Thread: The GPU Thread
Random but does anyone here with a 4090 have the original metro 2033? I want to see if it can run it at 4k120 locked.

YouTube only has 3090 vids and it dips in the 60's, talking about a 2010 game here lol

Might seem silly but I want my next Pc to run games like that and witcher 2 perfectly, games from around the time I built my first PC

I don't have a 4090, but didn't the original Metro 2033 have weird performance issues with hyperthreading on CPUs at the time? I wonder if that could still be causing issues performance issues with modern hardware.
 
I don't have a 4090, but didn't the original Metro 2033 have weird performance issues with hyperthreading on CPUs at the time? I wonder if that could still be causing issues performance issues with modern hardware.
Cpu isn't an issue it's gpu. My 3060 is pegged at 90+% utilization (paired with 5800x3d) and can't lock to 120 at 1080p. The really intense parts are where the volumetric lighting is nuts.

Redux version got rid of the good stuff to run smoothly on ps4

That game brought a gtx 580 to n64 level framerate back in the day.
 
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Random but does anyone here with a 4090 have the original metro 2033? I want to see if it can run it at 4k120 locked.

YouTube only has 3090 vids and it dips in the 60's, talking about a 2010 game here lol

Might seem silly but I want my next Pc to run games like that and witcher 2 perfectly, games from around the time I built my first PC

RTX3090 can do it at 4K Very High, so the 4090 should be able to at max settings.

 
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RTX3090 can do it at 4K Very High, so the 4090 should be able to at max settings.


I'm familiar with that channel and saw this video ; check again, look how it dips into the 60s around the 3 minute mark with all the lighting. Any time you're right in an ememy's face and the muzzle flash shadows go off, it dips on my 3060 at 1080p as well

Very high is max settings, however "advanced dof" is bugged and it disables god rays so you want to turn that setting off.

Best settings are very high, 4x msaa but advanced dof off.

3090 can't do it at 4k120 consistently. Game is a BEAST.

I wonder how the 7800xt that you're about to get handles it. Locked 120 at 1080p im sure, wonder about 1440p
 
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The Sapphire Nitro 7800XT is going everywhere for $600+. Probably scalpers... I can backorder the Asrock Phantom Gaming for $529 right now from Newegg...
Man. I'm really doubting if I should bite the bullet and go for it instead.

#firstworldproblems
 
The Sapphire Nitro 7800XT is going everywhere for $600+. Probably scalpers... I can backorder the Asrock Phantom Gaming for $529 right now from Newegg...
Man. I'm really doubting if I should bite the bullet and go for it instead.

#firstworldproblems

Keep an eye out for restocks because they seem to be happening quickly. Canada Computers has a couple of those Nitro models currently in stock just outside Montreal for $750 CAD which is about $555 US.
 
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This is the BEST Low Profile Gaming Graphics card ever! The all New Gigabyte GeForce RTX™ 4060 OC Low Profile 8G is an amazing Low profile Video card for small form factor builds and in this video we see exactly what this tiny yet powerful GPU can do
 
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To this day I don't understand why this method basically disappeared, especially given how DX12 and modern hardware basically make duplicate assets "free-ish" in the rendering scheme.
Because screen space BS is a convenient button in middleware like ue4 and developers like easy buttons. Also it's cheaper than this method (planar reflections)

But shit even cube maps look better than ssr. Hell having no reflections at all is better than ssr if it's artifact city.
 
To this day I don't understand why this method basically disappeared, especially given how DX12 and modern hardware basically make duplicate assets "free-ish" in the rendering scheme.

This solution has limited use cases, it's great for a floor like this where the whole surface is reflective. But it doesn't work for curved structures or any object that can be moved. Also I'd think in big open world areas and such, replicating the whole world underground for reflections in puddles or water even with lower res assets won't be free etc.

It's a nice solution for a few kinds of environment though.
 


Nvidia cutting prices to better compete? The new AMD Radeon RX 7800 XT and 7700 XT show some impressive stuff from the new Navi 32 silicon... and the 7800 XT is competitively priced too. Rich has the lowdown on AMD's impressive specs and performance, but is it enough to counter Nvidia's cutting-edge new technologies?
 
