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Square Enix has detailed its financial results for the current financial year up to 31st December 2022, and recorded an annual fall in sales and income.

The Final Fantasy publisher recorded net sales of 255bn yen (£1.6bn), down nearly seven percent on the same nine-month time period year-on-year. Operating income was 41bn yen (£258m), down nearly 18 percent on the same time period year-on-year.

Over the nine months ending 31st December 2022, Square Enix launched a large number of games but lacked a major Final Fantasy release. Instead, between April and December 2022, Square Enix released Nintendo Switch exclusive Live a Live, fantasy farming sim Harvestella, The Diofield Chronicle, Valkyrie Elysium, Tactics Ogre: Reborn, and Star Ocean: The Divine Force, among others.

Over the same period during the previous financial year, Square Enix notably launched Final Fantasy 7 Remake for PC and PlayStation 5, plus smaller games such as Neo: The World Ends with You, and various Final Fantasy Pixel Remaster title for Windows and mobile. Also, this period saw the arrival of Final Fantasy 14 expansion Endwalker.

The biggest Final Fantasy launch over the past nine months was Crisis Core: Final Fantasy 7 Reunion, a remake of the series' PSP prequel.

Forspoken, Square Enix's latest release, arrived too recently to be included in these latest results.

Square Enix will likely expect a far stronger set of results in the coming financial year, which will see Final Fantasy 16 arrive on 22nd June. Rebirth, the second part of the publisher's Final Fantasy 7 Remake trilogy, is then expected late this year or early in 2024.

Elsewhere in the coming year, Square Enix said it did not have any further expansions planned in the short-term for Final Fantasy 14, but would continue to support the MMO with new events.
 
Take-Two reported its earnings for the third quarter today, showing increased sales and net losses just like the first two quarters of its fiscal year, with the added disappointment of missing its own revenue and bookings forecasts.

Accordingly, it also downgraded its full-year revenue projections, and cautioned investors that net losses would be deeper than previously expected.

Take-Two Interactive Q3 fiscal '23 numbers​


  • Revenue: $1.41 billion (up 56% year-over-year, but beneath the forecasted range of $1.43 billion to $1.48 billion)
  • Bookings: $1.38 billion (up 60% year-over-year, but beneath the forecasted range of $1.41 billion to $1.46 billion)
  • Net Loss: $153 million (compared to a $144 million net profit in the year-ago quarter)

Take-Two forecast​


  • Full-year GAAP revenue forecast: $5.24 billion to $5.29 billion (previously $5.4 billion to $5.51 billion in revenue)
  • Full-year GAAP net loss forecast: $704 million to $721 million (previously a $631 million to $674 million net loss)

Take-Two attributed the soft sales to larger market forces at work in the holiday quarter, saying consumers focused their money toward established blockbusters and deeply discounted titles, trends that helped Take-Two's back catalog but impacted new releases.

Take-Two's biggest releases for the quarter included the current-gen versions of Marvel's Midnight Sons, PGA Tour 2K23, and New Tales from the Borderlands, none of which received sales figures or cracked the company's list of largest revenue contributors.

Instead the strongest performances for Take-Two's holiday quarter came from NBA 2K23, NBA 2K22, Grand Theft Auto 5 and Online, Empires & Puzzles, Toon Blast, Rollic's hyper-casual portfolio, Red Dead Redemption 2 and Online, Words With Friends, Merge Dragons, and Toy Blast.

NBA 2K23 has now sold-in more than 8 million units (up more than 3 million from the previous quarter), while Grand Theft Auto 5 reached the 175 million sales mark and Red Dead Redemption 2 had a stronger-than-expected 4 million copies sold to finish the quarter with more than 50 million copies sold lifetime-to-date.

More at the link

 
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Saw this going around LinkedIn this week.

50-Years-of-Video-Game-Revenue-Dec-31.jpg
 
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Projection:

GEfALZJaUAA2-PN.jpeg


Reality:

GEe_xJzaEAAtXUz.jpeg


Result: mass layoffs.

With high inflation and cost increases for basically everything (energy, services, hardware, rent etc.) well in the double digits after COVID, I can totally see how that growth isn't nearly enough to offset it.
 
With high inflation and cost increases for basically everything (energy, services, hardware, rent etc.) well in the double digits after COVID, I can totally see how that growth isn't nearly enough to offset it.
The problem is that other media types (TV/movies, audio, books...) are doing just fine. Only gaming is suffering for some reason.
 
The problem is that other media types (TV/movies, audio, books...) are doing just fine. Only gaming is suffering for some reason.

Uhm. No they don't. Disney laid off 7000 last year and basically everyone is committed to lay off more this year


Many companies are impacted, also in other sectors like in the industry.
 



