Thread: Clair Obscur: Expedition 33 [OT] - The French Connection (Good Internet Connection Recommended)
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The windows can be quite small and I noticed that as well to some degree. Like hitting it a split second too early still got me the perfect. Seems like it might be slightly off.

Feels like the perfect window is actually somewhere between the lower left of the last facet and the upper left of the second to last facet....if that makes sense....viewing it as a diamond, not a square.
 
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Act 2 is pretty big, so much content and good fun.

Fast travel to a few key locations would be great though. Like, there are side quests for dudes in the village and you need to walk back there from all across the map.
 
Act 2 is pretty big, so much content and good fun.

Fast travel to a few key locations would be great though. Like, there are side quests for dudes in the village and you need to walk back there from all across the map.

Have to admit i still don't entirely understand that fast travel system at the flags.
 


Those fuckers lied, they didn't just nerf Stendhal, they nerfed Phantom Strike which is the bread and butter attack that you use way more than Stendhal.

EDIT. Nvm, it's cause of the Medalum sword

Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.

So the result on Stendhal is a 70% nerf, not 40% when you take into account the Medalum fix/nerf.
 
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Two very different games, player counts of the first couple of weeks. One is the future of the industry, the other is not.

GqgiPyRWYAARzT3


vs

GqgiPyUWUAAe-gI
 
I don't really want to have Monoco in my party but I want to collect the abilities. Sigh.

This is kind of where I'm at. I just added him to my party and now I need to decide whether I want to swap out my human nuke for this guy and his collecting abilities. Or maybe I'll have him come in for Verso. Just not sure yet. I'm sure there's some boss that he can collect on that'll make him broken.
 
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I don't really want to have Monoco in my party but I want to collect the abilities. Sigh.

This is kind of where I'm at. I just added him to my party and now I need to decide whether I want to swap out my human nuke for this guy and his collecting abilities. Or maybe I'll have him come in for Verso. Just not sure yet. I'm sure there's some boss that he can collect on that'll make him broken.

There's this place called the endless tower you can go to in act 3 and you can fight almost all the regular enemies of the game, you can get the skills for monoco there.
 
There's this place called the endless tower you can go to in act 3 and you can fight almost all the regular enemies of the game, you can get the skills for monoco there.

Yeah that was my golden ticket to finishing the achievements.
 
There's this place called the endless tower you can go to in act 3 and you can fight almost all the regular enemies of the game, you can get the skills for monoco there.

But I'm assuming if you take on bosses without him (optional or required), you'll miss out on some stuff right? Unless he only pulls off of regular enemies. If that's the case, I can wait until Act 3.
 
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But I'm assuming if you take on bosses without him (optional or required), you'll miss out on some stuff right? Unless he only pulls off of regular enemies. If that's the case, I can wait until Act 3.

Nah, you won't miss anything. He only pulls off of regular enemies or bosses that have regular versions which you can fight in the place I mentioned.
 
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I don't really want to have Monoco in my party but I want to collect the abilities. Sigh.

I know them feels....I'm not looking forward to picking up Penelope Cruz. Lune and Maelle are just too damn valuable and well.....I need to have a male lead in there as well, that's just mandatory.
 
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I also learned the hard way beating an enemy while your player is downed, they don't get the xp.....someone missed out on a couple levels from that super boss :cry:
 
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PC Gamer review :ROFLMAO:

7/10

the majority of my time was spent wrestling with its battle system, undermined by real-time additions that feel like solutions in search of a problem. My affection for everyone in Expedition 33 was drowned out by the exhaustion I felt keeping them alive. Even as short as the game is, I sighed a breath of relief when it was finally over.

Clair Obscur: Expedition 33's gorgeously realized world is let down by its emphasis on combat, marred by a few fatal stumbles.
 
PC Gamer review :ROFLMAO:

7/10

the majority of my time was spent wrestling with its battle system, undermined by real-time additions that feel like solutions in search of a problem. My affection for everyone in Expedition 33 was drowned out by the exhaustion I felt keeping them alive. Even as short as the game is, I sighed a breath of relief when it was finally over.

Clair Obscur: Expedition 33's gorgeously realized world is let down by its emphasis on combat, marred by a few fatal stumbles.

I hope this fgt gets fired. Oh you just outlined the MAIN point of the game which is QTE that requires skill, otherwise you're gonna get shit on? You clearly just suck at games and should not be reviewing them.
 
PC Gamer review :ROFLMAO:

7/10

the majority of my time was spent wrestling with its battle system, undermined by real-time additions that feel like solutions in search of a problem. My affection for everyone in Expedition 33 was drowned out by the exhaustion I felt keeping them alive. Even as short as the game is, I sighed a breath of relief when it was finally over.

Clair Obscur: Expedition 33's gorgeously realized world is let down by its emphasis on combat, marred by a few fatal stumbles.