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Timestamps:
0:00 - Introduction
0:52 - The Problem - High Stock Power Consumption
1:12 - Undervolting with the AMD Radeon Software
2:20 - Disclaimer - Undervolt and overclock at your own risk!
3:00 - Undervolted Power Consumption & Clock Speeds
3:18 - Undervolted Gaming Performance
4:15 - RX 7800 XT Undervolted vs RX 7800 XT Stock
5:00 - RX 7800 XT Stock vs RTX 4070
5:25 - RX 7800 XT Undervolted vs RTX 4070
5:40 - Improved Thermals & Noise Performance
6:35 - Final Thoughts

Games tested:
Assassin's Creed Valhalla
Baldur's Gate 3
Cyberpunk 2077
Doom Eternal
Dying Light 2
F1 2022
God of War
Microsoft Flight Simulator
Remnant 2
Spider-Man Remastered
Starfield
 
Very interesting watch



Will probably give this a watch tonight, but saw Steve's analysis at Gamers Nexus and came away from it with a more negative opinion of the way it currently performs than he did. It's almost like politics in how its taking the two sides, in this case the pros and cons it introduces to the native image, then pushes them further apart. The improvements look great while the glitches/unintended consequences stand out more than ever.

Ray reconstruction still needs work before its ready for prime time, I don't think this is something worth bragging about just yet.
 
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Will probably give this a watch tonight, but saw Steve's analysis at Gamers Nexus and came away from it with a more negative opinion of the way it currently performs than he did. It's almost like politics in how its taking the two sides, in this case the pros and cons it introduces to the native image, then pushes them further apart. The improvements look great while the glitches/unintended consequences stand out more than ever.

Ray reconstruction still needs work before its ready for prime time, I don't think this is something worth bragging about just yet.

Hardware Unboxed on DLSS 3.5


Daniel Owen


Random YouTuber on DLSS 3.5


Yeah there are issues like the ghosting that I immediately noticed. I thought it was because I have to use DLSS Performance mode, but apparently it's the ray reconstruction. Still, actually playing it, I'm hugely impressed by it. I'm getting 50-60fps even on my 3080, which is insane for a game of that scale with the visual quality here with path tracing.

cyberpunk2077screens74i45.jpeg

cyberpunk2077screenso5cxs.jpeg
 
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Minus the ghosting issues the Ray Reconstruction looks really impressive, the fact that it also increases performance slightly in some cases is fantastic. Great job by Nvidia here.
 
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In spite of the issues, most are still at least mildly positive about it. NVidia will probably improve it over time. AMD will likely release their equivalent in a year or two.

Just found out that Starfield included for AMD cards, at least when sold on Newegg, are only for US citizens. I'm gonna definitely try to bypass that. We'll see how it goes.
 
Same reason I haven't used dlss so far… ghosting. Except on metro exodus because there's ghosting by default taa and you can't turn it off

Hopefully when Nintendo uses it that won't be an issue.
 
Same reason I haven't used dlss so far… ghosting. Except on metro exodus because there's ghosting by default taa and you can't turn it off

Hopefully when Nintendo uses it that won't be an issue.

Ghosting seems to be an initial issue that then gets resolved after launch. DLSS had it in 2.0 had it at launch in all the main titles, and all of it got resolved with updates. I expect the exact same thing with this tech. Seems to be a ML "thing" that just takes more time and refinement. But its crazy how good it already is, once this ghosting calms down a bit it'll be A++ amazing shit.
 
Ghosting seems to be an initial issue that then gets resolved after launch. DLSS had it in 2.0 had it at launch in all the main titles, and all of it got resolved with updates. I expect the exact same thing with this tech. Seems to be a ML "thing" that just takes more time and refinement. But its crazy how good it already is, once this ghosting calms down a bit it'll be A++ amazing shit.
I replaced the dlss 2.0 file with 2.3, 2.4 and 2.5 and I still saw ghosting with metro and control.

But I agree if ghosting is defeated this stuff will practically be magic. But I have yet to play a title without ghosting.

@regawdless has mentioned that some games don't and i'd like to believe him because he notices ghosting in cyberpunk (pre 3.5) and I haven't played the other games he mentioned
 
I replaced the dlss 2.0 file with 2.3, 2.4 and 2.5 and I still saw ghosting with metro and control.

But I agree if ghosting is defeated this stuff will practically be magic. But I have yet to play a title without ghosting.

@regawdless has mentioned that some games don't and i'd like to believe him because he notices ghosting in cyberpunk (pre 3.5) and I haven't played the other games he mentioned

Havn't seen any ghosting in Starfield DLSS injected. Same with Hogwarts after it got updated. I see it a ton in FSR titles though. Hitman DLSS is mostly ghost free now after lots of updates.
 
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I always love it when nVidia takes an L. It's not a very significant L, but still 😂.

