Thread: Redfall thread - Vampires = Billionaires | Updated Metacritic score: PC: 53 / Series X: 56
I find it funny that Redfall's entire dismal state can be traced back to Bethesda cancelling Prey 2.

If Prey 2 wasn't cancelled, Prey 2017 wouldn't have been called that and get a lot of ill will due to the name. Even Arkane's founder said calling the game that name was a horrible mistake and wanted to apologize to the original devs of Prey 2006 over it.

If Prey 2017 wasn't called Prey, then there'd be less marketing confusion and anger, so the game probably would've sold better (I still find the writing atrocious, but hey, people seem to like it).

If the game sold better, then Arkane wouldn't be forced to make a multiplayer focused looter shooter they're neither interested nor capable of making.

And since they're forced into making a multiplayer focused looter shooter, they lost a ton of staff and don't have any passion to making it good.

End result: Redfall

I'll always miss you, Prey 2.



It's getting increasingly clear that past successes are no longer any guarantee of a studio's next game being good.

Especially in the AAA space, staff turn over and sheer numbers making individual contributions irrelevant mean every game is basically completely divorced from what came before.

If we're lucky, the management is competent and has a clear vision that translates into a good game. But most likely the hundreds of devs in multiple different countries just bodge together something that might meet a committee meetings vague set of marketting approved goals.
Part of the issue is retention. If all your people are constantly leaving, then the name is just a name. 343 Industries had a lot of problems with their Halo games (despite the fact that I actually liked them outside of Halo 5) because they relied too heavily on contractors who leave once their contract is up, and a lot of their key staff kept leaving as well. Bioware had it even worse, as does Arkane here clearly. Meanwhile, Nintendo tended to keep their staff for a long time, so all that experience and understanding is retained rather than having to train new people every time there's turnover.
 
It's getting increasingly clear that past successes are no longer any guarantee of a studio's next game being good.

Especially in the AAA space, staff turn over and sheer numbers making individual contributions irrelevant mean every game is basically completely divorced from what came before.

If we're lucky, the management is competent and has a clear vision that translates into a good game. But most likely the hundreds of devs in multiple different countries just bodge together something that might meet a committee meetings vague set of marketting approved goals.

Which is why consolidation is so stupid. How many times have we seen a company buy a development house only to have all the talent leave, leaving the purchaser with a name and a pedigree that they can no longer live up to?
 
Which is why consolidation is so stupid. How many times have we seen a company buy a development house only to have all the talent leave, leaving the purchaser with a name and a pedigree that they can no longer live up to?

And that's why Sony "overpaid" for Bungie by so much. They only actually paid like $2.4B for the company, but had to add like $1.2B on top of that as guaranteed payouts to the important staff over the course of however many years to retain them contractually.
 
Holy shit hahaha

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I've actually been playing Redfall the past couple weeks due to morbid curiosity and damn, just beat it and it is as ass as everyone's saying.

The final boss in particular was trash. Just run around the arena ignoring all enemies, press F (to pay respect) on 3 things, then she's dead. The End.
 
Aye, that is completely beyond saving, and must be actively costing them money to keep servers up for at this point.

That's just Steam, there'll be more on Xbox consoles because it's included in GamePass. But I doubt the game has many players overall. Either they reboot it, or kill it.
 
  • This tbh
Reactions: Kadayi
lol I'm gonna return to this shortly once I'm done with returnal. Has it had any patches at all?
 
lol I'm gonna return to this shortly once I'm done with returnal. Has it had any patches at all?

Yes, latest one is from June I think, improving AI, enemy behavior etc. but they said in the patch notes that they thank the community for feedback regarding a number of issues and that they'll work on it. My guess is that they'll drop one big reboot style fix alongside a marketing push, but it'll take some time.
 
I find it funny that Redfall's entire dismal state can be traced back to Bethesda cancelling Prey 2.

