Thread: Sand Land launches April 26, Gameplay Overview Trailer
Reviews in the 60s and 70s are all pretty much saying "it's a neat game but it doesn't have Muh Innovation, and the graphics can't compare to Spiderman or Horizon."



Reviews in the 80s and 90s are full of praise for the setting, the gameplay, calling it a game that is more than the sum of its parts.



Yea dope sounds good to me. When reviews talk about innovation im always like shut the fuck up lol
 
Okay, some more impressions:

Driving the vehicles around and blasting stuff is fun. They nailed this aspect of the game. In my book, a good open-world game must be fun to pick up for an hour, mess around, accomplish nothing, and still have a good time. Sand Land does that. Most open-world games don't because they lean too heavily on the hamster wheel of checklists and progress bars to give the player the impression of accomplishment.

The game is built around the vehicles. You're expected to use them everywhere, even inside dungeons (which surprised me in a good way). Enemies use them all the time so you'll get a ton of tank versus tank battles. Usually, an open-world game dangles the vehicles over your head but doesn't let you get one for awhile (coughXenoblade Xcough). Sand Land gives you get a tank within 30 minutes, you'll have your garage (for customization) within 90 minutes, and you'll have your second vehicle, the Jump Bot, within 2 or 3 hours. Towns give you a free raptor to ride (hitched up outside the main entrace) so you have a good number of options almost right away. Once you get more vehicles, you can switch between them on the fly inside and outside of combat. So, you can ride in with your speedy bike, switch to the Jump Bot for some close-range stomping + grenades, then switch again to the tank for some mid-range armor piercing shots. Your ammo is unlimited, and while one gun is reloading you can switch to another to stay on the offensive. Every part of combat and map-exploration flows really well. It isn't "innovative", sure, but you'd be hard pressed to find something that drags the experience down if vehicle combat is what you're looking for.

The load times are almost instant, whether I'm loading up my save, switching between panels in the menu, or using fast-travel. Even teleporting from one end of the map to the other only takes 1 second... the screen briefly goes black and then immediately returns to the gameplay. This doesn't make the game good, but it's definitely worth praising the game for it. You collect resources from things that you smash (barrels, trees, crystals embedded in the wall, etc), and most open-world games would force you to get off your vehicle to stoop over and pick up resources or to swing your pick axe. In Sand Land, you can mine ores and even open up chests from within your vehicle without having to get out.... hardly an industry-shattering concept, but in the moment-to-moment gameplay, it's nice not having to constantly get in and out of your tank to pick up some cactus fragments or open up a treasure chest. Resource gathering isn't a huge focus anyway, but making it more convenient to grab stuff was a smart move.

It's hard to put my finger on the tone of the game. It's not "silly", but it doesn't take itself too seriously either. It shares a lot of elements with grittier open-world games like Mad Max 2015 and Nier but also feels like Jak & Daxter 3. The music is different than I expected but fits right in with that PS2/PS3 RPG vibe.

My kids all love it. Despite the T rating (for language), it's very kid friendly. My two sons are about as far into the story as I am, and my youngest is content to drive around in the tank or Jump Bot shooting whatever she sees. They love the humor and they're excited to unlock more customizations for their tank.

Most importantly, the game is exactly as it seems, an open-world vehicle combat game. So if that's what you want, that's what you're getting.
 
Demo was fun! Plus, I had the money from my cancelled preorder of Eiyuden Chronicles burning a hole in my pocket.

cover3.jpg
 
Demo was fun! Plus, I had the money from my cancelled preorder of Eiyuden Chronicles burning a hole in my pocket.

cover3.jpg

I liked the demo too. I played about 15 minutes and was like "yep, controls are on point. Graphics are on point. Voice acting is fine" and I was sold.

But apparently a lot of people hated the demo. I've seen a lot of comments to the effect of "the demo was bad, don't judge the game based on the demo. It was an early build".
 
I liked the demo too. I played about 15 minutes and was like "yep, controls are on point. Graphics are on point. Voice acting is fine" and I was sold.

But apparently a lot of people hated the demo. I've seen a lot of comments to the effect of "the demo was bad, don't judge the game based on the demo. It was an early build".

