase?". It's like, ASSHOLE, give me 15 seconds would ya? I tried looking for a way to turn that off and it's not there. I did turn off the glowing interactive objects though.
 
Modern game designers are so unimaginative and uncreative, and it's not just the big games. Indie devs are pretty much the same. These people have no souls. Most of us could come up with something more fun and interesting in one night than these jackasses do after months and sometimes years.

Sometimes I wish 80% of the people in the entertainment industry could just be laid off, and replaced by new blood. Fuck it, I don't care how cold and heartless that sounds. Our culture is getting so goddamn boring because it's run by soulless NPCs who don't have an original bone in their body and zero passion for anything they work on.

They're just mindless automatons pumping out soulless slop for people to consume. We need a DOGE-like group for Hollywood, the gaming industry, the music industry, etc. where we just weed out and fire all of the useless people.

"You have five minutes to come up with an amazing idea for a game and sell me on it...or you're fired. I just started my stop watch"
 
So many games to play right now I'm going for a movie binge of the only 3 that matter Raiders/Temple/Crusade while I get ready for a long Circle play
 
Modern game designers are so unimaginative and uncreative, and it's not just the big games. Indie devs are pretty much the same. These people have no souls. Most of us could come up with something more fun and interesting in one night than these jackasses do after months and sometimes years.

Sometimes I wish 80% of the people in the entertainment industry could just be laid off, and replaced by new blood. Fuck it, I don't care how cold and heartless that sounds. Our culture is getting so goddamn boring because it's run by soulless NPCs who don't have an original bone in their body and zero passion for anything they work on.

They're just mindless automatons pumping out soulless slop for people to consume. We need a DOGE-like group for Hollywood, the gaming industry, the music industry, etc. where we just weed out and fire all of the useless people.

"You have five minutes to come up with an amazing idea for a game and sell me on it...or you're fired. I just started my stop watch"

A big part of that is also that with the increased costs, the risk is higher and many devs trend towards playing it safe.
 
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A big part of that is also that with the increased costs, the risk is higher and many devs trend towards playing it safe.

Let's also be honest, a lot of the problems with costs and thus the higher risk is also down to bloat.

We all know 80%+ of the staff at these studios and publishers could be fired and efficiency and the final product would only be improved, making games cheaper and faster to make, with fewer duds at the end.
 
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Let's also be honest, a lot of the problems with costs and thus the higher risk is also down to bloat.

We all know 80%+ of the staff at these studios and publishers could be fired and efficiency and the final product would only be improved, making games cheaper and faster to make, with fewer duds at the end.

Absolutely, it's publisher cunts driven.

If you could take people with the work ethic, values and passion from top studios in the 90s and early 2000s, you wouldn't need more than 100 people today to make an absolute high quality banger of a game. Hell, 60 people if they scope it out correctly.
 
I've read several reviews that clearly make me understand this is a big 'collection' game......which sucks because the puzzles sound fun but the end reward is meh. Just finished the Last Crusade going off into the sunset all jacked up but I guess I'll doing 'story only' for the most optimal Indy-Experience
 
I have the game downloaded and ready to go. Question before I start, have any of you experienced motion sickness with the game? I saw a post online of someone saying the game got them sick. Some FPS just killed me, I remember Layers of Fear almost making me puke. It's only a small subset of games, I can play COD, Cyberpunk & other games with no issues.
 
Let's also be honest, a lot of the problems with costs and thus the higher risk is also down to bloat.

We all know 80%+ of the staff at these studios and publishers could be fired and efficiency and the final product would only be improved, making games cheaper and faster to make, with fewer duds at the end.

The amount of dingleberries in the game industry is staggering. That's why selling a couple million copies now is considered a failure; they have to cover the salaries of all these people who don't do anything critical to the production of the product. It's a broken model and until the publishers wise up and initiate some tough love by sacrificing a few hundred thousand token blue hairs and their pronouns, it's going to continue. There is no good goddamned reason in the world that a credits scroll should be an hour long for a fucking video game. None. Not any. Zero. That shit should be over in 6 minutes, tops. I remember back in the day they used to throw easter eggs in for people who watched the credits, but now you can't, because you'll literally die of old age before getting to the end. Uncharted is especially egregious... have any of you sat through the credits for U4? That motherfucker goes on and on and on and on and on and on and on and on and on and on and on and on and onnnnnnnnnn and it's objectively the worst game in the franchise. MGS5 was awful too… that shit went on forever it seemed. And a-patently there's a game that has 3 hours and 45 minutes worth of credits… WTF.
 
