Thread: Nintendo-Pad |OT|
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I'd chalk that up to typical Nintendofan nostalgia goggles. Folks also say the N64 and the Gamecube had "great libraries", yet when it comes to the vast library of the Wii it's either crickets or disdain.
Honestly this, it's very much a 'true fan' belligerence in my eyes.

The N64 gets a pass for me because it was part of that 5th gen, newly 3D wild west, where developers went mental with ideas and had eyes bigger than their stomachs, which crested a lot of shit, but also laid the groundwork for the best aspects of modern gaming and some of the best gaming experiences that have ever been made. But God damn was there a lot of shit.

The Gamecube was nice, but had just as many duds as wins, and really didn't compete with the PS2 or even Xbox 1. A half dozen 10/10's don't a great system make.

The Wii was mucked up with the waggle bollocks, but had just as many, if not more stonkers than the two systems before and one that came after. It also bizarrely did a way better job with old game emulation and backwards compatibility than any of the Nintendo systems that followed. I would happily take the Wii virtual console over the NSO 'free' emulated bollocks we have now.

The WiiU rough was an utter shit show from behing to end. Terrible hardware, embarrasingly bad OS, almost min existent third party support and a gimmick that had zero reason to exist. I've heard repeatedly from developers what an absolute shitshow it was to make games for, and most of its best games were either great in spite of the hardware, or precisely because they ignored it's gimmicks entirely.

The only thing the WiiU is good for, is hacking it to make it a true Wii Pro, ditching the shitty gamepad entirely and allowing it to play gamecube games.

Nintendo 100% made the right call in killing it early, to make their second 8th gen 'do over' console, with the Switch.
 
Honestly this, it's very much a 'true fan' belligerence in my eyes.

The N64 gets a pass for me because it was part of that 5th gen, newly 3D wild west, where developers went mental with ideas and had eyes bigger than their stomachs, which crested a lot of shit, but also laid the groundwork for the best aspects of modern gaming and some of the best gaming experiences that have ever been made. But God damn was there a lot of shit.

The Gamecube was nice, but had just as many duds as wins, and really didn't compete with the PS2 or even Xbox 1. A half dozen 10/10's don't a great system make.

The Wii was mucked up with the waggle bollocks, but had just as many, if not more stonkers than the two systems before and one that came after. It also bizarrely did a way better job with old game emulation and backwards compatibility than any of the Nintendo systems that followed. I would happily take the Wii virtual console over the NSO 'free' emulated bollocks we have now.

The WiiU rough was an utter shit show from behing to end. Terrible hardware, embarrasingly bad OS, almost min existent third party support and a gimmick that had zero reason to exist. I've heard repeatedly from developers what an absolute shitshow it was to make games for, and most of its best games were either great in spite of the hardware, or precisely because they ignored it's gimmicks entirely.

The only thing the WiiU is good for, is hacking it to make it a true Wii Pro, ditching the shitty gamepad entirely and allowing it to play gamecube games.

Nintendo 100% made the right call in killing it early, to make their second 8th gen 'do over' console, with the Switch.

I think there are -- generally speaking -- two kinds of Nintendo fans.

One kind likes Nintendo for their pick-up-and-play / arcade craftmanship.

The other kind likes Nintendo for their graphics, storylines, multiplayer titles, "innovation", etc

The first kind would be: adults who bought a Game Boy for Tetris and/or bought the NES for familiar arcade ports and for sports games, but fell off during the SNES to Gamecube eras. Some of this "type" of customer returned on the DS and/or the Wii which imitated the pick-up-and-play and accessibility of old-school Nintendo. This wasn't the group sitting in front of a TV or sinking 3 hours at a time into story-based games or spending hours in multiplayer sessions after school. Their idea of Donkey Kong came from the arcades not from DKC, and Zelda was clearly a (fun!) derivative of Gauntlet and other Western arcade games. This group wasn't exclusively adults (I'd count myself here even though I was a young kid in this era), it's just the best way I can frame it, in contrast to...

