Thread: STAR WARS Jedi: Survivor |OT| Blast from the past
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I haven't. It's really not buggy for me, minus a bit of weirdness sometimes when a cutscene starts, it's just the frame rate. Seems like it's going from 40-50 constantly. Even VRR barely helps.

This is my experience. No bugs or crashes at all. Just seeing the framerate in the 40s a lot.

I guess it sucks that other people are having much bigger problems. But every major release it feel like I'm taking crazy pills. Because my issues are never "that bad" compared to what the internet is loudly complaining about.

Hell I even did a playthrough of Cyberpunk 2077 at launch on a 2550k/GTX970 before I overhauled my rig, and didn't understand what everybody was complaining about (at least not the extent of it).

It almost makes me feel like PC gamers are largely a bunch of entitled whiny bitches that maybe even suffer from some kind of Munchausen by proxy with regard to their PCs? I mean I don't know that's too harsh and there are obviously legitimate issues.... But almost.
 
@Kadayi how are the save mechanics in this game? Souls game save your progress constantly, you can quit the game and continue exactly where you left off. Fallen Order fucked it up by basically only saving at their bonfire rip offs and not in-between, which was stupid and frustrating.

Is it the same here or how does it work?

Depends on how you die. If say you fail a jump and plunge to your death then you restart at the beginning of the jump, but if you die in combat then you'll restart at the last meditation point. With that said a couple of things to bear in mind. Firstly, enemies only respawn if you actually rest. If you just go to the meditation point and just engage, it saves your progress but doesn't respawn the enemies. Secondly, the game has lots of shortcuts that you will unlock as you progress meaning that you don't have to fight through dozens of enemies for the most part. With Boss fights, what it seems to do is either have a meditation point nearby on the way and given boss fights are usually story triggered, it will offer a circumvention so you don't go through the whole cut scene again. For instance our friend Mr Rancor, there was a Meditation point about 10 Seconds away from where he was, so getting my ass handed to me with all those insta kills, wasn't too egregious.
 
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Depends on how you die. If say you fail a jump and plunge to your death then you restart at the beginning of the jump, but if you die in combat then you'll restart at the last meditation point. With that said a couple of things to bear in mind. Firstly, enemies only respawn if you actually rest. If you just go to the meditation point and just engage, it saves your progress but doesn't respawn the enemies. Secondly, the game has lots of shortcuts that you will unlock as you progress meaning that you don't have to fight through dozens of enemies for the most part. With Boss fights, what it seems to do is either have a meditation point nearby on the way and given boss fights are usually story triggered, it will offer a circumvention so you don't go through the whole cut scene again. For instance our friend Mr Rancor, there was a Meditation point about 10 Seconds away from where he was, so getting my ass handed to me with all those insta kills, wasn't too egregious.

But what about me exploring for half an hour, close to the next bonfire thing, having to quit the game. When I start up the game the next day, will all of that be gone or will I start at the exact point where I left?
 
But what about me exploring for half an hour, close to the next bonfire thing, having to quit the game. When I start up the game the next day, will all of that be gone or will I start at the exact point where I left?

IIRC it won't save, though tbh I never not make it to a save point. They're rarely that far apart.
 
Can't watch right now but here we go



Sub 720p in performance mode?!? FSR with a lot of artifacts. I must say FSR is pretty much garbage all around, if it's not poor image quality like seen here you get ghosting (like i'm getting harry potter on ps5)

dlss has ghosting as well but in general will look better than fsr.

Damn this game just looks like a mess on all platforms man. Looks like PC will be the version to get when they eventually fix it though
 
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Onto the third planet on this. Story is amazing but have to say the frame rate is so dissapointing.

Thinking of putting it down for a couple of weeks till it's patched a bit more.

Stunning game though
 
Sub 720p in performance mode?!? FSR with a lot of artifacts. I must say FSR is pretty much garbage all around, if it's not poor image quality like seen here you get ghosting (like i'm getting harry potter on ps5)

dlss has ghosting as well but in general will look better than fsr.

