- Platforms
I said I'd never triple dip on a game again after having bought GTAV on PS3, PS4, and PC.
Yet, here we are.
Yet, here we are.
Yeah it's easy to see why developers aren't keen to give Digital Foundry a copy. Even with the best settings/implementation in the world theres always something day 1, and that's best case scenario.
Anyways downloading as we speak. Let's see if it can beat Returnal as my GOTY. This is the one game I wanted on PC above all others (though Part 2 and Bloodborne comes close). I've played the original through around 5 times, and got the full plat on the PS4. Looking forward to seeing what they have done that tells me why this remake needed to exist. They really should have included multiplayer in this and Uncharted 4, with Factions set for 2025.
Not off to a good start. First Steam thinks 5pm on the 28th is the start of the day. Shaders taking ages to load even on my rig. Then it warned me there's a new graphics update that stopped my pc from restarting. Now the Duel Sense when plugged in for advanced haptics is making a constant noise/rattling.
Trippled dipped on this game and now downloading.
People raise a good point on Steam. For some it's taking 1+ hours to compile the shaders. It's a 2 hour refund window.
It's mostly negative at the moment. Seems a combination of been very demanding and quite a few bugs. My controller bug is back
WHAT? One hour of shader compilation? @VFX_Veteran what the hell is going on, can you explain to me how we got from games... just working to over one hour of shader compilation? There are great looking games where you never see anything shader compilation related and no stutters, while other games go totally nuts.
Not surprising as the game has literally every graphics feature I can think of with the exception of parallax mapping. The textures are super high res (2048k or above). At native 4k, it's pushing a lot of bandwidth through the pipeline.Shaders at 70%. It starts to pick up past 40%. Vram usage seems really high with this game. :/ Going to have to turn down some texture settings for my 3080
Mine settles around 14-15gb. I would never buy graphics card under 16GB because of this very reason.It took me around 40 minutes on a 7600x 5.4ghz with a 4090. People on the Steam forums said 2 hours but it thought they must be exguratting so cut it to 1 hour for the post lol. Iron Galaxy also did Uncharted and its compilation shaders never took anywhere near as long.
This game uses ALOT of VRAM. Whether that's allocated or in use who's to say but a lot of 3060 owners with 6gb not happy they can't play the game. Mine at max everything settles around 14gb.
Game looks incredible
Fancy sticking everything on max at 10fps and telling me how it compares to the PS5 version .
Cant wait to get stuck into this tonight. Character models in terms of details and acting performance are 100% the best part of this upgrade.
This is without SDR conversion, right? Why does it look so colorless?Game looks incredible
How are the mkb controls though.
720p low fsr balanced has some of the worst textures I've seen, yet needs 5gb vram and 14gb ram wtf. Also on 1050ti 50fps till it starts raining then you get 25fps.
Will be waiting for deep sale or the game to run reasonable while looking like hot trash.
Surprised it's that bad, the RAM usage is through the roof.
That said, a 1050ti is a damn old card. Time to upgrade. I've heard the 4090 is pretty good.
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This is without SDR conversion, right? Why does it look so colorless?
Shaders at 70%. It starts to pick up past 40%. Vram usage seems really high with this game. :/ Going to have to turn down some texture settings for my 3080
Jesus. Anybody running this on a 3070? Should i bother? Lol.
I've read 3070 owners had to turn down the resolution to 1080p or DLSS 1440p for 60fps