Thread: The Elder Scrolls VI will skip PS5 and isn’t coming until at least 2026
good thing i hate fps games with passion. except doom and blood and forgive me father.

so now i'm just cheering for the halo x killzone fight itself. don't care about who winning . just the fighting
 
  • Like
  • Triggered
Reactions: teezzy and lock2k
1. Halo CE
2. Killzone 2
3. Killzone 3
4. Halo 2
5. Killzone Shadow Fall
6. Halo 3
7. Halo Reach
8. Halo ODST
9. Halo Infinite
10. Killzone

That'd be my unironic list, never got far enough in Halo 4 or 5 to rank them
 
  • Triggered
Reactions: teezzy
Let me guess you played that soap opera piece of shit God Of Snore Ragnarok and loved it because of it's writing and fresh gameplay right?

No. Inflammatory word choice aside, your opinion of Ragnarok is what I thought of the 2018 prequel so no reason for me to subject myself to it. There was a lot of potential for that Dad of War concept and the eventual passing of the torch, but don't like how they executed it at all.
 
Have hope, my friend. We still have FromSoft, and companies like Larian making epic shit like Baldur's Gate 3.

I can count the developers/publishers whom I haven't completely lost hope for on one hand. Larian is, oddly enough, on the list - ever since the first Divine Divinity, in fact. I'm only just getting to experience DOS2, and wondering if I should start with the first game. Didn't have the hardware power to play them before. BG3 is not on my radar yet, but I've heard it's good.
 
I can count the developers/publishers whom I haven't completely lost hope for on one hand. Larian is, oddly enough, on the list - ever since the first Divine Divinity, in fact. I'm only just getting to experience DOS2, and wondering if I should start with the first game. Didn't have the hardware power to play them before. BG3 is not on my radar yet, but I've heard it's good.

If you like DOS2, in my humble opinion 1 was much better. Quirkier, better story, played better and did not have the massive difficulty spikes 2 had.
 
  • Like
Reactions: DonDonDonPata
Horizon would be a top tier game in my eyes if they fix the shit writing. Not saying that's a small hurdle but all the other aspects are pretty on point.

The uber serious self important dialogue is painful to listen to and Aloy is a total cunt in FW. I couldn't finish the game.

Story and context can do a lot to help round off some of the more annoying edges of open world experiences or it can exacerbate them.
 
Last edited:
Horizon is would be a top tier game in my eyes if they fix the shit writing. Not saying that's a small hurdle but all the other aspects are pretty on point.

The uber serious self important dialogue is painful to listen to and Aloy is a total cunt in FW. I couldn't finish the game.

Story and context can do a lot to help round off some of the more annoying edges of open world experiences or it can exacerbate them.

There are different kinds of "open world" games. Sony's take (Spider-Man, Horizon, Tsushima, etc) should be considered "open map" because they lack any substantial world simulation or deeper systems. A good number of "open world RPGs" like Witcher 3 are the same way... little to no reactivity from the world itself, just a big map with a bunch of stories and quests to give the impression of life and activity. Go off the story path and there's no life or reactivity.

Bethesda games are truly "open world" because you can ignore the story and still interact with a living world. I think the "open map" trend is awful, usually used as an excuse to pour in tons of static filler.
 
A Zelda game on a non Nintendo console? Geez I wonder how could that be.

iu

I wonder what's for dinner...
 
I'm talking out of my ass because I'm not in a rush to play a game? Lmao. Sounds like you're fucking coping.

Bethesda is still a premier dev amirite?

kTUDN0i.png

A game that is practically freely available for anyone to play for just a few dollars via GamePass. And yes, Bethesda is still a premier dev. Starfield is awesome. It has flaws, but it's still lots of fun to play. It's not perfect, and there's controversy around the game, otherwise it would review in the 90s. Lots of ass hurt Playstation Sony ponies are upset. Cope.
 
