Thread: Star Wars Jedi: Survivor - Official Reveal Trailer (Delayed to April 28, 2023)

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First game was ok, amazing visuals, still completely destroyed by Kotor 1/2 where your decisions could actually save the galaxy or cast it into darkness.

What exactly is the point of this?

Not like you will ever be able to defeat Vader or the Empire, or start a New Jedi Order. Only possibilities of how this ends are various forms of defeat from having to hide out in the outer rim until the Galactic Civil War and maybe help the rebellion on the side or get captured and suffer a fate worse than death.
 
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The abject lack of Nightsister Merrin in the trailer is a bit of a concern, also what's with the dude who gives him a hand up and then rolls over his back in the following combat sequence? I would assume they're not introducing Co-op so companions?

I have not finished the first game yet. I was really into it and then another game stole my attention. I hate when that happens. I'll pick it up and finish it before getting the sequel.

Do it. I picked it up on sale and played it last Christmas and legit had an absolute blast with it. Definitely one of the better SW games in a long time.
 
So the first game is £4.60 on sale. This new game is available for £59.99. I'll get it and enjoy it, but I'm in no rush. I'll wait for the back end of the year when it will no doubt be £24.99. That's what you get when you price discount so aggressively, Tomb Raider games are another example of that. They blast the sales shortly after as units sold can be just as important as revenue.
 
I personally loved the first one despite its (rather large) flaws, due to the metroidvania-y nature of it, the environments/vistas + graphics being technically very good. The back tracking was brutal at times and the no auto-save + souls-like enemy respawn by meditating (ie camp fire) was pointless. They should've made it like Metroid Dread, have manual save points but also have current-run autosaves to avoid tedium.

Its a crying shame that the game requires ini editing and other tom-fuckery to look right, so your average joe isn't ever going to see it properly. The game is an aliased mess even at native 4K without temporal AA and despite Unreal Engine having great TAAU/TAA + pre-sharpening they didn't configure it well and you need to manually tweak the settings of the TAA/TAAU + add sharpening to it to recover all the texture detail thats lost.

Its honestly a world of difference to make these changes, then you can properly appreciate the beautiful environments/vistas they created. It was also nigh impossible to run at locked 60 above 1440p without a 20-series GPU + ultra CPU so people hated on the performance as well, on my GTX 1080 + 3770K I just gave up on that after a few hours and locked it to 30fps and it was perfectly frame-paced and looked clean af with the tweaks I mentioned.

If anyone is going to give it a go on PC and cares about image quality as much or more than framerate then fire me a DM/message on Discord and I'll quickly explain how you get it looking really nice. Basically its about turning on the really blurry AA but then adding sharpening to counter the blur but keep the transparency/specular anti-aliasing effect. I wish I had screenshots to show how good the texture work is.
 
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Asmussen told Game Informer the protagonist's combat abilities have evolved since the original game with the inclusion of "five fully realized" fighting stances.

"A lot of it depends on the enemy that you're coming across," he explained. "It's advantageous to use certain types of stances against certain types of enemies, and it's up to the player to figure that out. It requires the player to break down the enemies and figure out what the best weapon of choice is."

The new stances include a dual blade option and a blaster and lightsaber combination.

"It really speaks to where we find Cal in this part of the story," Asmussen said. "It's five years since the first game, and the dark times are still in full swing.

"He's an unconventional Jedi, and he has to do unconventional things. So, something that would be frowned upon during the height of the Jedi Order? Cal's finding he's going to do whatever it takes."

Another new stance sees players wielding a crossguard lightsaber à la Kylo Ren.

"It's a more confident approach," Asmussen said. "It's weighty; it's beefy. But you have to be very measured on how you use it because the timing windows are longer with the blade."

When it comes to exploring the game world, Survivor introduces several new traversal features, including an ascension cable (a type of grappling hook) and the ability to tame and ride creatures.

"It's much of a wider Metroidvania approach," Asmussen said. "Cal can cross huge gaps by chaining several types of skills together. But it's also about how we approach these mounts and how they're used to negotiate and dominate the world."
 
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Just finished it on PC, didn't have an issues in the "souls-like" enemy respawning, the game in general is much easier than Elden Ring or any of the souls games. Some of the backtracking got old quick, the maps were interesting at least but some places were a bit of a slog to make it through, not hard but monotonous. Hopefully the try and keep backtracking down to a minimum for the new game.
I'm definitely interested in the sequel, thankfully the wait isn't very long.
 

Ah ok, could be worse, could have been 6 months or even a year. If a few weeks of polish allow for less bugs and glitches on release and potential game breakers/killers like corrupted save/unable to escape death situations then so be it. A nice first impression will go a long way, especially if this is one of the rare sequels taking a drastic leap in quality from an ok 6/7 proof of concept game like Fallen Order to something more like a 9/10, ala Assassins Creed 2, Mass Effect 2, Dead Space 2, Uncharted 2 ect.

That aside, they may come to regret moving this close to May and June as some gigantic megaton titles will start releasing in that timeframe. The Legend of Zelda: Tears of the Kingdom releases around 3 weeks later on May 15, then Final Fantasy XVI, Street Fighter 6 and Diablo IV to name a few.
 
