Yesterday Newzoo along with mobile app advertising platform Pangle, reported that mobile RPGs generated $18.5 billion in consumer spending for the year of 2020.
In their Role-Playing Games: Comparing and Contrasting Eastern and Western Markets report the companies said that the genre also accounted for 21.3% of global mobile market revenue in the same period.
The popularity of the genre isn't evenly spread around the world, as the report found East Asian countries made up 72% of global mobile RPG consumer spending in 2020.
It goes on to say that Eastern Asian countries made up 72% of total global mobile RPG consumer spending in 2020.
The top three mobile revenue markets were China, Japan, and South Korea. Chinese consumers led with $7.8 billion in spending, Japanese users generated $3.46 billion, and South Korean player revenue was $2.04 billion.
The report also provided some demographic insight into the genre, saying most mobile RPG players across the US, UK, Japan and South Korea were male, with a median age of 30.
UK games sales were down 3.3% to £4.2 billion in 2021 compared to the year before, trade body ERA revealed in its annual report.
However, sales were up 13.9% compared to 2019's pre-pandemic figures. In 2020, the sector had performed exceptionally well with a 17.8% growth year-on-year due to COVID-19 lockdowns throughout the year.
ERA noted that the shortage of PlayStation 5 and Xbox Series X due to the semiconductor crisis has likely contributed to the market declining slightly last year.
Physical sales particularly dropped year-on-year, with sales down 20.8% compared to 2020 (and 15.1% compared to 2019) to £511 million, while digital was only down 0.4% year-on-year and up 19.4% compared to 2019, reaching £3.7 billion.
FIFA 22 was the best selling game of the year in the UK, with 917,000 boxed copies sold and 1.3 million digital units, for a combined total of 2.2 million copies.
The only category of games that increased year-on-year was mobile, with revenue growing 8.1% compared to 2020. The mobile market is now three times the size of the "traditional physical console software market," ERA noted.
Games is still the dominant sector of the UK entertainment industry, generating twice as much revenue as music (£1.6 billion). Music, video (which generated £3.7 billion) and games combined made £9.7 billion in 2021, a 4.6% increase year-on-year.
Frontier Developments has released its financial results for the six months period ended November 30, 2021, reporting a £1.7 million ($2.3 million) net loss for the first half of the fiscal year.
Comparatively, the studio generated £5.8 million ($7.9 million) in net profit during the same six-month period a year prior.
Frontier lowered its sales expectations back in November following the slow launch of Jurassic World Evolution 2. The firm now forecasts revenues landing between £100 million ($136.7 million) and £130 million ($177.7 million) for the 12 months ended May 31, 2022.
In an update, the company admitted that sales for the title at launch were "lower than expected on PC" while console sales were "largely as expected."
Sales for the half were up despite the loss; Frontier reported revenues of £49.1 million ($67.1 million) in H1 FY22, a 33% increase on the same period in H1 FY21.
The company also confirmed that Jurassic World Evolution 2 is closing in on one million units sold since its November 2021 launch.
Despite the net loss, Frontier's earnings before interest, tax and depreciation and amortisation for the half were £14.1 million ($19.2 million). The company said those gains were nullified largely by "exceptional non-cash foreign exchange and amortisation charges."
That EBITDA figure was also a slight decrease on the £15.5 million ($21.1 million) generated the year prior. Frontier cited lower profit margins and launch marketing costs as reasons for the drop.
Looking ahead, Frontier is working on an F1 management game, which is currently unnamed. The company has confirmed that the title will release in the second half of 2022, after the current financial year has ended.
The firm is also working on an unnamed Warhammer Age of Sigmar title, which has been pushed back to the second half of 2023.
On Wednesday, in its results for the nine months ending December 31, 2021, the Japanese publisher reported the highest net sales and highest levels of all profit items for the end of a third quarter in company history.
It means Capcom is approaching its ninth consecutive year of operating income growth and its fifth consecutive year of record profits.
During its current fiscal year ending March 31, Resident Evil Village has so far topped 5.7 million units, while Monster Hunter Stories 2: Wings of Ruin has sold more than 1.4 million units.
But at 70% of its total unit sales, the company's sales during the nine-month period have been overwhelmingly driven by older games in the Resident Evil and Monster Hunter series.
Monster Hunter Rise has now sold 8 million units since its release last year, and Resident Evil 7 has achieved its 6th consecutive year selling more than 1 million units and cleared 10 million total sales.
For the nine months ended December 31, 2021, Capcom's net sales were up 35.9% year-on-year, and operating income up 43.9%. Game software sales exceed 25.8 million units, up 30.3% year-on-year.
The company seems to have been hit hard by the effects of Covid on the economy of the PC industry. EK is targeting the DIY market, the enlightened hobbyist building (or having built) his machine. The shortage of key components such as graphics cards has, as a knock-on effect, strongly affected companies in this segment. To make matters worse, while a certain relaxation was perceived, the beginning of 2022 and the geopolitical tensions have put a blow on consumer spending