Thread: Sakaguchi explains what he thinks went wrong with Japanese games

Vyse

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Article:
There was an infamous moment a decade ago when FEZ creator Phil Fish said that Japanese-made video games "suck". Fish has since retreated from social media and has made multiple efforts to apologise for the flippant remark, saying it doesn't reflect what he actually feels (indeed, on a recent episode of Simon Parkin's My Perfect Console, the majority of the games selected by Fish were Japanese in origin).

Even so, the viewpoint wasn't entirely without merit, according to Final Fantasy creator Hironobu Sakaguchi.

Sakaguchi has been speaking alongside former Castlevania producer Koji Igarashi at Monaco Anime Game International Conferences 2023 (MAGIC 2023) recently (thanks, IGN) and touched upon the shift which occurred around the 2000s when consoles began to more closely resemble PCs in their internal architecture.

This change was a tricky one for Japanese developers, who Sakaguchi feels were making better games in the '80s and '90s:

I think that one of the main reasons for that is the fact that consoles like the NES and PlayStation were very specific hardware. This made it easier for Japanese developers to master the hardware, as we could ask Nintendo or Sony directly in Japanese. This is why – I realize it might be impolite to say this – Japanese games were of a higher quality at the time. As a result, Japanese games were regarded as more fun, but when hardware became easier to develop for, things quickly changed.

Igarashi adds:

Japanese developers had been developing skills specifically for console games, but in North America and Europe, there was a long history of PC culture. By the time there was no longer a big difference between developing for console and for PC, Japanese developers could no longer rely on their specialty as console developers, and had to master PC development.

The dip in Japanese game development happened at the same time that western games began to blossom, which is why it was so noticeable, according to Sakaguchi:

Many Western gamers grew up playing Japanese games. When games by Western studios started to improve, they felt new and fresh when compared with the Japanese games those players were more familiar with. I believe that in entertainment, freshness is extremely important.

Despite this, Sakaguchi – who left Square in 2004 to form his own studio, Mistwalker – admits that he was never tempted to change tact when it came to the creation of his games:

In the West, children often get their own room from a very young age, whilst in Japan the whole family sleeps together in the same room. I think that such small cultural differences can be felt through the games we make today. Even when Western games became mainstream, I didn't feel the need to be inspired by them. I believe that cherishing my Japanese cultural background is what attracts people towards my games in the first place.
 
Reminder that Hironobu Sakaguchi nearly bankrupted Square with the Final Fantasy: The Spirits Within movie he directed that bombed at the box office. I wouldn't put much stock in his opinions and Japanese games nowadays are doing much better now.

Still, Square hasn't been the same since he left the company. It'd be nice if they guiding hand like him at their back again.
 
Japanese storytelling has a distinct flavor to it. Sometimes I connected with it, hell Lost Odyssey's vignettes from Kaim's past just kept on kicking me right in the feels over and over again. Other times it gets real wacky real quick, often times when they try to emulate Western storytelling techniques.

My honest take is for them to tell authentically Japanese stories, and to hell with what anyone else thinks about them.
 
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Article:
There was an infamous moment a decade ago when FEZ creator Phil Fish said that Japanese-made video games "suck". Fish has since retreated from social media and has made multiple efforts to apologise for the flippant remark, saying it doesn't reflect what he actually feels (indeed, on a recent episode of Simon Parkin's My Perfect Console, the majority of the games selected by Fish were Japanese in origin).

Even so, the viewpoint wasn't entirely without merit, according to Final Fantasy creator Hironobu Sakaguchi.

Sakaguchi has been speaking alongside former Castlevania producer Koji Igarashi at Monaco Anime Game International Conferences 2023 (MAGIC 2023) recently (thanks, IGN) and touched upon the shift which occurred around the 2000s when consoles began to more closely resemble PCs in their internal architecture.

This change was a tricky one for Japanese developers, who Sakaguchi feels were making better games in the '80s and '90s:



Igarashi adds:



The dip in Japanese game development happened at the same time that western games began to blossom, which is why it was so noticeable, according to Sakaguchi:



Despite this, Sakaguchi – who left Square in 2004 to form his own studio, Mistwalker – admits that he was never tempted to change tact when it came to the creation of his games:

My biggest question is why was this statement so controversial he had to apologize for a straight up truth? Most jrpgs now all have a similar look to them.
 
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My biggest question is why was this statement so controversial he had to apologize for a straight up truth? Most jrpgs now all have a similar look to them.
Because Phil Fish is an asshole who gives game developers a bad name and is a blight upon the indie game industry that followed in his wake. A big reason I'm wary of playing indie games is because they're developed by people like HIM.

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Seriously, one should read up on the multitude of sins this cunt committed during the development of FEZ. A game btw, he outright stole from his former business partners but thru blackmail and intimidation claimed sole credit as his own creation.

Whatever opinions Phil Fish has on Japanese games is irrelevant. He's a pretentious hipster and talentless hack who never made anything with his own two hands. I'm not sorry he fucked off from the industry after people called him out on his shit. Good riddance.

And sure, I agree somewhat that Japanese games at times can all look similar and at times repetitive. But the people who make them at least are the polar opposite of someone like Fish. Japanese developers at least are passionate about what they do and have a respect for their audience.

I'd rather buy a game made by folks like Toshihiro Nagoshi, the creator of Sega's Like A Dragon/Yakuza series:


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Or Shigesato Itoi, who created and wrote the Mother (known in America as Earthbound) games for Nintendo:


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I've never played FEZ but that guy who made it saying Japanese games suck? lol Sure.

