synchronicity
Member
- Platforms
PC gaming is definitely my preferred and by far my most regular way to play, but all I really care about is playing good games. The method is secondary.
There was a host of reasons for arcade games coming on pc in compromised form. One of which was a hardware issue with the soundcards. With vf2 the game was optimized for a specific soundcard that likely replicated the specific sounds of the arcade board. More of a limitation of the time period than pc related and bad ports.
because everything is now easier to configure compared to back then which was worse in this department due to hardware limitations especailly in the 16 bit and 8 bit eras. Linux gaming in the 90s was laughable nowadays its feasible and hassle free thanks to wine. Pc gaming in the 70s to 80s was very crappy. It was so limited compared to the consoles at that time. There was a time when the consoles were better than the pcs were with their ugly looking magenta colors. Consoles were superior in this time period. Reason being programs were specifically made for a specific setup such as a commodore 64. Heck everything about the sphere was crappy in the 80s it was boring and Nintendo had a monopoly on the market back then which pushed the competition away. Back then a computer was more of a production unit than any of it was for gaming.
Those obscure hidden gems on pc didn't make people want to buy pcs for gaming. Nobody was going to buy a pc to play commander keen or even doom. They all came to consoles like the snes and genesis and ps1. Thats where everyone was playing these games. A lot of it was really crappy too I mean daggerfall was a terrible game. And contrary to what you said they were pretty capable. Back in the day they'd take out sprites and 3d animations to save filespace. The consoles themselves were held back by the need to mass produce cartridges. The x68000 was used in the neogeo genesis and pcs at that time period. as was the z80 which didn't exactly make pc special.
Compared to the ecosystem of the 90s and 80s its a lot better.
MS-DOS, Windows 3.1, and Windows 95 were used by every kid I knew with a home computer to play games. The games on PC weren't "worse", there was an entirely different library available. The shareware scene alone made this far easier on PC than on console. Sure, you could rent games, but you could share entire PC games and/or get freeware and shareware versions of games. Like I said, back then consoles got the hand-me-downs from arcade and PC, whereas nowadays every big-budget game is made for console (or mobile) and then ported up to PC.
Not everyone was upgrading their rig to play the newest Ultima, it's true, but DOOM was pretty popular on PC. You also got stuff like Command & Conquer and Warcraft. These didn't get popular because of the console versions.
An example of why PC is awesome.
that seems more like a knock against PC gaming...
Why? Say what you will, but backwards compatibility has always been superior on PC. I can still play Need for Speed underground from 2003 on Windows 10. And where there are issues, solutions can be built. And the PC can even emulate consoles. Good luck doing the opposite.
The only console that is coming close to having proper long term backwards compatibility is the Xbox.
Yeah, this is one thing that pushes PC ***WAY*** over the top for me. If you're the type of gamer that likes to swim in the deep end and loves exploring the fringes and the obscure, then PC is your *only* option. (Not saying you can't still enjoy consoles, but you'll never find some of those truly deep-cut hidden gems without exploring all that PC has to offer.)Plenty of PC exclusives still, just from lesser known studios
Yeah, this is one thing that pushes PC ***WAY*** over the top for me. If you're the type of gamer that likes to swim in the deep end and loves exploring the fringes and the obscure, then PC is your *only* option. (Not saying you can't still enjoy consoles, but you'll never find some of those truly deep-cut hidden gems without exploring all that PC has to offer.)
Look at his wood.![]()
Or just use a controller.
Look at his wood.
true.
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Abandonware games developed by Cactus Software - My Abandonware
List of all abandonware games originally developed by Cactus Software, between 2007 and 2011.www.myabandonware.com
My game of the year for 2022 was Unreal World. You'd never see anything like that on console.
You might be surprised. Siralim 3, Ultimate ADOM, and Tangledeep are all available on Switch and I'd consider those at the same level of depth/complexity as UnReal World. Still missing the really heavy-hitting simulation roguelikes / strategy games such as Dwarf Fortress and Caves of Qud. But then again, Switch got Factorio... not the most ideal way to play the game for min/maxers but still... fully playable Factorio on Switch would've seemed too far a few years ago (to me at least). Console publishers nowadays are already pretty efficient at scooping up the low and mid-range indie PC hits. The number of 4x/city mgmt ports to console in the last 5 is insane, you can play stuff from Evil Genius to Stellaris to They Are Billions.
