looks and runs way worse than ac shadows.
that game did not stutter once when I finished it on pro... it looks so good.
AC Shadows is superbly optimized like most other Ubisoft games. But it has a black guy in it so it's bad.
looks and runs way worse than ac shadows.
that game did not stutter once when I finished it on pro... it looks so good.
AC Shadows is superbly optimized like most other Ubisoft games. But it has a black guy in it so it's bad.
AC Shadows is superbly optimized like most other Ubisoft games. But it has a black guy in it so it's bad.
Why do you shit up every thread while whining that people shit up your threads with "anti DEI complaining"?
Oof.
It's so bad that there aren't even optimized settings because it just stutters all the time.
What a trash job by the devs. UE5 claims another victim.
PC gayming is so gay.
PC gayming is so gay.
But the games performance is shit everywhere. Consoles have the same issues, on PC you can reduce the severity of the issues with high-end hardware, which you can't on consoles.
But the games performance is shit everywhere. Consoles have the same issues, on PC you can reduce the severity of the issues with high-end hardware, which you can't do on consoles.
Playing it more, I reeeeeeally wish that running/jumping and selling crap didn't advance the related skills at apparently astronomical rates, even when you're not specializing in their focus (combat/stealth) or choosing them as major skills. It's way too easy to overlevel accidentally from these non-combat skills and then getting double-whammy effect when the enemies scale higher. Just bad.
Yeah, it's still flawed. They changed a few things to try to fix it, such as freeing attribute distribution to player choice (assign as desired - not determined by which skills you used) and now any skill-up contributes to leveling (not just major skills), but the latter has caused new problems (imp), such as the non-combat skills like mercantile causing a disconnect between player/enemy level because of enemy scalings. Anyway... I think I'll have to change back to adept (from expert) to help mitigate the effect. Otherwise it will be very very tedious to ensure enemy power level isn't driven by how many goblets I've sold, which at higher difficulties get broken unless you're banking on exploits.Yeah that's always been the complaint about the game's leveling system.
I was playing it on console back when it released so I never saw if someone made a good mod to fix the leveling system that people kinda agree is better than vanilla.
Spam the tumbler lock button on any tumbler that's already in place to power level lock picking.Have a bug on PC that I had in the OG Oblivion on 360.
Amazing I'm getting the exact same bug almost 20 years later in the remastered version (and it's infuriating.)
Every time I try to enter Dunbarrow cave it crashes the entire game. I have completed the Dunbarrow quest and have gone in/out of it several times to send the pirates on missions and use the infinite lock chest.
I *think* once you hit X amount of saves the game simply cannot load Dunbarrow any longer.
It's really annoying because the infinite lock chest is really important to quickly leveling the lockpick skill.
Yeah, it's still flawed. They changed a few things to try to fix it, such as freeing attribute distribution to player choice (assign as desired - not determined by which skills you used) and now any skill-up contributes to leveling (not just major skills), but the latter has caused new problems (imp), such as the non-combat skills like mercantile causing a disconnect between player/enemy level because of enemy scalings. Anyway... I think I'll have to change back to adept (from expert) to help mitigate the effect. Otherwise it will be very very tedious to ensure enemy power level isn't driven by how many goblets I've sold, which at higher difficulties get broken unless you're banking on exploits.
The adept/expert difficulty gap is a separate issue, with adapt being a bit easy (like two arrows to kill a bandit) and expert too hard (like 15). This they might patch. It's been talked about a lot already.
I appreciate that they are receptive to these complaints, but I do wonder why it wasn't considered during development. It's a very old game and those issues have been known for literal decades lol.
Spam the tumbler lock button on any tumbler that's already in place to power level lock picking.
It takes 5 minutes to get to 100.
A second round of console testing for the Oblivion Remaster reveals the extent of the game's performance issues. Hitches, sub-60fps drops, crashes and uneven frame-pacing on its 30fps quality mode blight every platform, including PS5 Pro tested today. Also curious is the manner in which continuous play time affects performance on all console platforms.