- Platforms
So many people, groups and companies are talking about the NFT future of gaming, but it comes with a number of significant problems.
First, let’s acknowledge the reasons that people want NFTs in games. Money and exclusivity. Theoretically, you as the player could find a high quality sword. You could sell it for $1000 and make a ton of money. Sounds great. On top of that, the company wins, too. Typically, the group running the NFT system makes a small commission. The player gets $990, the company gets $10 every time the sword is resold, and the other guy gets a high quality sword. Everyone wins. Exclusivity dramatically increases the value of the stuff so even more winning for everyone.
The problem with these ideas is that they both fail in their own ways when it comes to gaming. Lets consider an NFT weapon. There are three ways that they can do it.
First, everyone assumes that every NFT weapon will be truly unique—a different, unique model for each personal item. Several NFT games strongly suggest this will be the case without outright saying it because it’s virtually impossible to realistically accomplish. Weapons and armor take time and money to make. It simply won’t be worth the company’s effort to make an item that only one person can possess at any given time. It will never be realistic for any company to choose this option.
Second, most NFTs are computer generated from a template of several options. Once they establish the template, they can generate thousands of technically unique options in little to no time. The Ugly Monkey NFT set is a prime example of this.
Technically, they are unique, but the vast majority just look awful and don’t make sense. This could easily be applied to a sword NFT in a game. They could have a dozen different glow colors, a bunch of textures, different sizes, etc. The problem here is that most combinations won’t make sense. If you are unfortunate enough to mint the orange and pink polka dot sword that drips blood while glowing baby blue, then you are stuck with it. No one else wants it, and you have to pay real money to get something that you actually want.
Third, they could differentiate NFT gear by stats, but this might be the worst option. Imagine the random gear you get in games like Diablo.
If you roll high when you mint your NFT, then you are golden. You have some of the best gear available. Maybe you kill the toughest bosses, maybe you sell it for a nice profit. Imagine if you mint a low quality NFT, though. It’s not strong enough for the hardest battles, no one want to buy it, it’s just a useless waste. In the end the stat problems only compound. By definition half of the NFT gear minted is below average and likely worthless.
On top of that, gear in multiplayer games is designed to become obsolete. Every update has to include power creep to keep people coming back for more. Today’s best gear is outdated in 3-6 months as additional content is released. In games like WoW, the best gear in a previous expansion is outclassed by normal gear of the current content within just a few hours. No matter how great and valuable your NFT is right now, it is guaranteed to be outclassed by the end of the year.
NFTs are little more than another way for game companies to go after whales. It offers little to nothing to the consumer and the vast majority of gaming NFTs will never be worth anything. On top of that, they will all lose their value as games inevitably lose their audiences.
First, let’s acknowledge the reasons that people want NFTs in games. Money and exclusivity. Theoretically, you as the player could find a high quality sword. You could sell it for $1000 and make a ton of money. Sounds great. On top of that, the company wins, too. Typically, the group running the NFT system makes a small commission. The player gets $990, the company gets $10 every time the sword is resold, and the other guy gets a high quality sword. Everyone wins. Exclusivity dramatically increases the value of the stuff so even more winning for everyone.
The problem with these ideas is that they both fail in their own ways when it comes to gaming. Lets consider an NFT weapon. There are three ways that they can do it.
First, everyone assumes that every NFT weapon will be truly unique—a different, unique model for each personal item. Several NFT games strongly suggest this will be the case without outright saying it because it’s virtually impossible to realistically accomplish. Weapons and armor take time and money to make. It simply won’t be worth the company’s effort to make an item that only one person can possess at any given time. It will never be realistic for any company to choose this option.
Second, most NFTs are computer generated from a template of several options. Once they establish the template, they can generate thousands of technically unique options in little to no time. The Ugly Monkey NFT set is a prime example of this.
Technically, they are unique, but the vast majority just look awful and don’t make sense. This could easily be applied to a sword NFT in a game. They could have a dozen different glow colors, a bunch of textures, different sizes, etc. The problem here is that most combinations won’t make sense. If you are unfortunate enough to mint the orange and pink polka dot sword that drips blood while glowing baby blue, then you are stuck with it. No one else wants it, and you have to pay real money to get something that you actually want.
Third, they could differentiate NFT gear by stats, but this might be the worst option. Imagine the random gear you get in games like Diablo.
If you roll high when you mint your NFT, then you are golden. You have some of the best gear available. Maybe you kill the toughest bosses, maybe you sell it for a nice profit. Imagine if you mint a low quality NFT, though. It’s not strong enough for the hardest battles, no one want to buy it, it’s just a useless waste. In the end the stat problems only compound. By definition half of the NFT gear minted is below average and likely worthless.
On top of that, gear in multiplayer games is designed to become obsolete. Every update has to include power creep to keep people coming back for more. Today’s best gear is outdated in 3-6 months as additional content is released. In games like WoW, the best gear in a previous expansion is outclassed by normal gear of the current content within just a few hours. No matter how great and valuable your NFT is right now, it is guaranteed to be outclassed by the end of the year.
NFTs are little more than another way for game companies to go after whales. It offers little to nothing to the consumer and the vast majority of gaming NFTs will never be worth anything. On top of that, they will all lose their value as games inevitably lose their audiences.