Damn this game just looks like a mess on all platforms man. Looks like PC will be the version to get when they eventually fix it though

It's all about balancing resources and they decided to go for more visual effects, at the cost of image quality. Tools and software get more mature and improve, but raw compute power stays the same, so the general compute budget stays limited. I'm not a fan of FSR2 in most cases at the moment. It generally does a good job at 4k, but at lower res, it sucks. Which is a bummer and some of the IQ issues here aren't acceptable for me tbh.
 
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It's all about balancing resources and they decided to go for more visual effects, at the cost of image quality. Tools and software get more mature and improve, but raw compute power stays the same, so the general compute budget stays limited. I'm not a fan of FSR2 in most cases at the moment. It generally does a good job at 4k, but at lower res, it sucks. Which is a bummer and some of the IQ issues here aren't acceptable for me tbh.
This game looks detailed enough but not any more so than the typical big budget UE4 game. I don't think we've seen a sub 720p game on ps5 yet until now, or even 720p maybe? Doesn't metro exodus on ps5 have RT GI and is native 1080p?

It's just an unoptimized mess that EA force released too soon. "Made in record time" as they said lol.
 
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I started playing today and I finished the intro in Coruscant. I'm playing on the XSX on performance mode. I didn't get any bugs or crashes. Sadly I did noticed quite a few frame drops and slowdowns at the beginning of cutscenes. Hopefully future patches iron that out.

The good news is that the gameplay is excellent and the tone is much darker. The game is not pulling any punches. I can't wait to play more later.
 
Onto the third planet on this. Story is amazing but have to say the frame rate is so disappointing.

Thinking of putting it down for a couple of weeks till it's patched a bit more.

Stunning game though

Yeah, I'm enjoying it a lot despite the issues, but patching can't come quickly enough.
 
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So horrific performance issues aside, Jedi Survivor from the sound of it here and other sites is actually really damn good? I've read Jedi Survivor does address several of the worst issues from Fallen Order, namely actually cooler loot and stylizations, variety of skills/combat, enemy variety and actual fast travel.

Do you see it being among the GOTY contenders ala Starfield, Final Fantasy XVI, Baldur's Gate 3, Resident Evil 4 Remake, Armored Core VI, Metroid Prime Remaster (TotK is winning GotY barring a disaster that eclipses Cyberpunk 2077 release/Anthem/Fallout 76)? I would add Hogwarts Legacy which is very good but it does run into Ubisoft levels of bloat, and lacks some of the mechanics that would give it a real edge unfortunately. Octopath Traveler II should also be in but does not yet have near enough brand recognition to begin going up against any of these titles.
 
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This is my experience. No bugs or crashes at all. Just seeing the framerate in the 40s a lot.

I guess it sucks that other people are having much bigger problems. But every major release it feel like I'm taking crazy pills. Because my issues are never "that bad" compared to what the internet is loudly complaining about.

Hell I even did a playthrough of Cyberpunk 2077 at launch on a 2550k/GTX970 before I overhauled my rig, and didn't understand what everybody was complaining about (at least not the extent of it).

It almost makes me feel like PC gamers are largely a bunch of entitled whiny bitches that maybe even suffer from some kind of Munchausen by proxy with regard to their PCs? I mean I don't know that's too harsh and there are obviously legitimate issues.... But almost.

I'd even take a solid 50 at this point so VRR can keep up.

Will likely put it down your week in hope first patch gets it at least to acceptable.
 
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Ray Tracing is such a waste. Even that DF video you can barely tell. But its hogging up all the resources. I bet if there was a no RT mode it could run at 1440P 60FPS at least.

How is next gen going backwards where we got 720P games.?

Maybe this is reverse psychology to build up demand for the PRO systems.
 
So horrific performance issues aside, Jedi Survivor from the sound of it here and other sites is actually really damn good? I've read Jedi Survivor does address several of the worst issues from Fallen Order, namely actually cooler loot and stylizations, variety of skills/combat, enemy variety and actual fast travel.