Huh. Maybe because there was no direction? I liked that. Just a little sandbox to try everything out in.

If it was the first 30 minutes of the game I wouldn't have bought it until it was on sale, but having played it "opened up", I enjoyed the game's intro a lot more.

I want to check out the manga now too haha
 
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Huh. Maybe because there was no direction? I liked that. Just a little sandbox to try everything out in.

If it was the first 30 minutes of the game I wouldn't have bought it until it was on sale, but having played it "opened up", I enjoyed the game's intro a lot more.

I want to check out the manga now too haha

This is what turned me off the demo somewhat. Felt a bit directionless and I didn't know if there was some objective I was missing. I'll probably pick it up in a sale some point down the road as I'm a sucker for Toriyama stuff and loved the art direction in the game.

Any word how, or if, it runs on Steam Deck?
 
This is what turned me off the demo somewhat. Felt a bit directionless and I didn't know if there was some objective I was missing. I'll probably pick it up in a sale some point down the road as I'm a sucker for Toriyama stuff and loved the art direction in the game.

Any word how, or if, it runs on Steam Deck?

Everything I've read said it runs "surprisingly well" but I didn't dig too much into it.
 
So I dunno if this is a "spoiler" because they reveal it in one of the trailers posted on the previous page. Anyway...

The main quest to find the spring of water and save Sand Land is only halfway through the game. There's another biome called 'Forest Land' (lol) which takes place after the events of the original Sand Land manga. Apparently, Toriyama worked with the game devs and with the recent anime team to add in this additional portion of story. Right away I can say... it's really nice to ride the bike on real roads for once. I haven't explored it enough to compare it to the desert map, which I haven't explored fully either, but it's worth knowing for those who are worried about the game being too short.
 
So I dunno if this is a "spoiler" because they reveal it in one of the trailers posted on the previous page. Anyway...

The main quest to find the spring of water and save Sand Land is only halfway through the game. There's another biome called 'Forest Land' (lol) which takes place after the events of the original Sand Land manga. Apparently, Toriyama worked with the game devs and with the recent anime team to add in this additional portion of story. Right away I can say... it's really nice to ride the bike on real roads for once. I haven't explored it enough to compare it to the desert map, which I haven't explored fully either, but it's worth knowing for those who are worried about the game being too short.

I saw the Forest Land in the Steam trailer when I was showing someone at work what I was playing... it did feel like a spoiler lol

That's sick though! Makes me think of Okami where you defeat big bad Orochi, and then you're like 1/3 of the way through the game.
 
I haven't played a "3D map GPS objective marker" game in years, but this is very chill and so charming I don't mind the early game. Controls are rock solid. I do hope it opens up soon though. About 3 hours in (just past the plane/water tank boss).

For fun I looked at the game's "licenses"… besides Criware and some NVIDIA optimization tools, the game is using free open source libraries. Really cool to see in this day and age, and you can feel it in the game — none of the Unreal Engine stuttering, streaming hangs, or other odd issues we're all kind of used to by now.
 
Picked this up last week and am having a blast with it. Same spot as Spiders when he last updated, just finished the battleship dungeon. I have to say, I really enjoy this game. The world is so well built and that battleship was really well designed too, it felt massive in there. Driving around the world and just checking out random stuff is fun too. I always feel like I've had enough of open world games, but I don't know, I guess it more has to do with design than anything else. If the world feels enticing to explore, I can always go for more. Really dig the random little changes in gameplay too, like the side scroller beat em up section in the battleship. I definitely felt the Sly Cooper homage too, with the first person crawling in the stealth section and running across power lines. The soundtrack is wonderful too thus far. Main complaints would be the combat is pretty basic/lacking and the vehicles disappear way too quickly. I'll get out of the vehicle and run over to something, then turn around and find my vehicle disappeared and I have to spawn another. Other than that, really enjoyable game so far and I'm glad to support it with a sale.
 
After 10 months of travel I came back home and first game I wanted to play was obviously this.

So I downloaded it and encountered my first problem. For whatever reason it said that directX was missing. So I downloaded and then a message popped up that said there's already a newer version installed. Welp.. I guess windows things. So I checked Google had to delete some files in the windows/sys32 folder and after deletion it was possible to reinstall directX.

