Thread: Was this prominent game in the mid-2000s overrated?

Overrated?


  • Total voters
    24

Franky Family

Member
 
Platforms
  1. Xbox
  2. PlayStation
  3. Nintendo
TLoZ: Twilight Princess (2006)

Do you think this game is overrated? If we look back, Metacritic has it at an aggregate score of 95/100 for the Wii from critics, and 9/10 from users on the site who wished to rate the game
 
  • Shocked
Reactions: DonDonDonPata
It's underrated by fans relative to how some of the others are pumped up. Objectively the best zelda in terms of overall level design/consistency

I really don't understand why fans don't like it more. It's definitely not a masterpiece but the only legit complaint I typically hear about is the empty overworld. But people go nuts over botw?
 
The Wii controls elevated it, I liked aiming arrows while riding on horseback. Also I think it's better than Windwaker and MM, maybe others were also tired of goofy Zelda and appreciated a darker tone
 
It's underrated by fans relative to how some of the others are pumped up. Objectively the best zelda in terms of overall level design/consistency

I really don't understand why fans don't like it more. It's definitely not a masterpiece but the only legit complaint I typically hear about is the empty overworld. But people go nuts over botw?
I felt like the overworld was lonely and spacious if not completely uninspired. Sidequests were bland. Characters were also bland yet sometimes freakishly strange and 'off' but typically not in a good way. Dungeons ranging from good to great but nothing truly outstanding. Bosses were mostly very easy outside of Stallord and the final boss. Just not a very strong game, lot of potential but it ended up feeling completely flat the entire way through almost
 
I was one of the clapping seals in the audience when it was revealed at E3, but it wound up pushing me away from the series. Had to force myself to play it and I don't think I racked up more than 10 or 11 hours before putting it aside permanently.
 
  • Brain
Reactions: Franky Family
I was one of the clapping seals in the audience when it was revealed at E3, but it wound up pushing me away from the series. Had to force myself to play it and I don't think I racked up more than 10 or 11 hours before putting it aside permanently.
The trailer for it was exciting. I think I had it for free on a CD in one of the gaming magazines. The entire game didn't feel cohesive or well connected. It pissed me off when that Yeti was just cooking stew while Link navigated through his dungeon of a house trying to save his missing wife. A lot about that game was irritating
 
I felt like the overworld was lonely and spacious if not completely uninspired. Sidequests were bland. Characters were also bland yet sometimes freakishly strange and 'off' but typically not in a good way. Dungeons ranging from good to great but nothing truly outstanding. Bosses were mostly very easy outside of Stallord and the final boss. Just not a very strong game, lot of potential but it ended up feeling completely flat the entire way through almost
Even you aren't arguing with the consistency angle though.

I agree that it could have been a lot better, but it definitely is a really good Zelda overall, and compared to some that aren't good at all like Wind waker it stands out while feeling a lot more modern than ocarina. Not to mention the atmosphere is quite nice most of the time, which elevates the game.

I hear you on the sidequests and characters, and can only imagine what a Koizumi directed TP would've been. It ain't no Majora's mask.

And I loved making that fucking stew :D
 
Even you aren't arguing with the consistency angle though.

I agree that it could have been a lot better, but it definitely is a really good Zelda overall, and compared to some that aren't good at all like Wind waker it stands out while feeling a lot more modern than ocarina. Not to mention the atmosphere is quite nice most of the time, which elevates the game.

I hear you on the sidequests and characters, and can only imagine what a Koizumi directed TP would've been. It ain't no Majora's mask.

And I loved making that fucking stew :D
Best design level for level goes to OoT and MM, Twilight Princess isn't even on the radar. The dungeons looked impressive at times but with boring bosses, easy bosses at that, I don't think too highly of the design unless we're talking about the layout of the dungeons. I liked the atmosphere of BOTW worlds more than what TP gave us
 
  • 100%
Reactions: Rock And Roll
It's like we played different games bro.

