Thread: Studios consider Baldur's Gate 3 an anomaly

VFX_Veteran

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Platforms
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  2. PlayStation
  3. Nintendo
So now devs are complaining about BG3 and all of it's content not stacking up to their goals and calling it unrealistic.



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This year has been horrible with the releases I must admit. Especially for the PC. But it is true that many studios are just remaking their previous games and not putting any money into new IPs. BG3 isn't necessarily a new IP but since BG2 it definitely can be considered that.
 
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Dosnt mean as much when they just go with what ever way the wind is blowing, rather than genuinely believing it.
The fact you can even say the wind is blowing at all has very, very interesting ramifications.

Could this be an actual sign of the pendulum swinging back or just some noise in all the background?
 
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Unusual for IGN to defend consumers like that.
Yup, I was thinking the same. All the points he mentioned though were dead on. I'm sick and tired of the remakes/remasters/bugs this year. We've had a small number of critical hits but definitely this year is where we, as consumers, can see devs getting a little lazy and taking a risk-off approach with new IPs.
 
Salty fuckers. Because they made a great game while they're making broken unfinished games

Keep doing your remakes and remasters you lazy cunts. Larian, keep cooking baby! Divinity 2 was a banger and now BG3 is a banger too
 
So can someone give me a quick rundown of what this is all about? Are developers angry because the game turned out really good? Or is this a game that doesn't require a day one patch to function and developers are mad about that?
 
So can someone give me a quick rundown of what this is all about? Are developers angry because the game turned out really good? Or is this a game that doesn't require a day one patch to function and developers are mad about that?

Larian delivered a feature compelte game, in a genre they're good at and have been refining and improving on, with an insane amount of unique and high quality content, that didn't require a massive day one patch, isn't chasing wider industry trends or trying to appeal to the widest, blandest audience possible, hasnt focused on graphics and cinematic experiences over gameplay, isn't full of microtransactions or weird journo bait talking points, and haven't been attacking their players for their in game choices.

And they've sold at least 10 times more copies than they'd expected to for doing so, making most every other major release in the past few years look like a steaming pile of wank in comparison.

So a lot of AAA studios are pissed off at them, and are trying to argue that expecting every game to not be shit is unrealistic and not good business sense anyway.
 
Larian delivered a feature compelte game, in a genre they're good at and have been refining and improving on, with an insane amount of unique and high quality content, that didn't require a massive day one patch, isn't chasing wider industry trends or trying to appeal to the widest, blandest audience possible, hasnt focused on graphics and cinematic experiences over gameplay, isn't full of microtransactions or weird journo bait talking points, and haven't been attacking their players for their in game choices.

And they've sold at least 10 times more copies than they'd expected to for doing so, making most every other major release in the past few years look like a steaming pile of wank in comparison.

So a lot of AAA studios are pissed off at them, and are trying to argue that expecting every game to not be shit is unrealistic and not good business sense anyway.
Basically this.

The trend nowadays is to deliver a game with minimum effort (10-30hrs of gameplay) or a master/remaster of a game that did well years ago. The creativity is lacking in studios and a general focus has been on graphics over gameplay.
 
Basically this.

The trend nowadays is to deliver a game with minimum effort (10-30hrs of gameplay) or a master/remaster of a game that did well years ago. The creativity is lacking in studios and a general focus has been on graphics over gameplay.

Or just the barebones framework of a game, simply to be used as a platform for future content updates that they can use to squeeze money out of whales for as long as theyre stupid enough to keep paying.
 
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I found this interesting..



What do you guys think about MS trying to push XCloud with the game if Larian can't somehow get the game to run on an XSS? PS will have an exclusive GOTY for the rest of the year if nothing happens to XSS.
 
Series S was a dump proposition to begin with. Was always gonna hold Xbox back.

100% this.

It's like I've always said, consoles set the minimum benchmark specs for developers each generation. That bump in hardware has never been important for the high end of PC and AAA gaming, but for the low end, to establish a new, better standard everyone can agree on for games to be 'at least this good'.

The XSS completely undermines that by being barely better than the generation before it. Worse in many ways than the mid gen refresh consoles everyone put out in 8th.

Developers now either have to keep the same ambitions as they had a decade ago, or ignore Xbox entirely and make games PS5 exclusives by default.

It was a bloody stupid idea by Xbox, and yet another example of their management having no foresight and simply throwing as much shit at the wall as they can, in the hope something will stick.
 
Series S was a dump proposition to begin with. Was always gonna hold Xbox back.

It's mind boggling to me that Microsoft pushed it through. Surely throughout the years long development there would've been people on the team saying "hey uh, this might be a shitty idea guys". You had random nerds on the internet saying it from the moment it was announced. Years of developers bitching about it.

And yet..they still force developers to release games on this mongoloid console no one wants. The ineptitude of Microsoft never ceases to amaze me. Even after all these years and all of Microsoft's buffoonery they still manage to amaze me.
 