If Prey 2 wasn't cancelled, Prey 2017 wouldn't have been called that and get a lot of ill will due to the name. Even Arkane's founder said calling the game that name was a horrible mistake and wanted to apologize to the original devs of Prey 2006 over it.

If Prey 2017 wasn't called Prey, then there'd be less marketing confusion and anger, so the game probably would've sold better (I still find the writing atrocious, but hey, people seem to like it).

If the game sold better, then Arkane wouldn't be forced to make a multiplayer focused looter shooter they're neither interested nor capable of making.

And since they're forced into making a multiplayer focused looter shooter, they lost a ton of staff and don't have any passion to making it good.

End result: Redfall

I'll always miss you, Prey 2.




Part of the issue is retention. If all your people are constantly leaving, then the name is just a name. 343 Industries had a lot of problems with their Halo games (despite the fact that I actually liked them outside of Halo 5) because they relied too heavily on contractors who leave once their contract is up, and a lot of their key staff kept leaving as well. Bioware had it even worse, as does Arkane here clearly. Meanwhile, Nintendo tended to keep their staff for a long time, so all that experience and understanding is retained rather than having to train new people every time there's turnover.



It's all a damn shame because Prey 2017 is insanely good and the team is ex-System Shock 2 (Looking Glass Studios) devs.
 
Curious about the future of the team and their next game. Chances are that the dev team is already so corrupted with useless virtue signaling droids that there's no saving it.

The dev team will continue and will do something they feel comfy with. They had hoped Microsoft would cancel the game when they took control but it was far along so they pushed them to finish it.

They will be given another chance am sure
 
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Curious about the future of the team and their next game. Chances are that the dev team is already so corrupted with useless virtue signaling droids that there's no saving it.

I think there's still a good creative core within Arkane. I'd imagine they go back to the drawing board and do what they're actually good at and make another immersive shooter. Whether that's Dishonored 3 or something else entirely, I am not sure.

It's obvious that's where the studio's talents are best suited.
 
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I think there's still a good creative core within Arkane. I'd imagine they go back to the drawing board and do what they're actually good at and make another immersive shooter. Whether that's Dishonored 3 or something else entirely, I am not sure.

It's obvious that's where the studio's talents are best suited.

Dishonored 3 would be great, I love the first two games. But seeing how they struggled gameplay and design wise with Redfall, I'm.... concerned.
 
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Dishonored 3 would be great, I love the first two games. But seeing how they struggled gameplay and design wise with Redfall, I'm.... concerned.

I really thought Dishonored 2 was a step back from Dishonored, so I was concerned before they went woke retard with Redfall.
 
  • This tbh
Reactions: regawdless
Curious about the future of the team and their next game. Chances are that the dev team is already so corrupted with useless virtue signaling droids that there's no saving it.

Conversely this reads like a hostage scenario to me.

The suits forced them into naming Prey 2017 after the OG game... burned bridges and killed off potential sales... then the suits in their infinite wisdom viewed it as Arkane's failure and not their own... so they forced their hand to develop a woke mass-market looter shooter.
 
Conversely this reads like a hostage scenario to me.

The suits forced them into naming Prey 2017 after the OG game... burned bridges and killed off potential sales... then the suits in their infinite wisdom viewed it as Arkane's failure and not their own... so they forced their hand to develop a woke mass-market looter shooter.

This might be true. At the same time, the leads are woke as hell with retarded interviews.
 
The big question in my mind is what happens with Arkane now? Will they double down on the woke mindfuckery and literally become starving artists until someone finally pulls the plug? Or will they straighten the fuck out and put that mind poison shit in the ground and start making games instead of social statements? We always hear the dueling narratives of "Gaems haf 2 sale 5 millyin copys 2 brake even!" and "games are artistic works." Games are commercial works encased in artistic vision IMO. If you're the guy funding a game, you don't want some fucking asshole who used to write haikus in a Starbucks pissing off half the potential 5 million people you claim to need, right? Until one of these "artists" self funds their own shit, the publisher has the right to tell them to tone whatever the fuck down to avoid dumpster fires like RedFail, especially because it appears that Redfail is just shitty all around -- shitty, design by committee characters, shitty social statements, shitty mechanics, shitty design. Perhaps if they spent less time soapboxing they could've made a better game.
 
