Thread: Returnal PC |OT| Restartgun
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Really disappointed by their marketing "efforts". I understand that it's not a big game like GoW R and it's only a PC port. But man, there's just nothing to get the excitement going. No new trailer, no interesting tweets, nothing. Hell, not even one new screenshot. Like, it takes so little effort. Crank everything up, take 5 screenshots, post them on Twitter. It takes half an hour.
 
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Really disappointed by their marketing "efforts". I understand that it's not a big game like GoW R and it's only a PC port. But man, there's just nothing to get the excitement going. No new trailer, no interesting tweets, nothing. Hell, not even one new screenshot. Like, it takes so little effort. Crank everything up, take 5 screenshots, post them on Twitter. It takes half an hour.

Will be an absolute shame if Returnal flops on PC. Sony doing it half-heartedly makes very little sense.

This better work on Linux as well.
 
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Fuck man, I think I really need an ultra wide monitor. My wallet is already dead though.


In one sense ultra wide looks amazing but height wise it's a significant reduction. Not so bad on a table monitor, but when your using a tv the loss of real estate and detail due to everything looking smaller is real.

That's why I don't play in ultra wide ratios on my "77 oled.
 


- PS5: 2560x1440p/60fps* (reconstructed from 1080p)
- Steam Deck: Low Settings | 1280x800p with FSR
- PC: Max. Settings | RT ON | 3840x2160p | i9 12900K | 16GB DDR4 / 32GB DDR5 | RTX 4080 / 4070Ti / 3080 /3070Ti / 3060Ti / 3050
- Returnal on PC receives numerous visual improvements over PS5.
- On PC, we get better textures, particles, post-processing effects, lighting and shadows.
- After testing the title with 16GB DDR4 (Housemarque recommends 32GB), the result is satisfactory. I would only recommend those 32GB of ram if we intend to play at maximum, 4K and Ray-Tracing.
- The PC version adds Ray-Tracing for some shadows and reflections. This option also adds extra puddles that are not present if we disable RT.
- On Steam Deck its performance is insufficient. With all settings on low, the framerate drops below 30fps during combat. I would not recommend playing it on this platform.
- If using a Gamepad, this game is perfect for advanced controllers like the Xbox Elite Controller.
- Returnal is the game with more differences and visual improvements of all Playstation Studios games on PC with respect to PS5. A great title that no one should miss if you like Roguelite.
 
Had 10 min to boot it up and connect accounts etc.

Very weird, it uses the Epic Launcher despite being on Steam.

I only had time to go through the settings, which are freaking amazing, you can adjust everything, it even has raytraced audio.

BUT apparently it has stutter issues no matter the hardware and even though it does shader compilation when launched. What the fuck.

 
Had 10 min to boot it up and connect accounts etc.

Very weird, it uses the Epic Launcher despite being on Steam.

I only had time to go through the settings, which are freaking amazing, you can adjust everything, it even has raytraced audio.

BUT apparently it has stutter issues no matter the hardware and even though it does shader compilation when launched. What the fuck.

Epic Launcher? Stutter? Gtfo... :sick:

Valve should be doing a lot more to block games from requiring other launchers.
 
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Epic Launcher? Stutter? Gtfo... :sick:

Valve should be doing a lot more to block games from requiring other launchers.

It was a one time thing with the Epic Launcher, like a pop up window with something initialising. After that, I don't get it anymore, on no launch.

Stutter wise, I'll jump in now and give my impressions. I ran around the starting area for 2 min and didn't notice any, but will report back in some hours.
 
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It's only one window when you first launch the game. And I learned that it has nothing to do with the game running through the EGS. It's just a service to enable cross play between Steam and EGS players when doing coop.

Do you have to install anything?
 
Played a bit and first of all, the options in this game are EXCELLENT.

You can adjust so much shit, it's just great. The game explains the options well, there's raytraced sound, you can turn off every little individual HUD element etc. When you go to the graphics options, you can directly see how it affects your game and it also shows you how it affects your fps, CPU and GPU load, VRAM etc. (top of the screen). You can also see how taxing every option is on your CPU, GPU and VRAM. Example screenshots:

returnalscreenshot202esfdw.jpg

returnalscreenshot202wtdem.jpg
 
Played for an hour or so as well.

Settings are great, as regawdless said above. I am running on everything Epic/Max @3440 with DLSS set to Quality and I get 60-100fps.

There is quite a bit of stuttering though, when enemies appear or when assets are loading.

Game is gorgeous and plays well. I can't say I understand all the items yet - what each is used for and what stays after death etc. Playing with M&K, I think I will do some more button remapping to optimise.

I like it so far.
 
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Played a bit and first of all, the options in this game are EXCELLENT.

You can adjust so much shit, it's just great. The game explains the options well, there's raytraced sound, you can turn off every little individual HUD element etc. When you go to the graphics options, you can directly see how it affects your game and it also shows you how it affects your fps, CPU and GPU load, VRAM etc. (top of the screen). You can also see how taxing every option is on your CPU, GPU and VRAM. Example screenshots:

returnalscreenshot202esfdw.jpg

returnalscreenshot202wtdem.jpg

Nice! Benchmark option? Or how is your 3080 handling it?
 
The game is tough. I managed to get the sword and then reach the first boss yesterday, but died half way through his last bar.

I would have liked a bit something more being permanent between deaths tbh.

Really fun to play though.
 
The game is tough. I managed to get the sword and then reach the first boss yesterday, but died half way through his last bar.

I would have liked a bit something more being permanent between deaths tbh.

Really fun to play though.

What sword?
 
The game is tough. I managed to get the sword and then reach the first boss yesterday, but died half way through his last bar.

I would have liked a bit something more being permanent between deaths tbh.

Really fun to play though.

I'll just say that the first 5 hours or so feel way harder than the next 5.

You start getting upgrades for weapons that are permanent and you start really figuring out how to build yourself up to be overpowered.

If you want a tip (I don't think it's a spoiler, but just in case):

Regular green health drops that would normally just heal you become resins if you are at full health. So, staying at full health has the huge benefit of making resins which then increase your health bar
 
I'll just say that the first 5 hours or so feel way harder than the next 5.

You start getting upgrades for weapons that are permanent and you start really figuring out how to build yourself up to be overpowered.

If you want a tip (I don't think it's a spoiler, but just in case):

Regular green health drops that would normally just heal you become resins if you are at full health. So, staying at full health has the huge benefit of making resins which then increase your health bar

Thanks, I had noticed that about the hint (though this is not permanent, if I'm not mistaken).
What permanent weapon upgrades? How do I get them?
 
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Thanks, I had noticed that about the hint (though this is not permanent, if I'm not mistaken).
What permanent weapon upgrades? How do I get them?

Yeah you start from scratch every run on that.

I can't say from memory if there is a point in the game where weapon upgrades unlock or what. It's been a long time now since I played it. But if you pick up a weapon I think it has properties listed on it that start with ???? or something. By using the weapon and getting XP with it, you level it up and that ???? skill unlocks. Then in future runs, when you find that gun, it starts with that property right off the bat. So your weapons will be stronger the more you play.
 
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