Do you see it being among the GOTY contenders ala Starfield, Final Fantasy XVI, Baldur's Gate 3, Resident Evil 4 Remake, Armored Core VI, Metroid Prime Remaster (TotK is winning GotY barring a disaster that eclipses Cyberpunk 2077 release/Anthem/Fallout 76)? I would add Hogwarts Legacy which is very good but it does run into Ubisoft levels of bloat, and lacks some of the mechanics that would give it a real edge unfortunately. Octopath Traveler II should also be in but does not yet have near enough brand recognition to begin going up against any of these titles.

Definitely has come out stronger than most people anticipated in terms of the game. However, the technical aspects, albeit they will get patched, will almost certainly weigh against it in any GoTY discussion even if Respawn dropped a game-fixing patch today. If this was impacting a small number of users I think they'd it would undoubtedly be in contention, but this seems to be a common issue across the board. There is no way that EA wasn't aware of the problems, yet they opted to put it out in this state. There is a very solid gaming experience to be had with JS. However, the inconsistent nature of performance coupled (in my case) with occasional game hard locks isn't the sort of experience I'd wish on anyone. This is why I'd recommend a wait-and-see for anyone thinking of buying it presently.
 
looks like Respawn has pushed out a 5.5GB patch on Steam

We've released a patch for PC today to make some performance improvements for non-raytraced rendering. You can expect more PC updates as soon as possible.

 
looks like Respawn has pushed out a 5.5GB patch on Steam




Performance improvements.... For non raytracing rendering? Weird that they feel the need to point that out specifically.

Curious how much of an improvement that will be. Please report back, you brave soldiers on the front line.
 
Performance improvements.... For non raytracing rendering? Weird that they feel the need to point that out specifically.

Curious how much of an improvement that will be. Please report back, you brave soldiers on the front line.

Definitely seems to be better so far. I ran around a bit on Coruscant and was getting a decentish 55-60 FPS whereas before I'd be lucky to get 45. Koboh seems to operate in the same range. Still, I need to play around with it a bit more. Cautiously optimistic.

Res was 1440p with everything set to epic, save shadows (set to high) and FSR set to performance, and motion blur, Ray tracing turned off.
 
Definitely seems to be better so far. I ran around a bit on Coruscant and was getting a decentish 55-60 FPS whereas before I'd be lucky to get 45. Koboh seems to operate in the same range. Still, I need to play around with it a bit more. Cautiously optimistic.

Res was 1440p with everything set to epic, save shadows (set to high) and FSR set to performance, and motion blur, Ray tracing turned off.

Hopefully us console plebs will get something like this. I just need it to run like trash instead of like total shit. I can let VRR sort it out. Fucking idiots!
 
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Hopefully, us console plebs will get something like this. I just need it to run like trash instead of like total shit. I can let VRR sort it out. Fucking idiots!

I did caveat it with cautiously optimistic. I need to give it a thorough test later on. However, I only did some running around to gauge the frame rate and it was better. Still need to see if I get any hard locks though.
 
Latest DF Analysis:

- Very good lighting, consistent and great material reaction.
- Their guess: A probe based RTGI.
- Game looks good without RT, but it gives it a good visual boost with more convincing lighting.
2023-05-01_21h32_4519d0d.png


- RT reflections combined with high quality SSR
- Dense and striking environments, very impressive
- Huge improvement over Fallen Order
2023-05-01_21h36_57cictp.png

2023-05-01_21h37_15g2izc.png

2023-05-01_21h38_00bzc16.png


- Visuals are up there with the best looking games this gen
- Hair looks great and reacts to the players actions
- It comes at a cost, heavy upsampling using FRS.
2023-05-01_21h41_31ybet0.png

- Strong artefacting in motion, especially in performance mode on SX and PS5.
2023-05-01_21h43_22ieci4.png

2023-05-01_21h45_45ukcwb.png


- SX Resolution mode generally sticks to 30fps, but has some strong drops in cutscenes and when many alpha effects are at play. Also, tearing.
- Performance mode has near constant tearing and fluctuates between 40 - 60fps.
- SX and PS5 perform similar.
- No RT for Series S, only one mode targeting 30fps. IQ not good, aroung 846p internal res, upscaled to 1080p. Stable 30fps for the most part. Big visual hit compared to the "big" consoles.
- In general, more bugs and glitches compared to other titles.
 
