I've watched a few deep dives (pun somewhat intentional) into the series this last week and it appears that Ken Levine and team at Ghost Story Games have allegedly been working on a project since Bioshock Infinite was done. That's over 7 years! So it'll be interesting to see what comes out of it, if it emerges at all.
I've put Bioshock, Bioshock 2 and now Bioshock Infinite to bed.
This is the first time I've managed to get through Bioshock Infinite as, previously, I just got weary of the walking-simulator aspect of the game.
To be fair, the richness of the world-building is fantastic and the fidelity understandably a generation higher than the previous games.
The gameplay, when it makes an appearance, is reasonably good. But it's rather like being at a lavishly furnished restaurant with wonderful decor and sophisticated entertainment and an enticing menu - but it takes forever for your food to turn up, and when it does it's a remarkably small portion that looks exquisite on the plate but isn't especially satisfying.
The burden that the game's story has to live up to all the highs of Bioshock's is evident. And there is much potential in all of the teasing threads started in all the world-building that goes on. Most of which are either abandoned, fizzle into nothing or implode on themselves by the time the game reaches its final act and greatest, mind-bending, reveal.
I've watched a few deep dives (pun somewhat intentional) into the series this last week and it appears that Ken Levine and team at Ghost Story Games have allegedly been working on a project since Bioshock Infinite was done. That's over 7 years! So it'll be interesting to see what comes out of it, if it emerges at all.
As for what to play next - it won't be an FPS.![]()
That's in my backlog. I'll have to give it a try. Have you played Celeste yet? I ask because that might be the best pure platformer I'ver ever played.I don't remember who in this thread recommended Splasher, but I had it on my wishlist and picked it up for $4. Might be the best $4 I've ever spent on an indie title. It's a great platformer with some run n gun + light puzzle elements. It's made by ex Ubisoft staff who worked on Rayman, which explains why it's such a tight experience. The levels are fun with a lot of variety and if you are into collectibles as part of the platforming challenge, they struck a nice balance of adding those in without it being tedious to go after. There's also speed trials if that's your thing.
Highly recommended if you enjoy platformer. 7/10 and once again, thanks to whoever mentioned it previously or this would have never been on my radar.
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What a fun action rpg. I never played it back in the day, but I'm having a blast. It's deeper than I expected. I'm only to the fourth town so far, but it really feels like an epic adventure, particularly when accounting for the hardware.
That's in my backlog. I'll have to give it a try. Have you played Celeste yet? I ask because that might be the best pure platformer I'ver ever played.
I really want to finally play it. Since you're an expert... is the Director's Cut the better experience?Oh and Death Stranding is the best use of PS5 adaptive triggers by a huge margin, and the best "holding your dick while peeing" simulator on the market (I've tried them all).
Shooting guns feels great, I like the snap and rumble of each gun, I like charging up the BT-Blaster, it all feels next gen. Using L2+R2 to grip the straps of your gear actually feels different depending on the weight you're carrying, and if you hold them down about 3/4ths the triggers will pulse and shake with each step. You can also pee.... let's just say as a male penis owner, the adaptive trigger very accurately simulates the difference of peeing when you have a full bladder compared to when it's almost empty. I laughed out loud.
I really want to finally play it. Since you're an expert... is the Director's Cut the better experience?
- trophy stats for Director's Cut show that most people didn't bother. Only 18% got past Chapter 7 (halfway point) and 14% beat the game. trophy stats for the original ps4 version aren't much better: only 30% of players got past Chapter 7 and 25% beat the game.
I'm always amazed when I look at global trophy/achievement stats. I mean, I'm certainly willing to put down a game, and have done so a good number of times when it's clearly not for me, but I always give *every* game I play a fair chance and only set it aside when it's *clear* that it's poor or simply not to my tastes. And I even end up finishing games I *don't* like just because it's not so long or I just keep going in the hopes of finding some redeeming qualities.
I don't think people should waste their time, but why buy and start games just to dismiss them almost immediately. I don't understand that, yet it seems to be the norm. Most all games are briefly sampled and dropped. I know many are more casual gamers, but it's still hard to understand the big picture numbers you see in regards to completion %.
(I need to pull DS out of my backlog too. I think I'll like it, but just never got around to it.)
I'm always amazed when I look at global trophy/achievement stats. I mean, I'm certainly willing to put down a game, and have done so a good number of times when it's clearly not for me, but I always give *every* game I play a fair chance and only set it aside when it's *clear* that it's poor or simply not to my tastes. And I even end up finishing games I *don't* like just because it's not so long or I just keep going in the hopes of finding some redeeming qualities.