The big question in my mind is what happens with Arkane now? Will they double down on the woke mindfuckery and literally become starving artists until someone finally pulls the plug? Or will they straighten the fuck out and put that mind poison shit in the ground and start making games instead of social statements? We always hear the dueling narratives of "Gaems haf 2 sale 5 millyin copys 2 brake even!" and "games are artistic works." Games are commercial works encased in artistic vision IMO. If you're the guy funding a game, you don't want some fucking asshole who used to write haikus in a Starbucks pissing off half the potential 5 million people you claim to need, right? Until one of these "artists" self funds their own shit, the publisher has the right to tell them to tone whatever the fuck down to avoid dumpster fires like RedFail, especially because it appears that Redfail is just shitty all around -- shitty, design by committee characters, shitty social statements, shitty mechanics, shitty design. Perhaps if they spent less time soapboxing they could've made a better game.

Id argue that its hard to straighten out when its obvious that they hired a bunch of diversity hires who have now infected the company.

So without mass layoffs they're screwed
 
I don't expect shit from arkane in the future. The lead designer behind prey 2017 had nothing to do with redfall because he left and even the people who were working on it 70% of them had left by the time it released. Pretty sure I read the lead designer for the Dishonored games left too but arkane lyon definitely didn't have as much churn as austin so a new Dishonored might still be fine but I'm not crossing my fingers.
 
Bigger update coming with 60 fps enabled and some more changes:



Still won't install because I just installed Forza and have no space left on the SSD. Tough luck.
 
Ok guys I played some yesterday on pc via steam. (Before you ask, no I didn't purchase it, I got it free)
Here's some things I noticed:
-Performance seems to have improved.
The game seems to run smoother and fps isn't all over the place like previously.
-Vampire AI seems to have improved slightly but other enemy AI is still just as stupid.
-I noticed a couple more enemies scattered about the town but they seem to be in 3's and still dumb as fuck.
-As far as I can tell, you can't stealth kill any vampires and only humans.
-Still has texture load in issues.

I think most of the work in this patch has gone into getting the Xbox version running at 60fps. There is still A LOT of work to do so il continue to disregard it for now until the next big patch.
 
Ok guys I played some yesterday on pc via steam. (Before you ask, no I didn't purchase it, I got it free)
Here's some things I noticed:
-Performance seems to have improved.
The game seems to run smoother and fps isn't all over the place like previously.
-Vampire AI seems to have improved slightly but other enemy AI is still just as stupid.
-I noticed a couple more enemies scattered about the town but they seem to be in 3's and still dumb as fuck.
-As far as I can tell, you can't stealth kill any vampires and only humans.
-Still has texture load in issues.

I think most of the work in this patch has gone into getting the Xbox version running at 60fps. There is still A LOT of work to do so il continue to disregard it for now until the next big patch.

Thank you for your service
 
Ok guys I played some yesterday on pc via steam. (Before you ask, no I didn't purchase it, I got it free)
Here's some things I noticed:
-Performance seems to have improved.
The game seems to run smoother and fps isn't all over the place like previously.
-Vampire AI seems to have improved slightly but other enemy AI is still just as stupid.
-I noticed a couple more enemies scattered about the town but they seem to be in 3's and still dumb as fuck.
-As far as I can tell, you can't stealth kill any vampires and only humans.
-Still has texture load in issues.

I think most of the work in this patch has gone into getting the Xbox version running at 60fps. There is still A LOT of work to do so il continue to disregard it for now until the next big patch.

Just kill it Microsoft. Nobody will care.