Thread: 13 Ways To End Lousy PC Ports in 2023 - Digital Foundry

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Ensuring Transparency
 



  1. Eliminate shader compilation stutter
  2. Deliver visually responsive graphical options
  3. Include sensible, convention-driven menu navigation
  4. Do not overly nest menus
  5. Refresh rate and resolution should be separate options
  6. Include a field of view (FOV) option
  7. Include variable aspect ratios and frame-rates
  8. Include half, third and quarter-rate v-sync options with consistent frame-pacing
  9. Include multiple quality levels for heavy effects
  10. Include console features such as dynamic resolution scaling
  11. Include HDR and surround sound if the console versions support them
  12. Include console-equivalent settings as an option
  13. Support all major image reconstruction technologies
 
There has to be a good solution to shader compilation. Elden Ring was the most obvious example, but the other end of it isn't ideal either. Dishonored 2 takes so long to boot up because of the pre-compile that I'm actively put off playing it. By the time it gets half way done I'm bored of waiting, so it's a game I have to anticipate playing and start up while I do something else for a while.

What's sad is that 2,5,6,7,8,9 are things that should have already been basic options for every game for years now.
 
- Use Vulkan.
- Allow the user to force PlayStation or neutral controller prompts.
- Allow me to pre-compile shaders on start up.
- If your game has haptic feedback and adaptive triggers on consoles make sure the PC version has it as well.
- Don't include stupid settings that kill performance for no visual gain.
- Include a benchmark.
- Release your game on Steam.
- Explain/name the setting properly.
- Test your game properly.
- Let me control the size/color of subtitles.

That's it.
 
Remember back in the 90s when pc gaming wasn't shit. When it was full of awesome and original games not found elsewhere, instead of being a dumping ground for garbage console ports. Pepperidge Farm remembers.
This is a joke right?
90s/early 2000s Blizzard had released StarCraft, Warcraft 3 and Diablo 2.

Contrast StarCraft 2, Diablo 3, Warcraft 3 Reforged and Diablo Immortal. Mismanagement of Overwatch, Heroes of the Storm.

90s/early 2000s Bioware had released Baldurs Gate 1/2 Kotor, Jade Empire, Dragon Age Origins and Mass Effect 1/2.

Contrast then Dragon Age 2, Mass Effect 3, Dragon Age Inquisition, Mass Effect Andromeda and Anthem.

Command and Conquer Tiberium Sun and Red Alert 2 vs Command and Conquer 4 and Generals 2 being cancelled.

RTS and Citybuilder genres have more or less completely died off. Nothing now on par with Age of Mythology, Age of Empires 2, Rise of Nations, Sim City or Zeus.

Civilization 6? Age of Empires IV? Don't make me laugh. Only modern games of note in those genres are Total Warhammer for RTS and Anno 1800 for city builders. That's two jewels out of what used to be entire genres.
 
Shader compilation stutter was horrible in some games.

What I really don't understand are settings that don't or barely make a difference. It's so stupid, we had games with settings that didn't result in visual differences and had the same performance from low to ultra.
 
90s/early 2000s Blizzard had released StarCraft, Warcraft 3 and Diablo 2.

Contrast StarCraft 2, Diablo 3, Warcraft 3 Reforged and Diablo Immortal. Mismanagement of Overwatch, Heroes of the Storm.

90s/early 2000s Bioware had released Baldurs Gate 1/2 Kotor, Jade Empire, Dragon Age Origins and Mass Effect 1/2.

Contrast then Dragon Age 2, Mass Effect 3, Dragon Age Inquisition, Mass Effect Andromeda and Anthem.

Command and Conquer Tiberium Sun and Red Alert 2 vs Command and Conquer 4 and Generals 2 being cancelled.

RTS and Citybuilder genres have more or less completely died off. Nothing now on par with Age of Mythology, Age of Empires 2, Rise of Nations, Sim City or Zeus.

