Thread: Indiana Jones and the Great Circle |OT| Fortune & Glory
Exclusive Series X to win. My god is this ugly


Indiana-JHojnes-Xbox.jpg

Could swap the logo and re-use it as an Austin Powers limited edition console.
 
Exclusive Series X to win. My god is this ugly


Indiana-JHojnes-Xbox.jpg
I like how the Indy art is tucked away in the corner so it's barely noticeable.

Hell, an Indiana Jones themed Xbox Series X should be covered in the maps and charts that usually show Indy's progress in the movies. The instruction manual should by Indy's journal. I would also expect the same from a Uncharted, Tomb Raider themed PS4, PS5 Pro.
 
I am super excited. Puzzles, game play, cinematics. I was going to take the day off of work, but I ran out of vacation time lol.

I'm a bit concerned because the trajectory of that studio wasn't positive for me since like the second Wolfenstein reboot game. Nothing horrible, but got a bit worse each game for me. The big Xbox studios didn't deliver lately imo (outside of Forza Horizon), including the bought ones.

I hope this one will be a return to form for them and the Riddick vibes are cool. The experience will be extremely dependent on the pacing, could be fun and interesting or super boring. I kinda lost faith in the big game studios lately, let's see.

I like that they're trying to do their own thing instead of copying Uncharted and the latest Tomb Raider games, respect for that.
 
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Launch trailer. Curious that they announced that there'll be a path tracing mode on PC, but didn't show it, not even a screenshot. And the GeForce YouTube channel can only show the game without the RTX features. I guess that mode will be experimental and rough, if it's even available on launch.

 
Launch trailer. Curious that they announced that there'll be a path tracing mode on PC, but didn't show it, not even a screenshot. And the GeForce YouTube channel can only show the game without the RTX features. I guess that mode will be experimental and rough, if it's even available on launch.



Is it just me but do the voices not sync up with the mouth movements?

Apart from that I think its a mixed bag. Some parts look excellent, really excellent, others parts like cave/puzzle filler.
 
I had the exact same thought. I already was sad to see Tomb Raider lose its identity to Uncharted.

I was buzzing with Tomb Raider 2013 and to a lesser extent the next two.

It's like the Resident Evils that can be totally different games for different entries. You are lucky if you like both styles of game. For Resident Evil I do, Tomb Raider not so much. The more it got like Uncharted, the more I liked it.
 
Is it just me but do the voices not sync up with the mouth movements?

Apart from that I think its a mixed bag. Some parts look excellent, really excellent, others parts like cave/puzzle filler.

Definitely has a good amount of rough edges, in terms of its presentation, I also seen frame rate issues in the trailer. The game is a wild card, if the writing and atmosphere are good, it'll be amazing. If not, it'll be boring.
 
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I was buzzing with Tomb Raider 2013 and to a lesser extent the next two.

It's like the Resident Evils that can be totally different games for different entries. You are lucky if you like both styles of game. For Resident Evil I do, Tomb Raider not so much. The more it got like Uncharted, the more I liked it.
Tomb Raider just had such a different vibe back when the franchise started. It was an immersive game where you would lose yourself in these fascinating locations - isolated, hidden, mysterious corners of the world where no mortal was meant to go. Then the game would startle you when some creature came out of nowhere to attack you in these isolated places, like the giant T-Rex encounter which was like the game springing a boss on you without warning. TR was about exploration, solving puzzles, and finding secrets. Tomb Raider was a very cerebral, atmospheric experience. I loved the lack of music except for important moments, like the Zelda-like jingle when you found a secret.

The focus on action starting creeping in beginning with TR II, but I was sad to see it go hard in that direction under Crystal Dynamics as TR started to be more and more about cinematics and action and firefights.
 
I forgot to mention all of the deadly traps in Tomb Raider. Tricky platforming, the threat of instant death, and never knowing when something would come out of nowhere without warning to attack you kept you on your toes. The designers didn't need to have people shooting at you throughout the whole game. TR was almost like survival horror, even sharing the "tank" controls of Resident Evil.
 