As VR becomes more ubiquitous, the keyboard-complexity that kept certain games permanently stuck on PC will go away. Consoles and PC both seem to be moving towards a user-friendliness future where build-quality of your controller and ease of using your product will matter more than the hardware power in your machine or the brand. We'll see. i think if that "singularity" happens both consoles and PC would greatly benefit.
Yeah, I know consoles have been getting many more previously PC-centric titles than used to be the case. It's interesting that you mentioned the keyboard complexity, because that is the one thing that would keep Unreal World off consoles probably. Sure there are ways to map controller options (and as you said VR), but for many small (speaking of sales) games/developers, they won't bother. It's probably a question of how many sales would be seen for the work, and it's probably not warranted in many cases. But to be clear, I'm all for all games on all devices. Of course, that's an idealistic fantasy, but it would be great for the gamers of the world.
Have to say that so far I'm really happy with my 4090 purchase and jumping back into current PC gaming. I get to play Atomic Heart on Ultra. It's buttery smooth even without DLSS, and with DLSS my GPU seems to run much cooler. Either way, I get to play it fully maxed out, and if my hands get cold that 4090 puts off some nice heat. Just saying...
Hows that 4090 been treatin ya?
Fucking hurts to see the 40xx series is already over two years old where did the time go
It feels like just yesterday I bought my 4060 Ti. I enjoyed playing Flight Simulator on it and Marvels Rivals as well. I just hope that City Skylines 2 will have a bit more work done on it, then I'll be playing that for a while.
Bought the 4070 only because my faithful 2070s died.
Hated paying for such an expensive card, even more because it was not a noticeable upgrade besides not crashing every five minute.
Feels like yesterday.
WTH!? @teezzy plagiarized my GIF Bait from this threadOBLIGATORY:
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WTH!? @teezzy plagiarized my GIF Bait from this thread
Nintendo Failed the Gaming Industry with the Switch 2 Price Tag (Franky Family, DO NOT GET ITT!!!)
$449 for a Mid-Gen Upgrade that has only two launch titles & a cross-gen cross-dresser simulator (Metroid Prime 4) does not sound like a good deal, bro 💅🏻 #PlayStation #ForTheGaymersd-pad.life
I lied on purpose to bait youCheck the post date, you plagiarized me pal
I have a steam deck since the last time I posted in this thread and I see no reason for me to dabble in high end PC gaming. In the 80s-2000s PC gaming legitimately had AAA genre defining games made specifically for high end PC hardware. Those days died when Minecraft came out, around the same time that BioWare's The Old Republic flopped. A steam deck + console can cover 99% of AAA titles plus the majority of indies.
High end components ensure hardware longevity. The majority of the PC crowd isn't chasing the newest CPU/GPU combo, and most are perfectly satisfied with lower settings and resolutions. It's the open-endedness and freedom of the platform which appeals to PC gamers most. Design your rig however you want, use whatever controller or m+kb you prefer, with no need to pay a subscription fee for online gaming, etc. That's a premium well worth investing into
I understand the value proposition. What you're describing is how it has always been on Pc, but in the past you actually had devs making their games with PC in mind, with PC audience in mind. Now it seems like that is still going on but strictly in the indie/midtier range. AAA devs aren't prioritizing PC like they once did 15 years ago.
I understand the value proposition. What you're describing is how it has always been on Pc, but in the past you actually had devs making their games with PC in mind, with PC audience in mind. Now it seems like that is still going on but strictly in the indie/midtier range. AAA devs aren't prioritizing PC like they once did 15 years ago.
AAA devs were prioritizing PC games back in 2010? Dude, that was like the tail-end of the dark age of PC gaming when Xbox 360 dominated and PC ports were often dogshit and had stuff like Games for Windows Live forced into them.