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We.doing a hype train tomorrow, cause the hype trains are the only fun part when the gameawards/e3/state if play/directs turn out badly

CHOO-CHOO MOTHERFUCKERS !

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It's been a little over three months since its release date; is the world ready to hear news of upcoming DLC for Mario Party Superstars?
 
After having finished Paper Mario, I found it quite a good game with good writing and a good balance of difficulty throughout the game. The only thing I didn't like about it was the bowser castle at the end. It was a bit too long, with too many weak enemies and long puzzles making it a bit of a grind. I would have prefered fewer, more difficult enemies before the final boss. But it was still a great game. I don't know if I'll be able to play thousand year door anytime soon, but I hope I will be able to play it eventually.
 
Went to a local Walmart to get a few loaves of bread and walked out with a Switch OLED , first time Ive had a chance to buy on and couldn't pass it up , the screen is as amazing as they say and replaying some games should be a great new experience with the bigger , brighter more beautiful screen.
 
Can this still run on a real N64?
Apparently there are devices that plug into the the cartridge slot of the 64 and play roms, but since they cost a few hundred dollars it would probably be easier just to buy a couple of 64 games you really like or wait out for switch online releases.
 
Majora's Mask just came out on the switch online yesterday and I've been playing a little bit of it. It is an interesting type of game, but I must resist the temptation to look at walkthroughs and guides because it does take a bit of time to get familiar with what to do. The three days does go very quickly though, I think it must be around an hour per three days or something like that.
 
Majora's Mask just came out on the switch online yesterday and I've been playing a little bit of it. It is an interesting type of game, but I must resist the temptation to look at walkthroughs and guides because it does take a bit of time to get familiar with what to do. The three days does go very quickly though, I think it must be around an hour per three days or something like that.
Definitely don't use a guide if you've never played it before. Part of the fun is trying to get things done before the time runs out.
 
Majora's Mask just came out on the switch online yesterday and I've been playing a little bit of it. It is an interesting type of game, but I must resist the temptation to look at walkthroughs and guides because it does take a bit of time to get familiar with what to do. The three days does go very quickly though, I think it must be around an hour per three days or something like that.
Your choices w/ games is immaculate. You've now chosen to play Paper Mario and Majora's Mask back to back. You couldn't have picked better games to play

Give it some time to experiment with some, explore a little and the 72 hrs cycle will become a feature that you can fully appreciate. Maybe 20-30% into the game and you'll see that the three day cycle is manageable. There's one sidequest that will most likely require the use of a guide at some point, but my advice would be to put down the guide for at least the first three levels. MM is difficult, but the difficulty presented in the game is a thing of unmatched beauty imo. I remember that game like it was yesterday. So many good times playing it. MM is a masterpiece through and through

I played the game in 2000 at like age 9 or 10, took me like 4-6 tries to get past the initial sequence of the game. Had to redo the first level a couple times or so too. But after you get past that first dungeon, the learning curve is basically finished and the nerves lessen considerably
 
Your choices w/ games is immaculate. You've now chosen to play Paper Mario and Majora's Mask back to back. You couldn't have picked better games to play

Give it some time to experiment with some, explore a little and the 72 hrs cycle will become a feature that you can fully appreciate. Maybe 20-30% into the game and you'll see that the three day cycle is manageable. There's one sidequest that will most likely require the use of a guide at some point, but my advice would be to put down the guide for at least the first three levels. MM is difficult, but the difficulty presented in the game is a thing of unmatched beauty imo. I remember that game like it was yesterday. So many good times playing it. MM is a masterpiece through and through

I played the game in 2000 at like age 9 or 10, took me like 4-6 tries to get past the initial sequence of the game. Had to redo the first level a couple times or so too. But after you get past that first dungeon, the learning curve is basically finished and the nerves lessen considerably
I hope it won't take too long for me to find the first dungeon. After rescuing the mayors kid of course.
 


Nintendo kinda ads achievements to NSO
I wonder if finding a random doggy mask that does nothing useful in Majoras Mask would be an achievement? :unsure:
 
I'm all over that. My take on achievements is kind of complex, but Nintendo allowing fans to earn some extra money all from playing the games we were going to anyway? That's a huge plus and I'll take it. Is it only a couple key games or feature games per month and then the NSO has a bunch of achievements all the time?

