Thread: Square Enix isn't doing well...

Yawnson

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Platforms
  1. PC
  2. PlayStation
  3. Nintendo


HD Segment of Square operated at a loss, this includes FF7 rebirth, FF16, and Foam Stars...

I don't think this is a result of PS5 performance or their new need to censor everything, at worst, there censorship is a symptom of a company that doesn't know how to entertain gamers anymore.
 
They need to be more consistent. Some games are only on PS. Some games are on consoles but not PC. Some are on everything except XB. Some games are Switch only. Some are Epic store only but not Steam. Just stick the games on every platform and stop buying into exclusive deals that are hurting the franchise.
 
They need to be more consistent. Some games are only on PS. Some games are on consoles but not PC. Some are on everything except XB. Some games are Switch only. Some are Epic store only but not Steam. Just stick the games on every platform and stop buying into exclusive deals that are hurting the franchise.

Also released finished products and less tie in media. Just give me the complete experience in one game, that is complete.
 
Enough with the AAA experiences and go back to making JRPG games that don't need that Hollywood cinematic treatment to be fun. Square's closest rival Atlus is doing fine with their titles not being full on interactive movies.

Final Fantasy has got to stop with the cinematic gaming trend so many Western titles have fallen prey to.
 
Enough with the AAA experiences and go back to making JRPG games that don't need that Hollywood cinematic treatment to be fun. Square's closest rival Atlus is doing fine with their titles not being full on interactive movies.

Final Fantasy has got to stop with the cinematic gaming trend so many Western titles have fallen prey to.

This, so very much.

They've become obsessed with superficiality, chasing Western visual trends and simplified mechanics, while letting the actual appealing parts of JRPG's, the depth and intricate detailing of their worlds and systems, completely atrophy.

They're pissing money away chasing a casual audience that will never want to play these kind of games, while their actual audience goes elsewhere to titles that assuage the graphic whoring and instead deliver on player agency and systems depth.

Honestly, if they used a fraction of the money they spend on each FFVIIR instalment to faithfully remake FFVIII or X, with Persona 5 level visuals, but with more control over the main characters choices and dialogue, as well as letting the player choose which of three main female party members he can romance, they be raking in the cash.

It is purely a failure of leadership. They have talented devs and great IP's, but they are utterly wasted due to a lack of vision or understanding of what their customers want.
 
This, so very much.

They've become obsessed with superficiality, chasing Western visual trends and simplified mechanics, while letting the actual appealing parts of JRPG's, the depth and intricate detailing of their worlds and systems, completely atrophy.

They're pissing money away chasing a casual audience that will never want to play these kind of games, while their actual audience goes elsewhere to titles that assuage the graphic whoring and instead deliver on player agency and systems depth.

Honestly, if they used a fraction of the money they spend on each FFVIIR instalment to faithfully remake FFVIII or X, with Persona 5 level visuals, but with more control over the main characters choices and dialogue, as well as letting the player choose which of three main female party members he can romance, they be raking in the cash.

It is purely a failure of leadership. They have talented devs and great IP's, but they are utterly wasted due to a lack of vision or understanding of what their customers want.
It makes me wonder what the hardcore JRPG fandom in Japan think of Final Fantasy nowadays. Do they feel Square has betrayed them for chasing after Western gaming trends?
 
Makes me sad, but I have recognized for awhile that the type of games I enjoy are becoming less and less popular, I've basically know FF7 Remake Part 3 will be the swan song of my time as a "gamer" and hanging up the ropes to become a lot more casual after that.
 
They aren't appealing to the Japanese audience which is their bread and butter. There Nintendo support is ports and smaller titles. They read the tea leaves wrong and didn't bet on the Switch. Should have released a main line FF game on the Switch and also a brand new Mario RPG and Kingdom Hearts.
Sony can barely give away software in Japan.
Outside of Nintendo are there any Japanese developers killing it right now ?
Can't really think of any major Capcom or Konami huge massive hits maybe I am missing something. I guess Resident evil ???
What's the last huge JRPG hit outside of Japan ? It's niche and making a 10s of million dollar game for a niche market on systems that are struggling is not a winning stratgey.
But don't worry they will put some remakes and tests on Switch 2 while spending 200 million on FF 7-2-4-8 remake Remaster HD exclusive to the Xbox Series Y and the 999.99 PS6.
 