Launch trailer. Curious that they announced that there'll be a path tracing mode on PC, but didn't show it, not even a screenshot. And the GeForce YouTube channel can only show the game without the RTX features. I guess that mode will be experimental and rough, if it's even available on launch.



PT is 100 percent going to be botched. Unless it's advertised out of the gate, then 9 times out of 10 it's a tacked on feature to capitalize on the latest gaming trend. There's no real investment in it.
 
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Not sure if I have ever seen a 4090 listed on a spec sheet anywhere before this.

Holy shit those are some high end specs for minimal requirements. Have to imagine there's going to be a drastic downgrade on console based on that but who knows.
 
Not sure if I have ever seen a 4090 listed on a spec sheet anywhere before this.

"Full Ray Tracing" here means straight up Path Tracing, which is extremely heavy and yeah, gotta need a 4080 or better a 4090 to pull that off. The normal requirements are on the left.
 
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Don't know why this game needs full path tracing. Maybe they just flexing new version of id tech.
 
I'm a huge Indy fan, but man having this game in first person is probably the biggest mistake they could do.

The issue is you can't really make a third person Indiana Jones game that isn't just a straight copy of Tomb Raider or Uncharted.

Though on some level, they probably should embrace that. LucasArts games did that very well back then since even if they were copying gameplay styles, the fact that the games were actually Star Wars still sold tons of copies. Battlefront was straight up just a ripoff of Battlefield, and everyone loved it. Force Unleashed was God of War and also sold gangbusters. Dark Forces was Doom, etc.

Though usually those games also leveraged the Star Wars IP to make the games more unique, like Jedi heroes in Battlefront, wacky Force powers in Force Unleashed, or the puzzle and exploration elements of Dark Forces, etc.
 
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Holy shit those are some high end specs for minimal requirements. Have to imagine there's going to be a drastic downgrade on console based on that but who knows.
Rasterization is slowly coming to an end. Soon all game engines will require RT hardware.

You heard it here first.
 
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Don't know why this game needs full path tracing. Maybe they just flexing new version of id tech.
Every game needs full path tracing. How else are you going to solve the lighting problems due to rasterization that have plagued games for decades?
 
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Every game needs full path tracing. How else are you going to solve the lighting problems due to rasterization that have plagued games for decades?

Don't think so. Certain artstyles probably won't benefit from full pathtracing.
 
Don't think so. Certain artstyles probably won't benefit from full pathtracing.
Well, if you are going to declare games that are side-scrollers, cartoons, fighting games, etc.. then you are right.

I'm talking about the modern AAA 1st person or 3rd person game.
 
They released the requirements for the Full Ray Tracing mode.

Didn't release any footage or even a screenshot of it.

That mode will come in hot.
 
Let's look at the all the games MachineGames has released scores (taken from Metacritic):

Wolfenstein: The New Order
  • Metascore: 79
  • Userscore: 8.0
Wolfenstein: The Old Blood
  • Metascore: 76
  • Userscore: 7.6
Wolfenstein II: The New Colussus
  • Metascore: 87
  • Userscore: 7.4
Wolfenstein: Youngblood
  • Metascore: 69
  • Userscore: 2.5
Wolfenstein: Cyberpilot
  • Metascore: 50
  • Userscore: 3.6

Indiana will be in the mid to high 70's, maybe 82 due to the IP and how "journalists" do their weighting. Userscore will be in the 7's, due to nostalgia.

I am not expecting miracles.

 
They released the requirements for the Full Ray Tracing mode.

Didn't release any footage or even a screenshot of it.

That mode will come in hot.

That has me a little worried tbh. Hopefully Nvidia will be the ones to show the PT.

I hate the vids of what has been released because I can see the same old no-AO on the clothes and hands or hands on paper. It looks very wrong.
 
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