Thread: Marathon delayed to unannounced date
The problem is they are entering a saturard market with a gaming fad that's a few years old. They started this game when the space was just blowing up but now they finished the long dev cycle and gamers have invested and chosen their game or moved on.

There is actually a lack of good single player FPS with normal multiplayar. Which was bungies specialty. Instead they want to chase this extraction skins mtx stuff
 
The problem is they are entering a saturard market with a gaming fad that's a few years old. They started this game when the space was just blowing up but now they finished the long dev cycle and gamers have invested and chosen their game or moved on.

There is actually a lack of good single player FPS with normal multiplayar. Which was bungies specialty. Instead they want to chase this extraction skins mtx stuff

Those days are gone.

You can't release a single player game with a "normal" multiplayer mode. The MP gaming landscape got very competitive with a variety of highest quality games. You need to put in a lot of resources to be even somewhat attractive, alongside constant updates with new content or else you'll get shit from everyone. It's not sustainable.

It'll affect reviews and the perception from customers. Lackluster multiplayer mode. Thrown in low effort. Not worth it. And so on.
 
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I could not think of a game that has already been branded a fail before its release….concord at least had some interesting pve story attached….it was just the characters were absolutely crap and people didn't see the gameplay modes…..this game had another alpha over the weekend and streamers are already calling this game trash…..bungie should of never been the ones to advise Sony on other projects that were cancelled so this could live…factions/Spider-Man mp…….and we get Fairgames/concord/marathon
 
Those days are gone.

You can't release a single player game with a "normal" multiplayer mode. The MP gaming landscape got very competitive with a variety of highest quality games. You need to put in a lot of resources to be even somewhat attractive, alongside constant updates with new content or else you'll get shit from everyone. It's not sustainable.

It'll affect reviews and the perception from customers. Lackluster multiplayer mode. Thrown in low effort. Not worth it. And so on.

I guess so DOOM seems to be bombing on steam.

If they came out with a single player fps game it probably would at least have more hype than this. Maybe scale back the budget so it doesn't need to sell 20 million copies along with skins and all that BS.

By normal MP I mean no extraction or BR stuff. Just like good old Halo style MP. But again that probably wouldn't get the attention of streamers and twitchers. And really these games from big studios aren't about creating a game the devs love and are excited about with a gameplay loop they enjoy. Its about creating a platform to sell skins and drive engagement. Some CTF and death match wouldn't do that.

But like I said if they were like Marathon the new single player story from the devs of Halo and showed a game with cool graphics and some neat story and gameplay there would be alot more hype around it. But it just wouldn't be that live service platform huge devs are beholden too now
 
I guess so DOOM seems to be bombing on steam.

If they came out with a single player fps game it probably would at least have more hype than this. Maybe scale back the budget so it doesn't need to sell 20 million copies along with skins and all that BS.

By normal MP I mean no extraction or BR stuff. Just like good old Halo style MP. But again that probably wouldn't get the attention of streamers and twitchers. And really these games from big studios aren't about creating a game the devs love and are excited about with a gameplay loop they enjoy. Its about creating a platform to sell skins and drive engagement. Some CTF and death match wouldn't do that.

But like I said if they were like Marathon the new single player story from the devs of Halo and showed a game with cool graphics and some neat story and gameplay there would be alot more hype around it. But it just wouldn't be that live service platform huge devs are beholden too now

Doom is bombing because of GamePass and the high asking price. The market doesn't agree with the value, paying $70 or €80 in the EU for a game that's on GamePass for ten bucks. The discrepancy is too big, the perceived market value is lower than their asking price.
 
There is no way they launch this game on schedule. They need to take every single asset, and compare it to the artists who every single employee follows on social media, including the contractors who are long gone. That is a monumental undertaking to be done by hand, and they have less than 4 months. This is in addition to the civil suit from the artist who has them dead-to-rights even if all her work is scrubbed from the game. Any lawyer worth their salt is banging down her door right now to offer free legal services on contingency.

The only conceivable way forward is to delay it for at least a year while they implement all the stuff that this half-baked game would actually need, but that only raises the break-even point from where it stands now which is already a laughable number (top 5 in sales for this entire year) to turn a profit. Sony's legitimately least painful option is to just cancel the game, write it all off, siphon all the actual talent into the rest of SIE, and shutter Bungie for good. This purchase might go down in history as one of the worst boondoggles in entertainment history, as Disney has yet to turn a profit on their 2 billion dollar purchase of Star Wars.
 
I have not tried this game or really even watched footage from the alpha. I know nothing other than thinking the art style seemed cool in the reveal and that Bungie was making it, and those two things alone had me thinking it could be good.

But I just can't stop myself from laughing at them all. Sony let Bungie weigh in so heavily on whether or not all the first party multiplayer stuff being worked on was good enough and "monetizeable." Yet it may turn out that Bungie completely fucked up their own project. It just makes everyone at Sony and Bungie look dumb as hell.

This is why the Japanese had to take control back at Sony. The American leadership chased a pipe dream and lost tons of money.
 
I have not tried this game or really even watched footage from the alpha. I know nothing other than thinking the art style seemed cool in the reveal and that Bungie was making it, and those two things alone had me thinking it could be good.

But I just can't stop myself from laughing at them all. Sony let Bungie weigh in so heavily on whether or not all the first party multiplayer stuff being worked on was good enough and "monetizeable." Yet it may turn out that Bungie completely fucked up their own project. It just makes everyone at Sony and Bungie look dumb as hell.