There's something missing in this one, I'm not a huge fan of how they made some of the planets more open, but their also fairly barren.

There's something off, but I can't put my finger on it.
 
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Latest DF Analysis:

- Very good lighting, consistent and great material reaction.
- Their guess: A probe based RTGI.
- Game looks good without RT, but it gives it a good visual boost with more convincing lighting.
2023-05-01_21h32_4519d0d.png


- RT reflections combined with high quality SSR
- Dense and striking environments, very impressive
- Huge improvement over Fallen Order
2023-05-01_21h36_57cictp.png

2023-05-01_21h37_15g2izc.png

2023-05-01_21h38_00bzc16.png


- Visuals are up there with the best looking games this gen
- Hair looks great and reacts to the players actions
- It comes at a cost, heavy upsampling using FRS.
2023-05-01_21h41_31ybet0.png

- Strong artefacting in motion, especially in performance mode on SX and PS5.
2023-05-01_21h43_22ieci4.png

2023-05-01_21h45_45ukcwb.png


- SX Resolution mode generally sticks to 30fps, but has some strong drops in cutscenes and when many alpha effects are at play. Also, tearing.
- Performance mode has near constant tearing and fluctuates between 40 - 60fps.
- SX and PS5 perform similar.
- No RT for Series S, only one mode targeting 30fps. IQ not good, aroung 846p internal res, upscaled to 1080p. Stable 30fps for the most part. Big visual hit compared to the "big" consoles.
- In general, more bugs and glitches compared to other titles.

We need those 40 teraflop Pro consoles asap. 648p, lmao.
 
Re-Downloading Fallen Order. Want to finish it and then, on a discount, buy Jedi Survivor.

Btw what the hell did they do with the name, STAR WARS Jedi: Survivor. Is Jedi the name of the series? Why isn't it STAR WARS: Jedi Survivor?
 
I have no desire to play new games at 30 fps. Although I hear this shit goes low 20's on newest consoles.

Is the PC version closer to acceptable compared to console?

Seems console is never gonna be a 60 fps experience
 
I have no desire to play new games at 30 fps. Although I hear this shit goes low 20's on newest consoles.

Is the PC version closer to acceptable compared to console?

Seems console is never gonna be a 60 fps experience

The recent PC Patch has improved the game's performance a fair amount, however, there are still issues that need to be addressed. I'd suggest holding off until there has been at least one more patch to address stability. Given Rrspawn issued the Performance Patch within 4 days. I expect we'll see a Stability patch within the week or so. The game is certainly not unplayable now, however, if you do get it I'd advise making sure you save at meditation points regularly, esp after a boss battle, dialogue/cut scenes.
 
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Yeah I don't think I'll finish Fallen Order. It's a competent game, but I don't like the game design. There's a reason I put it on hold, and it's even more clear to me now. Combat feels pretty sluggish, encounters aren't much fun for me. The metroidvanian game world with back tracking is tedious, I don't want to return to areas I've already been to all the time, just to open a new door or open a shortcut, as well as going back to your ship when the level ends. The "open" nature of this game doesn't work great for me.

I'd prefer the game to be mostly linear tbh. Is Jedi Survivor more streamlined or does it have as much back tracking as the first game?
 
Yeah I don't think I'll finish Fallen Order. It's a competent game, but I don't like the game design. There's a reason I put it on hold, and it's even more clear to me now. Combat feels pretty sluggish, encounters aren't much fun for me. The metroidvanian game world with back tracking is tedious, I don't want to return to areas I've already been to all the time, just to open a new door or open a shortcut, as well as going back to your ship when the level ends. The "open" nature of this game doesn't work great for me.

I'd prefer the game to be mostly linear tbh. Is Jedi Survivor more streamlined or does it have as much back tracking as the first game?

The game still follows the Metroidvania model of design in that certain areas are gated off until certain ability/story beats are reached. However, you can fast travel between the Meditation points you've discovered, so getting around is much quicker. Plus you open up shortcuts on the regular so it's not a hassle to get back to locations relatively quickly.