I don't think people should waste their time, but why buy and start games just to dismiss them almost immediately. I don't understand that, yet it seems to be the norm. Most all games are briefly sampled and dropped. I know many are more casual gamers, but it's still hard to understand the big picture numbers you see in regards to completion %.
(I need to pull DS out of my backlog too. I think I'll like it, but just never got around to it.)
Sales. People get games cheap in sales and don't value them.
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What a fun action rpg. I never played it back in the day, but I'm having a blast. It's deeper than I expected. I'm only to the fourth town so far, but it really feels like an epic adventure, particularly when accounting for the hardware.
That's in my backlog. I'll have to give it a try. Have you played Celeste yet? I ask because that might be the best pure platformer I'ver ever played.
If you loved that check out Evil Quest on steam
It was already on my wish list. I just never got around to picking it up. Thanks for the suggestion. Appreciated.
I grabbed The Rift Breakers + DLC on sale. It was one of the indie games I've had my eye on before I got the PS5. Really enjoying it so far! Nothing mind-blowing, it's just really competent and well made. Reminds me of They Are Billions or Factorio blended with X-Morph Defense. I'm eager to explore the map and unlock new tech.
Also playing more Death Stranding, saving the main story missions for when my wife is watching and doing the "chores" during other times. The gameplay loop is satisfying and fun, I feel like a lot of people misjudged it. There are so many 3D games where the poor collision or an obscure edge could be used to get out of bounds in the map, to reach an interesting area. I feel like DS is doing this the whole way, rewarding you for the basic act of navigating across the land. Kinda like an open world Mud Runners or QWOP, there's an addictive challenge to master the terrain using your tools and footwork.
CS:GO.... after a year away.
Holy shit is this community gay as fuck. Its like I am in Uni 20 years ago. The jokes and vapidity is the same. Do these people come out of the Play Doh factory? And holy shit the amount of blatant Aimbots and wall hacks is insane. Played 5 matches and not one was without at least 3-4 obvious cheaters.
If CS2 doesnt solves this super prevalent hacking there is no point what so ever.
Hollow Knight
I'm a fan of a half-way decent Metroidvania and had previously attempted to get into this celebrated game a couple of times in the past.
This time I pushed through and got to the first of the game's endings.
Whilst I appreciate all the work that's clearly gone into the game, the original themes and setting, characterisation, audio, mix-and-match charm buffs and - in particular - great variety of enemies and their behaviours - I can't say I am especially fond of the game or found it as gratifying as other Metroidvanias.
I think this largely boils down to a few of things:
1. The game feels like it's always about to play a trick on the player
Most often times this is with a 'surprise' boss-fight. There are no shortage of these but they are very rarely signposted. Even the trope of foreshadowing a boss with lots of health and resource boosts in a neighbouring room - the save points tend to be a few screens away so there's not much warning.
Also a lot of encounters with new enemies or challenges are sprung on you as surprises too. Nintendo and Valve are famed for how they do this sort of thing - usually by presenting a new concept or adversary in a 'safe' manner before putting the player in peril a little later on. Hollow Knight goes straight in and grabs a chunk of your life right off the bat.
Overall, this means that it's a long time before you can traverse with confidence - far longer than it should and this impacts on the fun. When traversal in a game is a chore or a challenge it brings the entire game down.
2. The upgrades aren't very rewarding
There's lots of little upgrades to spend currency on, sure. But the gatekeeping upgrades that are the cornerstone of any Metroidvania are not that significant and take an awful long time coming.
Again, as such upgrades in games of this genre typically affect traversal mechanics (ie: double-jump) then this makes traversal less satisfying.
3. Plenty of lure. All obscure.
The theme and characters grew on me, but the poetic and mystifying lore reveals just rub me up the wrong way. I'm not a fan of obtuseness in any game.
So, when I have those 3 criticism and look at a game like Hollow Knight, I can't help but look at a game(s) like the Ori Metroidvanias. Ori gets all three of these things right. And, in the case of traversal, it totally knocks it out the park with the game's signature 'catapult' traversal move.
NEXT:
Maybe dipping back into Horizon: Forbidden West
Peeking at Mindustry on PC (automation meets tower defense)
Seeing if I can get into Subnautica after a few failed attempts in the past