I don't know if I linked this in the thread yet but this is a fun little strategy-RPG.
I just bought Tower of Mask which was released yesterday. Not much info yet, but it looks well made and I am still searching for anything remotely close to the fun I had with Grimrock 2. It's also only seven quid with the 25% release window discount.
Another low-input roguelite genre-bender. Kinda reminds me of Ultimate Chicken Horse or The Incredible Machine or Peggle.
This looks like straight up crack-cocaine. Should be illegal lol
A ..... Skating game by the makers of Journey and Abzu?
A ..... Skating game by the makers of Journey and Abzu?
Not much of a hidden gem due to the fact it got featured during a Nintendo direct this year but I picked up Antonblast and it's well worth full price. Only 4 levels in so far and I'm loving it. If you enjoy Warioland, this is a no brainer. Seems to have a lot of speedrun run challenges too if that's your thing. I can see a lot of time + high score based speed running in the future. But I'm not doing any of that (probably won't either) and it's still a great time
There are sites I check regularly to see whenever new stuff...hits the seas shall we say. I swear every time a new batch of games hits, there is always at least one roguelike. I wish I could drive a steak through the genre's heart. Fuck roguelikes and fuck the people who make them.
There are sites I check regularly to see whenever new stuff...hits the seas shall we say. I swear every time a new batch of games hits, there is always at least one roguelike. I wish I could drive a steak through the genre's heart. Fuck roguelikes and fuck the people who make them.
It's literally the thing I detest most about games like Dead Cells and Hades.
I have to say Hades is by far the only roguelike that I came across where the rogue elements are 100% infused in the game's story and world. It almost felt like they were a byproduct of the story itself and weren't the main thing about the game. It felt very natural and not forced-in or half-assed.
Meanwhile for the rest of these mass produced indies, it feels as if they found the perfect scapegoat to keep pumping half-made games back to back. I know this isn't how it works, but it honestly feels like they just make 25% of a game, add the roguelike tropes and call it a day.
In a really well designed arcade game, you die either due to a lack of skill or because you haven't learned the game well enough yet. In a roguelike you die because you haven't unlocked the thing that you need to survive yet. It's a genre where death is actually REQUIRED for progression. Whoever thought that was a good idea for a genre is literally insane.But I thought you like arcade-style games. Roguelikes are just the blending of arcade and "home console progression" e.g. same thing we saw in the 80s and 90s.
In a really well designed arcade game, you die either due to a lack of skill or because you haven't learned the game well enough yet. In a roguelike you die because you haven't unlocked the thing that you need to survive yet. It's a genre where death is actually REQUIRED for progression. Whoever thought that was a good idea for a genre is literally insane.
Also, there's never any real progression in most of these games. No matter how many times you play through Metal Slug Tactics, your characters are never really getting stronger. Most of what you unlock as well as your levels disappears every time you start a new playthrough. Plus, most of the new abilities, weapon mods and stuff you get in the game only gives you slight boosts in power anyway. Nothing compared to how strong you'll get over time in a REAL strategy RPG.
Roguelikes are just one big scam, like a car salesman trying to sell you a lemon. I hate the genre the way liberals hate Trump.
Awesome game, even in its Early Access stage
Awesome game, even in its Early Access stage
Just saw that one on YouTube. Looks quite fun.
Would like to try it though it will become quite challenging I guess