Civilization 6? Age of Empires IV? Don't make me laugh. Only modern games of note in those genres are Total Warhammer for RTS and Anno 1800 for city builders. That's two jewels out of what used to be entire genres.
what you don't know is pc gaming was bad in the 90s. one Such example is having a processor that was way too fast so your game is in turbo mode. another was windows or dos were complicated to work with if Especially if you don't know what your doing. or too many drivers and you'll crash the system Which was a problem because everything needed a driver. Even famous games suffered from these limitations console gaming was superior just because of thess limits. We got it easy these daya lol. Also responding to @Phunkydiabetic
 
what you don't know is pc gaming was bad in the 90s. one Such example is having a processor that was way too fast so your game is in turbo mode. another was windows or dos were complicated to work with if Especially if you don't know what your doing. or too many drivers and you'll crash the system Which was a problem because everything needed a driver. Even famous games suffered from these limitations console gaming was superior just because of thess limits. We got it easy these daya lol. Also responding to @Phunkydiabetic

What I don't know? Bro, I lived through pc gaming on the 90s. I was balls deep. It was glorious.
 
what you don't know is pc gaming was bad in the 90s. one Such example is having a processor that was way too fast so your game is in turbo mode. another was windows or dos were complicated to work with if Especially if you don't know what your doing. or too many drivers and you'll crash the system Which was a problem because everything needed a driver. Even famous games suffered from these limitations console gaming was superior just because of thess limits. We got it easy these daya lol. Also responding to @Phunkydiabetic
PC was bad in the 90s?

are-you-serious-spiderman.gif


So much nonsense in a single post. Games were way less buggy back then for the simple fact that it was much harder to push patches later, so it actually had to ship in a decent state because there were definitely folks that didn't even have internet or that would have a hard time downloading big files.
 
PC was bad in the 90s?

are-you-serious-spiderman.gif


So much nonsense in a single post. Games were way less buggy back then for the simple fact that it was much harder to push patches later, so it actually had to ship in a decent state because there were definitely folks that didn't even have internet or that would have a hard time downloading big files.

And even setting that aside, the actual games were far better. Far...farrrr better (which was my point from the start).
 
Most console games aren't really doing it for me anymore, so I can't really be bothered that a lot of them are still having issues making the transition and I can't imagine why this is something that would bend a bona fide PC gamer out of shape.

The devs that do get PC ports right are doing such amazing stuff, though. MWII has such a staggering amount of options and settings that it's immeasurably appreciated that they let you set favorites for quick access. The results soeak for themselves, as the game runs unbelievably well, especially on Radeon graphics. There were a lot of stability issues with crashes when it launched last year but as far as the actual customization and experience of the visuals and gameplay, it's just untouchable. Don't know how long they've been getting it so right, but I remember when the Cold War beta came out and after messing with it on PS4, the PC version honestly felt like the smoothest FPS I had ever played on any platform, and that was back when I only had a GTX 1080.

It's weird that it's the big guys, who's audience is primarily on console, that are doing this, but I also have to give credit to Ubisoft as well. The Division 1 was a phenomenal PC port in terms of scalability and smoothness, with its Global Illumination setting rewarding those of us who kept coming back to it on newer hardware. It seems they've kept that up since, at least with AC Valhalla, which is another smooth experience although the game needs post-processing injection badly imo, but it plays nice with it.
 
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what you don't know is pc gaming was bad in the 90s. one Such example is having a processor that was way too fast so your game is in turbo mode. another was windows or dos were complicated to work with if Especially if you don't know what your doing. or too many drivers and you'll crash the system Which was a problem because everything needed a driver. Even famous games suffered from these limitations console gaming was superior just because of thess limits. We got it easy these daya lol. Also responding to @Phunkydiabetic
Were you alive in the 90s?
 
And even setting that aside, the actual games were far better. Far...farrrr better (which was my point from the start).
At the very least they were way more unique compared to console games.

