Launch date announced!
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Shit, wasn't expecting it that close.
Pre-Ordered on Steam, didn't go for a key because I want to support the devs here.
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I'm supporting my favorite devs... just from an unspecified third world country and/or with a promotional copy bundled with someones third world graphics card/complementary gifted copy.
I bought it for $70 from Sony's direct site. No one supported these devs like a simp more than that!
It'll be interesting seeing what you guys think of it finally, now that it's on a machine you tell yourself is worthy of playing videogames. Your new hand-me-down port will finally give you a use for that $4,000 paperweight! (lol but seriously this game is really damn good)
Hmmm... I wonder why they want to link accounts.Hehe as I've said, it nearly made me buy a PS5Curious how the game will run. I only have 16GB of RAM and they recommend a whopping 32GB.
Pricing is very interesting. On Sonys store for PS5, it's 80 bucks for the standard and 90 bucks for the digital deluxe edition. PC pre-order on Steam costs 60 bucks and gives you:
PRE-PURCHASE OFFER
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Pre-purchase now to get early access to the following in-game items (otherwise obtainable via story progression):
- Electropylon Driver weapon.
- Hollowseeker weapon.
- One Reflex Stimulant.
- One Pulsating Mass artefact.
- One Adrenaline Booster.
STEAM EXCLUSIVE OFFER
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Link your Steam account with your account for PlayStation™Network and unlock two in-game outfits while your accounts are linked:
- ASTRA Model 9 Prototype Suit.
- ASTRA Model 14 Tactical Suit.
Hmmm... I wonder why they want to link accounts.
16 is probably fine. Maybe just accounting for idiots with 90 chrome tabs open with icue/razor bloatware.
lol the Steam discussions are always something else.
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You'll need top of the line if you want a PC game to at least run at PS5 settings these daysWill I sorted my GPU shit out before this releases? We shall see lol.
You'll need top of the line if you want a PC game to at least run at PS5 settings these days
Can't wait to hear about all the runs that end because of a stutter
You'll need top of the line if you want a PC game to at least run at PS5 settings these days
Can't wait to hear about all the runs that end because of a stutter
Not paying attention to some of these unfortunate PC ports lately?
Check out all the different weapons! There were weapons I didn't like at all until I was stuck with them and leveled them up begrudgingly. Then suddenly they became my favorites after aspects of them unlocked.
Man I'm jealous of you guys getting to try this fresh. Wish I could do it all again haha
To me that's the only problem and unfortunately, it'll persist for the forseeable future. Since PCs have varying hardware, it's going to be difficult to pin that down.It's a weird mix. GPU wise, the PS5 GPU is basically a 2070 Super (raster perfromance, in RT the 2070S is stronger). But consoles are pretty damn efficient and well designed regarding their CPU and RAM. Especially when pushing visual settings and targetting high fps on PC, the games can get really freaking CPU heavy. Matching PS5 settings often isn't that hard tbh, but going above that can be crazy.
And then there's shader compilation stutter![]()
If you are trying to imply that a PC needs a high-end GPU in order to get similar performance to a PS5 (which runs < 4k 99% of the time), then you are way off from your calculations.You'll need top of the line if you want a PC game to at least run at PS5 settings these days
Can't wait to hear about all the runs that end because of a stutter
No preload here I guess.
Either way, kinda feels like Sony isn't putting any marketing budget into this. Even the Housmarque Twitter account doesn't really do much to hype the game. This is the best they can do:
Feels pretty quiet around this game. No previews, no coverage, no videos.
No preload here I guess.
Either way, kinda feels like Sony isn't putting any marketing budget into this. Even the Housmarque Twitter account doesn't really do much to hype the game. This is the best they can do:
Feels pretty quiet around this game. No previews, no coverage, no videos.
I want the review from you
Yes and no. Consoles generally don't have entirely bespoke game code written for them anymore, but when properly leveraged, the tools available are often more refined and of a greater degree of optimal performance than an equivelant PC, should equal optimisation be done for both specs.To me that's the only problem and unfortunately, it'll persist for the forseeable future. Since PCs have varying hardware, it's going to be difficult to pin that down.
I don't think the consoles have some super optimized code that the PC SKUs can't get. The consoles just have fixed hardware and developers can manually hardcode variables and settings without worrying about it changing.
The tools can be refined sure but in this case, you are talking about UE which is already a multiplatform game engine to begin with. You also mentioned equivalent PC. We are talking about a PC that is much more powerful than the latest consoles. This will forever be the case as PC GPUs will always be generations ahead of the consoles.Yes and no. Consoles generally don't have entirely bespoke game code written for them anymore, but when properly leveraged, the tools available are often more refined and of a greater degree of optimal performance than an equivelant PC, should equal optimisation be done for both specs.
Yup. Will always be a caveat with running games with the PC.And that's even before you get into the fact that there's far more risk of software conflicts on PC, as it's not a dedicated gaming device, so even just the operating system can sometimes cause unexpected problems for a game, before adding in driver support and potential user installed software conflicts.
Agree here but the main reason the Steam Deck is punching above it's weight is because of the low backbuffer resolutions compared to most games having to render backbuffers at full res. 1280x800 is pretty low and frees up a lot of bandwidth. It's the number 1 optimization you can do for a console --- ie. lowering the render resolution so that all the other pipeline operations can be done with less samples.It's part of why Steam Deck manages to punch above it's weight. Linux is already a low intensity OS, and Valve further stripped back and optimised it purely for gaming, above all other considerations.