It's mind boggling to me that Microsoft pushed it through. Surely throughout the years long development there would've been people on the team saying "hey uh, this might be a shitty idea guys". You had random nerds on the internet saying it from the moment it was announced. Years of developers bitching about it.

And yet..they still force developers to release games on this mongoloid console no one wants. The ineptitude of Microsoft never ceases to amaze me. Even after all these years and all of Microsoft's buffoonery they still manage to amaze me.

xbox holdin gaming back since ff13 😩 🙏
 
It would have been better for Microsoft to just do the Series X.

You could always do bundles with Halo Infinite/Master Chief Collection, Diablo IV, Forza Horizon 5, Starfield, Baldurs Gate 3 (eventually) and eventually price cuts with it, and then release a upgraded slim/Pro version while working on the next Xbox.
 
Honestly this is one of Phil's biggest L's to date. I don't care how big Starfield is going to be, you do not just gift PlayStation an exclusive like BG3 for free.

Forget about parity, release the XSX version how it's supposed to be and for the XSS just tell Larian not to include the drop in-drop out co-op mode at lunch. I don't know what Microsoft is even thinking.
 
I think the shock over Baldur's Gate 3 comes from the fact that Larian Studios seems to actually give a shit about the game they were making. Watching Larian's BTS vids during the Early Access period convinced me that this studio is filled with people who actually ENJOY their job of making videogames. They have a passion and commitment that reminds of Japanese videogame developers rather than Western ones.

Now I don't want to generalize that Western developers are assholes who only care about the bottom line. But a lot of the big ones in recent years tend to get defensive and double down on slagging gamers if the latter don't like their product (EA, Ubisoft, Blizzard). Some of them hate gamers for being the wrong political persuasion. *cough* Naughty Dog *cough* And some former fan friendly studios failed in their lofty promises (CDProjektRed).
 
prior to BG3, Larian was 1/3rd the current size.


Started out that way, but to complete their vision for the game they tripled employee number (wherever the money came from). When you have that kind of manpower you should have the ability to develop AAA scale games.
 
Started out that way, but to complete their vision for the game they tripled employee number (wherever the money came from). When you have that kind of manpower you should have the ability to develop AAA scale games.

I don't see it that way. It wasn't meant to insult Larian, it was just a simple observation. They're B tier. They aren't Squeenix. They aren't even inXile, CDPR, or Obsidian. The reaction to their game is an indication that they're punching above their weight.
 
I don't see it that way. It wasn't meant to insult Larian, it was just a simple observation. They're B tier. They aren't Squeenix. They aren't even inXile, CDPR, or Obsidian. The reaction to their game is an indication that they're punching above their weight.
And they've pretty much delivered a knockout blow given how other developers are bitching about BG3. I'm happy for them.
 
And they've pretty much delivered a knockout blow given how other developers are bitching about BG3. I'm happy for them.

The big studios have been parroting "competition is good" for so many years, but I think they got blindsided by a game that actually competes and raises standards in the genre. A common story nowadays. Indies are leading us into the future.
 
I don't see it that way. It wasn't meant to insult Larian, it was just a simple observation. They're B tier. They aren't Squeenix. They aren't even inXile, CDPR, or Obsidian. The reaction to their game is an indication that they're punching above their weight.
Not a good look for some studios to say the least.

Last RPGs released:
Blizzard-Activision - Diablo IV - Could have been amazing without being designed around MTX and online.
Bioware - Anthem - LOL.
CDPR - Cyberpunk 2077 - The way it released was beyond unacceptable.
FromSoft - Elden Ring
Gamefreak - Pokemon Scarlet and Violet - Absolutly disgusting performance and design.
Grinding Gear Games - Path of Exile
Larian - Baldur's Gate 3
Logic Artists - Expeditions Rome
Obsidian - The Outer Worlds - They wanted the Rick and Morty crowd.
Owlcat - Pathfinder Wrath of the Righteous
InXile - Wasteland 3 - From sound of it they stopped updates while the game still has issues that need them which is never a good look.
Intelligent Systems - Fire Emblem Engage - Gameplay yes. The story espcially after Three Houses? Nope.
Nihon Falcom - The Legend of Heroes: Trails into Reverie
Monolith Soft - Xenoblade Chronicles 3: Future Redeemed
Square Enix - Creative Business Unit III - Final Fantasy XVI
Square Enix - Acquire Corp - Octopath Traveler II
Vanilaware - GrimGrimoire: Once More
WayForward: Advance Wars 1+2 Reboot Camp - Graphics are simplified compared to the older more detailed sprites.
ZA/UM - Disco-Elysium - Bad legal problems.
 
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I don't see it that way. It wasn't meant to insult Larian, it was just a simple observation. They're B tier. They aren't Squeenix. They aren't even inXile, CDPR, or Obsidian. The reaction to their game is an indication that they're punching above their weight.

I'm not saying you're insulting them, it's just that in my eyes, a team of 450 employees being capable of making something excellent on a grand scale is not surprising and not a B tier effort.

Ninja Theory has 120 employees, inXile has 150 employees, Obsidian has 320, and Bethesda has 420! (latest info I could find).
 
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