Thread: System Shock remake for PS5, Xbox Series, PS4, and Xbox One launches May 21
So I couldn't get the demo to work a while back - found out the cause. So when you download it on a linux machine (eg a Steam Deck) it downloads a dud 5 byte file. When running it claims it's trying to run a .sh file but that file doesn't exist. Needless to say, no game demo for me. However, there's a solution. Go to properties in Steam and tell it which compatibility tool to use, pick a version of Proton. That'll force it to download an update, which will be the Windows version, which will work.
 
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Nice and faithful

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I don't remember the early UE4 games having shader comp issues... Am I crazy?

You're not crazy. There was no shader compilation stutter in UE4 games using DirectX 11. It appeared in combination with DirectX 12, which causes issues because of the way UE4 handles its shaders.
 
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I would assume that UE5 would have the same issues if you set the engine to stream in shaders as it comes across them. Hopefully some devs will go the route of the Dead Island 2 and just compile them all before entering the game.
 
I would assume that UE5 would have the same issues if you set the engine to stream in shaders as it comes across them. Hopefully some devs will go the route of the Dead Island 2 and just compile them all before entering the game.

It's mind boggling that you could have a pc containing thousands of dollars worth of top end components and it's hobbled by stuttering. It seems like the majority of games being released these days have this issue on pc, it's ridiculous.
 
It's mind boggling that you could have a pc containing thousands of dollars worth of top end components and it's hobbled by stuttering. It seems like the majority of games being released these days have this issue on pc, it's ridiculous.

It's not the hardware, it's 100% the tools and devs. Which is pretty embarrassing tbh. Even Boltgun has severe stutters thanks to it running on UE4.
 
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After a lengthy and problematic development that lasted more than seven years, the System Shock remake has finally been released. In the interview with Edge magazine, Stephen Kick, the CEO of Nightdive Studios, revealed all the difficulties his company encountered. He shared that the funding from the initial Kickstarter campaigns ran out after the first year, and the project was almost cancelled to avoid going bankrupt.

In June 2016, the team launched a crowdfunding campaign on Kickstarter to raise money to create a remake. A little over a month later, they successfully managed to get $1.35 million instead of the planned $900,000. After achieving this goal, a group of "experienced developers with a solid portfolio" began to work on the game.
However, according to Stephen Kick, the artists and developers could only make some concept art and very early versions of the levels, which consisted of gray blocks.

After making the decision to move the development in-house, Nightdive Studios had to hunt for a publisher as they were out of money. Stephen Kick met twelve publishers, but he only received rejections. Anyway, the numerous remastering titles that Nightdive Studios released over the years helped to finance the development of the System Shock remake.
Looking back, Stephen Kick confessed that this challenging period caused many sleepless nights as he had to think of a way to carry the project forward. Another problem that the company faced was a backlash from fans who cancelled their pre-orders for the System Shock remake after the game's publisher Prime Matter tweeted an image of SHODAN created using Midjourney.

Despite all the troubles, the release of the game on PC still took place on May 30, 2023. Currently, Nightdive Studios is involved in developing console versions as well as an updated sequel.