 
So the 4090 hasn't the connector to get past 4k 120fps and 7900xtx hasn't got the raw power.
In spite of the 4090 being significantly faster than the 7900XTX (aside from Starfield and a couple of others), neither of them can actually play at 7680x2160 over 120fps (let alone reach 240) except for older games. Of course, if we enable DLSS + Frame Generation, it's possible, but then we're not talking raw power anymore. According to Techpowerup, on average the 4090 is a 'mere' 25% faster than the 7900XTX on average, although the 4090 gets bottlenecked a lot more often, so yeah.
RT is a whole other story though, but nobody is running RT at those resolutions.

Assassin's Creed Odyssey


Shadow Of the Tomb Raider


Spderman Remastered


Far Cry 6


Red Dead redemption 2



On another note, RDNA3 really is more impressive technologically than people give it credit for. I was actually going to write how there was something wrong with the 7900 cards, since the 7800XT seems to scale so well over RDNA2, but not the 7900 cards. But after checking the numbers, the 7900 cards actually seems to match quite well too.
The 7800XT, with 60 CUs, almost matches the 6900XT with 80CUs. So basically, 25% less CUs for pretty much the same performance. Or from the other perspective, the 6900XT or RDNA2 requires around 30% (rounding down) more CUs for the same performance as RDNA3.

The 7900XT has 84 CUs, which is 5% more CUs than the 6900XT, which gives a 25% performance boost. If it was scaling like the 7800XT, at 84CUs, taking into account that scaling is not linear, it should have given over 30% performance instead of 25%. But since it's not linear, it still makes sense. The 7900XTX gives 45% more performance with 96 CUs, which should be about 50%. So the 5% scaling loss is not that bad at all.
 
The differences in the techs is quite interesting.


So what I'm seeing and hearing is Frame Gen = Comparable though some kinks still to work out on both sides, but overall both are great, just FSR still sucks for motion clarity and is the root cause of visual issues, not the frame gen.

I hope AMD goes back to the drawing board for FSR and fixes it, the motion handling is just not up to par. I'd love for FSR to be good enough 99% of the time and we could all stop worrying about if a title has DLSS support or not, but AMD really needs to fix this.
 
So what I'm seeing and hearing is Frame Gen = Comparable though some kinks still to work out on both sides, but overall both are great, just FSR still sucks for motion clarity and is the root cause of visual issues, not the frame gen.

I hope AMD goes back to the drawing board for FSR and fixes it, the motion handling is just not up to par. I'd love for FSR to be good enough 99% of the time and we could all stop worrying about if a title has DLSS support or not, but AMD really needs to fix this.

FSR3 isn't a good package yet, at least judging by the very few implementations we have. It introduces frame pacing issues and you need to lock your fps a bit under the max of your display, and as you said it uses FSR as a base which is sadly pretty bad. Feeling wise, I read from multiple people and a tech guy from the biggest German outlet Gamestar saying that even though the fps counter is higher, it doesn't actually feel better, it feels more or less the same pushing 60fps to 120 with FSR frame generation, but that's obviously just personal perception.
 
FSR3 isn't a good package yet, at least judging by the very few implementations we have. It introduces frame pacing issues and you need to lock your fps a bit under the max of your display, and as you said it uses FSR as a base which is sadly pretty bad. Feeling wise, I read from multiple people and a tech guy from the biggest German outlet Gamestar saying that even though the fps counter is higher, it doesn't actually feel better, it feels more or less the same pushing 60fps to 120 with FSR frame generation, but that's obviously just personal perception.

That feeling is identical on AMD and Nvidia GPUs, it's just the nature of this Frame Generation beast. You can trick the eyes, not the hands.

I've been giving Phantom Liberty a whirl and with pathtracing turned on Nvidia can't even trick the eyes anymore. Nvidia and Cyberpunk are the beneficiaries of novelty bias.
 
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I still haven't received my 7800XT. Local customs has my package on hold for some reason... :cautious: Assholes.

In any case... Apparently one can stack FSR3 with Fluid Motion Frames, giving close to 4x the framerate. It's not a smooth experience though, but if AMD can manage to make that work, it could turn into a good feature.



Disclaimer: I still dislike frame generation and upscaling.
 
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So for my birthday I bought myself a gift... (just unboxed it, testing it out, its not staying on the filing cabinet, lol) 57" G9.

M7ZJhAR.jpeg


So far its pretty awesome. It has flaws, but overall its pretty amazing. And until a firmware update the 4090 can only run it at 120hz instead of 240 (though there is a work around now, will explore it later).