Couldn't agree more. Quake does deserve more love. The leap from Doom to quake was momentous at the time. I remember our computer science lab at sixth form would host LAN matches of doom. (Back in the mid to late 90's) Which were fast paced affairs. But when Quake came along. They just felt more realistic and maybe it's overused "epic". I remember feeling like sad at the time that Doom was going to fade into obscurity compared to the amazing leap quake made.(the difference of doom and quake was a whole new dimension as it were, I cannot state how advanced quake felt in comparison to Doom)
Don't get me wrong I love love love doom.
One of my favourite series ever and I'm a diehard Nintendo fanboy.
Frame purist be dammed I have all the available Dooms on my switch plus the two Quake games.
(I really appreciate and love that you get a lot of new maps etc that you can download on the doom classics and two quake. Games.)
The problem with quake is that
Doom always kept to the same look and feel even today when fully 3D it just importantly feels like a Doom game. (It's hard to explain, but it does, it has a style and it refines it it but it's essentially Doom)
Doom 3 is a survival horror but still doom. Doom 64 is still Doom but a more ambient soundtrack and new lighting but it is still doom at the core.
Quake just went through too many "phases/experiments"
I think they should have stuck to the original Quake one style. Quake 2 at the time back in the day didn't feel like a quake game it felt like a generic space marine game. (Not sure if that was a thing back then but I remember playing it in the N64 at a mates house and thinking wtf is this ? It's like they were too scared to make Doom 3D so they made a halfway compromise) what I meant is it didn't feel like a complete ID game it lacked coherence that the problem I think with quake as whole the lack of coherence in design. First one is medieval second space marine. Third tournament death match only but a mixture of out of space and future maribe. 4 was let's be like Halo. today I see Quake 2 is great boomer shooter and they are back in fashion. Yeah baby!! - paraphrasing shaq To quake 2 "I owe you an apology I wasn't familiar with your game"
I remember loving Quake 3 on my Dreamcast due to the online play. The graphics back then looked so great. But I wished it had a single player game. Both quake 2 and 3 to me felt like they were trying to rip off unreal tournament in a way
Quake 4 I didn't like at all I felt it was slow. And felt like a halo rip off to my mind. Which pissed me off because back in the day Doom came along blew everything away, ID then followed up with Quake which did the same (just blowing everything else out the water) it practically creating the 3D FPS.
There simply wouldn't be CoD if not for Quake, seeing as they used the Quake engine to make the early CoD games
(Plus I think Quake helped massively to sell 3D accelerators/graphics cards and I don't think PC gaming would be where is it now without the influence of Quake. )
Then I felt ID just started copying other companies and lost their way. (With the whole drama going on with the two johns etc you can kind of see it Happening progression wise with the products released)
Long winded post I know.
TLDR
Quake needs some modern love. It is time if Doom 3 & 64 can get some hindsight love. Quake deserves it to.
Seeing as the event was called Quake-con and not Doom-con
Thank you for coming to my ted talk. I hope you enjoyed it or not.
I'm typing this on my iPhone so if I make typos and errors that is why. Also I have dyslexic fingers or something.