Reviews by mentally ill degenerates should be invalidated and not count toward any aggregate score. "Short"? You can tell that these fucking losers don't even play the game properly. I just Platinum'd it and it was 90 hours. If you don't do a shitload of the side content you're missing out on a good chunk of story/lore.
 
Calling this game short is also crazy. There's so much awesome content, I clocked in around 40h so far and am about to finish Act II.

If this is a short game, what are games that have 30 or 20 h of content?
 
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PC Gamer review :ROFLMAO:

7/10

the majority of my time was spent wrestling with its battle system, undermined by real-time additions that feel like solutions in search of a problem. My affection for everyone in Expedition 33 was drowned out by the exhaustion I felt keeping them alive. Even as short as the game is, I sighed a breath of relief when it was finally over.

Clair Obscur: Expedition 33's gorgeously realized world is let down by its emphasis on combat, marred by a few fatal stumbles.

That's like saying Forza Horizon would be a 10/10 if it wasn't for the god damn driving!
 
For me, the major reason why the game industry is in a slump is because they stopped hiring passionate people. Whether it be in dev studios or journalism. They hired a bunch of mentally ill degenerates who don't even really like games. With this game, you can see what is possible with a passionate team. I remember when I was in the US as a kid and I would read Gamefan or EGM, they had passionate gamers on staff, who knew what they were talking about and who liked games as much as you did. Passionate people elevated gaming and hyped things up properly. These days, a trailer for GTA6 comes out and I can't really hype myself up cause I keep wondering just how woke will this game be. The old guard at R* didn't leave for no reason, so I'm not sold yet.
 
For me I need more than one game to show any kind of link between passion/agendas and all that.

Sometimes the simplest explanation is the best one "good games sell".
 
For me, the major reason why the game industry is in a slump is because they stopped hiring passionate people. Whether it be in dev studios or journalism. They hired a bunch of mentally ill degenerates who don't even really like games. With this game, you can see what is possible with a passionate team. I remember when I was in the US as a kid and I would read Gamefan or EGM, they had passionate gamers on staff, who knew what they were talking about and who liked games as much as you did. Passionate people elevated gaming and hyped things up properly. These days, a trailer for GTA6 comes out and I can't really hype myself up cause I keep wondering just how woke will this game be. The old guard at R* didn't leave for no reason, so I'm not sold yet.

Those people basically went the YouTube/Patreon route.

My thing about the "professionals" is that they don't have a core understanding of not only the industry from a business perspective but a technical one either.

PC Gamer review isn't the worst offender, Polygon took that crown for awhile, but the claims they make sometimes it's like they can't think past what's in front of them in any capacity. How is that even a good idea to hire them as a writer in general?
 
For me I need more than one game to show any kind of link between passion/agendas and all that.

Sometimes the simplest explanation is the best one "good games sell".

Yeah but who's more likely to make a good game?

A team of 33 devs that are passionate to create a game for the players to experience something unique
vs
A thousand devs who want to social engineer the potential customers and manipulate them into fringe political and philosophical views
 
Yeah but who's more likely to make a good game?

A team of 33 devs that are passionate to create a game for the players to experience something unique
vs
A thousand devs who want to social engineer the potential customers and manipulate them into fringe political and philosophical views

It depends on the scope of the game. I'd have thought the chances of 30-40 devs making a Clair Obscura or Plague Tale are more slim than a bigger team not hitting it out the park. The problem isn't the team size it's like you say internal radicalisation. We need all types of game dev size IMO, otherwise we'd be giving up the Cyberpunks, Witchers, GTA 6, Red Deads of the world.

Organisational scope and inefficiency is a problem that isn't unique to the game industry. A team of 10 could make a Blair Witch art house film, but they are not making the next Lord of the Rings. :)
 
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It depends on the scope of the game. I'd have thought the chances of 30-40 devs making a Clair Obscura or Plague Tale are more slim than a bigger team not hitting it out the park. The problem isn't the team size it's like you say internal radicalisation. We need all types of game dev size IMO, otherwise we'd be giving up the Cyberpunks, Witchers, GTA 6, Red Deads of the world.

Organisational scope and inefficiency is a problem that isn't unique to the game industry. A team of 10 could make a Blair Witch art house film, but they are not making the next Lord of the Rings. :)

Project scope wise, anything bigger than a few hundred people becomes a nightmare with crazy inefficiencies. With small teams, every investment into a new person has a great return on that investment. The more people you add, the smaller the return becomes. Just managing the organization with hundreds of devs requires a lot of people, tools and a ton of time that don't directly go into the game.

There's a steep decline in benefit after a certain team size. 33 devs made an incredible game on their own, but you won't notice any difference if 1.000 or 1.033 people worked on a game.

Huge games like Cyberpunk are something special (but we've seen how the team size and complexity affected the release .... ) and GTA 6 will be unbelievable. And it's cool that a few of those exist. That should be a niche though because like we've seen with Ubisoft, chasing that business model can easily destroy you company.
 
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