I have not finished the first game yet. I was really into it and then another game stole my attention. I hate when that happens. I'll pick it up and finish it before getting the sequel.
Asmussen told Game Informer the protagonist's combat abilities have evolved since the original game with the inclusion of "five fully realized" fighting stances.
"A lot of it depends on the enemy that you're coming across," he explained. "It's advantageous to use certain types of stances against certain types of enemies, and it's up to the player to figure that out. It requires the player to break down the enemies and figure out what the best weapon of choice is."
The new stances include a dual blade option and a blaster and lightsaber combination.
"It really speaks to where we find Cal in this part of the story," Asmussen said. "It's five years since the first game, and the dark times are still in full swing.
"He's an unconventional Jedi, and he has to do unconventional things. So, something that would be frowned upon during the height of the Jedi Order? Cal's finding he's going to do whatever it takes."
Another new stance sees players wielding a crossguard lightsaber à la Kylo Ren.
"It's a more confident approach," Asmussen said. "It's weighty; it's beefy. But you have to be very measured on how you use it because the timing windows are longer with the blade."
When it comes to exploring the game world, Survivor introduces several new traversal features, including an ascension cable (a type of grappling hook) and the ability to tame and ride creatures.
"It's much of a wider Metroidvania approach," Asmussen said. "Cal can cross huge gaps by chaining several types of skills together. But it's also about how we approach these mounts and how they're used to negotiate and dominate the world."
Ah ok, could be worse, could have been 6 months or even a year. If a few weeks of polish allow for less bugs and glitches on release and potential game breakers/killers like corrupted save/unable to escape death situations then so be it. A nice first impression will go a long way, especially if this is one of the rare sequels taking a drastic leap in quality from an ok 6/7 proof of concept game like Fallen Order to something more like a 9/10, ala Assassins Creed 2, Mass Effect 2, Dead Space 2, Uncharted 2 ect.
That aside, they may come to regret moving this close to May and June as some gigantic megaton titles will start releasing in that timeframe. The Legend of Zelda: Tears of the Kingdom releases around 3 weeks later on May 15, then Final Fantasy XVI, Street Fighter 6 and Diablo IV to name a few.
I would agree, but we are looking at insane inflation/recession or worse and of these upcoming titles combined with 70 dollar prices for just the basic edition nevermind DLC many people will likely be cutting back and saving for fewer, more proven and rarely released titles. Ie, longstanding series like Zelda, Diablo, Final Fantasy, even remakes of iconic action-horror games like Dead Space and Resident Evil 4, or an Elder Scroll/Fallout scale title like Starfield.I think the game has a lot of anticipation behind it as the original was well-liked, and I suspect it will do fine on the sales front.
The animation is pretty ropey. Looks like whoever was in charge of that doesn't like motion capture and prefers stylistic movement. Stiff, choppy and bow legged.
The bowlegged movement early on gave me flashbacks to Fem Shep from Mass Effect who walked around like she'd dropped a liquid payload into her space diaper. Hopefully, it's something they can rectify before launch.
Star Wars Jedi: Survivor looks to improve upon Fallen Order in all of the right ways. Check out our full hands-on preview based on about five hours of playtime with Respawn's upcoming sequel to Jedi: Fallen Order.
Fast travelAnybody got some cliff notes that arent spoilery. Just curious if they unveiled anything design wise that wasn't known?
It continues the story of Cal Kestis, one of the last surviving Jedi Knights, and director Stig Asmussen has said he'd like to see the protagonist's journey stretch to a third game.
"I always wanted to see this as a trilogy," he told IGN. "How can we take Cal and the crew to new places beyond what we were doing in the first game?
"We had a pretty decent idea of timeframe where we wanted Survivor to take place, what the stakes were going to be, what the tone of the game was going to be, what Cal was going to be up against, and how the crew was going to factor into that. And there's ideas of what we could do beyond that as well."
Asmussen also said it was likely that a third game in the series would see Respawn switch from Unreal Engine 4 to Unreal 5 for development. "I think it's a pretty safe assumption."
Cool. Though not sure I'm digging waifu Merrin's new look.