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Id be interested in @Arkam thoughts on bloated teams. From me been on the outside I couldn't say there's tons of people been paid to essentially do nothing, outside specific cases.

In a time where every company is cost cutting what would make game devs immune from this? I will say I do love my big epic games. Would you really be willing to sacrifice Cyberpunk, Uncharted 4, Witcher 3 etc just for more output?

That said there are some great games that do manage to have leaner personal. Tango Gameworks, From Software, Asobo studios etc.
 
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Id be interested in @Arkam thoughts on bloated teams. From me been on the outside I couldn't say there's tons of people been paid to essentially do nothing, outside specific cases.

In a time where every company is cost cutting what would make game devs immune from this? I will say I do love my big epic games. Would you really be willing to sacrifice Cyberpunk, Uncharted 4, Witcher 3 etc just for more output?

That said there are some great games that do manage to have leaner personal. Tango Gameworks, From Software, Asobo studios etc.
I think Vanillaware could also be added to the later they go near bankrupt with each release.

It would be make a ton of sense for them to bring their library to Switch, Xbox and PC.
 
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Gamers don't want to be challenged.
Games used to be beatable in an hour but you would die 8 million times until you got pixel perfect and mad memory reflexes.
Now it's follow the path and take out the enemies that just stand there. If the game was too hard the audience would just float into another game.
That on top of DEI activists workers who don't want to actually work on games. They don't have the drive or talent to make games difficult in a fair way. Back in the day a team of 5 people would work 8 days a week 30 hours a day to make a game. Most studios couldn't even get their employees to come in to the office onr day a week.
 
Gamers don't want to be challenged.
Games used to be beatable in an hour but you would die 8 million times until you got pixel perfect and mad memory reflexes.
Now it's follow the path and take out the enemies that just stand there. If the game was too hard the audience would just float into another game.
That on top of DEI activists workers who don't want to actually work on games. They don't have the drive or talent to make games difficult in a fair way. Back in the day a team of 5 people would work 8 days a week 30 hours a day to make a game. Most studios couldn't even get their employees to come in to the office onr day a week.

I really don't but that difficulty is a barrier to success. The entire Soul's Genre is in direct opposition to that, and plenty of mega profit faces titles are deliberately grindy and frustrating to get the whales to pay up, but still have 90% of their millions upon millions of players simply powering through.

I think the insane easiness is infact another part of woke inclusiveness, and actively puts more people off than it encourages to play.
 
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I roll my eyes at the typical, old boomer, why aren't games harder crap that we always see on the internet. It's why so many indie games suck because they focus on making the games brutally hard and nothing else. Making hard games is easy and doesn't require much thought. Hey, enemy attacks take off half of your health and when you die you lose half your XP and have to start the area over. See how easy that was? Oh wow, look what a fucking genius I am:rolleyes:

I don't care how hard a game is. I just want games that are fun, imaginative, and creative, with polished gameplay and design, great stories and characters. I like games that think outside the box. Why can't I find more games that are different and original like the Tecmo Deception series? Why do so many games feel like the developers are just copying everyone else? Hey let's make more Batman Arkham games but just call them Spider-Man games instead. Yeah, good job Insomniac. I remember a time when you guys weren't hacks. I also want games that don't have day 1 patches, endless, pointless DLC, woke bullshit, and stupid, pre-order exclusive crap.
 
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The game is being compared to Chronicles of Riddick. For good reason, MachineGames was born from Starbreeze who were the developers of the Riddick games.

Consider the games that MachineGames has released to this point, I listed them here with their MetaCritic Scores:

Their output has been in decline; this game will live on the Indiana Jones IP, because it still has cachet. So, despite it being pretty, which was never a question for MachineGames, they do well with that technical aspect of development, look at the actual game mechanics.

This game appears to be a mix of Wolfenstein stealth mechanics with more melee a la Riddick games and exploration (which to be fair Wolfenstein has a bit of as it is not wholly a corridor shooter). Combine that with the argument MachineGames has used for Wolfenstein on how you are able to take out NAZI's in close quarters in stealth mode to this game and they state, it is because NAZI"s are dumb. Does that work for you as an explanation? How dumb can the AI be, before you start to mock it as you play it and it turns into a boring drag?

