New Year, new me.
A few years ago I wondered how much time I spent actually playing games - as opposed to reading / watching / talking about them. I had planned to just start a timer when I was gaming, then record that session's duration on a spreadsheet and do analysis later. I was recommended to use
Clockify instead - a time-tracking application - and it turned out to be a perfect fit for my needs.
2022's figures looked like this:
With my question very comprehensively answered, I've decided that 2023, I'll just pick up a controller as I get the urge and leave the time-tracking out of it.
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I'm lucky in that I have a huge gaming backlog and have a birthday in the summer. So most of the time, I just put games onto my wishlists and get gifted them by friends and family at birthdays and Xmas time.
My Switch carry-case game-card capacity has now been exceeded (Thank you Mario Maker 2 and Bayonetta 3). And, knowing that there's a Zelda game coming out this year, I felt I should tackle some stuff that I'd yet to start.
Super Mario 3D World + Bowser's Fury
Super Mario 3D World
Despite playing through it on the Wii U, I decided to rinse through SM3DW before starting on BF.
Pretty much everything you could want from a Mario platformer. Perfect execution, near endless creativity and ingenuity. It truly amazes me how many ideas and novel challenges Nintendo can still think up and put into a game like this. And their method of introducing you to a concept in a 'safe' way, to then bring that same concept back in increasingly challenging moments as the game progresses.
I think I probably appreciated this game more this time around than I did originally.
Bowser's Fury
Moving onto Bowser's Fury and sampling Nintendo's take on an open-world platformer - this was far safer than I expected with the open world aspect not really being used other than a more immediate 'world map' mechanic, with the meat of the gameplay focused on platforming islands within that world - being unlocked as you repeatedly battle the annoying Bowser.
Bowser's tantrums had me reminded of the rain in Zelda: BotW. The game somehow knew when it would be the most inconvenient time to make this event occur - slowing down or impeding what I was trying to do - and forced me, multiple times to literally stop playing and stand still. This is terrible game design.
Worse still is to exploit that terrible-design and force the player to have challenges that can only be completed during a Bowser tantrum - again, forcing the player to often stand around waiting for the game to do the thing that'll allow them to start (and instantly beat) the challenge. Just awful.
On the positive side, having Nessie serve as your fast mode of transport between islands in the world was superb. Fun, fast, playful, functional - a perfect solution to the problem of navigating largely dead space.
Both these games together offer a huge dollop of traditional platforming excellence - and a slightly different direction from that of Mario Odyssey. Whilst you can't complain about the volume of content Odyssey offers, Bowser's Fury with 'only' 100 stars is quite slender by comparison and I would have preferred Nintendo add more to Bowser's Fury to up the content, rather than to port an older Wii U title.
But then, porting older Wii U titles is one of the Switch's reason for existing.
God of War Ragnarok
Playing an hour or two of this in the evenings with the Missus sat beside me, reminding me of set-dressing I haven't smashed yet, shinies I may have missed or proposing solutions to the game's conundrums.
Wifey did this when I re-played the GOW 2018 game and she was surprised not only at how good it looked, but also at the quality of the writing and characterisation in the game. So it was her idea to join me for Ragnarok and we're taking it at a leisurely pace.
Given the game is still at its zeitgeist in gaming culture there's little I can say about it that isn't being said by others.
And whilst Sony's reputation as seller of little more than 3rd Person Cinematic Story Simulators is only cemented further by games such as this, holy shit, this is what you expect to see when a first party studio is tasked with making a banner game for their platform.
Powerwasher Simulator
Sometimes you need something a bit weird to contrast the other stuff.
Don't judge me.