Makes me sad, but I have recognized for awhile that the type of games I enjoy are becoming less and less popular, I've basically know FF7 Remake Part 3 will be the swan song of my time as a "gamer" and hanging up the ropes to become a lot more casual after that.

The FFVII remake was crafted to appeal to casual gamers, though. Regardless of what the devs might say, that is definitely not something aimed at a more niche or hardcore audience. The original FFVII stands among my all-time favorites while Remake looked and played like a generic Unreal Engine game. The battle mechanics were a lot more appealing on paper/print prior to release than they were in execution, that was mostly a simple hack and slash game.
 
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The FFVII remake was crafted to appeal to casual gamers, though. Regardless of what the devs might say, that is definitely not something aimed at a more niche or hardcore audience. The original FFVII stands among my all-time favorites while Remake looked and played like a generic Unreal Engine game. The battle mechanics were a lot more appealing on paper/print prior to release than they were in execution, that was mostly a simple hack and slash game.

Cool. I disagree. Have a great day.
 
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The FFVII remake was crafted to appeal to casual gamers, though. Regardless of what the devs might say, that is definitely not something aimed at a more niche or hardcore audience. The original FFVII stands among my all-time favorites while Remake looked and played like a generic Unreal Engine game. The battle mechanics were a lot more appealing on paper/print prior to release than they were in execution, that was mostly a simple hack and slash game.

I kinda agree, FF7 remake has casual game mechanics like annoying fetch quest, but the amount of time spent on bloat and going back and forth reminded me of an MMO, which isn't what FF7 used to be where you had some side quest, but it was a pretty linear progression to the next point.

Also the additional game like the train graveyard just made it longer without something I care about

So a game that should have been 40 hours now takes 70 hours which is def out of the realm of casual
 
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Aw boo hoo.

Start making shit people want and not what you think they should like and maybe you wont have this fucking problem.

Taking a dark and serious game like FFVII and turning it into a fucking Marvel movie mashed up with Kingdom Hearts was never a good idea.

FF7 was always filled with goofy stuff.
 
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Aw boo hoo.

Start making shit people want and not what you think they should like and maybe you wont have this fucking problem.

Taking a dark and serious game like FFVII and turning it into a fucking Marvel movie mashed up with Kingdom Hearts was never a good idea.

That's what it is, FF7 despite being a JRPG felt darker when it came out, now it's full of anime mannerisms and like you said, safe soft marvel stuff.

Great way of articulating the issue
 
They need to stop going with Sony exclusivity. Release all games throughout all platforms simultaneously (including on PC).

Like GreyHoarce said, stop making AAA, cinematic, interactive games. Don't try to be like Sony by chasing the western market.

And stop censoring titles. You have Japanese fans calling them out on censorship for the upcoming Dragon Quest III HD-2D Remake already.
 
FF7 was always filled with goofy stuff.

FF7 had many moments of levity meant to break up the oppressive feeling the game often gave, yeah. Filled with? Debatable.

The game however, had a dark tone to the overall experience. Loss and tragedy have a constant presence in the game. The whole last stretch of the game is a countdown to doomsday, with a giant meteor looming over the world, which dreary music replacing the optimistic adventurous overworld theme. Hell the game ends with the team diving into a tunnel to hell, and an ambiguous scene of cutting to 500 years later, without any hint to the party and the people of the world's fate.

The presentation of the Remake on the whole is completely transformed, the slums are a bright zone, full of light, cheery characters, and whimsical sidequests like finding fucking cats, picking flowers, and playing with children. The darkness, the grunge and grit of the sector 7 slums is COMPLETELY gone. Everything looks pristine, even the goddamn garbage piles.

