I'll give a few personal favorites:
Nintendo Wii menus have a tiny rumble when you drag your cursor over a menu-bubble. Many games on the system copied this, adding rumble when your cursor was lined up at an enemy or hovered over an interaction-point. The little 'blip' of rumble was a great way to give player feedback in a way that rumble wasn't usually used.
On PS5, the use of the resistant triggers and the haptics in a lot of games is so-so. I often turn them off. But several of the shooting games have really good-feeling adaptive trigger integration, like Neon White, Prodeus, Severed Steel, and Cyberpunk 2077. Kena and M&B2 Bannerlord also had cool use of the triggers. I'm sure some of my fellow Sony Ponies could mention other PS5 games with good adaptive trigger implementation.
Last example of mine: the scroll pads on Steam Deck feel great. I don't use them a ton in the heat of gameplay, mostly RTSs and CRPGs that use a lot of clicking and dragging. I like the fake-bumpy feel of using them for a menu cursor or something similar. The haptics in the official steam controller are also really neat. The basic feel of scrolling on the twin haptic pads was satisfying and made the controller stand out compared to other more traditional controllers.
Nintendo Wii menus have a tiny rumble when you drag your cursor over a menu-bubble. Many games on the system copied this, adding rumble when your cursor was lined up at an enemy or hovered over an interaction-point. The little 'blip' of rumble was a great way to give player feedback in a way that rumble wasn't usually used.
On PS5, the use of the resistant triggers and the haptics in a lot of games is so-so. I often turn them off. But several of the shooting games have really good-feeling adaptive trigger integration, like Neon White, Prodeus, Severed Steel, and Cyberpunk 2077. Kena and M&B2 Bannerlord also had cool use of the triggers. I'm sure some of my fellow Sony Ponies could mention other PS5 games with good adaptive trigger implementation.
Last example of mine: the scroll pads on Steam Deck feel great. I don't use them a ton in the heat of gameplay, mostly RTSs and CRPGs that use a lot of clicking and dragging. I like the fake-bumpy feel of using them for a menu cursor or something similar. The haptics in the official steam controller are also really neat. The basic feel of scrolling on the twin haptic pads was satisfying and made the controller stand out compared to other more traditional controllers.