Turns out that quality sells. That makes me happy.
I'm glad that actual game design quality sells. It's great where it matters the most and I hope that other developers get the message.
The weird thing is, I'm always for quality vs quantity, prefer more focussed and tight games vs a ton of filler content. But here, they have an incredible amount of content, that is ALSO very well designed, matters and isn't filler at all.