The sector 5 slums are no longer the seedy underbelly they once were, the Honey Bee Inn, the prolific whorehouse is now putting on fucking musical shows run by a drag queen.

The trail of blood leading to a murdered president is replaced by a goofy trail of purple goo, to a president who gives a ridiculous speech who is stabbed by an apparition with no blood at all.

The creepy and iconic scene of the murdered Midgarzolom with the storm in the background is replaced by Sephiroth literally SAVING Cloud from the snake and flinging it onto the pike in a silly ass cutscene.

There are many such examples.

FF7 gave the impression of a world in decline, from the look and sound of each location to the things the people at those places would tell you. This "remake" series has lost that.
 
I got about half way thru and the open world grind cycle got old. I think at this point I'll wait for the PC release. Started FF16 today on PC and so far I really like what they've done.

Yo I thought you died of liver failure

Or leaky gut or whatever chronic disease
 
I played FFVII and EarthBound (which is not made by SquareEnix, but APE) around the same time and those two games gave me some great memories. Hope they figure it out and start making games that everybody lines up to play again
 
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I got about half way thru and the open world grind cycle got old. I think at this point I'll wait for the PC release. Started FF16 today on PC and so far I really like what they've done.

Very interesting how different our taste are (not that that is bad at all, it makes the world Interesting!) I'll be curious to hear your thoughts on 16 once you are 30 hours in. For me, it is everything wrong with modern Final Fantasy all wrapped up into one (horrible side quest. The feeling of a linear tunnel, bad writing, takes itself to seriously to the point of cringe, no real world map), where as Rebirth is the first FF in 2 decades that finally felt like what FF should have evolved into after FFIX / X.
 
Very interesting how different our taste are (not that that is bad at all, it makes the world Interesting!) I'll be curious to hear your thoughts on 16 once you are 30 hours in. For me, it is everything wrong with modern Final Fantasy all wrapped up into one (horrible side quest. The feeling of a linear tunnel, bad writing, takes itself to seriously to the point of cringe, no real world map).


You're describing rebirth and remake.

Except Rebirth took it a step further with the obnoxious Ubisoft tier bloat.
 
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You're describing rebirth and remake.

Except Rebirth took it a step further with the obnoxious Ubisoft tier bloat.

I disagree obviously, but fully understand why some dislike it. OG FF7 will always be my forever game, but Remake and Rebirth, when treated as sequels to the OG, just bring me back to the world and I love it. Seeing Rebirth have a very good chance of winning game of the year also makes me smile for the dev team who you can tell put everything they had into it.
 
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Final Fantasy 7 Remake/Rebirth should have been exactly the same as the Original-

Except if you are like Level 100/New Game Plus/Ultimate Gear/Abilites you can parry Sephiroth and save Aerith though massive changes and consequences ensue. Could have been a totally optional and gigantic diverging post game.
 
There's no place for bloat in gaming. A great deal of content is fine if the content inspires exploration and the rewards are excellent or unique. But if it's just neverending, time wasting content in an open world that doesn't feel alive then that experience is always going to be lame. Open worlds in general will always have their downside I'm convinced, especially with how dev teams build them up these days. You simply can't make an outstanding game that is near perfection when you add an open world to the equation and aren't willing to jam pack it with interesting story arcs, lore, detail beyond imagination, excellent NPCs in droves and droves, enemies that will never get old fighting, etc. it's too tall of an order for anyone to deliver on properly 99 times out of 100

Anyone can name one game with an extremely large open world that they thought reached the pinnacle of what an open world should be and then with that, there will be several others who are able to criticize said open world structure and how it was handled, how it dilutes the overall experience, etc.

Square Enix needs to do away with the woke agenda for sure. But besides that, they need to realize that open worlds aren't for them. Go back to turn based, lessen the scope of the adventure and perfect everything within the game for the next title. Nobody wants to spend their time walking all day in a video game but developers insist on doing that in modern AAA games
 
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