Saruhashi
Member
Yeah, but I think that easily most people are going to be disappointed if we're getting the same ass ugly shrines that rise out of the ground, and you step inside and are lowered down below to the same ass ugly looking puzzle rooms. That would be incredibly lazy if that's what they've done. And I'm not really on board for Legend of Zelda: Tears of the Mini-Puzzle pack after playing Breath of the Wild Puzzle pack. Like seriously fuck that, please. I don't want to believe they've done that shit just like I don't want to believe the f--khead koroks are back with the same style of f--khead korok mini puzzle shits.
It's becoming increasingly more difficult for me to not just f--king cancel my preorder the longer we talk about this because it just sounds insultingly same-ish no matter how many fuse-y vehicles you can build.
That's the problem with these criticisms for me though.
"It looks kind of the same" is not equal to "it's all the same stuff all over again".
In the context of a direct sequel it's not that unusual to see things that remain the same across games. Jedi Survivor is not some wild and crazy departure from Fallen Order.
So if instead of smaller self contained shrines they had just combined them all into say six dungeons with 20 or so puzzle rooms each, grouped by themes like magnesis or ice block etc, then that's much better? Surely not THAT much better?
The "lazy" criticism is kind of lazy in itself to be honest.
I doubt that development on this started the day after BOTW was finished or anything like that but I bet the game has been in development for at least 4 years and I am pretty certain that Japanese game devs are crunching like fuck all through the process. So 4 years spent on development with the devs themselves likely working long hours throughout, where's the lazy and how do you fix that? Larger dev team and longer development cycle?
No idea how much BOTW sold but most people who bought it will likely be happy with a sequel being more of the same stuff with only really people on video game forums being apocalyptically angry because it's not a completely new thing.
It is kind of funny though that the gaming community response to BOTW getting a sequel is "it better be completely different from the first game or I am gonna be so mad". Like, it's a fucking sequel to a majorly popular game, what did you really expect?
You know how it goes now. It sells millions and reviews well and most people are quietly happy with it. Meanwhile we get "it's the same map, same shrines etc" on here because expectations were out of touch with reality from the first announcement.
The only thing I can see really causing this game to fail badly would be performance problems. Most people are just going to see more of the stuff they loved from before and will pay the money and enjoy their game.