Thread: PC is the best gaming platform. For those of you who dont game on PC...


Such a fake photo, where is the cheese stained Dorito t shirt and the bottle of Mountain Dew? He bought a new t shirt and shoes the same day she bought new white socks? Also what is she smiling at? Pretty girls arnt impressed by letters of the alphabet, I should know I took a girl home once for a game of Scrabble.
 
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When is the misconception that you need a desk, keyboard, etc. for pc gaming going to finally go away? You can comfy couch with a PC just fine.
Yeah, I've had a PC connected to my big TV since 2009. It irks me a little bit when people act like PCs can't be used nicely from a comfy couch or a desk (assuming a person has the room where their living room setup is for a desk and a 10 foot HDMI cable).

But what also irks me is the misconception that PC gaming capable of trouncing consoles doesn't cost $2000+ to achieve. It's always the people with a $2600 PC, a $600 monitor, a $160 mechanical keyboard, and a $90 mouse who are the first to post about how you can vastly overpower what's possible on current consoles for $1000 :ROFLMAO:
 
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Or just use a controller.

God damn! I'd lick my way up that thigh until my tongue got stuck in a hole :love::love:

And that girl is kinda cute too
 
the argument against the desk + mouse + keyboard setup is stupid, PC gamers should've stuck with what makes their platform best. The games and genres that are still best on PC are best with M/kb anyway.
 
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the argument against the desk + mouse + keyboard setup is stupid, PC gamers should've stuck with what makes their platform best. The games and genres that are still best on PC are best with M/kb anyway.

There are no better genres on console. Only great games that are greater on PC IMO.

I play 95% of my games kicked back on a sofa with a Duel Sense.

That's not to knock consoles..they offer great price to performance and in some cases early access.
 
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the argument against the desk + mouse + keyboard setup is stupid, PC gamers should've stuck with what makes their platform best. The games and genres that are still best on PC are best with M/kb anyway.
I don't agree with that last part but definitely if you're going to play with mouse and keyboard it should be at a desk w/ monitor.

Need a controller for couch gaming.
 
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There are no better genres on console. Only great games that are greater on PC IMO.

I play 95% of my games kicked back on a sofa with a Duel Sense.

That's not to knock consoles..they offer great price to performance and in some cases early access.

Console games trickle "upward" into PC gaming, I don't buy the notion that those games would've been made anyway. We wouldn't have modern PC VR gaming without the Wii, for instance. Yeah you can emulate and pirate but those games get made for a paying audience, and that audience exists partially on PC, partially on console.

PC enthusiasts tend to act like sportscar enthusiasts. You sneer and say "you're not really driving unless you're behind an 8-cylinder machine", but it's stupid. Gaming isn't zero sum. Consoles get some premium stuff, the fact that PC gamers have to resort to emulation to reassure themselves proves the point.

I don't agree with that last part but definitely if you're going to play with mouse and keyboard it should be at a desk w/ monitor.

Need a controller for couch gaming.
A keyboard and mouse on a couch isn't impossible either, I did that for plenty of years. My point is that PC gaming is at its best at a desk close to the screen with a keyboard, playing the genres that have plentiful hotkeys and moddable UIs. Controllers are still nice and PC has come a long way mainly thanks to the Steam community "controller profile" network. I just think it's a weird defense when PC gamers insist it's still good on a couch, a concession to the console-tard's argument.
 
I've got one of those coffee tables that lift up toward you. I have a wireless mouse and keyboard that's always connected and ready to be used for any PC tasks at the couch. I often browse DPAD and post on my 65'' 4K tv with that setup.

It works pretty decently for playing mouse/keyboard game as well. Not as comfortable as playing from a desk for a mouse intense game for a long period, but it's a very good option if you aren't telling yourself you are trying to get into esports nationals or some shit :ROFLMAO:
 
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I've got one of those coffee tables that lift up toward you. I have a wireless mouse and keyboard that's always connected and ready to be used for any PC tasks at the couch. I often browse DPAD and post on my 65'' 4K tv with that setup.

It works pretty decently for playing mouse/keyboard game as well. Not as comfortable as playing from a desk for a mouse intense game for a long period, but it's a very good option if you aren't telling yourself you are trying to get into esports nationals or some shit :ROFLMAO:

I prefer the desk. Tvs I feel are too far from me I like things being closer maybe thats because I've always liked the nintendo handheld gaming and laptops.
 
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Console games trickle "upward" into PC gaming, I don't buy the notion that those games would've been made anyway. We wouldn't have modern PC VR gaming without the Wii, for instance. Yeah you can emulate and pirate but those games get made for a paying audience, and that audience exists partially on PC, partially on console.