I still think PC is the best overall platform right now when you factor everything but when it comes to AAA games it's pretty much all console ports with very few exceptions and many of those ports are fucked up by the devs.

There was something special about games by ambitious devs being made with only the PC audience in mind.
 
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Were you alive in the 90s?
you don't have to be alive in the 90s to know that pc gaming started to take off in the xp era. Matter of fact I tried both dos and win98 about a year ago and honestly its not what your remembering. I don't think you remember all the games that'd run poorly like that lego island game that runs at 10 fps for some reason or the crappy dos ports or the aforementioned problem of having a computer that was way too fast. It had a few gems thought but most were not gonna spend 1200 dollars on something thats not as easy to use as a console or gets really bad ports like sf2. Or the dos version of simcity 2000 which wasn't a great version.


Honestly my favorite thing about dos is the fact that it can load graphical apps. Other than that its a bit of a pain to work with. I believe pc gaming got way with xp and has only gotten better since. Even then pc ports have only gotten better and more plentiful as more people flock to it. As for dos its a pain in the ass install windows 1.0 or 3.0 you'll quickly remember what I'm talking about. Windows 95 a little better but would crash constantly and both win98 and 95 needed a driver for a driver. Keyboards usb motherboards etc. It became unstable and crashed the whole system. And you've probably forgotten that windows 98 had plenty of updates as well. Windows 10 isn't perfect but as operating systems have progressed they've become better and better as have the games that operate on the os. I mean tell me how good gaming on linux was in the 90s to late 2000s! Thats like gaming on a mac nowadays. At least now you can play video games on unix systems without it being fully supported thanks to wine. I'm also saying this as someone who likes win98 and dos for what they are. I'd like a stripped down version of windows that'd be like win98 but with modern capabilities. Maybe it'll happen one day.
 
you don't have to be alive in the 90s to know that pc gaming started to take off in the xp era. Matter of fact I tried both dos and win98 about a year ago and honestly its not what your remembering. I don't think you remember all the games that'd run poorly like that lego island game that runs at 10 fps for some reason or the crappy dos ports or the aforementioned problem of having a computer that was way too fast. It had a few gems thought but most were not gonna spend 1200 dollars on something thats not as easy to use as a console or gets really bad ports like sf2. Or the dos version of simcity 2000 which wasn't a great version.


Honestly my favorite thing about dos is the fact that it can load graphical apps. Other than that its a bit of a pain to work with. I believe pc gaming got way with xp and has only gotten better since. Even then pc ports have only gotten better and more plentiful as more people flock to it. As for dos its a pain in the ass install windows 1.0 or 3.0 you'll quickly remember what I'm talking about. Windows 95 a little better but would crash constantly and both win98 and 95 needed a driver for a driver. Keyboards usb motherboards etc. It became unstable and crashed the whole system. And you've probably forgotten that windows 98 had plenty of updates as well. Windows 10 isn't perfect but as operating systems have progressed they've become better and better as have the games that operate on the os. I mean tell me how good gaming on linux was in the 90s to late 2000s! Thats like gaming on a mac nowadays. At least now you can play video games on unix systems without it being fully supported thanks to wine. I'm also saying this as someone who likes win98 and dos for what they are. I'd like a stripped down version of windows that'd be like win98 but with modern capabilities. Maybe it'll happen one day.


Are you honestly trying to tell people who were alive and lived through 90s pc gaming that it was wack af even though you weren't even alive for 90s pc gaming?
 
Are you honestly trying to tell people who were alive and lived through 90s pc gaming that it was wack af even though you weren't even alive for 90s pc gaming?
There is plenty of information out there to back the claims go find a game and a copy of dos or win98 install the os and game and see how well it'll work out the box. You probably forgotten the many issues that even the retro computer enthusiasts such as lgr acknowledge old computers we're a hassle to work with.