As for the puzzles being easy, that is definitely a "Modern Audience" need. I remember Naughty Dog (forget if it was in the UC2 or UC3 devlogs) discussing how to thread the needle on how to make climbing spaces and puzzles approachable in the way Apple makes their iPhone user interfaces approachable, but not blurt out the hints right out of the bat. That should be tuned in this game from telling you nothing to you asking for more help if you need, as for the mechanics of a puzzle, I don't know, hire someone who is really good at making tavern puzzles boxes with a level modeler to make them more challenging. Looking at Uncharted, none of those puzzles were very difficult, unless there was some object hidden in the environment that you overlooked. Since this is vidya and not real life, you cannot actually interact with every item in the environment, so the designers do have to prioritize items that can be affected by the player character. I want to point out there are people new to Valves Half-Life 2 who need coaching on the physics puzzles, I know this because I helped someone through it way back on GameFAQs in the forums as they were playing it. That was over 15 years ago.

That does point to two things. A lack of talent or a concerted effort to make the lowest common denominator feel smart or at least accomplish the task to move on to the next area. We have video proof that they finally are making an Indiana Jones game for the Modern Audience. So what does that tell you?

Will this game have staying power? Probably not, no one is talking about Wolfenstein II: New Colossus or Wolfenstein: Youngblood in the way people talk about Wolfenstein: New Order and Old Blood. Even then, it is in the niche FPS enthusiasts who are able to compare and contrast the fast action, balls ahead battle mechanics vs. the forced stealth and punishing waves of enemies if you do not go about an area as the Developers wanted. This is pretty much how New Colossus is to be played, so much that even Jeff Gertsmann suggested you just put it on easy and play it that way when they were talking about it on the GiantBombcast. He was speaking to Joe Q. Public with that advice as you can go on youtube and watch people play that game on the highest difficulty and complete it, however, the balance was lost vs. was was introduced in New Order. You could choose stealth over action based on how you wanted to play, but in New Collossus, if you attempted to use the tools offered BJ Blaskowitz in any given area, you would be punished for not playing it the same way, sneak around, take out the officers who have the alarm and then either exit or mop up the limited troops who were not able to bring in waves of their friends while your ammunition stores rapidly deplete. Repeat for the entirety of the game.

I bring this up because giving Indiana a bunch of weapons to choose from, including NAZI wunderwaffen to dual wield would be directly contradictory to how Indiana Jones fights. He has his fists, his whip and a .38 Revolver with 6 rounds of ammunition.

So, what else would you do to make the game more interesting? Mystery, physical puzzles, mind twisters?
I still want to see how close my scoring comes to what the actual scoring from both reviewers and users on this game say, in a year or at least once Playstation gets their version.
 
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Id be interested in @Arkam thoughts on bloated teams. From me been on the outside I couldn't say there's tons of people been paid to essentially do nothing, outside specific cases.

In a time where every company is cost cutting what would make game devs immune from this? I will say I do love my big epic games. Would you really be willing to sacrifice Cyberpunk, Uncharted 4, Witcher 3 etc just for more output?

That said there are some great games that do manage to have leaner personal. Tango Gameworks, From Software, Asobo studios etc.

I turned off the field of view, motion blur, and chromatic aberration. Before I turned them off, it had a weird Vaseline coated blur effect going on. Now it looks like a normal FPS.
 
Modern game designers are so unimaginative and uncreative, and it's not just the big games. Indie devs are pretty much the same. These people have no souls. Most of us could come up with something more fun and interesting in one night than these jackasses do after months and sometimes years.

Sometimes I wish 80% of the people in the entertainment industry could just be laid off, and replaced by new blood. Fuck it, I don't care how cold and heartless that sounds. Our culture is getting so goddamn boring because it's run by soulless NPCs who don't have an original bone in their body and zero passion for anything they work on.

They're just mindless automatons pumping out soulless slop for people to consume. We need a DOGE-like group for Hollywood, the gaming industry, the music industry, etc. where we just weed out and fire all of the useless people.

"You have five minutes to come up with an amazing idea for a game and sell me on it...or you're fired. I just started my stop watch"

YES! I watched this documentary about Yacht Rock last night. They had a black guy whose title was "music scholar" chime in on how the band TOTO would never be able to make the song Africa today. Also, the video for Africa was problematic. His reasoning was cultural appropriation.

I usually hear "you couldn't do that now" when it comes to movies. But obviously the same roaches think the same about music and video games.

How much creative talent and ideas have been repressed because of this way of thinking? Will we EVER have another Tarantino or Scorsese when practically every one of their movies could be tagged with "oh you couldn't do that now"?

Look at the game developers of years past.
I think we are deep into that territory with gaming as well. The sick part is they are going back and removing things they find offensive. Ass shots, Confederate flags etc. Not good.

I'm liking this Indy game so far, but yeah, if they had no restrictions, I bet it would be a rip roaring adventure.
 
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