PC enthusiasts tend to act like sportscar enthusiasts. You sneer and say "you're not really driving unless you're behind an 8-cylinder machine", but it's stupid. Gaming isn't zero sum. Consoles get some premium stuff, the fact that PC gamers have to resort to emulation to reassure themselves proves the point.


A keyboard and mouse on a couch isn't impossible either, I did that for plenty of years. My point is that PC gaming is at its best at a desk close to the screen with a keyboard, playing the genres that have plentiful hotkeys and moddable UIs. Controllers are still nice and PC has come a long way mainly thanks to the Steam community "controller profile" network. I just think it's a weird defense when PC gamers insist it's still good on a couch, a concession to the console-tard's argument.

I was coming at from the angle of a great game on console is a better game on PC simply for been able to have higher framerates, resolution and graphics.

Ita not a knock in any way, PCs that can do this cost many times more than a console. I just think in most cases objectively the same game will be better on PC in most cases. Your right thar Sonys cinematic games with insane budgets need a console market to justify their existence and I'm glad they are able to make those kind of games for everyone.
 
I was coming at from the angle of a great game on console is a better game on PC simply for been able to have higher framerates, resolution and graphics.

Ita not a knock in any way, PCs that can do this cost many times more than a console. I just think in most cases objectively the same game will be better on PC in most cases. Your right thar Sonys cinematic games with insane budgets need a console market to justify their existence and I'm glad they are able to make those kind of games for everyone.

Makes sense. The framerate and resolution flexibility is a huge plus when things have been tuned. I'd say it's offset by the tinkering often needed to get all games working at that level. I was actually thinking even smaller-budget and smaller-scale, like how the Nintendo DS and Wii stuff influenced the market disproportionate to the tech and dev-cost involved. Sony is stuff halfway between, I'm not sure what their aim is anymore.
 
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Hey, I'm still a poor console pleb for refusing to spend $1500 just on a GPU alone in today's retardation market. I also wait for game sales for months/years because 9 times out of 10, I refuse to spend $75 after tax on a single game just out of principle.

Just yanking your chain! ;)
 
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You should be able to get a 3090 for about 800 pre-owned @Grinchy

Plenty of used cards floating around on ebay now

At least that's what I did
 
I know it's not even on the radar of PC gamers nowadays but I also like having a small physical collection of My Favorites on a given console, then I try to take care / repair / replace that console as time goes on. I mess around with emulation a lot, not only on PC devices (mostly Linux) but also on hacked consoles. It's... such a hassle. I still default 95% of the time to the simple procedure of System On > Game Start > Begin Playing.

The DS and PSP spoiled me, that's the truth. The ability to sleep and Restore a system at the flick of a switch completely changed how I gamed. Up to that point I already would leave on my PC with games running on the background, and/or the monitor turned off. The ability to sleep a game and immediately restore it was the most important gaming innovation (for me) in the past 20 years. PC still doesn't deliver this to the same degree, and certain console games are getting increasingly bad at this problem. I just wanna play, i don't wanna be interrupted by updates, crashes, tweaking, and so forth. There's a "sweet spot" of about 3-5 years for a PC gamer where the hardware just gobbles anything you throw at it and expansion/patches aren't a big deal, but the churn of time always throws things outta whack, usually a major console release.

Steam Deck-type hardware + speedy SSDs + streamlined UIs are what will finally get me back into PC gaming but as far as my own tastes go PC gaming has yet to catch up to DS and PSP
 
I was coming at from the angle of a great game on console is a better game on PC simply for been able to have higher framerates, resolution and graphics.

Ita not a knock in any way, PCs that can do this cost many times more than a console. I just think in most cases objectively the same game will be better on PC in most cases. Your right thar Sonys cinematic games with insane budgets need a console market to justify their existence and I'm glad they are able to make those kind of games for everyone.
Not these days with broken AAA games.
 
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PC's best games are indie games. Minecraft and Mount & Blade are the big two that I've spent a lot of time on since the very beginning, andlook at how the "indie" PC market has influenced so much of console and mobile gaming disproportionate to the size of indie team and marketing budgets.

The days of AAA PC gaming are absolutely dead, though, you're all playing up-rezzed, higher-framerate console games. Very few big-budget games are designed soley for PC, they are gonna be scalable down to consoles. There are still a handful of games every year made to push PC hardware with massive budgets, but inevitably the money-slurping sneaks in to keep it profitable at that AAA budget (Star Citizen, for instance).

I grew up when most of the big yearly PC games could only be played on PC, not only because they were pushing more polygons and higher framerates, but because you were playing evolutions in genres that simply weren't happening on console. Ultima 7, Fallout 2, Descent, Age of Empires, Wing Commander... nothing on consoles was anywhere close...
 
