Thread: PC is the best gaming platform. For those of you who dont game on PC...
No that was the tail end of any major AAA support. Before that it was better. To use 2011 as an illustration, we got…

Portal 2, Valve's last major game developed unless we count Alyx.

Witcher 2, a major PC exclusive at the time.

Skyrim, a teat still being milked

SW The Old Republic, one of EA's most expensive flops

Total War Shogun 2, the last game from Creative Assembly that was actually balanced

I think it's a symptom of the wider problems in the AAA space, more than a specific snubbing of PC gaming
There's too many devs involved and so much waste and mismanagement that focusing on any kind of optimisation is almost impossible, and what can be done is easier on a locked hardware console SKU than the myriad of different PC component combinations that are in common use.

Even then, there's so many console variants these days, especially with games still getting last gen ports, that even optimisation there is a joke compared to what it used to be.

You used to expect devs to show significant improvements after a few years in what they could get out of a console, as they learnt the tools and hardware's capabilities and got more out of them, more efficiently.

Now we're seeing games regularly getting released that barely work on the XSS, or that struggle to maintain HD resolutions on the PS5, when even just last gen it was unusual to have a PS4 game run sub 1080p, with barley worse looking graphics.

AAA is just a shit show no matter what you play on.
 
I think it's a symptom of the wider problems in the AAA space, more than a specific snubbing of PC gaming
There's too many devs involved and so much waste and mismanagement that focusing on any kind of optimisation is almost impossible, and what can be done is easier on a locked hardware console SKU than the myriad of different PC component combinations that are in common use.

Even then, there's so many console variants these days, especially with games still getting last gen ports, that even optimisation there is a joke compared to what it used to be.

You used to expect devs to show significant improvements after a few years in what they could get out of a console, as they learnt the tools and hardware's capabilities and got more out of them, more efficiently.

Now we're seeing games regularly getting released that barely work on the XSS, or that struggle to maintain HD resolutions on the PS5, when even just last gen it was unusual to have a PS4 game run sub 1080p, with barley worse looking graphics.

AAA is just a shit show no matter what you play on.

Yeah I don't mean it as a slam against PC per se, they just suffered from it. AAA games got too expensive to make for PC as the primary platform. Now devs target consoles and scale up the PC version with bells and whistles.

PC so thirsty for AAA we got @regawdless pkaying Hellblade Senua and Star Wars Outlaws just to get a taste of what high end PC gaming used to be like back in the day 😰😰😰
 
Frankly, after buying a ROG Ally and playing primarily on that, I've sort of begun to lose interest in ultra high end gaming. There was a time and a place for it, I think, during the jump into 3D when even the primitive visuals were taxing to 3D hardware and the envelope was being pushed fairly easily to get better textures and more polys on the screen. But now? You can achieve very polished 3D visuals without a dedicated graphics card. It's almost insane what they are pushing out on graphics chips w/o dedicated video memory. I just can't help but be impressed by the God of War games running on the ROG Ally. You see what they accomplished on PS4 and PS5 and then see it running on the handheld -- how do you not come away from this experience and not realize that gaming has so much more potential away from the high fidelity visuals that are so costly?

I want to see them pushing the envelope in other areas. The processing power to push good enough visuals is a cat out of the bag already. We don't need Nvidia cutting edge GPUs for gaming anymore, and they realized it years before we did. Sure, there's raytracing and such, but I think even with that Team Green realizes that their stuff is practically too good for this purpose, and AMD firmly has those bases covered for us.

And I'm not really an AMD fan in the GPU space, but they pump out hundreds of millions of chips that are by far good enough for gaming.
 
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