Thread: Indiana Jones and the Great Circle |OT| Fortune & Glory
I never said my opinion matters more. That's insecurity.

No that's your behavior. You referred to my and other players experiences as "misinformation" when these issues have been recorded by many analysts including Digital Foundry.

I'm not going to take anything you say seriously after that.

These clips are the closest to what I experience, in pretty much any pc action game with frame gen.





I get the same crap in The First Descendant with fg but it looks even more noticeable.
I literally did load up Alan Wake 2, changed the options as you suggested and tried looking for artifacts. I even asked you if you could point me to ANY evidence to back up your claim.

Guess what, I'm not trying to convince you of anything. You can't perceive or experience the same issues I do? Good for you.
You asked why I don't like the feature and I told you, accept it or don't. I'm not investing any more effort in this than that.


If I saw what you saw, I would absolutely agree with you.

Oh well bully for me.
 
It's a bug in that game. It's not a direct side-effect of using FG.

And the bottom video is exactly what I said is a side affect of using DLSS in front of transparent objects (i.e. the windows).
 
It's a bug in that game. It's not a direct side-effect of using FG.

And the bottom video is exactly what I said is a side affect of using DLSS in front of transparent objects (i.e. the windows).
It's a bug in The First Descendant, and Marvel Rivals too? A bug that only happens with FG on?

Give me a break with this bs. I'm done.
 
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Explains a lot, I wondered why the game looked so flat on consoles despite having RTGI. Lower than the lowest PC settings, low amount of shadows. Looks way better on PC, outside of the shadows. The VRAM thing is interesting, my 10gb 3080 should be more than fine, running the high texture settings. But I'll wait for the path tracing mode to make a buying decision.
 
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Explains a lot, I wondered why the game looked so flat on consoles despite having RTGI. Lower than the lowest PC settings, low amount of shadows. Looks way better on PC, outside of the shadows. The VRAM thing is interesting, my 10gb 3080 should be more than fine, running the high texture settings. But I'll wait for the path tracing mode to make a buying decision.
Series S is a meme at this point.

I'm actually a little more optimistic about performance for path tracing after seeing this.
 
Explains a lot, I wondered why the game looked so flat on consoles despite having RTGI. Lower than the lowest PC settings, low amount of shadows. Looks way better on PC, outside of the shadows. The VRAM thing is interesting, my 10gb 3080 should be more than fine, running the high texture settings. But I'll wait for the path tracing mode to make a buying decision.
I can let you know about the PT mode. If DF doesn't beat me to it. Hopefully it takes out all the shadow maps and also puts in reflections and ambient occlusion.
 
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Series S is a meme at this point.

I'm actually a little more optimistic about performance for path tracing after seeing this.

Same for Series X though, way lower than lowest PC settings for RTGI and a large visual gap.
 
Yeah but the S is gettin to be borderline Switch tier.

Yeah when it came up during the first DF video, I had to double check. Incredibly blurry mess. But hey, the Xbox handheld is in development, so they'll use those settings to have well running portable versions of all the games, win!
 
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Same for Series X though, way lower than lowest PC settings for RTGI and a large visual gap.

Honestly this is what baffles me most here.

This is an Xbox first party game. If anything should have been built from the ground up with the XSS as the minimum PC settings, the XSX as the target 'we've realised our vision' specs, and then whatever bells and whistles can be bolted on once those platforms are perfect for the PC Ultra settings, it should be this.

Really, has Xbox just gone full PC first with their own hardware as an afterthought? Or is this just a case of incompetent management allowing a studio to go rogue and ignore what they're meant to be making games for in the first place?
 
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This is an Xbox first party game. If anything should have been built from the ground up with the XSS as the minimum PC settings, the XSX as the target 'we've realised our vision' specs, and then whatever bells and whistles can be bolted on once those platforms are perfect for the PC Ultra settings, it should be this.
They develop for the PC first because it allows them to use all the software apps (i.e. Maya, 3DMax, Photoshop, etc..), custom tools (i.e. python scripts to support the pipeline), etc.. before compiling down to a console. They also want to develop on the fastest hardware also. Even though it's still MS, that doesn't mean it's a quick plug-n-play development environment. Nearly all studios do this. I was waiting for Sony to come around since I knew years ago that they use the PC as their main development machine. No one believed me. We all know how that went.

It's much much easier to have all tools right at your disposal so you can troubleshoot the main engine right there instead of after the fact. iD software had their own in-house path-tracer for years. When I talked to the developers there, they never admitted it but I worked with someone that got hired there and he told me. It all makes sense though since Capcom has done the same thing.. REengine had full path-tracing (i.e. Dragons Dogma 2 mod) and they used it as a reference for how their game SHOULD look and they optimized under that. Even now, their path-tracer is too much for the 4090 cards. The software will always be ahead of the hardware now that ray-tracing is a thing.
 
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Honestly this is what baffles me most here.

This is an Xbox first party game. If anything should have been built from the ground up with the XSS as the minimum PC settings, the XSX as the target 'we've realised our vision' specs, and then whatever bells and whistles can be bolted on once those platforms are perfect for the PC Ultra settings, it should be this.

Really, has Xbox just gone full PC first with their own hardware as an afterthought? Or is this just a case of incompetent management allowing a studio to go rogue and ignore what they're meant to be making games for in the first place?

The whole settings naming is arbitrary. Other devs just name their console lighting settings "medium" or "high" on PC, not offering much scaling for high-end PCs that are capable of so much more. Devs just don't go for the potential in many cases.

