Thread: Warner Bros shuts down Monolith (FEAR, Condemned, Shadow of Mordor, Shogo, Blood, NOLF)
It's not about whether you think it is good, it's about whether it is good for the firm or person who came up with the idea and who put the time and effort into R&D to be able to capitalise on it and make a profit from that investment, versus being ripped off wholesale by bigger firms who can undercut them when it comes to operating at scale.

Let's say you spend 5 years investing your time, energy and capital in and inventing a new printing technique and printer that reduces ink waste by 20%. If upon launch Rank Xerox takes your idea and undercuts you in a couple of months putting out its own cheaper model using the same principles your business is fucked.

The principle of patents is good, it's the implementation which is more often the issue. In large part, the purpose is to protect innovators from being ripped off by big businesses of a similar nature that make competing products at their inception.

Should WB have been allowed to lock down the nemesis system? Sure. However, for 15 years? I'm not so convinced, even more so given they did fuck and all with it outside of the Mordor games.

I think patents should operate from a use-it or lose-it basis after 5 years. You take it out, and you have a 5-year window to capitalise upon it but if you are not using it after that then it expires, and the onus is on you to demonstrate to the patents office that it is still applicable.

I was talking about its application in games specifically. No longer interested in discussing broader ideologies in this forum.

Not only does WB have a lock on the Nemesis system for the next 11 years, they've had it for many years in the past, and as you said, they didn't do much with it and the only studio that was going to use it in a new game is shut down.

The use-it or lose-it concept you proposed is definitely better than what the current system is, I still think it doesn't solve the issue.

We need to realize that games are historically built off each others ideas and that they rip off from on another all the time, and that's not a bad thing. Imagine all the DooM clones or souls-likes not existing because idtech and FromSoftware decided they'd patent basic game mechanics and concepts.
 
this pretty much confirms my suspicions about most of the WB owned studios........rocksteady used to be the measuring pole for how to make a great action games
however the justice league game really cemented the fact that as long as they are infested with DEI hires we are going to continue to get Lesbian mrs freeze type characters

I played SS cuz it was free on psNow and lesbian Mrs Freeze was the least of its problems.
But it is actually a great representative of why AAA studios go bust. Huge money spent on a half baked game that tries to be a live service game to suck as much money out of gamers. It took years to develop so the entire game is outdated by the time it comes out and gamers have moved on to a new gameplay fad. And the game is just weak bloated and somehow overstuffed but undercooked with little content but tons of crap in your face.
Wokeness aside it comes off as a game built by committee trying to throw all the cool radical tubular gameplay the KIDZ like today made with almost no passion with blah design and gameplay. It took close to a decade to release using an outdated card system forced co op and repetitive gameplay where the entire game is essentially the same thing. All this to easily sell DLC for the lame live service end game. Oh and based on an IP that had to mid movies that came and went and 0 people remember.
 
Nah. Suicide Squad was a test run for their microtransaction store. They saw how that did and realized no one was willing to pay for a rainbow colored breast plate on Wonder Woman.

They were planning on releasing all kinds of different PNG breast plates and now they can't. Hence the cancel.
 
Nah. Suicide Squad was a test run for their microtransaction store. They saw how that did and realized no one was willing to pay for a rainbow colored breast plate on Wonder Woman.

They were planning on releasing all kinds of different PNG breast plates and now they can't. Hence the cancel.

The criticism levelled at Shadow of War should have been enough to tell them that things like this don't work. Definitely not in a full price game.

They must know this because in the end they removed the store from Shadow of War.

Fortnite works because it's basically a family friendly game that's free but they then sell battle passes and shit like that.

"Lets bring out a violent game with edgy humour and charge people full price and then have a in game store where we harass the player to spend yet more money."

If they are telling themselves that they are trying to emulate the success of Fortnite with the business model then they are fucking it up by making choices that are kind of the opposite of what those kinds of games are doing.

In one you can play for free and for extra you can dress up as characters from big franchises and other goofy shit in a cartoon playground where the gameplay is basic but kids seem to love it. WB Games thinks OK well our game will be 80 bucks just to get going and Harley Quinn is gonna shoot Batman in the face while Boomerang Boy pisses on the corpse of the Flash and for an extra 15 bucks you can dress Shark Man up like an LGBT flag, so we should be able to emulate the success of other live service games, right?

Wonder Woman would have been worse since they would probably do all of the dumb shit above but with extra Feminism and lootboxes for sure if they were about to implement the nemisis system.

I wonder how much they had already spent on WW.
 


Insiders confirm Monolith taken down by incompetent DEI hires who ruined Wonder Woman


I am going to be 100% genuine when I say DEI hiring/advancement is only a portion of the problem when it comes to incompetent people in game development. An equal (if not bigger and the real source of the) problem is the naïve liberals who think the world operates on cotton candy and rainbows who force good developers out. These people make EVERYTHING a committee decision, because "everyone has a voice to be heard". This leads to stupid decision being made slowly. And products that are made for 'everyone" which in the real world is no one. They are word police in search of micro aggressions and other BS that is really just people being weak thin skinned and spoiled children.

Most good devs will eventually say "to hell with this jackass festival" and bounce. Leaving only the short bus victims to carry the banner of once storied IPs. The rest (like me) just bite their tongues and fake pleasantries with these morons to keep the pay checks coming.

Western Game dev needs to bring back the inaccurately labeled "boys clubs" and gatekeep the feelings wussys. A team of 50 killers with a strong leader can out deliver a 250 person team led by a "leadership team" who cares about feelings and 'equity'. All day every day.

(sorry for the rant, was just on Linkedin and wanted to vomit in disgust)
 
I am going to be 100% genuine when I say DEI hiring/advancement is only a portion of the problem when it comes to incompetent people in game development. An equal (if not bigger and the real source of the) problem is the naïve liberals who think the world operates on cotton candy and rainbows who force good developers out. These people make EVERYTHING a committee decision, because "everyone has a voice to be heard". This leads to stupid decision being made slowly. And products that are made for 'everyone" which in the real world is no one. They are word police in search of micro aggressions and other BS that is really just people being weak thin skinned and spoiled children.

Most good devs will eventually say "to hell with this jackass festival" and bounce. Leaving only the short bus victims to carry the banner of once storied IPs. The rest (like me) just bite their tongues and fake pleasantries with these morons to keep the pay checks coming.

Western Game dev needs to bring back the inaccurately labeled "boys clubs" and gatekeep the feelings wussys. A team of 50 killers with a strong leader can out deliver a 250 person team led by a "leadership team" who cares about feelings and 'equity'. All day every day.

(sorry for the rant, was just on Linkedin and wanted to vomit in disgust)

It's no coincidence that the vast, vast majority of the best stories ever written were made by one person. Having a singular vision is really key to telling a great story and creating memorable characters, so the more people you throw in the writer's room, the more likely you are to have people of varying levels of commitment to a project. Plus more people have to remember the fine details to not fuck up continuity, which becomes increasingly difficult to maintain.