A game that is practically freely available for anyone to play for just a few dollars via GamePass. And yes, Bethesda is still a premier dev. Starfield is awesome. It has flaws, but it's still lots of fun to play. It's not perfect, and there's controversy around the game, otherwise it would review in the 90s. Lots of ass hurt Playstation Sony ponies are upset. Cope.

A lot of thirsty Xbox loyalists trying to make the game more than it is, from my vantage point. Most reviewers failed to compare Starfield unfavorably to the space sims already available on the system, Elite and No Man's Sky, because doing so would show the gaps.

gotta love the excuse that "it's fun" and the only people not having "fun" are salty Sony ponies.

Who is coping, exactly?
 
A game that is practically freely available for anyone to play for just a few dollars via GamePass. And yes, Bethesda is still a premier dev. Starfield is awesome. It has flaws, but it's still lots of fun to play. It's not perfect, and there's controversy around the game, otherwise it would review in the 90s. Lots of ass hurt Playstation Sony ponies are upset. Cope.

You're blindly swinging from Bethesda's and Microsoft's nuts... you're bringing up PlayStation when I never mentioned it, and I own multiple Xboxes

Think about what you say before you say it, and quit being poor so you can enjoy all the consoles without being a fanboi
 
  • Funny
Reactions: Optimus
BG3 is not on my radar yet, but I've heard it's good.

Dude. DUDE!!! Get ready.

I give it a 10/10 and I can safely say it's top 5 all time for me already. I could be blowing my wad early as I just finished act 1 but I haven't experienced a game in a long, long time with the amount of detail this game has. I clicked on a random rat last night and was able to communicate with it.
 
A lot of thirsty Xbox loyalists trying to make the game more than it is, from my vantage point. Most reviewers failed to compare Starfield unfavorably to the space sims already available on the system, Elite and No Man's Sky, because doing so would show the gaps.

gotta love the excuse that "it's fun" and the only people not having "fun" are salty Sony ponies.

Who is coping, exactly?

Because it is shit tons of fun. It literally is. I've put several hundred hours into No Man's Sky, and the games are not comparable. I do wish Starfield let you take off and fly into space rather than the fast travel mechanic, but almost everything else about NMS is "Man I wish there were some real stories in this universe and not just the main quest line..."

And I'm not an Xbox loyalist. I'm not even playing the game on Xbox.
 
You're blindly swinging from Bethesda's and Microsoft's nuts... you're bringing up PlayStation when I never mentioned it, and I own multiple Xboxes

Think about what you say before you say it, and quit being poor so you can enjoy all the consoles without being a fanboi
"quit being poor" Smh... lol

I mentioned Playstation because you mentioned the review scores. Not because I think you're a Sony pony.

Look, I own an XSX and a PS5. I also own an RTX 4090 and am playing on PC. I just like Starfield. It really is scratching my MegaTraveller itch. It's not Skyrim in Space. I think there's glaring omissions and such from this game, and I've no doubt they will be doling out DLC, which makes me a bit sad because things like land vehicles and underwater exploration shouldn't be DLC. They're stupid if they don't circle back and add those things, though.

But the core game is very good.

Game of the year good? No, I don't think so. But in its own way, it's every bit as good as Skyrim.
 
Because it is shit tons of fun. It literally is. I've put several hundred hours into No Man's Sky, and the games are not comparable. I do wish Starfield let you take off and fly into space rather than the fast travel mechanic, but almost everything else about NMS is "Man I wish there were some real stories in this universe and not just the main quest line..."

And I'm not an Xbox loyalist. I'm not even playing the game on Xbox.

Your idea of fun is fine for you. I'm glad you like it. Fun is relative. Bethesda games have plenty of un-fun aspects though.

I'm a big fan of space sims already. Liked em since I was a kid. The market doesn't have a lot of these. Starfield should be compared to other space sims available on Xbox if the goal was to be honest.