The second kind would be: children and teenagers who started on SNES, N64, or Gamecube, whose experiences with "classic Nintendo franchises" started in the 16bit era or in 3D and did not experience the originals until later. Their childhood Nintendo memories are strongly associated with the excellent art-style, creativity, sound design, and pushing the envelope of what was possible in games, and tend to overlook performance-based complaints against their favorite systems with the excuse that it was "landmark" or "innovative". These are the people who listen to 2-hour N64 original soundtrack videos on YouTube, who owned a Game Boy Advance. This was the group sitting in front of a TV or sinking 3 hours at a time into story-based games (the RPG fans typically fall into this group) or spending hours in multiplayer sessions after school.

There's obviously tons of crossover and overlap, so this isn't meant to be definitive or concrete, but (accepting my definitions for the sake of argument) this explains the sales patterns and software patterns of Nintendo's various systems and the reaction from either "group".

I think if there was an identifiable crossover group would be kids who played a lot on the Nintendo handhelds and therefore got exposed to Nintendo's arcade / pick-up-and-play mentality as well as older franchises closer to their original form.

/Nintendo neckbeard rant over
 
I think there are -- generally speaking -- two kinds of Nintendo fans.

One kind likes Nintendo for their pick-up-and-play / arcade craftmanship.

The other kind likes Nintendo for their graphics, storylines, multiplayer titles, "innovation", etc

The first kind would be: adults who bought a Game Boy for Tetris and/or bought the NES for familiar arcade ports and for sports games, but fell off during the SNES to Gamecube eras. Some of this "type" of customer returned on the DS and/or the Wii which imitated the pick-up-and-play and accessibility of old-school Nintendo. This wasn't the group sitting in front of a TV or sinking 3 hours at a time into story-based games or spending hours in multiplayer sessions after school. Their idea of Donkey Kong came from the arcades not from DKC, and Zelda was clearly a (fun!) derivative of Gauntlet and other Western arcade games. This group wasn't exclusively adults (I'd count myself here even though I was a young kid in this era), it's just the best way I can frame it, in contrast to...

The second kind would be: children and teenagers who started on SNES, N64, or Gamecube, whose experiences with "classic Nintendo franchises" started in the 16bit era or in 3D and did not experience the originals until later. Their childhood Nintendo memories are strongly associated with the excellent art-style, creativity, sound design, and pushing the envelope of what was possible in games, and tend to overlook performance-based complaints against their favorite systems with the excuse that it was "landmark" or "innovative". These are the people who listen to 2-hour N64 original soundtrack videos on YouTube, who owned a Game Boy Advance. This was the group sitting in front of a TV or sinking 3 hours at a time into story-based games (the RPG fans typically fall into this group) or spending hours in multiplayer sessions after school.

There's obviously tons of crossover and overlap, so this isn't meant to be definitive or concrete, but (accepting my definitions for the sake of argument) this explains the sales patterns and software patterns of Nintendo's various systems and the reaction from either "group".

I think if there was an identifiable crossover group would be kids who played a lot on the Nintendo handhelds and therefore got exposed to Nintendo's arcade / pick-up-and-play mentality as well as older franchises closer to their original form.

/Nintendo neckbeard rant over
That all actually sounds pretty accurate.

I'd actually say both describe me. First console was the NES, started to lose interest at the end of the SNES's life, then loved the more 'mature' approach of the N64 onwards, before returning to enjoy arcade titles again with the Wii.

Hell, I've actually owned every single system Nintendo have ever released, some times multiple iterations in fact, and am one of only a tiny number of people in Europe that coild have ever played on a Virtual Boy (my childhood best friend had an imported one).

I really should be one of these weird, die hard Nintendo fanboys, yet I've always just liked their games. The company itself seems to be run by equal parts geniuses and cretins, so I have never felt the need to defend them from criticism, and sure as hell never wanted to build my identity and view of what gaming should be entirely off them. The people that do just worry me.

Nintendo: they're broadly alright.
 
i bought a virtual boy and a wii u on day one do not trust my shitty opinions

I miss light gun games and for this reason my Wii remains hooked up to this day. House of the Dead 2 and 3 and Overkill, the RE Chronicles games, Ghost Squad, etc.

