Thread: Helldivers 2 - Reveal Trailer | PlayStation Showcase 2023
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New Trailer does look pretty cool ......game does say 2023 but i get the feeling they wont release it until 2024 due to the crowded last half
the last game got released and literally disappeared off the radar
 
New Trailer does look pretty cool ......game does say 2023 but i get the feeling they wont release it until 2024 due to the crowded last half
the last game got released and literally disappeared off the radar

Yeah I'm curious about a release date. Second half of the year is stacked, it's suicide to release another game in that timeframe.
 
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I just realized this game is like 3 weeks away. Doesn't coverage on this seem suspiciously quiet? There isnt a lot of gameplay out there either.

God I hope this game doesnt suck! I need something else besides Deep Rock Galactic as a go-to Co-op game.
 
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Damn, I need to get a PS5... I totally spaced it. Oh well, that is what Credit Cards are for, right?

RONG! Imma do it anyways.

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How the hell(divers 2) did I miss that this releases so soon.

To CD Keys! I am very excited to get stuck into this, the first game was really special.

I was a late comer to the series. I started it a few months late last year. Sitting at level 27, I don't know if I will ever get that level 50 ground out, but the game is causing me to buy a PS5 based on the first one alone.

They have captured the best of orbital drop troopers and weapons delivery systems. The move to third person will be a interesting one, but if they can capture that natural coop play and frenetic experience that creates such a high when everyone is working together, then it will be another solid gold game.
 
So fucking hyped. I never touched the first but this looks great. I think I am going to get it on the PS5 as this looks like a great game to sit on the couch, eat an edible and just grind.

It would be great if it had crossplay so my stats carried over.
 
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So fucking hyped. I never touched the first but this looks great. I think I am going to get it on the PS5 as this looks like a great game to sit on the couch, eat an edible and just grind.

It would be great if it had crossplay so my stats carried over.

I believe it has crossplay multi, but I am not sure whether it has cross-progression. Hopefully it does.
 
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I'm going to try out the first one, see if its my thing. 😊

Edit: Does the deluxe edition have anything worthwhile or is it just a load of stat boosts etc?
 
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What's the appeal here? Looks like an average coop shooter.

Thematically and aesthetically it is very much a big pot of references and callbacks to modern politics and sci-fi. You got three enemy factions each of which represents a larger topic, for example, the Bugs can be used for fuel, the Illuminates allegedly possess huge stockpiles of WMDs and the Cyborgs dared to leave Super Earth. It also borrows from Starship Troopers, Halo, Warhammer and dystopian novels like Fahrenheit 451, 1984, Brave New World etc. Basically you are playing the "bad guys", a spec-ops unit of a totalitarian regime that functions with "managed democracy", basically an illusionary voting system. The lore isn't explained in detail so there is room for interpretation, but that is how it feels to me. The music is also very good and changes dynamically as the mission progresses.

Gameplay wise it feels quite different from other games first because dying isn't often an issue as you can be called down again by your teammates as long as at least one is still alive. This makes it feel a bit more interesting as you aren't an invincible soldier but feel much more like a vulnerable grunt who goes down in a shot or two. Of course, if you play well you don't have to die at all, you just feel a lot more vulnerable than in most other games.

Gunplay is very satisfying as even basic enemies have hit locations and deflect shots coming at them at an angle or when hitting their carapace/armor in a protected spot. So you are always trying to achieve a 90° angle or vulnerable sections to achieve penetration and maximum damage, like in War Thunder and such.

The best part though are the stratagems where you select a package of off-map support for your mission, which allows you to call in all kinds of airstrikes, vehicle and weapon drops, fortifications, artillery etc. etc. My favorite stratagem in the original Helldivers is the Shredder, a nuke, and MGX-42, which is a man portable gattling gun. You can see all the crazy stratagems that are in the 1st game here.

The customisation is also great with big focus on capes, which reminds me of the good old days of Runescape. Some capes are earned by purchasing DLC and normal progression, but the most coveted ones are earned by performing great feats and challenges.