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PC's best games are indie games. Minecraft and Mount & Blade are the big two that I've spent a lot of time on since the very beginning, andlook at how the "indie" PC market has influenced so much of console and mobile gaming disproportionate to the size of indie team and marketing budgets.

The days of AAA PC gaming are absolutely dead, though, you're all playing up-rezzed, higher-framerate console games. Very few big-budget games are designed soley for PC, they are gonna be scalable down to consoles. There are still a handful of games every year made to push PC hardware with massive budgets, but inevitably the money-slurping sneaks in to keep it profitable at that AAA budget (Star Citizen, for instance).

I grew up when most of the big yearly PC games could only be played on PC, not only because they were pushing more polygons and higher framerates, but because you were playing evolutions in genres that simply weren't happening on console. Ultima 7, Fallout 2, Descent, Age of Empires, Wing Commander... nothing on consoles was anywhere close...





I think there's a hole in your memory sir.
 
Meh a game is a game now. PC moved close to console, and console closer to PC. The distinction of "this is a console game", "this is a PC game" is largely done with.

I played on PC 20 years ago and now and the quality of AAA games is far better because of the consoles. Half Life, Crysis etc was fun back in the day but give me Uncharted, Bioshock, Last of Us, God of War or Witcher 3 any day. You could look back on console games the same way with Mario 64, Goldeneye, Final Fantasy 7 etc but we were pioneering an industry in its infancy. Everything now is just iterations and of course we were younger and had experienced less.

We've never had it better for choice and genre of games.
 





I think there's a hole in your memory sir.


I remember these ports. Were they "console games up-rezzed and higher fps on PC", or were they PC games heavily gimped to run on consoles?

There is a difference. Magic Carpet is an example of a game that had a console port but the draw distance was so short and framerate so bad as to make the game unplayable. On PC you could actually play it and it was amazing.
 
I enjoy my PC (i9 3080rtx) I also enjoy my PS5. I spend equal time with both. Are PCs more flexible? Yes. Are PCs more powerful? Some of them, sure. At the end of the day, does it fucking matter? No.

Here's what's important. Does the game play well?look good? Control well? Yes? Then who cares ?

Stupid people fanboy over this shit for god knows why.

Your $2.5k 4090 rig can do raytraced reflections and ps5 struggles to do so? I would hope so! "But consoles are holding PCs back" No, it's 90% of PC gamers gaming on a 1070 that's holding PCs back.

At the end of the day, people will play where they want to. Both console AND PC fanboys sound like a bag of retarded monkeys shiting on each other.
 
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It's not a misconception, it's just nowhere near as streamlined or cost-effective as a PS5.

I'd be paying twice as much to mimic a console and I'd still be hindered by shitty optimization and clunky UI/interface/crashes. I hate Windows.

I didn't say anything about it being cost effective. As for streamlined, if you wanted to, you could have your PC hooked straight up to your TV, with Steam perpetually in Big Picture mode (or stream to a Steam-friendly device, like a Steam Link, and play your games that way), and it would almost be the same experience as a console. Only time you'd need a KBM is when running updates on your PC or if you wanted to use it for PC-centric things.

Regarding cost and other posts citing all the things that contribute to it, including expensive monitors, my $4k TV could've got me a damn nice monitor and PC, and had change to spare, when I bought it. Lol

But what also irks me is the misconception that PC gaming capable of trouncing consoles doesn't cost $2000+ to achieve.:ROFLMAO:

I don't think I've seen anyone seriously make that claim in a long time. Lol
 
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I remember these ports. Were they "console games up-rezzed and higher fps on PC", or were they PC games heavily gimped to run on consoles?

There is a difference. Magic Carpet is an example of a game that had a console port but the draw distance was so short and framerate so bad as to make the game unplayable. On PC you could actually play it and it was amazing.

The difference was that it worked and the quality on pc may vary depending on how much you spent on your computer. As far as that magic carpet game is concerned it looks fine to me and allegedly quake was running 60 fps on the ps1 to the developers surprise. The ps1's main drawback was processing 2d and bad texture rendering as seen in a game like tekken 3.




Games didn't need to look too good the jump to 3d was enough at the time. 3d was the latest craze and consumers didn't weren't going to care too much about the use of 2d sprites in their games or the consoles draw distance people just wanted to game in the easiest quickest way possible.

While were at this do you remember this?




Without looking into this too deeply we can see the hole in this. Developers will port any given game to a platform if it will churn out money for them. As to my knowledge nintendo is the only game company that has ever kept their games exclusively on their systems. Everyone else made pc ports to squeeze out some money. Even segas did this when they made dos versions of their genesis sonic games.