I feel like they could do something similar with the Switch and the motion control/IR pointer joycons. I need more of these games.

Actually, wasn't a House of the Dead remaster announced last year?

edit: oooh a remake. release date tbd.

 
The WiiU rough was an utter shit show from behing to end. Terrible hardware, embarrasingly bad OS, almost min existent third party support and a gimmick that had zero reason to exist. I've heard repeatedly from developers what an absolute shitshow it was to make games for, and most of its best games were either great in spite of the hardware, or precisely because they ignored it's gimmicks entirely.

The only thing the WiiU is good for, is hacking it to make it a true Wii Pro, ditching the shitty gamepad entirely and allowing it to play gamecube games.

Nintendo 100% made the right call in killing it early, to make their second 8th gen 'do over' console, with the Switch.
I agree that the Wii U needed to be replaced by the Switch, but I think it did have its uses. In terms of its virtual console it was awesome getting to play nes, snes, 64 and gameboy advance games on the gamepad only. I remember many weekends I would be relaxing in a recliner, playing advance wars or super metroid or some other game on the wii u gamepad while the rest of the family was watching TV. Good times.
I really wish Nintendo would have just copied the VC from the Wii and Wii U and ported it straight over to the switch, the frequent first party droughts would be less felt that way.
 
I agree that the Wii U needed to be replaced by the Switch, but I think it did have its uses. In terms of its virtual console it was awesome getting to play nes, snes, 64 and gameboy advance games on the gamepad only. I remember many weekends I would be relaxing in a recliner, playing advance wars or super metroid or some other game on the wii u gamepad while the rest of the family was watching TV. Good times.
I really wish Nintendo would have just copied the VC from the Wii and Wii U and ported it straight over to the switch, the frequent first party droughts would be less felt that way.
The thing is, that's still more of a positive of the Virtual console, but tied to the fundamentally flawed experience of the Gamepad.

Sure, playing old games like that is great on a handheld, but the Gamepad was not a handheld. It was a low res, low battery life, limited range wireless screen. Want to go upstairs and play in a room on more than 15ft away? We'll you can't.

That 480p screen was giving worse image quality than the 3DS, due to loss of fidelity over a WiFi signal. All the Gamepad had was screen size and for some, comfort (and I personally found the gamepad awful to use for any period of time).

If the Switch had the same virtual as the WiiU, it would be a superior experience in every single way, because the hardware would not be getting in the way and limiting the experience as the WiiU's did.
 
I'd chalk that up to typical Nintendofan nostalgia goggles. Folks also say the N64 and the Gamecube had "great libraries", yet when it comes to the vast library of the Wii it's either crickets or disdain.
GameCube literally did have one of the best exclusive libraries in existence. If you were rating a thing based on quality of games, GameCube wasn't lacking. Some would choose it over PS2 or Xbox. In fact, many would choose it over Xbox, I think. PS2 is difficult to argue with considering it has sheer numbers of top notch exclusives.

I think the reason that you hear crickets when it comes to Wii is because the little console started so strong but then became nothing but a bunch of hype-fueled hot air. I had never been more disappointed in the direction of Nintendo than I was going into year 3 of the system. I frankly don't remember the Wii fondly probably because I lost all interest after owning the little brick for two years. It had the Mario Kart and the Smash Brothers, and it had Mario Galaxy and Twilight Princess. It also, of course, had Wii Sports and Wii Play. What it doesn't have is a positive lasting perception because Nintendo abandoned its fans and left the console to die a cold quick death.
 
GameCube literally did have one of the best exclusive libraries in existence. If you were rating a thing based on quality of games, GameCube wasn't lacking. Some would choose it over PS2 or Xbox. In fact, many would choose it over Xbox, I think. PS2 is difficult to argue with considering it has sheer numbers of top notch exclusives.

