Thread: Helldivers 2 - Reveal Trailer | PlayStation Showcase 2023
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Yeah, it is kind of like that.

Is it good for solo play? Helldivers 1.

Also should I use mouse+kb or gamepad?

You can play it solo, but the real fun is with partners. Your skill up will be brutal, learning the game will not be fun and you will probably drop it. Or you will spend countless hours watching videos on what to do just to get the gist of the game etc..

As for what controller to play with, I only played it on the PS4 with a joypad.
 
The first game is like a Sci-Fi Gauntlet with missions on planet to accomplish before you can evacuate. You can outfit your soldier with different weapons and strategems, as well as a perk.

Choosing a main weapon, of which there are many, will either make levels easier or harder based on the enemy types you are going up against. Weapons and Strategems are also upgradeable by finding samples on planets which is your upgrade currency

For example, if you are going to a Snow planet, then you would want to choose the boots perk so you don't have a penalty to movement. On a Desert planet you might want to choose a grenade perk or shield. You can choose your loadout to be more of a support role, a tank or a specialist that will coordinate with your team to shore up deficiencies in their load outs.

There are weapon systems with Strategems, that is the key command you enter in like the Konami Code which causes your command ship to orbital drop resources like ammo, c4 or rifles. Some of these weapon systems work well with a partner in that your partner can carry the ammunition and you carry the weapon, they can then resupply you which is much faster than reloading your weapon on your own. However, if they die and leave behind the ammunition pack and you don't pick it up, you now have a useless weapon. So there is strategy to consider as well as teamwork.

You want to keep your team alive, so you memorize the key command to call down your dead compatriots.

There are also defensive and offensive strategems. Missile barrages, bombing runs, tesla towers for point defense, napalm fire walls, razor wire, mechs to pilot, troop carriers, tanks, etc...


The game does a masterful job of organically causing you to work as a team and it does it with minimal direction. The way the game flows you naturally are looking for each others backs. I jumped in the game after it had been out for a long time, last year and I gained so much knowledge just by playing with veterans in the online community. When you have a level 50 guy drop in and just show you how it is done, looking at his gear as well as playing with everyone in between, you learn how to play the game at your current level as you work to getting those higher tier weapons. All the while you are learning how to play, how to set up traps, how to take on the tougher enemies and mobs.

I only got as far as level 27, that grind to level 50 would take me another year as I don't play it every day, however I have lost track of time when the lists are full of people. You can still regularly find groups to play with, of course some times of the day are more populated than others. There were a few weekends when everyone I was joining up with were from Japan.

Nothing feels more awesome than dropping into a game where there is a sole player bleeding out and you just come in and wreck shit, save his ass and you both go on to complete missions. Then the odds start to stack against you and you have another player drop in, you three are bolstered and the comradarie builds, then a fourth comes in and you dominate the planet.

No other game has brought this type of experience in a coop way that I can remember. The missions are short, but the action is so frenetic and when you are bleeding out nothing raises your spirits more then when someone drops in and saves you.


Oh yeah, Team Kill is a thing. Every weapon will kill your buddies including yourself. It's funny, don't take it too seriously. Also, don't go out of your way to grief in a game.

great write-up on why the game has such a loyal, steady playerbase. When I tried it about a year after launch, I bounced off it to be honest. Even back then, there were a decent number of other twin stick shooters like Enter the Gungeon, Super Stardust, Nuclear Throne, Dead Nation, Alienation, Binding of Isaac (kinda twinstick...)... anyway, Helldivers was at the bottom of the stack for me.

I remember hearing complaints about friendly fire and I admit I got killed a few times that way, as well as accidentally killing others *usually with explosives. The friendly fire is a huge part of the "teamwork with minimal direction" you described. Since players are always mindful of their own character's position and another's, you immediately learn to move and shoot in a certain way. Loose formations happen spontaneously. Enemies coming through choke points are handled differently than on the open field, and everyone quickly learns the nuances.

It's definitely grown on me over the years though I don't play it much (I don't bother with online MP nowadays). The way the gameplay teaches you how to git gud is top of its class. MP really nails that sense of feeling yourself getting better while also seeing how much better you can be as you interact with higher-level and higher-skilled players, something only the best multiplayer games can do.
 
I need to play it to understand I guess. It's strange that they change genres like that but it's as if fans of the original never noticed.

Nah, it is a huge change for sure. The dynamics will be completely different because in the first game all players shared one screen. That said, I did want to see if the game could work as a 3rd person big budget game so I got my wish.
 
Nah, it is a huge change for sure. The dynamics will be completely different because in the first game all players shared one screen. That said, I did want to see if the game could work as a 3rd person big budget game so I got my wish.

I am secretly hoping for an update to come as DLC letting you play in top down mode.

Or maybe it opens up that option after achieving different challenges.
 
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@Hostile_18 yeah I'm in for some co-op, hit me up any time. I only bought it a few weeks ago amd gave it a try one evening, it seemed nice, but I have like half a dozen games I'm in the middle of atm, so it didn't get any love.

Not sure what to make of it yet.
 
I watched some of the previews and a couple things I noticed.

-you can make snowballs

-there is a first person aim down sights mode for each gun (Gamespots preview)

-The UI is a bit ridiculous. Way too crowded. Way too much info
 
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