There was a reason console gaming was popular And that was plug n play. Thats not to say the games were bad its The technical issues made them a hassle To work with As I've already mentioned like five times by now.
you don't have to be alive in the 90s to know that pc gaming started to take off in the xp era. Matter of fact I tried both dos and win98 about a year ago and honestly its not what your remembering. I don't think you remember all the games that'd run poorly like that lego island game that runs at 10 fps for some reason or the crappy dos ports or the aforementioned problem of having a computer that was way too fast. It had a few gems thought but most were not gonna spend 1200 dollars on something thats not as easy to use as a console or gets really bad ports like sf2. Or the dos version of simcity 2000 which wasn't a great version.


Honestly my favorite thing about dos is the fact that it can load graphical apps. Other than that its a bit of a pain to work with. I believe pc gaming got way with xp and has only gotten better since. Even then pc ports have only gotten better and more plentiful as more people flock to it. As for dos its a pain in the ass install windows 1.0 or 3.0 you'll quickly remember what I'm talking about. Windows 95 a little better but would crash constantly and both win98 and 95 needed a driver for a driver. Keyboards usb motherboards etc. It became unstable and crashed the whole system. And you've probably forgotten that windows 98 had plenty of updates as well. Windows 10 isn't perfect but as operating systems have progressed they've become better and better as have the games that operate on the os. I mean tell me how good gaming on linux was in the 90s to late 2000s! Thats like gaming on a mac nowadays. At least now you can play video games on unix systems without it being fully supported thanks to wine. I'm also saying this as someone who likes win98 and dos for what they are. I'd like a stripped down version of windows that'd be like win98 but with modern capabilities. Maybe it'll happen one day.
 
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you don't have to be alive in the 90s to know that pc gaming started to take off in the xp era. Matter of fact I tried both dos and win98 about a year ago and honestly its not what your remembering. I don't think you remember all the games that'd run poorly like that lego island game that runs at 10 fps for some reason or the crappy dos ports or the aforementioned problem of having a computer that was way too fast. It had a few gems thought but most were not gonna spend 1200 dollars on something thats not as easy to use as a console or gets really bad ports like sf2. Or the dos version of simcity 2000 which wasn't a great version.


Honestly my favorite thing about dos is the fact that it can load graphical apps. Other than that its a bit of a pain to work with. I believe pc gaming got way with xp and has only gotten better since. Even then pc ports have only gotten better and more plentiful as more people flock to it. As for dos its a pain in the ass install windows 1.0 or 3.0 you'll quickly remember what I'm talking about. Windows 95 a little better but would crash constantly and both win98 and 95 needed a driver for a driver. Keyboards usb motherboards etc. It became unstable and crashed the whole system. And you've probably forgotten that windows 98 had plenty of updates as well. Windows 10 isn't perfect but as operating systems have progressed they've become better and better as have the games that operate on the os. I mean tell me how good gaming on linux was in the 90s to late 2000s! Thats like gaming on a mac nowadays. At least now you can play video games on unix systems without it being fully supported thanks to wine. I'm also saying this as someone who likes win98 and dos for what they are. I'd like a stripped down version of windows that'd be like win98 but with modern capabilities. Maybe it'll happen one day.

Next he's going to be visiting the local retirement center and arguing with retirees about how the great depression wasn't nearly as bad as they claim.
I told you numbskulls this 5 times already pc gaming was absolute crap in the 90s. Wake up
 
To further solidify this for these "90s Pc Gamers" that have pretended to have gamed on pc in the 90s.




These old computers were a PAIN to deal with I cannot believe there are people here denying this! I guess you didn't actually use these systems LOL. You were lucky if your games actually worked out the box half the time.
 
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There was a reason console gaming was popular And that was plug n play. Thats not to say the games were bad its The technical issues made them a hassle To work with As I've already mentioned like five times by now.

Of course PCs required more tinkering and troubleshooting than consoles, that's just the nature of the beast even today, but the gaming scene was sublime so it didn't matter.

