Really cool style, Armenian dev, no pronouns, kickstarter.
Backed at the basic digital tier. Will upgrade to a physical switch copy if the option becomes available though.
Really cool style, Armenian dev, no pronouns, kickstarter.
Really cool style, Armenian dev, no pronouns, kickstarter.
Backed at the basic digital tier. Will upgrade to a physical switch copy if the option becomes available though.
Really cool style, Armenian dev, no pronouns, kickstarter.
"no pronouns" what a world we live in. That this is a criterion for games is a joke.
Huh so this is a dungeon crawler with more modern visuals, looks intriguing tbh.
I really like the look of this one, just released today.
Nice style
ZERO reviews tell any details about the story, just that there is one, and I can't tell how much of this description is "trigger warning" or sets up some nonsense "modern day" allegory into a 70's style homage.from the Steam page:
The story of Heading Out addresses racism, mental health (anxiety, depression), inequality, and other social issues. There is no graphic nudity, sex scenes, or violence in the game, but the adult characters sometimes talk about intimacy, relationship violence, and - very rarely - sexual violence. These conversations are not graphic. One of the game's villains uses hate speech against minorities.
...and we're baited!?
ZERO reviews tell any details about the story, just that there is one, and I can't tell how much of this description is "trigger warning" or sets up some nonsense "modern day" allegory into a 70's style homage.
I swear it's exhausting with this shit.
Is the game woke or is it just a warning for the wokes?
That looks dope! You're really plugged into the indie racers huh?
Hi, I'm Alexander Ponomarev, o r as known here in Japan ポノマレフ アレキサンダー, a seasoned 3D artist and Art Director with a diverse portfolio spanning numerous acclaimed projects in Video Games and Movies. Over the years, I've contributed my artistic and tech talents to renowned titles such as Prey 2017, Call of Duty Black Ops III, Rise of the Tomb Raider, Path of Exile and many more. With each project, I've honed my skills, learning from the best in the industry and pushing the boundaries of what's possible in digital artistry.
Currently based in Tokyo Japan, where I came from New Zealand with my family. I embarked on this journey to create something truly personal — Trench Tales. It's the realization of a lifelong dream to bring my unique vision to life, and I'm pouring every ounce of passion and expertise into making it a reality.
While Trench Tales may be a solo venture in terms of day-to-day operations, I collaborate with talented freelancers for specialized tasks such as concept art, sound design, and voiceovers. With additional funds, I would like to expand the team and get some extra help.
Trench Tales isn't just another project for me, it's a labor of love, a testament to years of experience and unwavering dedication to my craft.
I love how Twitter shows me all these indies
Instruments of Destruction finally gets its 1.0 release!
Ultra Age. It's a pretty good DMC clone indie game.