Is any fanbase as divided as the Zelda fanbase? lol
It's hard to say, the Zelda fanbase is generally in agreement that most of the games are good to great or outstanding. I'm one of few who are harsh on TP and SS for having their fair share of mediocre and abysmal moments, TP with more of the former
 
Game stops telling an interesting story after Arbiter's Grounds (4th dungeon.) and Zants buildup is completely squandered. He could have been the villain no problem. Both main story and Link's companions and friends are left doing nothing. Only Midna and the biboblin chief really get an actual story arc.

If anything I think 8.8 was generous in hindsight.
 
Last edited:
  • Like
Reactions: Franky Family
It felt like Zelda game made by Square Enix. Something about it's clashing aesthetics and random story really bored me. Soulless open world that you feel no connection to. Mechanically it plays fine though.
 
Last edited:
  • Brain
Reactions: Zeta Dragoon
I honestly think if Zant had stayed the main villain a lot of zelda fans would like it more.

Why can't a villain show up and kill Ganon? That would be a refreshing change. @Franky Family Like a villain that knows about the eternal struggle between the three characters. Or even steal Zelda's power. Make it look real bleak for Link at first
 
Twilight Princes is an odd one for me. Lots to like about it. But lots I didnt like. In fact I hated Midna and transitioning to a wolf. And I played it on the Wii and always regretted that. The waggle got old so fast.

For me its probably an 8.5/10. Great game, but for a LoZ it was just good.
 
It's like we played different games bro.

Is any fanbase as divided as the Zelda fanbase? lol

So much that I begin to wonder if you bought a boot leg knock off of BotW without knowing it.

BotW has a metric shit ton more content and more to do than TP. TP is a game that I want to really like but then it completely fumbles having any life to it. Kakariko is a literal ghost town with about 5 people in it. It's the saddest place in the entire game. You literally leave a village with more life in it than you will find in the main village where you're expected to do most of your progression. As a whole, the game has 3 villages if you count ghost town Kakariko. By comparison, BotW has like 8 villages.

As far as atmosphere, TP is really quite drab and at times seeps hopelessness. It would have really benefitted from a more colorful and slightly hopeful overworld the same way that OoT did with young Link's Hyrule. BotW has the right balance overall.

Not saying BotW is perfect. The things you complain about are just bewildering. It's like some gamers expect no or minimal white space and towns that stretch on for miles with 75% of the map being one big city or something.
 
  • Triggered
Reactions: Chozofication
Yes, it is. Which upsets me because I love a lot of it. The dungeons are the best in the series overall (MM's are arguably better individually but TP has variety and quantity with consistent quality) and I love Midna a lot. She is like Tetra except you form a much stronger bond with her because she never gets kidnapped. Call me a weirdo but TP is a love story that did what I think Nintendo wanted to in WW before they just had to turn Tetra into a damsel in distress.

But the major conflicts of the story are bad (the village girl who was kind of Link's love interest going nowhere, Zant, Zelda and Ganon being shoehorned in) and the world outside the dungeons is way too big and empty. It's at this weird place between OoT (which had a small but focused overworld) and BotW (which has the open world I am not fond of but has significant things to find and farm and do) where it has the worst of both worlds. Wolf Link isn't used well either.

Give me a game with TP's companion and dungeons and MM's lively interconnected and BotW's open-ended overworld.
 
TLoZ: Twilight Princess (2006)

Do you think this game is overrated? If we look back, Metacritic has it at an aggregate score of 95/100 for the Wii from critics, and 9/10 from users on the site who wished to rate the game

No. It is now my favourite Zelda game. Actually I thought it was overrated at the time, the HD Wii U remaster changed my idea. The Wii controls were horrible and I sold my system after that.

TP has a fleshed out story, weirdos, great mini games, the best soundtrack in the series and among the best dungeons. Also new weapons (spinner) that were well implemented. It's the opposite game to BOTW.
 
No. It is now my favourite Zelda game. Actually I thought it was overrated at the time, the HD Wii U remaster changed my idea. The Wii controls were horrible and I sold my system after that.