The "Hard times create strong men..." quote/idea can be applied to the gaming market and, while the dates can be argued, I think we reached the "weak men create hard times" era years ago. I mean, most of the suggestions Battaglia is throwing out there are as basic as they come and I find it telling that one of the most critical (and important) sources of gaming info (Digital Foundry as a whole), at least on the tech side of things, felt the need to publish a story like this today.

Innovative/creative, fun ideas and progress on the gameplay side of things have been slowed to a crawl, crushed under the weight of "3 billion+ gamers" and the risk of offending even a single one of them, many of which aren't even human (thanks, "social" media). That creativity and eagerness to try new ideas was largely responsible for making PC gaming so appealing before the turn of the century.

For what it's worth, I'm in my mid 40s and was lucky enough to have a couple of computers of my own before I hit high school. There's no pretending here, friends, family and I had a lot of fun with PC games like Tank Wars, Cannon Fodder, Worms, Warcraft, Populous, Sim City, SubSpace, etc. The annoyance of dealing with hardware/software issues was easily forgotten because of the experiences it led to.
 
you don't have to be alive in the 90s to know that pc gaming started to take off in the xp era. Matter of fact I tried both dos and win98 about a year ago and honestly its not what your remembering. I don't think you remember all the games that'd run poorly like that lego island game that runs at 10 fps for some reason or the crappy dos ports or the aforementioned problem of having a computer that was way too fast. It had a few gems thought but most were not gonna spend 1200 dollars on something thats not as easy to use as a console or gets really bad ports like sf2. Or the dos version of simcity 2000 which wasn't a great version.


Honestly my favorite thing about dos is the fact that it can load graphical apps. Other than that its a bit of a pain to work with. I believe pc gaming got way with xp and has only gotten better since. Even then pc ports have only gotten better and more plentiful as more people flock to it. As for dos its a pain in the ass install windows 1.0 or 3.0 you'll quickly remember what I'm talking about. Windows 95 a little better but would crash constantly and both win98 and 95 needed a driver for a driver. Keyboards usb motherboards etc. It became unstable and crashed the whole system. And you've probably forgotten that windows 98 had plenty of updates as well. Windows 10 isn't perfect but as operating systems have progressed they've become better and better as have the games that operate on the os. I mean tell me how good gaming on linux was in the 90s to late 2000s! Thats like gaming on a mac nowadays. At least now you can play video games on unix systems without it being fully supported thanks to wine. I'm also saying this as someone who likes win98 and dos for what they are. I'd like a stripped down version of windows that'd be like win98 but with modern capabilities. Maybe it'll happen one day.

You think PC in the 90s was about ports? You really don't get it then, you had to be there I guess. It was probably the golden age of PC if anything.

Who gives a shit about windows? PC was never about Windows it was always about the games themselves, specially back in the day when there was no store fronts or digital download, you bought your game on the store and it would install from a CD, that's it.

So, if I'm getting it right, you who apparently wasn't even there knows how it was but we forgot? :ROFLMAO:

At least if you were talking about having to upgrade every 2 years I could take you seriously, since back then hardware evolved at much faster pace and there actually were big developers specialized on PC only games. There was nothing similar to what happens today where you can still play new games using ancient hardware because everything is cross-gen and is targeting a 2012 hardware.
 
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Who gives a shit about windows? PC was never about Windows it was always about the games themselves, specially back in the day when there was no store fronts or digital download, you bought your game on the store and it would install from a CD, that's it.
ah great I wonder how we're gonna delve into the evils of Xbox here. Also dos was not initially owned by microsoft they made their own version called ms-dos which became the most popular version of dos. Do you not remember this?
Of course PCs required more tinkering and troubleshooting than consoles, that's just the nature of the beast even today, but the gaming scene was sublime so it didn't matter.

