- Platforms
Very nice trailer!
I can't wait to start over and play this from the beginning with the new RT lighting.
Not bad, not bad. Interested in screenshots, tho, since fast-action video comparisons are too much for my eyes to really pick up on the details other than "yep, looks different."
Just played about an hour and I am super impressed. The lighting is just so consistently impressive and I haven't even reached the open world areas yet.
Runs pretty great so far on my PC (i9 10850k, RTX 3080) totally maxed out at 4K with DLSS on Quality. It has dipped into the high 50s a couple of times so I might move DLSS to Balanced.
Looks absolutely incredible.
Wow surprising to hear that mate, I thought the original game looked (and played amazing). Surely this version isn't worse?I just started a new game and am reminded why I didn't finish it.
Despite having a pure RT lighting pipeline which gets rid of all the nasty lighting inaccuracies in games, the devs get away with cheating the performance by having really low res textures and some of the oldest shaders I've ever seen. There is literally no hint of any complex physically-based shader. Complexity of RT is directly dependent on the shader used. The game doesn't look very appealing even with the lighting being fully RT.
I just started a new game and am reminded why I didn't finish it.
Despite having a pure RT lighting pipeline which gets rid of all the nasty lighting inaccuracies in games, the devs get away with cheating the performance by having really low res textures and some of the oldest shaders I've ever seen. There is literally no hint of any complex physically-based shader. Complexity of RT is directly dependent on the shader used. The game doesn't look very appealing even with the lighting being fully RT.
What resolution does it render in on quality?![]()
I just started a new game and am reminded why I didn't finish it.
Despite having a pure RT lighting pipeline which gets rid of all the nasty lighting inaccuracies in games, the devs get away with cheating the performance by having really low res textures and some of the oldest shaders I've ever seen. There is literally no hint of any complex physically-based shader. Complexity of RT is directly dependent on the shader used. The game doesn't look very appealing even with the lighting being fully RT.
I just started a new game and am reminded why I didn't finish it.
Despite having a pure RT lighting pipeline which gets rid of all the nasty lighting inaccuracies in games, the devs get away with cheating the performance by having really low res textures and some of the oldest shaders I've ever seen. There is literally no hint of any complex physically-based shader. Complexity of RT is directly dependent on the shader used. The game doesn't look very appealing even with the lighting being fully RT.
Well, I can show some vids on what I"m talking about with the materials. Like compare this game's materials with materials in RE8 and you'll see the difference.I hear you on the low-res textures, but I feel like the materials look pretty accurate for the most part. It's no Assassin's Creed: Unity in that regard, but still impressive to me.
Does anyone know if I can use the save game from the normal version? Seeing how this is a while new game to download and install.
No, it's completely incompatible, unfortunately. They did allow you to choose to start from any Chapter, though.
My monitors GAMMA or in game?FYI peeps!
The GI lighting is non-energy conserving and so the light bounces around with out a proper attenuation term (for every bounce, the light should fall off as part of the material will absorb some of the energy). In order to normalize this so that scenes aren't so bright, turn down your GAMMA to the lowest setting. This works extremely well on HDR displays and looks more plausible.
In game.My monitors GAMMA or in game?
Gonna try it out right now. Thanks!In game.
Guys, I can't stress enough how revamped this game is. It's a completely different looking game now and is officially ranked in my top most impressive looking games this generation. With proper PBR materials, higher resolution textures and completely accurate lighting, this is how a properly fully RT game should behave going forward. 4A really did something special here and I wonder which company will follow suit next.
Yea, you can't get past that intro for some reason.Put in my old, slower RAM, but it's working now.
Hate that fucking long intro every time.
Why does applying the changes in the visuals menu take like two minutes?
And I can't select chapters. Maybe because I deleted the non RT version?
Anyway. Looking great, fully maxed with DLSS quality at around 60fps so far. Shit is impressive.
Guys, I can't stress enough how revamped this game is. It's a completely different looking game now and is officially ranked in my top most impressive looking games this generation. With proper PBR materials, higher resolution textures and completely accurate lighting, this is how a properly fully RT game should behave going forward. 4A really did something special here and I wonder which company will follow suit next.
If they can't, I'm really going to want that mid-gen refresh just for the ray tracing alone. This is the future. I am unambiguously convinced of that after seeing this game. The sooner we can get something close on consoles, the better.Really excited to see how close the console versions get. I'm skeptical that ray tracing is anything more than a gimmick on PS5/XBX, but if they can pull this off at reasonable image quality and frame rate, then maybe it just comes down to how games are developed.
Do keep in mind that a mid-gen refresh console probably still isn't going to have enough GPU bandwidth to run Metro EE like the 3080/3090 can. Those cards have Tensor cores in them for DLSS and AMD isn't going to have custom hardware for FXSS. A software solution will use up resources from the SMUs that will be busy rendering.If they can't, I'm really going to want that mid-gen refresh just for the ray tracing alone. This is the future. I am unambiguously convinced of that after seeing this game. The sooner we can get something close on consoles, the better.
I just finished a 2hr sprint in the game. I finally realize why at first I thought the game was so ugly. Having low res textures with as much detail as what these artists are doing killed the look and art direction. Now that they have the lighting being the most accurate of any game to date and the higher res 4k textures, I see the beauty of the art direction in this game. It has got to be the most detailed texturing I've seen yet. Here are some vids that capture what I"m talking about: