Thread: GTA VI Trailer 2
Game Of The Generation
Maybe it's my memory but wasn't the game ugly ? I mean yes it had all the details and good graphics but I remember it having this yellow grayish haze. But I played it on PS3. It could have also been intentional since it takes place in a grimey NYC.

And why did Rockstar not number their PS2 entries. Technically we should be at GTA 8. Vice City and SA were really 4 and 5. Was it just the style back then because they did that with the top down ones or something ? They weren't expansions or anything. Its just odd that they didn't title them as sequels as they were sequels.


It was a step down aside from graphics. The thing is you went from cool 80s scarface and cool 90s gangsta rap to modern day eastern European. At least for me it just wasn't as interesting as the VC and SA. And Liberty City was just not as interesting as 80s Miami or the massive map with multiple cities as SA.
For a 17 year old game it looks pretty damn good.

 
It's just your memory. GTA IV was a tech marvel. People did not believe the first trailer was gameplay. It was also the first game where I felt like the world was real and moving around me instead of revolving around me.

SA is a better game but when it comes to a world feeling real, IV blew SA and the entire industry away.

I'm not disputing it was a tech marvel. Just that it had this grimey ugly filter on it. But again it could be my memory or it could just be the PS3 pre HD era. I think i was playing on a 720P monitor back then with av to hdmi connection.
 
That's PC 4k max out settings. I am talking the ps3 version. And you can even kind of still see it in those videos that grimey haze.
But maybe its just my memory from those ps3 days

But PS3 version is the worst version and nobody should play it. On consoles the best version is back compat on Series X.
 
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I liked GTA4 a lot. I've played it multiple times. But even as happy as I was with it in 2008 or whenever that was, I was let down by the rigid quest structure and underwhelming story content.

I actually busted out the PS3 a year or two ago and played probably 25+ hours of GTA4. And I still really enjoy how it plays. But they did so much to take away a lot of the fun and openness.
 
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I liked GTA4 a lot. I've played it multiple times. But even as happy as I was with it in 2008 or whenever that was, I was let down by the rigid quest structure and underwhelming story content.

I actually busted out the PS3 a year or two ago and played probably 25+ hours of GTA4. And I still really enjoy how it plays. But they did so much to take away a lot of the fun and openness.

Agreed, GTA IV was a massive step forward in some ways and a huge step forward because of that loss of mission freedom from the PS2 era games.

GTAV kept the focus on narrative and the rigid mission structure which accompanied that, but also scaled back/changed some of the advancements that made GTA IV so engaging like NPC/vehicle behavior and handling/traversal. Visuals, narrative and multiplayer took center stage. Hard to say if that will hold true with VI until we get a gameplay trailer/demo of some sort, but my expectations are low with the visuals being this impressive - there are costs associated with that, the kind that don't play nice with mission freedom.
 
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But PS3 version is the worst version and nobody should play it. On consoles the best version is back compat on Series X.

Well.when the game came out there was no Series X and I owned a PS3. I don't even remember if it was on Xbox 360 at the time or if it was timed exclusive
 
Well.when the game came out there was no Series X and I owned a PS3. I don't even remember if it was on Xbox 360 at the time or if it was timed exclusive

They were both easy to criticize at the time as far as graphics went, but the PS3 version apparently ran at lower resolution:

And Finally...After almost two thousands words of technical discussion, the bottom line is that it's clear that Rockstar had some issues matching the basic performance of the Xbox 360 game on the PS3 hardware. Lower resolution, zero anti-aliasing support and a more variable frame-rate are the bottom line.