I think the reason that you hear crickets when it comes to Wii is because the little console started so strong but then became nothing but a bunch of hype-fueled hot air. I had never been more disappointed in the direction of Nintendo than I was going into year 3 of the system. I frankly don't remember the Wii fondly probably because I lost all interest after owning the little brick for two years. It had the Mario Kart and the Smash Brothers, and it had Mario Galaxy and Twilight Princess. It also, of course, had Wii Sports and Wii Play. What it doesn't have is a positive lasting perception because Nintendo abandoned its fans and left the console to die a cold quick death.

Yeah, Nintendo did leave Wii to die and since most 3rd party devs didn't "get" the direction of the system, the momentum fell off. Gamecube was N64 2.0. I'd argue Wii U was N64 3.0 in terms of software direction, as it has a small handful of glitzy, "innovative" games aimed directly at the established N64-era Nintendo audience, but used the Wii name to (unsuccessfully) carry over the Wii's expanded audience.
 
How many SNES games did you guys have for your SNES? I bought a total of five in 2003. Used to have a friend who lived a few houses down who would come over and play Super Mario RPG at my house. I think that got him into RPGs because he beat Skies of Arcadia like a year or two later iirc. I had these games

Super Mario All-Stars
TLoZ: ALTTP
Super Mario World
SMRPG: Legend of the Seven
Stars
SimCity

I use to daydream about the SNES and its games. Had an N64 but the box art and the cartridges caught the eye like no other and they always looked like they'd be fun whenever you'd visit a game store
 
How many SNES games did you guys have for your SNES? I bought a total of five in 2003. Used to have a friend who lived a few houses down who would come over and play Super Mario RPG at my house. I think that got him into RPGs because he beat Skies of Arcadia like a year or two later iirc. I had these games

Super Mario All-Stars
TLoZ: ALTTP
Super Mario World
SMRPG: Legend of the Seven
Stars
SimCity

I use to daydream about the SNES and its games. Had an N64 but the box art and the cartridges caught the eye like no other and they always looked like they'd be fun whenever you'd visit a game store

Super Mario World
Super Mario Kart
Super Mario All-Stars
Donkey Kong Country
Ken Griffey Jr.'s Winning Run
Madden '96
Bass Masters Classic
Sim City
X-Men: Mutant Apocalypse
TMNT IV: Turtles in Time

I'm pretty sure there were a few others I owned. Frankly, I didn't own many of my favorite games for the system, and I probably played rentals more than I played what I actually owned. That was one of the truly great things about the SNES/Genesis generation is everyone, including grocery stores, were getting into game and movie rentals, and finding great games for rent was relatively easy. Games that I played and basically beat that I didn't own included: Mega Man X, Zelda:LttP, and Final Fantasy VI. I also played the daylights out of Super Black Bass and Bassin's Black Bass.

Just so many incredibly fond memories.
 
How many SNES games did you guys have for your SNES? I bought a total of five in 2003. Used to have a friend who lived a few houses down who would come over and play Super Mario RPG at my house. I think that got him into RPGs because he beat Skies of Arcadia like a year or two later iirc. I had these games

Super Mario All-Stars
TLoZ: ALTTP
Super Mario World
SMRPG: Legend of the Seven
Stars
SimCity

I use to daydream about the SNES and its games. Had an N64 but the box art and the cartridges caught the eye like no other and they always looked like they'd be fun whenever you'd visit a game store

I didn't own one growing up. I own about 25 right now,.
 
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I've been playing Paper Mario recently and the Shy Guy Toy Box level seems to have a bit of a difficulty spike. It doesn't help that the Toad store doesn't store items anymore because of the stupid shy guys. I dislike when games mess with accessing the items you need. Now I'll have to backtrack to another town just to store some items and then buy the upgraded items. Still a good game though.
 