TP has a fleshed out story, weirdos, great mini games, the best soundtrack in the series and among the best dungeons. Also new weapons (spinner) that were well implemented. It's the opposite game to BOTW.
The wii version is a mixed bag. On the one hand the pointer controls for the bow/clawshot/slingshot are good but to have to shake the remote for every swing of the sword is asinine. And the world is mirrored on wii which annoys me.

Gamecube version is definitely superior. The HD version, if you're a purist/robot like myself 🤓 ; it messes up some lighting and texture effects so i stick with gamecube. Wii u also has framerate issues for some reason
 
  • Brain
Reactions: Franky Family
So much that I begin to wonder if you bought a boot leg knock off of BotW without knowing it.

BotW has a metric shit ton more content and more to do than TP. TP is a game that I want to really like but then it completely fumbles having any life to it. Kakariko is a literal ghost town with about 5 people in it. It's the saddest place in the entire game. You literally leave a village with more life in it than you will find in the main village where you're expected to do most of your progression. As a whole, the game has 3 villages if you count ghost town Kakariko. By comparison, BotW has like 8 villages.

As far as atmosphere, TP is really quite drab and at times seeps hopelessness. It would have really benefitted from a more colorful and slightly hopeful overworld the same way that OoT did with young Link's Hyrule. BotW has the right balance overall.

Not saying BotW is perfect. The things you complain about are just bewildering. It's like some gamers expect no or minimal white space and towns that stretch on for miles with 75% of the map being one big city or something.
Definitely not denying the world is kind of devoid of life, but that makes me hone in on the environment/soundtrack more than I would. And the soundtrack is definitely nice.

It's a *good* game that feels a bit schizophrenic in what it wants to do (kinda like the zelda series overall, eh?) but has some great meat on it thanks to the dungeons, items and overall consistency.

Botw is truly more empty than TP though and uh yes I expect stuff to do in that world because otherwise why make it so big? And it's worse than being an empty space ; they make it as agonizing as possible to traverse.

Pretty sure my wii u disc wasn't a bootleg though 🧐The ONE thing i admired about the game was that at least on wii u i could appreciate the technical achievement but on switch it's a minimal effort to utilize the system and that seems to repeat with totk.
 
I don't know it looks cool and all never played it but it looks fun to play and all that stuff.
 
I can't remember if I was playing on an LCD by that point, but I remember thinking TP had some horrible visuals at points, specifically certain periods of daylight. It was like the whole screen was filled with blur and bloom.

The game itself is fine, and I'm in the process of very slowly finishing the HD version when I remember my Wii U exists. It's got some enjoyable enough dungeons and the combat upgrades add variety, but I think the game on the whole is uninspired. A passing grade effort that isn't remembered like OOT for good reason. I don't agree with the review scores at all. 75/100 is closer to where it lands for me.
 
  • Like
Reactions: Franky Family
I don't know it looks cool and all never played it but it looks fun to play and all that stuff.
It's an interesting game to experience. The tone is very serious, gloomy, and desperate the entire game through. Plot and lore might not be as interesting as TWW's but TP did well. The overworld, NPCs, and sidequests and secrets aren't all that great compared to past titles if you ask me, but the dungeons are alright and the game had one of the most promising villains, to an extent. Would recommend it to any fan
 
  • Cheers
Reactions: Snes nes
Probably my favorite thing from TP was that you could fish anywhere in the game where there's water. There's streams and small ponds and springs with fish in them, and you could just fish there and catch a variety of fish.

It's probably a bit of a reach, but I would like to see fishing return in TotK. Of course, it would also be nice to be able to go underwater and not in a glitch-ey sort of way, but I'm not holding my breath for it.
 
It's an interesting game to experience. The tone is very serious, gloomy, and desperate the entire game through. Plot and lore might not be as interesting as TWW's but TP did well. The overworld, NPCs, and sidequests and secrets aren't all that great compared to past titles if you ask me, but the dungeons are alright and the game had one of the most promising villains, to an extent. Would recommend it to any fan

Yeah thats one of the games I've been wanting to play for a while now. Might find the gamecube or wiiu version sometime. I'd like to play it it looks like a step up from the previous games.
 