Developers at Rockstar Games have hit out at the company's decision to force staff to return to the office five days a week to close out work on GTA 6.



This week, Rockstar notified staff of its return-to-office order, due to start in April, which it said had to do with completing development on GTA 6 "at the level of quality and polish we know it requires", and to mitigate security breaches. GTA 6 is developed primarily at Rockstar North in Edinburgh, Scotland, although support comes from a number of other Rockstar studios across the UK and the world.

Now, the Independent Workers' union of Great Britain, which represents video game developers in the UK, has publicly criticized Rockstar for the move, and published testimony from current developers who warn it will significantly affect their well-being.

According to the IWGB, last year 170 Rockstar Games workers in the UK signed a petition opposing mandatory three-day office work. Now, workers accuse Rockstar of "broken promises", and have expressed concern about health, caring responsibilities, living arrangements, and a heightened risk of overwork (crunch). Some workers have said they moved their lives further away from studio locations that would now need to be reversed in under six weeks to comply with Rockstar's demands. Rockstar is yet to comment.

The IWGB also alleges Rockstar had insisted flexible work options would remain available in an employee-wide email that said: "This isn't our first step to five days a week. No one wants to go back to the old way of working." The IWGB went on to claim Rockstar management has so-far refused to engage with workers on the issue, and will "pull the plug" on remote access to technology on April 15.
 
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Saber Interactive CEO Matthew Karch believes the '$70 game' will eventually become a thing of the past, as developers move to reduce costs and risk in an increasingly challenging AAA games market.

Speaking to IGN, former interim COO of Embracer Karch discussed Saber's divestment from the troubled group, and where he sees Saber's place in the market as a standalone publisher.

The exec said he believes Saber, which encompasses studios like Nimble Giant (Star Trek Infinite), 3D Realms (Ion Fury), and potentially 4A Games (Metro), occupies a position between independent studios and AAA publishers.

Karch cited Helldivers 2 as an example of the type of "middle market" game it would like to emulate. He told IGN that one of its upcoming titles, Space Marine 2, will retail for $70, but only because he's concerned audiences would see a cheaper price as emblematic of poor quality.

"I think that as games become more expensive to make, the $70 title is going to go the way of the dodo [bird]. I do," he said.

"I just don't think it's sustainable… Look, you remember the hype for Cyberpunk, which I think actually ultimately performed okay, but when the expectations are so high and so much money is put into one title, it's hugely risky for the company that's doing it. What if it fails?

"You remember what happened when Ubisoft a couple of years ago, all their titles slipped out of the year, and then all of a sudden they were in an entirely different place? It's hard to recover from that.

"I think the market is going to shift to development which is not necessarily lower quality, but there's going to be an emphasis on trying to find ways to reduce costs."

With thousands of job cuts announced across the games industry in the past 18 months, Karch acknowledged that AAA development is going through a major shift and claimed that past trends of sky-high budgets and lengthy development periods aren't sustainable.

"I think that there's going to be a real shortage of game content over the coming few years," he said. "You've seen how many layoffs there's been, you see how many games have gotten killed. But we have a lot of good projects going on that I'm proud of and that I feel really, really strongly about."
 
Just read on LinkedIn that Take Two (2k, Rockstar, Zynga) announced that it's cutting 5% of its workforce. This 550+ people getting let go. It's also said that they canceled "several in development projects". Take that last comment as you like.

No idea yet where the cuts are specifically coming from.
 
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Just read on LinkedIn that Take Two (2k, Rockstar, Zynga) announced that it's cutting 5% of its workforce. This 550+ people getting let go. It's also said that they canceled "several in development projects". Take that last comment as you like.

No idea yet where the cuts are specifically coming from.

Take Two management:


Also the CEO a few months ago:


I think this is worthy of a thread on its own, also the twitter junkies in this forum have been sleeping on the job not sharing this already.
 
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@ManofTwo and all you other finance gurus. I'm thinking about going in and buying some shares of Nintendo with the switch successor coming up. Yes or No? Nintendo is pretty high at the moment so.. What to do?

It worked out for me quite good with the PS5 release.
 
Looks like Splash Damage has laid off a decent amount of people. I have seen at least 2 dozen posts on LinkedIn since yesterday. Looks like its the result of the Transformer game they were working on getting canceled. I worked with Splash Damage almost a decade ago as a Producer on the publishing side. Good group, but they played things a little loose. The stories I could tell..... But I thought they got purchased by Tencent a few years back. So a little surprised.


 
Seeing that there were layoffs at Sumo Digital this past week. Looks like some were informed of redundancy yesterday. Not too surprised seeing all these Britain based studios suffering. Game Dev in Britain is relatively expensive.
 
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