If you think the only difference is flying into space instead of fast travel, I dunno what to tell you. NSM and Elite offer a lot more than Starfield does. The main thing Starfield offers is NPCs and their questlines, and it sounds like that's the "fun" you were looking for. Not for me, and not for longtime fans of the genre in my opinion, who don't need journal entries and specific questlines to hold their hand through the game
 
A lot of thirsty Xbox loyalists trying to make the game more than it is, from my vantage point. Most reviewers failed to compare Starfield unfavorably to the space sims already available on the system, Elite and No Man's Sky, because doing so would show the gaps.
Starfield is not a space sim. That's where a lot of the contention comes from, some people expected a space sim and Bethesda surely marketed it as one so of course you can't blame those people.

I think originally Todd wanted to build an actual space sim on top of everything else your average Bethesda game has to offer, but it simply wasn't feasible, probably because of engine limitations.
 
Starfield is not a space sim. That's where a lot of the contention comes from, some people expected a space sim and Bethesda surely marketed it as one so of course you can't blame those people.

It's a space sim. But it falls short of the competition. Not complex. It's not a puzzle game. it's not a boomer shooter. What is it? It's a space sim.

Oh but whatever it is, Starfield is also NOT "Skyrim in space", let no one dare say that.

Seems like some folks don't want to accept the pigeonholing of "space sim" when it's literally how the game was marketed (as you admitted) and what gamers expected, but they also don't want to accept "Skyrim in space".

Bethesda fans are telling on themselves when they gleefully say "BUT THINK OF THE MODS". If the game was such a leap forward, why flee to that excuse so quickly?
 
Your idea of fun is fine for you. I'm glad you like it. Fun is relative. Bethesda games have plenty of un-fun aspects though.

I'm a big fan of space sims already. Liked em since I was a kid. The market doesn't have a lot of these. Starfield should be compared to other space sims available on Xbox if the goal was to be honest.

If you think the only difference is flying into space instead of fast travel, I dunno what to tell you. NSM and Elite offer a lot more than Starfield does. The main thing Starfield offers is NPCs and their questlines, and it sounds like that's the "fun" you were looking for. Not for me, and not for longtime fans of the genre in my opinion, who don't need journal entries and specific questlines to hold their hand through the game

Starfield isn't a space sim. It is a space adventure. You like and play space sims. I grew up on MegaTraveller and similar cRPG games that were based in space. This game is about visiting planets. What you do in space is meant to be limited to ship-to-ship interactions and visiting space stations. The emphasis is on the interactions with other characters in the game and less on exploring outer space. In the old space advetnures I played, you literally jumped from system to system, and apart from space piracy you were landing at space ports and the rest of those games took place in futuristic cities and their immediate surrounding areas. Emphasis in those games is on the stories and quests.
 
It's a space sim. But it falls short of the competition. Not complex. It's not a puzzle game. it's not a boomer shooter. What is it? It's a space sim.

Oh but whatever it is, Starfield is also NOT "Skyrim in space", let no one dare say that.

Seems like some folks don't want to accept the pigeonholing of "space sim" when it's literally how the game was marketed (as you admitted) and what gamers expected, but they also don't want to accept "Skyrim in space".
I think "Fallout in space" is the best description of the game.
 
Starfield isn't a space sim. It is a space adventure. You like and play space sims. I grew up on MegaTraveller and similar cRPG games that were based in space. This game is about visiting planets. What you do in space is meant to be limited to ship-to-ship interactions and visiting space stations. The emphasis is on the interactions with other characters in the game and less on exploring outer space. In the old space advetnures I played, you literally jumped from system to system, and apart from space piracy you were landing at space ports and the rest of those games took place in futuristic cities and their immediate surrounding areas. Emphasis in those games is on the stories and quests.

Ah so now we're bending definitions. Well No Man's Sky and Elite are space adventures too! They don't have as many fully voiced NPCs or as many static quest lines but they have all those things you mentioned.

Redefining a genre so that your game doesn't have to be compared to others is cope.
 
  • Funny
Reactions: Optimus
It's a space sim. But it falls short of the competition. Not complex. It's not a puzzle game. it's not a boomer shooter. What is it? It's a space sim.