The "Hard times create strong men..." quote/idea can be applied to the gaming market and, while the dates can be argued, I think we reached the "weak men create hard times" era years ago. I mean, most of the suggestions Battaglia is throwing out there are as basic as they come and I find it telling that one of the most critical (and important) sources of gaming info (Digital Foundry as a whole), at least on the tech side of things, felt the need to publish a story like this today.

Innovative/creative, fun ideas and progress on the gameplay side of things have been slowed to a crawl, crushed under the weight of "3 billion+ gamers" and the risk of offending even a single one of them, many of which aren't even human (thanks, "social" media). That creativity and eagerness to try new ideas was largely responsible for making PC gaming so appealing before the turn of the century.

For what it's worth, I'm in my mid 40s and was lucky enough to have a couple of computers of my own before I hit high school. There's no pretending here, friends, family and I had a lot of fun with PC games like Tank Wars, Cannon Fodder, Worms, Warcraft, Populous, Sim City, SubSpace, etc. The annoyance of dealing with hardware/software issues was easily forgotten because of the experiences it led to.
The games were good but the issues was the games the problems and you weren't gonna get a patch unless you were sunscribed to a gaming mag. Lol pc Gaming now requires less tinkering than it did with dos Or windows games. Like as I mentioned above most of the dos games would run poorly unless you had a ton of cash and the operating system itself was unstable. Win98 and dos had as the os themselves had tons of issues. Win98 was notorious for instability. Dos was notorious for being hard to deal with.
You think PC in the 90s was about ports? You really don't get it then, you had to be there I guess. It was probably the golden age of PC if anything.
I was highlighting a pretty ordinary occurance of a dos game not functioning as it should.
So, if I'm getting it right, you who apparently wasn't even there knows how it was but we forgot? :ROFLMAO:

At least if you were talking about having to upgrade every 2 years, I could take you seriously, since back then hardware evolved at much faster pace and there actually were big developers specialized on PC only games. There was nothing similar to what happens today where you can still play new games using ancient hardware because everything is cross-gen and is targeting a 2012 hardware.
Apparantly thats how this is. and I believe I already mentioned upgrading hardware every two years and I've already posted some proof right here. Quit ignoring it.



These old computers were a PAIN to deal with I cannot believe there are people here denying this! I guess you didn't actually use these systems LOL. You were lucky if your games actually worked out the box half the time.
 
Just make games pre-compile shaders at the beginning like Forza, MW2, MH Rise, etc.

As for performance, that's out of my league, but some games are really badly optimized. Like what's up with the AMD sponsored games where a 6800 outperforms a 3080ti? That should be around a 3070ti.

Re: lack of PC exclusives. Non-issue. PS4 and XB1 adopted x86 to make porting to them easier. It also made porting from them easier, hence there's really no difference. There are games that would be horrible for console, but that's only really because controllers don't have enough buttons, the ability to hit all them at once, and because FPS without a mouse sucks ass.
 
Just make games pre-compile shaders at the beginning like Forza, MW2, MH Rise, etc.

As for performance, that's out of my league, but some games are really badly optimized. Like what's up with the AMD sponsored games where a 6800 outperforms a 3080ti? That should be around a 3070ti.

Re: lack of PC exclusives. Non-issue. PS4 and XB1 adopted x86 to make porting to them easier. It also made porting from them easier, hence there's really no difference. There are games that would be horrible for console, but that's only really because controllers don't have enough buttons, the ability to hit all them at once, and because FPS without a mouse sucks ass.
Re compiling shaders, the Steam Deck does that, it's wonderful. On FPS - they're all made for controllers now. Dumbed down and slow to accommodate them.
 
The games were good but the issues was the games the problems and you weren't gonna get a patch unless you were sunscribed to a gaming mag. Lol pc Gaming now requires less tinkering than it did with dos Or windows games. Like as I mentioned above most of the dos games would run poorly unless you had a ton of cash and the operating system itself was unstable. Win98 and dos had as the os themselves had tons of issues. Win98 was notorious for instability. Dos was notorious for being hard to deal with.

Much of that is subjective and relative to the times, meaning that it's easier for someone that didn't experience the joys of gaming firsthand back then to outweigh them with the negatives when looking back. I liked Dos, for example, even though I made a quick transition to Windows 3.0. I had my fair share of complaints about Microsoft's offerings, all of them, but the good outweighed the bad.

The divide between the ease of console gaming vs PC was greater back then than it is today, that's a a point I can give you, but it can be argued the reward was greater too since the enjoyment we derive from games is very subjective and even navigating hardware/software issues could itself be gratifying. Sometimes, provided it wasn't a reoccurring issue... which it sometimes was. :LOL:

I loathe the very idea of patches and would have no problem going back to a time where they weren't available. That's probably a foreign idea to many younger gamers and Gen Z in general, but there are pros and cons to everything. What might sound great today may wind up hurting you down the line and this industry's done a marvelous job highlighting that (internet connectivity, patches/DLC, moderating abusive behavior, diversifying, etc).
 
Re compiling shaders, the Steam Deck does that, it's wonderful. On FPS - they're all made for controllers now. Dumbed down and slow to accommodate them.
Not Squad, Ready or Not, Ground Branch, Post Scryptum, etc.

But yeah they can remap stuff with button combos. Still sucks ass. Also sticks are terrible, so unless they have aimbot, they aren't really viable.
 
As for performance, that's out of my league, but some games are really badly optimized. Like what's up with the AMD sponsored games where a 6800 outperforms a 3080ti? That should be around a 3070ti.
Who's to say it isn't the other way around? Maybe AMD has to pay for devs to optimize for their hardware given their low market share.
 
Much of that is subjective and relative to the times, meaning that it's easier for someone that didn't experience the joys of gaming firsthand back then to outweigh them with the negatives when looking back. I liked Dos, for example, even though I made a quick transition to Windows 3.0. I had my fair share of complaints about Microsoft's offerings, all of them, but the good outweighed the bad.

The divide between the ease of console gaming vs PC was greater back then than it is today, that's a a point I can give you, but it can be argued the reward was greater too since the enjoyment we derive from games is very subjective and even navigating hardware/software issues could itself be gratifying. Sometimes, provided it wasn't a reoccurring issue... which it sometimes was. :LOL:

I loathe the very idea of patches and would have no problem going back to a time where they weren't available. That's probably a foreign idea to many younger gamers and Gen Z in general, but there are pros and cons to everything. What might sound great today may wind up hurting you down the line and this industry's done a marvelous job highlighting that (internet connectivity, patches/DLC, moderating abusive behavior, diversifying, etc).
I get that its mostly subjective my problem was that their not as easy to use as say ubuntu which is very easy to use. To me todays pc gaming is so much better since everything is playable on it you couldn't use emulators back in the day (they were in their early stages then) most games will get a pc port, and to me the best thing about it is its not being treated like a console where there are specific kinds of games that release on it nowadays all genres release on pc and a wider array of games. Games on it like starcraft aoe quake doom yeah those were great but there's quite a few games that never ran properly without tinkering although you could say that about todays stuff too.
 
Do developers even optimize for anything anymore? I thought it was all dx12 commands.
Clearly they still have to know what they are doing, the evidence is all the games that don't work properly and that have performance issues.

DX12 from what I understand is meant to give devs more control and looks like it exposes how many devs suck at it.
 
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what you don't know is pc gaming was bad in the 90s. one Such example is having a processor that was way too fast so your game is in turbo mode. another was windows or dos were complicated to work with if Especially if you don't know what your doing. or too many drivers and you'll crash the system Which was a problem because everything needed a driver. Even famous games suffered from these limitations console gaming was superior just because of thess limits. We got it easy these daya lol. Also responding to @Phunkydiabetic
PC gaming in the 90s was horrible, just making sound work was a pain in the ass. IRQ conflicts? Fuck that shit.
 
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