Thread: The Elder Scrolls IV: Oblivion Remastered announced for PS5, Xbox Series, and PC; now available
Hype Thread
AC Shadows is superbly optimized like most other Ubisoft games. But it has a black guy in it so it's bad.

Story was not too good but I liked the game, graphics and characters. People, as always are stupid as fuck to hate the game before they even tried it
 
  • This tbh
Reactions: HE1NZ
Took a mini break from Expedition 33 and decided to boot this up again. And apparently DLSS and framegen has been patched out from the latest update. There's a way to add it back from the comand menu but that fucks with your achievements. I have a love hate relationship with PC gaming.

Can't shit just work so I can enjoy my day off?
 
Played a bit more (Xbox SX).

It does run like shit, fortunately load times are pretty quick (a few seconds it feels like). I remember that dragging on the 360. The graphics look nice, but there's so much weird load in and stuff on the edges. Unreal Engine 5 sucks.

Anyway, game is still awesome. It's a great remaster.
 
I googled Jeremy Soule, because I knew someone would cry over his music being in the remaster.

PC Gamer of course delivered. Curious if it would count as slander in a court of law. Jeremy was accused, nothing formal, just accused and cancelled. PC Gamer still acting like the dude was a convicted serial rapist. Stunning but not surprising.
 
I've been playing it a bunch on PS5 Pro for maybe 15-20 hours. Had one time where it got bad laggy and had to save/restart, but I would say mostly fine.

Bigger issue is that adept is too easy, expert is too hard. They need a middle ground there. Otherwise, having a pretty good time!
 
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But the games performance is shit everywhere. Consoles have the same issues, on PC you can reduce the severity of the issues with high-end hardware, which you can't do on consoles.

Should call up sandfall. They clearly know how to optimize UE5.
 


By the end he gets to Larry Fink and the globalist hydra lol.
Dont have a dog in it, but still thought this remaster was unnecessary and kinda gross. Not sure if you guys playing it would agree but I think the points in general are sound; remaster/remake culture is very much part of the "modern" problem, not an escape from it.
 
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Don't know if this has been addressed but I think everyone should remember that OG Oblivion runs like shit.

You can have a 5090 and OG oblivion still will not run at 60FPS consistently in the open world.

Every hiccup I've seen are EXACTLY in the same areas that the base game would give issues.
 
Have a bug on PC that I had in the OG Oblivion on 360.

Amazing I'm getting the exact same bug almost 20 years later in the remastered version (and it's infuriating.)

Every time I try to enter Dunbarrow cave it crashes the entire game. I have completed the Dunbarrow quest and have gone in/out of it several times to send the pirates on missions and use the infinite lock chest.

I *think* once you hit X amount of saves the game simply cannot load Dunbarrow any longer.

It's really annoying because the infinite lock chest is really important to quickly leveling the lockpick skill.
 
Playing it more, I reeeeeeally wish that running/jumping and selling crap didn't advance the related skills at apparently astronomical rates, even when you're not specializing in their focus (combat/stealth) or choosing them as major skills. It's way too easy to overlevel accidentally from these non-combat skills and then getting double-whammy effect when the enemies scale higher. Just bad.
 
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Playing it more, I reeeeeeally wish that running/jumping and selling crap didn't advance the related skills at apparently astronomical rates, even when you're not specializing in their focus (combat/stealth) or choosing them as major skills. It's way too easy to overlevel accidentally from these non-combat skills and then getting double-whammy effect when the enemies scale higher. Just bad.

Yeah that's always been the complaint about the game's leveling system.

I was playing it on console back when it released so I never saw if someone made a good mod to fix the leveling system that people kinda agree is better than vanilla.
 
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Yeah that's always been the complaint about the game's leveling system.

I was playing it on console back when it released so I never saw if someone made a good mod to fix the leveling system that people kinda agree is better than vanilla.
Yeah, it's still flawed. They changed a few things to try to fix it, such as freeing attribute distribution to player choice (assign as desired - not determined by which skills you used) and now any skill-up contributes to leveling (not just major skills), but the latter has caused new problems (imp), such as the non-combat skills like mercantile causing a disconnect between player/enemy level because of enemy scalings. Anyway... I think I'll have to change back to adept (from expert) to help mitigate the effect. Otherwise it will be very very tedious to ensure enemy power level isn't driven by how many goblets I've sold, which at higher difficulties get broken unless you're banking on exploits.

The adept/expert difficulty gap is a separate issue, with adapt being a bit easy (like two arrows to kill a bandit) and expert too hard (like 15). This they might patch. It's been talked about a lot already.
 
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Have a bug on PC that I had in the OG Oblivion on 360.

Amazing I'm getting the exact same bug almost 20 years later in the remastered version (and it's infuriating.)

Every time I try to enter Dunbarrow cave it crashes the entire game. I have completed the Dunbarrow quest and have gone in/out of it several times to send the pirates on missions and use the infinite lock chest.

I *think* once you hit X amount of saves the game simply cannot load Dunbarrow any longer.

It's really annoying because the infinite lock chest is really important to quickly leveling the lockpick skill.
Spam the tumbler lock button on any tumbler that's already in place to power level lock picking.

It takes 5 minutes to get to 100.
 
Yeah, it's still flawed. They changed a few things to try to fix it, such as freeing attribute distribution to player choice (assign as desired - not determined by which skills you used) and now any skill-up contributes to leveling (not just major skills), but the latter has caused new problems (imp), such as the non-combat skills like mercantile causing a disconnect between player/enemy level because of enemy scalings. Anyway... I think I'll have to change back to adept (from expert) to help mitigate the effect. Otherwise it will be very very tedious to ensure enemy power level isn't driven by how many goblets I've sold, which at higher difficulties get broken unless you're banking on exploits.

The adept/expert difficulty gap is a separate issue, with adapt being a bit easy (like two arrows to kill a bandit) and expert too hard (like 15). This they might patch. It's been talked about a lot already.

I appreciate that they are receptive to these complaints, but I do wonder why it wasn't considered during development. It's a very old game and those issues have been known for literal decades lol.
 
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Spam the tumbler lock button on any tumbler that's already in place to power level lock picking.

It takes 5 minutes to get to 100.

Yep. Just don't use those skill-ups to activate any level gains, unless you're already at like 100 in your main combat skills or you will walk outside and get slaughtered by rats, lol!

As has been done in the past, one mitigation method is to NOT level up as you gain skills until you absolutely have to (for various quests) and then only doing the minimum. This means there's a little more premium on classes that start with desired high attributes and birth signs that grant them bonuses, as you'd be playing more of the game at lower levels most likely.
 
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This won't affect oblivious sales, but it will effect a game built from the ground up with the modern sensibilities in mind
 


A second round of console testing for the Oblivion Remaster reveals the extent of the game's performance issues. Hitches, sub-60fps drops, crashes and uneven frame-pacing on its 30fps quality mode blight every platform, including PS5 Pro tested today. Also curious is the manner in which continuous play time affects performance on all console platforms.

A buggy game by Bethesda? I am shocked!