Oh but whatever it is, Starfield is also NOT "Skyrim in space", let no one dare say that.

Seems like some folks don't want to accept the pigeonholing of "space sim" when it's literally how the game was marketed (as you admitted) and what gamers expected, but they also don't want to accept "Skyrim in space".

Bethesda fans are telling on themselves when they gleefully say "BUT THINK OF THE MODS". If the game was such a leap forward, why flee to that excuse so quickly?

Because it's not. And the more you expect Elder Scrolls in space, the more disappointed you are going to be.

The game has major flaws. It's not Skyrim in Space, though. And it's not No Man's Sky.

And it's not a space sim. You do very little actual flying in space.

What it does, it does really well, though. It's a Traveller inspired space adventure.
 
  • Like
Reactions: Nobel 6
it's taking a lot of Bethesda formula and combining it with Mass Effect... that's the best comparison. It drops elements of the Bethesda formula that made those games unique tho, stuff like every NPC having a home, a job and a schedule they adhered to, now we've got 24/7 shopowners and unnamed filler NPCs, you can't walk around discovering interesting things, you need quests to point you to them, etc.
 
Ah so now we're bending definitions. Well No Man's Sky and Elite are space adventures too! They don't have as many fully voiced NPCs or as many static quest lines but they have all those things you mentioned.

Redefining a genre so that your game doesn't have to be compared to others is cope.

And Minecraft is a build-it-yourself Elder Scrolls. lol

That's how I feel about No Man's Sky. It's so procedurally generated that they don't even dare put cities on any of the planets. You got 1000 star systems and they're all occupied by one of three races of aliens.

I love NMS, but like Minecraft it feels totally lonely.
 
  • Like
Reactions: Zefah and Nobel 6
"quit being poor" Smh... lol

I mentioned Playstation because you mentioned the review scores. Not because I think you're a Sony pony.

Look, I own an XSX and a PS5. I also own an RTX 4090 and am playing on PC. I just like Starfield. It really is scratching my MegaTraveller itch. It's not Skyrim in Space. I think there's glaring omissions and such from this game, and I've no doubt they will be doling out DLC, which makes me a bit sad because things like land vehicles and underwater exploration shouldn't be DLC. They're stupid if they don't circle back and add those things, though.

But the core game is very good.

Game of the year good? No, I don't think so. But in its own way, it's every bit as good as Skyrim.

Ok now we're getting somewhere.

I can totally understand loving Starfield. But you can't just jump out the gate saying people are Sony shills or talking out of their ass when they have doubts about Starfield. That makes YOU look like the shill.

The reception to it has been very lukewarm compared to the hype - there is no way around that. Do I still want to play it? Yeah, of course. I platinumed Fallout 3/4/Skyrim etc.

But while my wife enjoyed Fallout 76 I found it boring and pointless. Then I saw what people were saying about Starfield and went "oh man they're pulling a Bioware". I'd love to be wrong and think Starfield is the best game ever... but I'm still gonna wait a while for patches and DLC.
 
Because it's not. And the more you expect Elder Scrolls in space, the more disappointed you are going to be.

The game has major flaws. It's not Skyrim in Space, though. And it's not No Man's Sky.

And it's not a space sim. You do very little actual flying in space.

What it does, it does really well, though. It's a Traveller inspired space adventure.

I'll take Bethesda's own marketing and a common sense look at the game to decide if it's a space sim or not.

Flying around in space is just a small part of what you do in the game. I played Everspace 2 before Starfield. That's an actual space sim, you're in space 99% of the time. Starfield is as much of a space sim as Mass Effect.

The ship customization, the space combat, exploring 1000 different worlds, factions and trade. Sounds pretty space sim to me.

This is like fans of the band exclaiming "YOU PLEBS JUST DON'T UNDERSTAND THEIR DEPTH AND THE NUANCE OF THIS MUSIC", except their favorite band is stepping into a genre they're not experienced with and it shows.
 
Ok now we're getting somewhere.