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Ah ok, could be worse, could have been 6 months or even a year. If a few weeks of polish allow for less bugs and glitches on release and potential game breakers/killers like corrupted save/unable to escape death situations then so be it. A nice first impression will go a long way, especially if this is one of the rare sequels taking a drastic leap in quality from an ok 6/7 proof of concept game like Fallen Order to something more like a 9/10, ala Assassins Creed 2, Mass Effect 2, Dead Space 2, Uncharted 2 ect.

That aside, they may come to regret moving this close to May and June as some gigantic megaton titles will start releasing in that timeframe. The Legend of Zelda: Tears of the Kingdom releases around 3 weeks later on May 15, then Final Fantasy XVI, Street Fighter 6 and Diablo IV to name a few.

I think the game has a lot of anticipation behind it as the original was well-liked, and I suspect it will do fine on the sales front.
 
I think the game has a lot of anticipation behind it as the original was well-liked, and I suspect it will do fine on the sales front.
I would agree, but we are looking at insane inflation/recession or worse and of these upcoming titles combined with 70 dollar prices for just the basic edition nevermind DLC many people will likely be cutting back and saving for fewer, more proven and rarely released titles. Ie, longstanding series like Zelda, Diablo, Final Fantasy, even remakes of iconic action-horror games like Dead Space and Resident Evil 4, or an Elder Scroll/Fallout scale title like Starfield.

Star Wars as a whole is still trying to win back the goodwill it absolutely destroyed with the Sequels, and even Mandalorian and Andor can do so much. Disney is still fucking up in a lot of ways and there are lots of indications they are actually double downing on building their EU up to lead into the sequels despite them being the pop culture equivalent of Chernobyls elephant's foot. I think it prudent to point out how Disney has avoided producing anything that expands or relates to the Sequels directly, from games or additional cartoons.

They are constantly going over the period before A New Hope and how brutal life was under the Empire. Never giving a direct glimpse into the New Republic that was the goal of the entire Original Trilogy.

EA is trying to win back the goodwill with the IPs it has mismanaged and butchered over the past few decades. Jedi Fallen Order is a bit of a start, but the polarizing reviews for the Dead Space remake and the development hell for Mass Effect 4 and Dragon Age Dread Wolf are not good signs.
 
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The animation is pretty ropey. Looks like whoever was in charge of that doesn't like motion capture and prefers stylistic movement. Stiff, choppy and bow legged.
 
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The animation is pretty ropey. Looks like whoever was in charge of that doesn't like motion capture and prefers stylistic movement. Stiff, choppy and bow legged.

The bowlegged movement early on gave me flashbacks to Fem Shep from Mass Effect who walked around like she'd dropped a liquid payload into her space diaper. Hopefully, it's something they can rectify before launch.
 
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The bowlegged movement early on gave me flashbacks to Fem Shep from Mass Effect who walked around like she'd dropped a liquid payload into her space diaper. Hopefully, it's something they can rectify before launch.

Maybe, but I imagine the movement trees must be fairly well established but, could be a lot of work. The sharp timing, stylised vibe makes me think intentional, rather than sub par work. Just stick with mocap! Very strange.
 
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Looking nice. Jedi Fallen Order was a very janky but interesting 6/7 with unrealised 8/9 potential, but refined and impoved could be a really good game. Same tier of flawed but definite potential I would put as Control and Greedfall. Hoping Jedi Survivor, Control 2, Greedfall 2 are all massive leaps in quality like Assassins Creed 2 and Uncharted 2 were.

Still has same fatal flaw of first -
Nothing you do really matters due to the Original Trilogy and you have no input whatsoever into this. Contrast with Kotor, where you could save the entire galaxy or plunge it into a age of darkness. Even the Kyle Katarn Saga and Force Unleashed had leeway with how they could affect the OT.

Jedi Fallen Order/Survivor being a Kotor/High Republic or a very far distant Sequel ala Star Wars Legacy (comics, not the beyond awful New Jedi Order sequel books.) would have given far more leaway in what the player could choose to do.
 
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Anybody got some cliff notes that arent spoilery. Just curious if they unveiled anything design wise that wasn't known?
Fast travel
Guidance? trails showing where different paths lead, high danger/unable to access for now, backtrack guidance of where you have traveled from to avoid the confusion that could result from wondering in a circle with no fast travel in the maze like levels in Fallen Order.
Bit more variety in loot, different clothing options and hair altering bandanas than just ponchos
Different stances for lightsaber combat with their own skill trees
More enemy and boss variety, some of them look quite aggressive. Even more baseline enemies can overwhelm you if you are not careful.
 
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It continues the story of Cal Kestis, one of the last surviving Jedi Knights, and director Stig Asmussen has said he'd like to see the protagonist's journey stretch to a third game.

"I always wanted to see this as a trilogy," he told IGN. "How can we take Cal and the crew to new places beyond what we were doing in the first game?

"We had a pretty decent idea of timeframe where we wanted Survivor to take place, what the stakes were going to be, what the tone of the game was going to be, what Cal was going to be up against, and how the crew was going to factor into that. And there's ideas of what we could do beyond that as well."

Asmussen also said it was likely that a third game in the series would see Respawn switch from Unreal Engine 4 to Unreal 5 for development. "I think it's a pretty safe assumption."