This is why the Japanese had to take control back at Sony. The American leadership chased a pipe dream and lost tons of money.

Bungie making it thinking it could be good? Bro bungie is long dead and art style was atrocious lol
 
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Bungie making it thinking it could be good? Bro bungie is long dead and art style was atrocious lol

I actually liked Destiny. I never really tried the 2nd one, but I was ready for the team that made Destiny to make me some weird new multiplayer game with a cool artstyle. Or I was at least ready to give it a chance.
 
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I actually liked Destiny. I never really tried the 2nd one, but I was ready for the team that made Destiny to make me some weird new multiplayer game with a cool artstyle. Or I was at least ready to give it a chance.

I liked Destiny at first too. That short run to get to top level was great. I stopped after the end content stuff and neverending grind.

I actually liked Destiny. I never really tried the 2nd one, but I was ready for the team that made Destiny to make me some weird new multiplayer game with a cool artstyle. Or I was at least ready to give it a chance.

Lately ive just been seeing all the woke stuff associated with them and couldn't even imagine they are capable anymore
 
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Anyone who still thinks all is well at Sony has their head up their ass. What a shit show the entire PlayStation division is.

I actually think it's the Jim Ryan and Herman legacy that's fucked them….before they took over PlayStation had an abundance of single and multiplayer game but ever since the ps4 it's evolved into the laziest cash grabs ever….its going to take another 6-10 years to repair the damage they have done to the brand
 
So basically the PS5's exclusives will end up being The Last of Us games and failed live service games. At least with the Gamecube and the Wii U, Nintendo was still releasing decent quality games.

Sony should just focus on trying to obtain catalogues of good games to put on PSN/make exclusive and make money that way. Their hardware division is fantastic but their software division have lately been complete train wrecks.
 
I actually think it's the Jim Ryan and Herman legacy that's fucked them….before they took over PlayStation had an abundance of single and multiplayer game but ever since the ps4 it's evolved into the laziest cash grabs ever….its going to take another 6-10 years to repair the damage they have done to the brand
To be absolutely fair Sean Layton warned that his strategy was unsustainable in the long term before he was shown the door for it. Sony's plan of throwing everything against the wall hoping something would stick in terms of GAAS wasn't wrong, but given the GAAS market they needed to expect 10 Concords for every 1 Helldivers, and budget their games accordingly.

I get the impression that Sony expected every single one of their live service games to be a hit just because they took a shit in a DVD case, and slapped their logo on it. Naw brochacho, you're going to fail in this space, a lot.
 
To be absolutely fair Sean Layton warned that his strategy was unsustainable in the long term before he was shown the door for it. Sony's plan of throwing everything against the wall hoping something would stick in terms of GAAS wasn't wrong, but given the GAAS market they needed to expect 10 Concords for every 1 Helldivers, and budget their games accordingly.

I get the impression that Sony expected every single one of their live service games to be a hit just because they took a shit in a DVD case, and slapped their logo on it. Naw brochacho, you're going to fail in this space, a lot.

The worst of it is, they didn't just put out mediocre GAAS and not reach an audience, they gave these projects to teams and people who went out of their way to alienate core gamers, doesn't matter if all these games were core single player games instead, the minds behind it were bent on making shit that young male gamers never wanted.

Look at the Gotcha game market, similar to GAAS, it's saturated, but a money maker. But the publishers aren't stupid and fill every gotcha game with big titty anime girls, because they need the best chance possible to get gamers attention.

Not saying Sony needs to do exactly this, but they are literally doing the opposite with every new thing they release, or in the case constantly cancel and delay.
 
So basically the PS5's exclusives will end up being The Last of Us games and failed live service games. At least with the Gamecube and the Wii U, Nintendo was still releasing decent quality games.

Sony should just focus on trying to obtain catalogues of good games to put on PSN/make exclusive and make money that way. Their hardware division is fantastic but their software division have lately been complete train wrecks.

Watching Sony slow-motion implode this gen has been wild.
 
To be absolutely fair Sean Layton warned that his strategy was unsustainable in the long term before he was shown the door for it. Sony's plan of throwing everything against the wall hoping something would stick in terms of GAAS wasn't wrong, but given the GAAS market they needed to expect 10 Concords for every 1 Helldivers, and budget their games accordingly.

I get the impression that Sony expected every single one of their live service games to be a hit just because they took a shit in a DVD case, and slapped their logo on it. Naw brochacho, you're going to fail in this space, a lot.

Sony is more arrogant than they've ever been, and their leadership is completely inept. Hulst is a shit stain on their legacy, and Jim Ryan was nearly as bad.
 
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.

In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".

"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."

 
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.

In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".

"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."


Delayed indefinitely :ROFLMAO:
 
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.

In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".

"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."


You see, it would've come out, but they still needed to steal more art and assets…
 
You see, it would've come out, but they still needed to steal more art and assets…

Before all the ruckus I remember the Art Director posting some pic up on his feed,



And someone pointed out in the comments that the writing had a lower-case A and his response was

'User error'

Like dude...you're the fucking Art Director...how the fuck did you not pick that up before posting?

Fail Tom Hiddleston GIF


/Mild Graphic Rant

Did make me think at the time, this dude isn't all there.
 
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.

In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".

"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."

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