I've been playing Paper Mario recently and the Shy Guy Toy Box level seems to have a bit of a difficulty spike. It doesn't help that the Toad store doesn't store items anymore because of the stupid shy guys. I dislike when games mess with accessing the items you need. Now I'll have to backtrack to another town just to store some items and then buy the upgraded items. Still a good game though.
Don't forget, you can always head over to Tayce T. once you retrieve her frying pan and whip up some dishes with the right ingredients. You're right though, that level can present some trouble most rooms. But there's a point during that 4th level in which the enemy fucks up in a hilarious way and you can score some useful battle items or health items
 
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I've been playing Paper Mario recently and the Shy Guy Toy Box level seems to have a bit of a difficulty spike. It doesn't help that the Toad store doesn't store items anymore because of the stupid shy guys. I dislike when games mess with accessing the items you need. Now I'll have to backtrack to another town just to store some items and then buy the upgraded items. Still a good game though.
I've put around 10 hours into it and absolutely loving it. First time I've played it since launch. They don't make RPGs like this anymore, such a great game.
 
Don't forget, you can always head over to Tayce T. once you retrieve her frying pan and whip up some dishes with the right ingredients. You're right though, that level can present some trouble most rooms. But there's a point during that 4th level in which the enemy fucks up in a hilarious way and you can score some useful battle items or health items
Thanks for the tips Franky. I took one room at a time and managed to get the key to the store, so then I could beat the super shy guy and get the power boost for Mario. That extra 1 damage per hit really made things easier. Now with the cake from Tayce T. I can feed the big shy guy now and beat down some more shy guys.

Also:
paper_mario_shy_guy.png

THAT SHY GUYS ON FIIIIIIIIIIIIIIYYYYYYYYAAAAAAA,
THAT SHY GUYS ON FIIIYYYYYYYUUUUUURRRREEEEEE...
 
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Three of my Wii U discs I ordered the past few weeks I'm getting the "invalid disc" error. 2 of them have a few scratches while one of them looks brand new. Is anyone else Wii U drives going faulty? I want to avoid buying digital from Nintendo if possible, but I also don't want to keep rolling the dice buying discs either.
 
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Three of my Wii U discs I ordered the past few weeks I'm getting the "invalid disc" error. 2 of them have a few scratches while one of them looks brand new. Is anyone else Wii U drives going faulty? I want to avoid buying digital from Nintendo if possible, but I also don't want to keep rolling the dice buying discs either.
Discs don't last forever. In the Atari ST and Amiga worlds we had similar issues with floppies degrading so gotek drives became a thing - basically they slot in where the floppy drive goes and read disc images off an sd card and send that data to the real Atari/Amiga. Likely some similar solution will be available for the Wii u or you can mod it to use pirated images as I do with my PS2 and PS3.
 
The roll of the dice nature of buying pre-owned games (and hardware) is one of the reasons I haven't gone down the pre-owned route for almost 20 years.
 
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Three of my Wii U discs I ordered the past few weeks I'm getting the "invalid disc" error. 2 of them have a few scratches while one of them looks brand new. Is anyone else Wii U drives going faulty? I want to avoid buying digital from Nintendo if possible, but I also don't want to keep rolling the dice buying discs either.
I tried playing a Wii U game disc last year and it was still working, but then again that disc was in a case for the last six years. Nintendo are usually good with their hardware holding up over time, although I did order a gamecube disc last year that wouldn't work properly because it was scratched. Perhaps the disc reader gets much more sensitive as it gets older, so even minor scratches throw everything out.
 
So, an open question to Switch owners: did Nintendo put out more games than 3DS + Wii U?

there was much ado about Nintendo "unifying development pipelines" for the Switch. The system is just about to hit 5 years old. I feel like they've given lip-service to a lot of franchises, a broad-but-shallow approach. Considering the sales of the Switch have reached / surpassed the Wii U + 3DS I figure we would've gotten a few more sequels but…. Not so much in my opinion. Hopefully we get 2+ more years out of the system, and I have a hunch Nintendo will try to do exactly that, but I also have a hunch Nintendo will barely support the system with first-party stuff after 2022.
 
The roll of the dice nature of buying pre-owned games (and hardware) is one of the reasons I haven't gone down the pre-owned route for almost 20 years.
Can't say I've had any issues when I've done it - picked up a PS2 and a PS3 with no issues at all off ebay for instance. Just gotta do due diligence.
 
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So, an open question to Switch owners: did Nintendo put out more games than 3DS + Wii U?

there was much ado about Nintendo "unifying development pipelines" for the Switch. The system is just about to hit 5 years old. I feel like they've given lip-service to a lot of franchises, a broad-but-shallow approach. Considering the sales of the Switch have reached / surpassed the Wii U + 3DS I figure we would've gotten a few more sequels but…. Not so much in my opinion. Hopefully we get 2+ more years out of the system, and I have a hunch Nintendo will try to do exactly that, but I also have a hunch Nintendo will barely support the system with first-party stuff after 2022.
I think in all Nintendo has put a little more switch games out than 3DS+WiiU if you include the ported games from those systems. If you only include Switch-specific games, Nintendo has released a bit less than the combined efforts of the 3DS and Wii U. They have spent a lot of time porting Wii U games over, which is good for those who missed out on the Wii U, but for those who already played those games (I already played Mario Kart 8 when it came out in 2014, 8 years ago....) the first party output has been less impressive. There are still a lot of great first party games, but if you still have your Wii U+games with you then you would have experienced more game droughts on the Switch than those who skipped the Wii U generation.

Switch owners: Which game would you say offers the best online multiplayer experience on Switch at the moment?
I prefer single player games usually but I personally have enjoyed Splatoon 2 on the Switch which can be a fun FPS. Franky Family said in another thread that Mario Party Superstars has very good multiplayer options, with minigames and even the main mario party experience able to be played online. If you were into LOL/DOTA types of games, Pokemon Unite is interesting to play online. I play mainly support types because I usually like to have interesting abilities rather than just attacking as quickly as possible.
 
Switch owners: Which game would you say offers the best online multiplayer experience on Switch at the moment?
Fortnite is still full of annoying kids but amazing to play with a group of friends. Cross play is on by default, so you definitely have to watch out for PC players and thus mouse users and cheaters, but the fact it's the only console version with Gyro aiming makes it thw only console version where that doesn't mean insta death.
Matches generally only take about 10 seconds to fill, maybe a minute at the absolute worst.

Mario Kart is still buzzing with players too.
 
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Fortnite is still full of annoying kids but amazing to play with a group of friends. Cross play is on by default, so you definitely have to watch out for PC players and thus mouse users and cheaters, but the fact it's the only console version with Gyro aiming makes it thw only console version where that doesn't mean insta death.
Matches generally only take about 10 seconds to fill, maybe a invite at the absolute worst.

Mario Kart is still buzzing with players too.
Gyro aiming is brilliant in BOTW - I have no idea why it's not used more in other games tbh.
 
Switch owners: Which game would you say offers the best online multiplayer experience on Switch at the moment?
Super Smash Bros. Ultimate and Mario Party Superstars IMO

I've spent like 550 hrs since 2018 when SSBU dropped. And 135 hrs in Mario Party Superstars since late October 2021. Most enjoyable online experiences as far as Nintendo online goes

I'm still curious about RE5 and FF: Crystal Chronicles and if they'd have members still playing online for co-op or if you'd have to find a fanatic on discord somewhere to be able to play online consistently
 
The latest sales data come out and the Switch has sold over 103 million units (as shown in Grisham's thread here.)
At the same time the PlayStation results came out and the PS5 did well but the PS4 only sold 200,000 units in the holiday season last year.

The Switch now only needs to sell an additional 15 million units to beat the 117 million unit sales of the PS4!
nintendo-hype-train.gif


What a comeback from the Wii U, soon the sales charts will be as they always should be: Nintendo #1, Sony #2 and Xbox #3. Now if only the Switch could get folders…
 
Right now I got 25 hrs logged into it but I've basically been studying the game or surveying it closely looking at and taking in all the finer details and such. I'm playing as Cloud and infiltrated a Shinra ceremony for the new President, Rufus. Posing as a Shinra soldier and for Cloud this brings back memories. Thanks to Mr. Dolphin I was able to reach this ceremony. No clue as to what will happen but Cloud is here, Priscilla is safe and well and the team is waiting for me while I conduct this solo act with enemies all around