Overall the original Helldivers is one of my favorite games of all time which I spent hundreds of hours on and I'm looking forward to the second game a lot.
 
Thematically and aesthetically it is very much a big pot of references and callbacks to modern politics and sci-fi. You got three enemy factions each of which represents a larger topic, for example, the Bugs can be used for fuel, the Illuminates allegedly possess huge stockpiles of WMDs and the Cyborgs dared to leave Super Earth. It also borrows from Starship Troopers, Halo, Warhammer and dystopian novels like Fahrenheit 451, 1984, Brave New World etc. Basically you are playing the "bad guys", a spec-ops unit of a totalitarian regime that functions with "managed democracy", basically an illusionary voting system. The lore isn't explained in detail so there is room for interpretation, but that is how it feels to me. The music is also very good and changes dynamically as the mission progresses.

Gameplay wise it feels quite different from other games first because dying isn't often an issue as you can be called down again by your teammates as long as at least one is still alive. This makes it feel a bit more interesting as you aren't an invincible soldier but feel much more like a vulnerable grunt who goes down in a shot or two. Of course, if you play well you don't have to die at all, you just feel a lot more vulnerable than in most other games.

Gunplay is very satisfying as even basic enemies have hit locations and deflect shots coming at them at an angle or when hitting their carapace/armor in a protected spot. So you are always trying to achieve a 90° angle or vulnerable sections to achieve penetration and maximum damage, like in War Thunder and such.

The best part though are the stratagems where you select a package of off-map support for your mission, which allows you to call in all kinds of airstrikes, vehicle and weapon drops, fortifications, artillery etc. etc. My favorite stratagem in the original Helldivers is the Shredder, a nuke, and MGX-42, which is a man portable gattling gun. You can see all the crazy stratagems that are in the 1st game here.

The customisation is also great with big focus on capes, which reminds me of the good old days of Runescape. Some capes are earned by purchasing DLC and normal progression, but the most coveted ones are earned by performing great feats and challenges.

Overall the original Helldivers is one of my favorite games of all time which I spent hundreds of hours on and I'm looking forward to the second game a lot.

I need to play it to understand I guess. It's strange that they change genres like that but it's as if fans of the original never noticed.
 
I need to play it to understand I guess. It's strange that they change genres like that but it's as if fans of the original never noticed.

The first game is like a Sci-Fi Gauntlet with missions on planet to accomplish before you can evacuate. You can outfit your soldier with different weapons and strategems, as well as a perk.

Choosing a main weapon, of which there are many, will either make levels easier or harder based on the enemy types you are going up against. Weapons and Strategems are also upgradeable by finding samples on planets which is your upgrade currency

For example, if you are going to a Snow planet, then you would want to choose the boots perk so you don't have a penalty to movement. On a Desert planet you might want to choose a grenade perk or shield. You can choose your loadout to be more of a support role, a tank or a specialist that will coordinate with your team to shore up deficiencies in their load outs.

There are weapon systems with Strategems, that is the key command you enter in like the Konami Code which causes your command ship to orbital drop resources like ammo, c4 or rifles. Some of these weapon systems work well with a partner in that your partner can carry the ammunition and you carry the weapon, they can then resupply you which is much faster than reloading your weapon on your own. However, if they die and leave behind the ammunition pack and you don't pick it up, you now have a useless weapon. So there is strategy to consider as well as teamwork.

You want to keep your team alive, so you memorize the key command to call down your dead compatriots.

There are also defensive and offensive strategems. Missile barrages, bombing runs, tesla towers for point defense, napalm fire walls, razor wire, mechs to pilot, troop carriers, tanks, etc...