Problem solved.

Playing on high and ultra setting in 1440p with my 3070 and the game runs smooth as silk. I had some flickering shadows but that's it.

I started playing and the intro was kinda nice. So far I love the silly lighthearted humor with the sheriff who pays the demons with a console to join him in his quest for the spring. Brings back the good ol' memories. Have done the first "stealth mission" with thief and have now to head to a town to steal a tank. On the way I gathered some resources and found a place that I apparently couldn't reach at the time. I guess you later have a vehicle to get up there.

I started in normal and then switched to hard. The last bandit was hitting for a lot of but it was still fairly easy. I hope it won't be too hard later on. And I played on keyboard. It felt like the dodging is a chore with keyboard, so I ordered a dualsense today and hope it arrives soon.

Language I set to Japanese (with English subs) and the voice acting is really fitting.

Edit: is it useful to collect all the shit scattered around the map? Ore and cactus(?) and parts or whatever came out of the boxes.
 
is it useful to collect all the shit scattered around the map? Ore and cactus(?) and parts or whatever came out of the boxes.

You don't have to collect every little bit, but it's good to collect some as you go as long as it isn't too out of your way. Building new vehicle components and upgrading them is where those materials go. I like to build/upgrade whenever I see something I want and so far I haven't had to "grind" for materials. Just make sure you at least gather some. Certain upgrades require you to fully upgrade a more basic version of the part (e.g. a particular cannon needs a Lvl 3 version of the previous cannon to upgrade), so you'll want a lot of materials on hand to churn through whatever upgrades you want. The wide chests will have vehicle parts inside, so it's always worth getting those.
 
You don't have to collect every little bit, but it's good to collect some as you go as long as it isn't too out of your way. Building new vehicle components and upgrading them is where those materials go. I like to build/upgrade whenever I see something I want and so far I haven't had to "grind" for materials. Just make sure you at least gather some. Certain upgrades require you to fully upgrade a more basic version of the part (e.g. a particular cannon needs a Lvl 3 version of the previous cannon to upgrade), so you'll want a lot of materials on hand to churn through whatever upgrades you want. The wide chests will have vehicle parts inside, so it's always worth getting those.

Oh okay I'm just afraid to get lost in the material hunt and get bored out of the game before finishing it.

Can you find additional side quests and harder monsters when deviating and exploring?

How long did it take you to beat the game? And you can later on switch between characters or is mission based like the part with thief?
 
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@Eneru the difficulty is a breeze, it never picks up even on hard mode.

I'm still going through this and enjoying it, but I do agree with the reviews. It is largely the same thing over and over again. It feels like a smaller budget title that they tried to make into a bigger budget game with the open world. You fight the same enemies, they just get level scaled. It's like a Ubisoft bloat title except it has some charm and character to it. I'm still driving around doing random side quests and what not, I'm not trying to rush to the end game. But it's definitely something I won't ever touch again once I complete it.
 
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Kind of fell of the game but I ended up ordering the manga; arrived today. It'll probably suck me back in when I need a break from grinding a fresh Elden Ring file for the DLC. Game is so damn charming.
 
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@Eneru the difficulty is a breeze, it never picks up even on hard mode.

I'm still going through this and enjoying it, but I do agree with the reviews. It is largely the same thing over and over again. It feels like a smaller budget title that they tried to make into a bigger budget game with the open world. You fight the same enemies, they just get level scaled. It's like a Ubisoft bloat title except it has some charm and character to it. I'm still driving around doing random side quests and what not, I'm not trying to rush to the end game. But it's definitely something I won't ever touch again once I complete it.
I just stopped playing and beat the jump-bot guy. Yes it's really very easy so far. On my way to him I went exploring and fell somewhere down. there was a level 16 bot waiting for me. As I didn't know which way to go I fought him and he one shotted me lol. I really love the chill music in this game. It's a hidden highlight and perfect you just flow with it and play it relaxed. So good. And the voice acting is really nice in japanese.

Kind of fell of the game but I ended up ordering the manga; arrived today. It'll probably suck me back in when I need a break from grinding a fresh Elden Ring file for the DLC. Game is so damn charming.
Very nice I'll watch an episode of the anime right now.