I'll have to check it out later tonight and report back. Hope they do it for nearly every game
 
Before anyone gets too excited, Platinum Points are the crap ones, that can earn you mobile game DLC items, 3DS themes, Animal Crossing wrapping paper and tat like that.

They are not the eshop Gold Points, which are far better and give you actual money off games.
 
The new Kirby demo is fun. Not fun enough to make me break my No New Games challenge, but the kids will want to play it and it's not like it'll be much cheaper by next year, so I'll end up buying.

Two disappointments I've noticed so far, both kinda related: Kirby can't fly very high, and the maps aren't very open. What I mean by that is I encountered lots of invisible walls / barriers, and in the early sequence where you platform up a building, you can't just fly straight up, but have to fly, land, fly, land a few times on platforms. Maybe the maps will open up later. If I made a premature comparison, I'd say it feels like Super Mario 3D World in terms of map linearity.

But I can also kinda see why. The co-op will be a fun part of this game and it's definitely tuned for co-op. Plus it's not like 3D Kirby is some giant pillar of the franchise so they experimented a bit.

Also hoping that we get a Robobot sequel on Switch which was a really solid 2D Kirby.
 
The new Kirby demo is fun. Not fun enough to make me break my No New Games challenge, but the kids will want to play it and it's not like it'll be much cheaper by next year, so I'll end up buying.

Two disappointments I've noticed so far, both kinda related: Kirby can't fly very high, and the maps aren't very open. What I mean by that is I encountered lots of invisible walls / barriers, and in the early sequence where you platform up a building, you can't just fly straight up, but have to fly, land, fly, land a few times on platforms. Maybe the maps will open up later. If I made a premature comparison, I'd say it feels like Super Mario 3D World in terms of map linearity.

But I can also kinda see why. The co-op will be a fun part of this game and it's definitely tuned for co-op. Plus it's not like 3D Kirby is some giant pillar of the franchise so they experimented a bit.

Also hoping that we get a Robobot sequel on Switch which was a really solid 2D Kirby.
Thats what I was worried about seeing this game, that it played more like 3D world and less like Odyssey
 
Thats what I was worried about seeing this game, that it played more like 3D world and less like Odyssey

Maybe there are massive free-form levels later since it is only the demo. So far there's a strong similarity to 3D World (and personally I don't mean that as a bad thing, since I love that game). All paths are straightforward, with camera shifting to make it obvious where you need to go, and convenient power-ups placed to show you where to go and how to get through.

I think the limited flying issue and the invisible walls will prevent it from being "big" like Odyssey. It seems as though they're going with a level-based approach with the central Town sending you off to play (and replay?) the stages. I haven't seen any footage to indicate there are freeform, open levels that allow you to explore in various directions.
 
Anyone else play the Experience dungeon-crawlers? Currently 1/3rd through Undernauts and at the beginning in Strangers of Sword City. Finally gave em a try this year after sitting in the backlog for awhile. I was a casual fan of Grimrock, Etrian Odyssey, Strange Journey, and a few of the other modern blobbers.

Pretty fun. Pretty basic. Pretty easy. Definitely not as difficult /punishing as I'd expect a game in this genre to be. The quality of life improvements and the excellent art portraits are the main draw but otherwise they're just standard dungeon crawlers so far.
 
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Anyone else play the Experience dungeon-crawlers? Currently 1/3rd through Undernauts and at the beginning in Strangers of Sword City. Finally gave em a try this year after sitting in the backlog for awhile. I was a casual fan of Grimrock, Etrian Odyssey, Strange Journey, and a few of the other modern blobbers.

Pretty fun. Pretty basic. Pretty easy. Definitely not as difficult /punishing as I'd expect a game in this genre to be. The quality of life improvements and the excellent art portraits are the main draw but otherwise they're just standard dungeon crawlers so far.
I'm not such a fan of grindy games. I think the most patience I have is for dragon quest and pokemon games. When I play games I don't want to get stuck grinding for multiple days, although you have said these games are not too difficult I don't think I like that genre in general except for special cases.
 
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I'm not such a fan of grindy games. I think the most patience I have is for dragon quest and pokemon games. When I play games I don't want to get stuck grinding for multiple days, although you have said these games are not too difficult I don't think I like that genre in general except for special cases.
They're still a bit grindy, though there's a primitive satisfaction to exploring the maps and filling them out square by square (mapping is done automatically). You're also using magic "flowers" to construct new doors, bridges, ladders, and to unlock shortcuts.