Thread: We Need To Pull Every Lever We Have - Insomniac's Narrative Director Discusses Lack Of LGBTQ Content in Video Games
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To be fair this is probably one of these 'Women at Work' day photoshoots. The firm I used to work at did this shit every year, and then post it on their social media account. HR loved posting up that sort of thing.
 
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To be fair this is probably one of these 'Women at Work' day photoshoots. The firm I used to work at did this shit every year, and then post it on their social media account. HR loved posting up that sort of thing.

If the men did it it would be called toxic and trigger all of them. Such a bunch of hypocrites.

This pic should be titled, "Why a game takes 5 years to make instead of 3."
 
If the men did it it would be called toxic and trigger all of them. Such a bunch of hypocrites.

This pic should be titled, "Why a game takes 5 years to make instead of 3."

You're missing the real trigger point. Everyone in the photos is is white or white adjacent. They'd be having conniptions over this at Era if this was posted there. ;)
 
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The writing was on the wall with Spiderman 2018. Rivet and clank killed insomniac completely.

They've been dead a long time and the ratchet remake was the last good thing they'll ever do.

Also Sony are so fucking cucked they won't even give us a resistance hd collection or ratchet future set to remember the good days. They absolutely hate their old games, I think.

The idea that they hate their old games is interesting.

I wonder what percentage of staff at a developer are moved on over a period of 5 to 10 to 20 years.

Since we are bashing Suicide Squad, Arkham Asylum was 2009. Arkham Knight was 2015. It maybe does make sense that the people in charge in 2024 actually do feel some level of resentment towards the old, beloved, games.

I mean, we are basically telling them "hey the guys who did this job before you are waaaaaaaay better than you, so much better, you are garbage by comparison" so there probably is something going on there.

If the new staff are in their 20s then almost certainly these are people who learned and had enforced upon them the idea that if someone criticises or disagrees with you then try to paint them as racist or sexist or basically try to win the argument at any cost.

I think you could almost see games like God of War 2018 and God of War Ragnarok as an apology for the old God of War games.
 
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I think you could almost see games like God of War 2018 and God of War Ragnarok as an apology for the old God of War games.
Oh absolutely ; current SSM studio views the old games as reprehensible and it shows in every line in the new games.

It's one reason the new games are so nauseatingly bad.

It really is ridiculous because who wants to see Kratos crying over his past, when we enjoyed those games? Granted god of war 3 was over the top but still fun, and gow 2 was really good.
 
The idea that they hate their old games is interesting.

That hatred is more widespread than people might think, and extends beyond DEI reasons. For instance, I'm pretty sure Aonuma and Miyamoto hate their old NES and SNES era games, based on how Nintendo treats certain franchises.

In the entertainment business, you're competing against your previous works. You become your own enemy. An aging rock star who despises playing his band's greatest hits is a well known story, or the typecast actor who cannot seem to land any roles outside of their breakout character. I don't see why it would be any different for legacy videogame companies with franchises that are 20+ years old.

I think there are plenty of modern devs who are offended by their older franchises and see it as an excuse to drown it in DEI, but I think there are other devs who are sick of making games in someone else's popular franchise because it doesn't allow them to "tell their own story" (or whatever).
 
That hatred is more widespread than people might think, and extends beyond DEI reasons. For instance, I'm pretty sure Aonuma and Miyamoto hate their old NES and SNES era games, based on how Nintendo treats certain franchises.

In the entertainment business, you're competing against your previous works. You become your own enemy. An aging rock star who despises playing his band's greatest hits is a well known story, or the typecast actor who cannot seem to land any roles outside of their breakout character. I don't see why it would be any different for legacy videogame companies with franchises that are 20+ years old.

I think there are plenty of modern devs who are offended by their older franchises and see it as an excuse to drown it in DEI, but I think there are other devs who are sick of making games in someone else's popular franchise because it doesn't allow them to "tell their own story" (or whatever).

The Mona Lisa went through multiple revisions spanning decades and today what remains is considered a masterpiece.
Maybe in a few hundred years, all that will remain is the last remake of some well known franchise filled to the brim with Ultra-DEI and it'll be considered this age's magnum opus.
Future generations will just assume Kid Icarus was always a MtF trans youth battling eggplant wizards who symbolize the shedding/destruction of Kid's male penis while still a child and completely mentally and emotionally mature enough to make such a momentous life decision
 
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Spider-Man 2 was my breaking point with Insomniac. They aren't getting another dime out of me.

I had it really enough with Rift Apart.
The annoying bitchy robot spider complaining how nobody likes her....
as for Ratchet - they turned him into a little bitch starting with reboot