When woke corporate journos are already campaigning against your woke company game way ahead of release, you're pretty much fucked.
The problem is they are entering a saturard market with a gaming fad that's a few years old. They started this game when the space was just blowing up but now they finished the long dev cycle and gamers have invested and chosen their game or moved on.
There is actually a lack of good single player FPS with normal multiplayar. Which was bungies specialty. Instead they want to chase this extraction skins mtx stuff
Those days are gone.
You can't release a single player game with a "normal" multiplayer mode. The MP gaming landscape got very competitive with a variety of highest quality games. You need to put in a lot of resources to be even somewhat attractive, alongside constant updates with new content or else you'll get shit from everyone. It's not sustainable.
It'll affect reviews and the perception from customers. Lackluster multiplayer mode. Thrown in low effort. Not worth it. And so on.
I guess so DOOM seems to be bombing on steam.
If they came out with a single player fps game it probably would at least have more hype than this. Maybe scale back the budget so it doesn't need to sell 20 million copies along with skins and all that BS.
By normal MP I mean no extraction or BR stuff. Just like good old Halo style MP. But again that probably wouldn't get the attention of streamers and twitchers. And really these games from big studios aren't about creating a game the devs love and are excited about with a gameplay loop they enjoy. Its about creating a platform to sell skins and drive engagement. Some CTF and death match wouldn't do that.
But like I said if they were like Marathon the new single player story from the devs of Halo and showed a game with cool graphics and some neat story and gameplay there would be alot more hype around it. But it just wouldn't be that live service platform huge devs are beholden too now
I have not tried this game or really even watched footage from the alpha. I know nothing other than thinking the art style seemed cool in the reveal and that Bungie was making it, and those two things alone had me thinking it could be good.
But I just can't stop myself from laughing at them all. Sony let Bungie weigh in so heavily on whether or not all the first party multiplayer stuff being worked on was good enough and "monetizeable." Yet it may turn out that Bungie completely fucked up their own project. It just makes everyone at Sony and Bungie look dumb as hell.
This is why the Japanese had to take control back at Sony. The American leadership chased a pipe dream and lost tons of money.
Bungie making it thinking it could be good? Bro bungie is long dead and art style was atrocious lol
I actually liked Destiny. I never really tried the 2nd one, but I was ready for the team that made Destiny to make me some weird new multiplayer game with a cool artstyle. Or I was at least ready to give it a chance.
I actually liked Destiny. I never really tried the 2nd one, but I was ready for the team that made Destiny to make me some weird new multiplayer game with a cool artstyle. Or I was at least ready to give it a chance.
Anyone who still thinks all is well at Sony has their head up their ass. What a shit show the entire PlayStation division is.
To be absolutely fair Sean Layton warned that his strategy was unsustainable in the long term before he was shown the door for it. Sony's plan of throwing everything against the wall hoping something would stick in terms of GAAS wasn't wrong, but given the GAAS market they needed to expect 10 Concords for every 1 Helldivers, and budget their games accordingly.I actually think it's the Jim Ryan and Herman legacy that's fucked them….before they took over PlayStation had an abundance of single and multiplayer game but ever since the ps4 it's evolved into the laziest cash grabs ever….its going to take another 6-10 years to repair the damage they have done to the brand
To be absolutely fair Sean Layton warned that his strategy was unsustainable in the long term before he was shown the door for it. Sony's plan of throwing everything against the wall hoping something would stick in terms of GAAS wasn't wrong, but given the GAAS market they needed to expect 10 Concords for every 1 Helldivers, and budget their games accordingly.
I get the impression that Sony expected every single one of their live service games to be a hit just because they took a shit in a DVD case, and slapped their logo on it. Naw brochacho, you're going to fail in this space, a lot.
Look at the Gotcha game market, similar to GAAS, it's saturated, but a money maker. But the publishers aren't stupid and fill every gotcha game with big titty anime girls, because they need the best chance possible to get gamers attention.
So basically the PS5's exclusives will end up being The Last of Us games and failed live service games. At least with the Gamecube and the Wii U, Nintendo was still releasing decent quality games.
Sony should just focus on trying to obtain catalogues of good games to put on PSN/make exclusive and make money that way. Their hardware division is fantastic but their software division have lately been complete train wrecks.
To be absolutely fair Sean Layton warned that his strategy was unsustainable in the long term before he was shown the door for it. Sony's plan of throwing everything against the wall hoping something would stick in terms of GAAS wasn't wrong, but given the GAAS market they needed to expect 10 Concords for every 1 Helldivers, and budget their games accordingly.
I get the impression that Sony expected every single one of their live service games to be a hit just because they took a shit in a DVD case, and slapped their logo on it. Naw brochacho, you're going to fail in this space, a lot.
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.
In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".
"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.
In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".
"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."
You see, it would've come out, but they still needed to steal more art and assets…
"Bungie has announced that it's upcoming extraction shooter Marathon has been delayed. Originally scheduled to release on September 23, the game's launch has been pushed back. A new date, however, hasn't been revealed.
In a post made on the game's official website, the development team said they have taken all of the feedback from players "to heart" and that the messages have been "strong and clear".
"The Alpha test created an opportunity for us to calibrate and focus the game on what will make it uniquely compelling—survival under pressure, mystery and lore around every corner, raid-like endgame challenges, and Bungie's genre-defining FPS combat," the post reads. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around. This means deepening the relationship between the developers and the game's most important voices: our players."
What in the world happened to Bungie?