The game does a masterful job of organically causing you to work as a team and it does it with minimal direction. The way the game flows you naturally are looking for each others backs. I jumped in the game after it had been out for a long time, last year and I gained so much knowledge just by playing with veterans in the online community. When you have a level 50 guy drop in and just show you how it is done, looking at his gear as well as playing with everyone in between, you learn how to play the game at your current level as you work to getting those higher tier weapons. All the while you are understanding how your gear works, what load outs to use and why, how to set up traps, how to take on the tougher enemies and mobs.

I only got as far as level 27, that grind to level 50 would take me another year as I don't play it every day, however I have lost track of time when the lists are full of people. You can still regularly find groups to play with, of course some times of the day are more populated than others. There were a few weekends when everyone I was joining up with were from Japan.

Nothing feels more awesome than dropping into a game where there is a sole player bleeding out and you just come in and wreck shit, save his ass and you both go on to complete missions. Then the odds start to stack against you and you have another player drop in, you three are bolstered and the comradarie builds, then a fourth comes in and you dominate the planet.

No other game has brought this type of experience in a coop way that I can remember. The missions are short, but the action is so frenetic and when you are bleeding out nothing raises your spirits more then when someone drops in and saves you.


Oh yeah, Team Kill is a thing. Every weapon will kill your buddies including yourself. It's funny, don't take it too seriously. Also, don't go out of your way to grief in a game.
 
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The first game is like a Sci-Fi Gauntlet with missions on planet to accomplish before you can evacuate. You can outfit your soldier with different weapons and strategems, as well as a perk.

Choosing a main weapon, of which there are many, will either make levels easier or harder based on the enemy types you are going up against. Weapons and Strategems are also upgradeable by finding samples on planets which is your upgrade currency

For example, if you are going to a Snow planet, then you would want to choose the boots perk so you don't have a penalty to movement. On a Desert planet you might want to choose a grenade perk or shield. You can choose your loadout to be more of a support role, a tank or a specialist that will coordinate with your team to shore up deficiencies in their load outs.

There are weapon systems with Strategems, that is the key command you enter in like the Konami Code which causes your command ship to orbital drop resources like ammo, c4 or rifles. Some of these weapon systems work well with a partner in that your partner can carry the ammunition and you carry the weapon, they can then resupply you which is much faster than reloading your weapon on your own. However, if they die and leave behind the ammunition pack and you don't pick it up, you now have a useless weapon. So there is strategy to consider as well as teamwork.

You want to keep your team alive, so you memorize the key command to call down your dead compatriots.

There are also defensive and offensive strategems. Missile barrages, bombing runs, tesla towers for point defense, napalm fire walls, razor wire, mechs to pilot, troop carriers, tanks, etc...


The game does a masterful job of organically causing you to work as a team and it does it with minimal direction. The way the game flows you naturally are looking for each others backs. I jumped in the game after it had been out for a long time, last year and I gained so much knowledge just by playing with veterans in the online community. When you have a level 50 guy drop in and just show you how it is done, looking at his gear as well as playing with everyone in between, you learn how to play the game at your current level as you work to getting those higher tier weapons. All the while you are learning how to play, how to set up traps, how to take on the tougher enemies and mobs.

I only got as far as level 27, that grind to level 50 would take me another year as I don't play it every day, however I have lost track of time when the lists are full of people. You can still regularly find groups to play with, of course some times of the day are more populated than others. There were a few weekends when everyone I was joining up with were from Japan.

Nothing feels more awesome than dropping into a game where there is a sole player bleeding out and you just come in and wreck shit, save his ass and you both go on to complete missions. Then the odds start to stack against you and you have another player drop in, you three are bolstered and the comradarie builds, then a fourth comes in and you dominate the planet.

No other game has brought this type of experience in a coop way that I can remember. The missions are short, but the action is so frenetic and when you are bleeding out nothing raises your spirits more then when someone drops in and saves you.


Oh yeah, Team Kill is a thing. Every weapon will kill your buddies including yourself. It's funny, don't take it too seriously. Also, don't go out of your way to grief in a game.

Is it good for solo play? Helldivers 1.

Also should I use mouse+kb or gamepad?
 
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