(ho boy here come the console warrior allegations.)
 
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The difference was that it worked and the quality on pc may vary depending on how much you spent on your computer. As far as that magic carpet game is concerned it looks fine to me and allegedly quake was running 60 fps on the ps1 to the developers surprise. The ps1's main drawback was processing 2d and bad texture rendering as seen in a game like tekken 3.


Games didn't need to look too good the jump to 3d was enough at the time. That was the latest craze. Consumers didn't care too much about the use of 2d sprites in their games or draw distance people wanted to game in the easiest quickest way possible.

While were at this do you remember this?




Without looking into this too deeply we can see the hole in this. Developers will port any given game to a platform if it will churn out money for them. As to my knowledge nintendo is the only game company that has ever kept their games exclusively on their systems. Everyone else made pc ports to squeeze out some money. Even segas did this when they made dos versions of their genesis sonic games.


(ho boy here come the console warrior allegations.)


The PC-to-console ports you've been linking were exactly that, PC games that were ported several months if not years later to consoles, often in compromised form. FF7 was in 1997... many years after 3D worlds were on PC. Virtua Fighter 2 (and others) were ported over from arcades which also had superior hardware. Arcade games came over a few years after, often in compromised form.

Nowadays (nearly) all the big-budget AAA games launch on PC and consoles at the same time. Witcher 3 is one of the last AAA PC games that took awhile to come over. That's a tremendous difference compared to how games were developed and ported in the past. Instead of entire markets being developed "for arcade" and "for PC" then later ported to consoles like it was in the 70s, 80s, and 90s, now everything is marketed and developed "for consoles" and then ported down to mobile/Nintendo and up to PC.

I'm generalizing of course. There are exceptions but the overall PC market and structure is nothing like it once was, which has directly led to the lack of PC-focused AAA games today.


This isn't because PC lacks the hardware power, but because it's too expensive to produce the 4k textures without recouping that cost with the help of the console market. The AAA PC market is gimped by its business structure while ironically having the least restrictions in hardware power.
 
The PC-to-console ports you've been linking were exactly that, PC games that were ported several months if not years later to consoles, often in compromised form. FF7 was in 1997... many years after 3D worlds were on PC. Virtua Fighter 2 (and others) were ported over from arcades which also had superior hardware. Arcade games came over a few years after, often in compromised form.
There was a host of reasons for arcade games coming on pc in compromised form. One of which was a hardware issue with the soundcards. With vf2 the game was optimized for a specific soundcard that likely replicated the specific sounds of the arcade board. More of a limitation of the time period than pc related and bad ports.
Nowadays (nearly) all the big-budget AAA games launch on PC and consoles at the same time. Witcher 3 is one of the last AAA PC games that took awhile to come over. That's a tremendous difference compared to how games were developed and ported in the past. Instead of entire markets being developed "for arcade" and "for PC" then later ported to consoles like it was in the 70s, 80s, and 90s, now everything is marketed and developed "for consoles" and then ported down to mobile/Nintendo and up to PC.
because everything is now easier to configure compared to back then which was worse in this department due to hardware limitations especailly in the 16 bit and 8 bit eras. Linux gaming in the 90s was laughable nowadays its feasible and hassle free thanks to wine. Pc gaming in the 70s to 80s was very crappy. It was so limited compared to the consoles at that time. There was a time when the consoles were better than the pcs were with their ugly looking magenta colors. Consoles were superior in this time period. Reason being programs were specifically made for a specific setup such as a commodore 64. Heck everything about the sphere was crappy in the 80s it was boring and Nintendo had a monopoly on the market back then which pushed the competition away. Back then a computer was more of a production unit than any of it was for gaming.

Those obscure hidden gems on pc didn't make people want to buy pcs for gaming. Nobody was going to buy a pc to play commander keen or even doom. They all came to consoles like the snes and genesis and ps1. Thats where everyone was playing these games. A lot of it was really crappy too I mean daggerfall was a terrible game. And contrary to what you said they were pretty capable. Back in the day they'd take out sprites and 3d animations to save filespace. The consoles themselves were held back by the need to mass produce cartridges. The x68000 was used in the neogeo genesis and pcs at that time period. as was the z80 which didn't exactly make pc special.




I'm generalizing of course. There are exceptions but the overall PC market and structure is nothing like it once was, which has directly led to the lack of PC-focused AAA games today.


This isn't because PC lacks the hardware power, but because it's too expensive to produce the 4k textures without recouping that cost with the help of the console market. The AAA PC market is gimped by its business structure while ironically having the least restrictions in hardware power.
Compared to the ecosystem of the 90s and 80s its a lot better.