It's all about balancing stuff and optimization. 60fps with RTGI is difficult for consoles. Metro Exodus did it well but the environments were less dense.
 
They develop for the PC first because it allows them to use all the software apps (i.e. Maya, 3DMax, Photoshop, etc..), custom tools (i.e. python scripts to support the pipeline), etc.. before compiling down to a console. They also want to develop on the fastest hardware also. Even though it's still MS, that doesn't mean it's a quick plug-n-play development environment. Nearly all studios do this. I was waiting for Sony to come around since I knew years ago that they use the PC as their main development machine. No one believed me. We all know how that went.

It's much much easier to have all tools right at your disposal so you can troubleshoot the main engine right there instead of after the fact. iD software had their own in-house path-tracer for years. When I talked to the developers there, they never admitted it but I worked with someone that got hired there and he told me. It all makes sense though since Capcom has done the same thing.. REengine had full path-tracing (i.e. Dragons Dogma 2 mod) and they used it as a reference for how their game SHOULD look and they optimized under that. Even now, their path-tracer is too much for the 4090 cards. The software will always be ahead of the hardware now that ray-tracing is a thing.

What?!?! Why would PC vs GDK make any difference in support software compatibility? At the ended of the day you are using some engine/sdk and it runs these file types or it doesn't. We used Maya as our world building tech at EA and we used it for asset creation at Blizzard. One had Xbox 360 as the main dev target and one had PC.
 
What?!?! Why would PC vs GDK make any difference in support software compatibility? .
I'm merely stating that development machines use PC (regardless of the OS) and not the console for iterations. You can't run the software apps on the console.
 
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First short clip with path tracing that I found. Shadow pop in completely gone.



Edit:
Another one


Oh BOY! Look at that! All the self-shadowing and attenuated light bouncing so it doesn't look blown out!

This engine will be the next engine to do full PT correctly next to handful of games so far.
 
The game still won't launch for me :/ is it coming out in midnight or something?

Already out for sure it's readily available on the 'free market'

Ah.....didn't realize they did some scummy early access thing - From the scummy guy who has it early
 
Starting it up now. Hope my 3080 can at least handle high settings

Let us know. Remember to restart the game if you change something major. I thought I was stuck with 48FPS after making my changes and I was not happy. I had to restart it and now I'm getting over 70FPS average at Supreme settings. iD Tech boys got it right this time and definitely performing way better than any other graphics engine using PT.
 
Let us know. Remember to restart the game if you change something major. I thought I was stuck with 48FPS after making my changes and I was not happy. I had to restart it and now I'm getting over 70FPS average at Supreme settings. iD Tech boys got it right this time and definitely performing way better than any other graphics engine using PT.

I have it at 1440p with high settings expect for texture pool size at medium and the game runs great so far at 60+ fps. Might be able to push more if I want but it has to restart the game everytime and the game is a looker as is.
 
I have it at 1440p with high settings expect for texture pool size at medium and the game runs great so far at 60+ fps. Might be able to push more if I want but it has to restart the game everytime and the game is a looker as is.

It's incredibly gorgeous.

The next-gen Uncharted that everyone was waiting for! I got some excellent screencaps I want to post here. Give me a few.
 
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Literally jumped on the top of the list for best graphics this year! This forest makes Crysis look like a child. This is literally how the lighting and shading is supposed to behave in all games.

Without FG (frame generation), this game will choke a 4090 btw.
 
The AI in this game is stupid 😂 knocked out one of two guards in front of the other and he went on walking like nothing happened

I was just opening the thread to post the same thing. The graphics in the game are nice. It captures the Indy vibe well. But they seemed to forget to add any AI to the enemies. I smash a guy with a shovel 2 feet away and his friend doesn't hear. I run straight at a guy and by the time he notices me running directly at him I've already clubbed him in the face multiple times. The level I am on seems to want to encourage stealth, but there is zero reason to because you can just walk up to everyone directly and punch them in the face no problem.
 
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Bad AI? That is just mechanics for Modern Audiences. Remember, we are in an era where people are clamoring for easy and journalist modes in games. Or is MachineGames going to use the old "Nazi's Are Soo Dumb" that is why you are able to pull off violence within earshot and they don't react? They used that excuse in the Wolfenstein games, so it follows.
 
I like when you start the game it instantly takes you where you left off.
I was just opening the thread to post the same thing. The graphics in the game are nice. It captures the Indy vibe well. But they seemed to forget to add any AI to the enemies. I smash a guy with a shovel 2 feet away and his friend doesn't hear. I run straight at a guy and by the time he notices me running directly at him I've already clubbed him in the face multiple times. The level I am on seems to want to encourage stealth, but there is zero reason to because you can just walk up to everyone directly and punch them in the face no problem.

I didn't bother trying to hide the bodies after the first few kills 😂 combat is okay so far and I like exploring around the vatican collecting stuff. Hopefully things will pick up soon
 
Really pleased to see how good the path tracing update already is. Impressive reflections!



I won't be able to jump in until January, but I'm really looking forward to it now. Happy this game turned out good.
 
Getting a lot of Thief and Riddick vibes with this game

Yup Interface is 100% Thief to me but man did they knock it out of the park with memberberries to start. The lighting in this game is pretty awesome! For all the talk about system requirements I'm playing it on normal and it looks beautiful and isn't making my 2080 overload on fans

Major + for me is the voice acting is on point