Its the worst of all Zelda's to me, and nearly caused me to give up on the franchise as a whole. Its a bad game with art that clashes badly with my personal taste. I deeply hate this game.
I can't say I hated it, for years that game was Skyward Sword until I calmed down over it some. But Twilight Princess wasn't the most exciting or interesting Zelda game, that's for sure. After I beat the game, I didn't share any kind of connection to it tbh. The story is kind of all over the place and weird. The events that take place are interesting in theory if you look at it from the POV of the storyboard but it was all executed poorly, outside of maybe the King Bulblin

What I really can't excuse is the NPCs and the overworld. Such a strange set of characters in this game, it's like you're in some part of the Twilight Zone and manakins were brought to life. Seriously, these characters in Twilight Princess are fucking weird. And I like that touch in a Zelda game at times, it's always been there in the 3D games, but not like this. It's like all the characters have mild or severe depression and have nothing interesting to say, have no true life or excitement to them. And the ones that do play a role towards the story are strange and shoe-horned almost. Like seriously, who thinks an old bar owner being attracted to a Native American Shaman after delivering a wounded Zora is good character development. Like what the actual fuck were they thinking with that. Yeah this is good stuff guys, this horny bitch is going to come to like this boring Shaman who pays her no attention, and that'll be it for their development. Who thought that was anything other than weird? Or The Resistance for example, they had knowledge of what was truly going on — to an extent. But they didn't really do anything in the game. At best, they tipped Link off as to where he might go next. Darunia in OoT did more than all four of those guys put together, more action than all four in just two levels and some cutscenes that he was in

TP is almost exclusively a flop because the NPCs were so bad. Just bad. They were almost a complete flop, the entire cast of regular characters. Nobody is truly all that interesting in this game and that's what I think went wrong the most for this game's overall quality. It affected the dialogue, the experience, and most of all, the overworld and exploration. You simply cannot win in an overworld as large as this one when there is nobody, hardly ever, saying or doing anything noteworthy…

I challenge fans of this game to argue in favor of the characters they think were excellent and I'll tell you the opposite. This game does not have hardly any good characters in its world outside of the main characters (Link, Zelda, Villains, etc)
 
  • Funny
Reactions: infinitys_7th
Like seriously, who thinks an old bar owner being attracted to a Native American Shaman after delivering a wounded Zora is good character development. Like what the actual fuck were they thinking with that. Yeah this is good stuff guys, this horny bitch is going to come to like this boring Shaman who pays her no attention, and that'll be it for their development. Who thought that was anything other than weird? Or The Resistance for example, they had knowledge of what was truly going on — to an extent.

Excellent point and something I had forgot about because, well, the Resistance stuff made no sense. I had also forgotten about that weird scene where Link looks like he is staring at the bar woman's tits lol

That was something else strange - the game had some undeveloped themes about relationships in it. Link and Midna are pretty well developed, but then there is the village girl who got Mobbed while Link was running around the first third of the game and becomes completely unimportant, the yetis, the Resistance woman, etc.
 
  • Brain
Reactions: Franky Family
Excellent point and something I had forgot about because, well, the Resistance stuff made no sense. I had also forgotten about that weird scene where Link looks like he is staring at the bar woman's tits lol

That was something else strange - the game had some undeveloped themes about relationships in it. Link and Midna are pretty well developed, but then there is the village girl who got Mobbed while Link was running around the first third of the game and becomes completely unimportant, the yetis, the Resistance woman, etc.
Can go on and on, and if I replayed the game then I'd really know exactly where it all went wrong but it's been about 17 years… which is kind of shocking but yea these characters in TP, they're really poor coming from all angles compared to the likes of OoT, MM, TWW. TP just dropped the ball there in the NPCs category