I can totally understand loving Starfield. But you can't just jump out the gate saying people are Sony shills or talking out of their ass when they have doubts about Starfield. That makes YOU look like the shill.

The reception to it has been very lukewarm compared to the hype - there is no way around that. Do I still want to play it? Yeah, of course. I platinumed Fallout 3/4/Skyrim etc.

But while my wife enjoyed Fallout 76 I found it boring and pointless. Then I saw what people were saying about Starfield and went "oh man they're pulling a Bioware". I'd love to be wrong and think Starfield is the best game ever... but I'm still gonna wait a while for patches and DLC.

And that's very fair to wait on patches and DLC. For that reason, I would intentionally wait 2 years after a Fallout game releases. I waited on FO4, actually. I'm probably going to wish I had waited on Starfield, but, ya know, Gamepass. And I have totally played this thing modded from day 1 because things like the UI needed improvements. Stupid things about the in-game economy require tweaks (ie. who the hell offers you 10% of your ship's value and you're just supposed to sell it for that? Oh hell no. Let's be reasonable. 40% or 50% makes a lot more sense.)

When you do decide to play, forget about Elder Scrolls and forget about Fallout. This barely has any resemblance to those. The resemblance is in things like clutter and containers. You may feel a hint of Elder Scrolls in the caves or a hint of Fallout when you level up or enter a new settlement. But forget about those games. You will enjoy this better when you don't expect Bethesda's standard sandbox RPG, because they by all appearances have tried to make something not the standard Bethesda sandbox game.

I feel they've done this to their detriment. People want to fly around in their ship, not point-and-click fast travel. I, for one, would like to set my ship on a course and know that in 5-7 minutes I'll get there and then go do research on my ship's computer (or something) while I'm en route. And while I'm en route, it would be awesome to get an alert letting me know my ship is being approached by space pirates. They missed the boat on this...

But still worth playing next year.
 
If you like DOS2, in my humble opinion 1 was much better. Quirkier, better story, played better and did not have the massive difficulty spikes 2 had.

That quirkiness/goofiness is exactly what I hated about the first DOS and eventually led to my dropping it despite liking most everything else. I appreciated that they toned it down in the sequel, but even in BG3 it's still there to a degree. I just like it game writing is not trying to crack jokes and insert wink wink meta references all the time.
 
  • Like
Reactions: QuantumZebra
It's a space sim. But it falls short of the competition. Not complex. It's not a puzzle game. it's not a boomer shooter. What is it? It's a space sim.

Oh but whatever it is, Starfield is also NOT "Skyrim in space", let no one dare say that.

Seems like some folks don't want to accept the pigeonholing of "space sim" when it's literally how the game was marketed (as you admitted) and what gamers expected, but they also don't want to accept "Skyrim in space".

Bethesda fans are telling on themselves when they gleefully say "BUT THINK OF THE MODS". If the game was such a leap forward, why flee to that excuse so quickly?
Is Mass Effect crap, because it's also not a space sim? If you walked into Starfield expecting a blending of NMS, Elite, and Star Citizen then you didn't pay attention to the 45 minute description of the game back in June.
 
Is Mass Effect crap, because it's also not a space sim? If you walked into Starfield expecting a blending of NMS, Elite, and Star Citizen then you didn't pay attention to the 45 minute description of the game back in June.

Ship customization was a major selling point and is still highlighted in player made clips. Ship combat was also a major selling point. Player customization, exploration, trading, joining factions, these are all boilerplate elements of the space sim genre.

Now.... Starfield may fall short of the competition in some of these elements while excelling in others, which seems plain on paper, but that doesn't grant it some magical excuse to Fast Travel out of the genre and Load Screen into a new genre where no comparisons can be made. Heck, even compared to previous Bethesda games Starfield has some glaring shortfalls.

Why do Starfield fans have to handwave, appeal to "the Fun factor", accuse of Sony Pony fanboyism, and "wait for mods"? It speaks for itself.
 
PCGamer & Eurogamer already penning their 7/10 reviews ahead of time I suspect. :unsure: