Thread: Wizards of the Coast Goes All-In on Videogames, Wants to Ship 1-2 Games per Year Starting Late 2025/Early 2026

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I'll probably just lurk for a while
 
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Wizards of the Coast Goes All-In on Videogames, Wants to Ship 1-2 Games per Year Starting Late 2025/Early 2026

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Wizards of the Coast is once again pushing itself toward videogames. President and CEO Chris Cocks openly said as much during the Q&A portion of Hasbro's Q2 2024 earnings call (transcript available on Fool.com), revealing that the studio has hired veteran executive John Hight with the goal to ship one or two games per year starting in late 2025 or early 2026 at the latest, thanks to a yearly investment of around $125 million.

John, I think, is a luminary hire. He's had a major hand in a bunch of franchises: Warcraft, Hearthstone, God of War, and even going way back to Command & Conquer. He's worked on some great stuff, which I think is perfectly on point with what Wizards of the Coast is all about and what our digital gaming strategy is all about, which is extending a bunch of great mid-core and hard-core brands and an expertise in designing for those kinds of audiences and helping us digitize what those brands can do. I think between our board moves and with talent that we brought on board, most recently with John, but even before that, studio leaders we have like Ames Kirshen, who was in charge of the Batman: Arkham series; James Ohlen, who was the Head of Creative Design at BioWare, responsible for the first Baldur's Gates, Neverwinter Nights, Mass Effect.
We're going all in on becoming a digital play company. Roughly, our capital envelope is about $250 million a year. About half of that is going into Digital Games. Our goal is to be shipping one to two new games per year starting as early as late 2025, potentially early 2026. And I think we have a balanced approach to that. When you look at our game, when you look at our portfolio of investments in games, whether they're partnerships or JVs that we're doing are just fully internal investments.

And then you look at our whole lineup of licensed games, we have 150 projects that are either active in the market or in development. I think it's important for us to have a hand as a publisher to guide our franchises and to work on the areas and the audiences that we think are hyper-important. But I also think it's important for us to work with the best partners in the business and extend those franchises in areas where either we don't have the expertise or we don't have the platform. And I think we've been doing a good job of it.

It's no accident why I think we're the No. 1 licensor in the space. And I think we're going to be a top publisher eventually in the space, and we're going to take our time and do it right.


It's not the first time we heard Cocks talking about a push toward the videogame industry, particularly for the Dungeons and Dragons franchise. However, last year Wizards of the Coast canceled five games, including two D&D projects in development at Hidden Path Entertainment and OtherSide Entertainment.

Given the newly confirmed push, it's safe to guess those projects were axed due to their own problems rather than a change in strategy. Wizards of the Coast currently owns Archetype Entertainment (which is working on the Mass Effect-like sci-fi RPG Exodus), Skeleton Key, Atomic Arcade (currently working on a triple-A GI Joe game based on the character Snake Eyes), and Invoke Studios, formerly known as Tuque and now working on a new triple-A Dungeons and Dragons game powered by Unreal Engine 5.

Wizards of the Coast is also in talks with various partners to continue the Baldur's Gate franchise following Larian's decision to find its own path elsewhere.

Source: WCCFTech
 
Sadly, this is modern WotC so the games will be rotten with DEI from the start.

I'd love for them to prove me wrong. D&D and Magic both have rich universes. I'd love an open world Magic game where we can explore in full 3D and encounter all sorts of creatures in the wild while expanding our skills and maybe allying with different NPC companions and/or different factions.

An Owlcat CRPG set in the Magic universe would be insane.

Edit: now that I think about, Owlcat could handle any D&D setting without breaking a sweat.
 
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Sadly, this is modern WotC so the games will be rotten with DEI from the start.

I'd love for them to prove me wrong. D&D and Magic both have rich universes. I'd love an open world Magic game where we can explore in full 3D and encounter all sorts of creatures in the wild while expanding our skills and maybe allying with different NPC companions and/or different factions.

An Owlcat CRPG set in the Magic universe would be insane.

Edit: now that I think about, Owlcat could handle any D&D setting without breaking a sweat.
I would not be surprised if they try bringing Owlcat in for Baldurs Gate 4 or a CRPG set somewhere in D&D. Though Owlcat might prefer to do Rogue Trader 2, the next Pathfinder, or dare I hope, a Warhammer Fantasy CRPG that would be akin to Rogue Trader.

Obsidians Avowed looks extremely underwhelming, and will likely be a shell of the potential compared to what Pillars of Eternity 3 could have been. Outer Worlds was boring from what I played, can't imagine why it's getting a sequel.

Larian has their Divinity setting. Their rumored planned 'bigger them Baldurs Gate 3' CRPG after their next game could be a Divinity Orginal Sin 3 or the like using Baldurs Gate 3s lessons or something else.

Bethesda will need to work back trust after Fallout 4, Fallout 76 and Starfield. Also no interest in Remastering Fallout 1 and 2, New Vegas or doing a New Vegas 2 will bite them in the ass if Elder Scrolls VI underperforms.

Bioware - Veilguard looks like a really bad April Fools joke.
 
I would not be surprised if they try bringing Owlcat in for Baldurs Gate 4 or a CRPG set somewhere in D&D. Though Owlcat might prefer to do Rogue Trader 2, the next Pathfinder, or dare I hope, a Warhammer Fantasy CRPG that would be akin to Rogue Trader.

Obsidians Avowed looks extremelyunderwhelming, and will likely be a shell of the potential compared to what Pillars of Eternity 3 could have been.

Larian has their Divinity setting. Their rumored planned 'bigger them Baldurs Gate 3' CRPG after their next game could be a Divinity Orginal Sin 3 ir the like using Baldurs Gate 3s lessons or something else.

Bioware - Veilguard looks like a really bad April Fools joke.

There's hope for Pillars 3. After BG3's success, maybe Microsoft will green light Pillars 3 as long as it's done in a modern 3D engine. It won't be like Pillars 2, though, and that's a shame.
 
Too bad they didn't do this like 15 years ago. They're rotten to the core at this point, so nothing good will come of it.
 
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BG3 was a best seller.
Worth remembering.
But they lost the developer, Larian Studios, who said no thanks to making a sequel or expansions to the base game. Let's not kid ourselves, Larian was the main reason BG3 was such a success, and there are rumors that they pushed back on a lot of Wizards' interference with the game. As woke as BG3 is, it could have been much worse.

Personally, I hope Wizards of the Coast collapses after all the shite they've tried to pull on D&D in recent years. I don't care much for Magic: The Gathering, but I'll never forgive them for trying to DEI Tolkien with their LOTR set.
 
My money is on mobile games. Can easily and quickly just slap their characters on a bunch of mobile stables and shit the games out.

I highly doubt it's console games. It takes 3 to 10 years to make one console game and costs 10s of millions. So I expect candy crush and endless runners texture swapped with danger hair orcs and diverse Elfs
 
But they lost the developer, Larian Studios, who said no thanks to making a sequel or expansions to the base game. Let's not kid ourselves, Larian was the main reason BG3 was such a success, and there are rumors that they pushed back on a lot of Wizards' interference with the game. As woke as BG3 is, it could have been much worse.

Personally, I hope Wizards of the Coast collapses after all the shite they've tried to pull on D&D in recent years. I don't care much for Magic: The Gathering, but I'll never forgive them for trying to DEI Tolkien with their LOTR set.

I think the good outweighed the bad with BG3, but the on-the-nose DEI pandering was pretty groan-worthy at times for sure. I dare say anything WoTC put out will be even worse.
 
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