I respect Sakaguchi for making some of the best games I've ever played but he's been irrelevant to me since he left Square in disgrace. (I paid money to see your goddamned movie in the theatre and I can still remember people literally walking out in disgust.) I've also taken issue with him ever since I read in 96 or so that he viewed western gamers to not be as capable or something to that effect, hence why we got shit like Mystic Quest (Great tunes tho.)

I don't think anything "Went Wrong" per se with Japanese games. It's mostly that Japanese developers generally have never evolved past the PS2/GBA/DS mindset for development. Most don't bother or cannot stand up to western developers now in terms of doing AAA titles. Yes, you have outliers like Capcom and Kojima pushing envelopes still, but for the most part, Japanese game design as a whole, not just Sakaguchi, remains largely the same as it was 20 years ago.

And I'm ok with that in a lot of ways, TBH. my 3 favourite game franchises that are still going (Dragon Quest, Like A Dragon and Resident Evil) Have largely remained the same in their existence. I prefer that, as it's comforting to me to have familiar elements in games and I quite enjoy the design of almost every game in the mentioned series above. Even when RE reinvents itself, it still keeps many core stuff the same, and still feels as it should to me.
 
I've never played FEZ but that guy who made it saying Japanese games suck? lol Sure.

I respect Sakaguchi for making some of the best games I've ever played but he's been irrelevant to me since he left Square in disgrace. (I paid money to see your goddamned movie in the theatre and I can still remember people literally walking out in disgust.) I've also taken issue with him ever since I read in 96 or so that he viewed western gamers to not be as capable or something to that effect, hence why we got shit like Mystic Quest (Great tunes tho.)
I'm amazed that instead of making a film that resembled anything from Final Fantasy, he opts for a generic scifi movie that Hollywood liked to pump out regularly during that time. All this talk of new and fresh experiences, yet he didn't have the balls to do that for his own film?

I don't think anything "Went Wrong" per se with Japanese games. It's mostly that Japanese developers generally have never evolved past the PS2/GBA/DS mindset for development. Most don't bother or cannot stand up to western developers now in terms of doing AAA titles. Yes, you have outliers like Capcom and Kojima pushing envelopes still, but for the most part, Japanese game design as a whole, not just Sakaguchi, remains largely the same as it was 20 years ago.

And I'm ok with that in a lot of ways, TBH. my 3 favourite game franchises that are still going (Dragon Quest, Like A Dragon and Resident Evil) Have largely remained the same in their existence. I prefer that, as it's comforting to me to have familiar elements in games and I quite enjoy the design of almost every game in the mentioned series above. Even when RE reinvents itself, it still keeps many core stuff the same, and still feels as it should to me.
Agreed. Sakaguchi is far from the only one who's guilty of this. Need we a better example than Yu Suzuki and his long awaited 3rd entry in the Shenmue series? A game that seems stuck in the past with regards to it's outdated gameplay systems? I'm still baffled that they kept the annoying ass QTEs.


One of the few Japanese developers I think who's kept up with changing trends is Hideo Kojima. We poke fun at him for his insane storytelling beats, the guy at least knows how to make a modern AAA game.
 
Plenty of Japanese Studios are doing fine, even SE is doing surprisingly well despite it's terrible leadership.

Japan lacks studios like R* and ND that can still trully push production value but those are pretty rare on the west as well now.
 
Because Phil Fish is an asshole who gives game developers a bad name and is a blight upon the indie game industry that followed in his wake. A big reason I'm wary of playing indie games is because they're developed by people like HIM.

137517810336.jpg

Seriously, one should read up on the multitude of sins this cunt committed during the development of FEZ. A game btw, he outright stole from his former business partners but thru blackmail and intimidation claimed sole credit as his own creation.

Whatever opinions Phil Fish has on Japanese games is irrelevant. He's a pretentious hipster and talentless hack who never made anything with his own two hands. I'm not sorry he fucked off from the industry after people called him out on his shit. Good riddance.

And sure, I agree somewhat that Japanese games at times can all look similar and at times repetitive. But the people who make them at least are the polar opposite of someone like Fish. Japanese developers at least are passionate about what they do and have a respect for their audience.

I'd rather buy a game made by folks like Toshihiro Nagoshi, the creator of Sega's Like A Dragon/Yakuza series:


DPvfGwkUIAABCPB.jpg


Or Shigesato Itoi, who created and wrote the Mother (known in America as Earthbound) games for Nintendo:


wakagenoitari_web05_english_03.jpg

from the looks of it I'd say there's more to the story than probably meets the eye. He ended up hating the video game industry most in the journos were a big annoyance to him it seems and it sounds to me he needed to leave because he couldn't quite handle the pressure of the work environment. His controversy seems to be massively overblown which was said around ten years ago. From the sound of it I could understand why he was upset.
 
Japanese devs have been following Western trends from the beginning. Final Fantasy and Dragon Quest were dumbed-down Ultima and Wizardry. They followed arcade trends set by Atari, Midway, etc, they followed online gaming trends set by Epic, Blizzard, and Microsoft, and they followed roguelike/open-world trends set by Skyrim and Minecraft.

This isn't to say Japanese devs suck but they are consummate improvers instead of innovators.
 
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Reminder that Hironobu Sakaguchi nearly bankrupted Square with the Final Fantasy: The Spirits Within movie he directed that bombed at the box office. I wouldn't put much stock in his opinions and Japanese games nowadays are doing much better now.

Still, Square hasn't been the same since he left the company. It'd be nice if they guiding hand like him at their back again.

(I'm sorry, but I've got to pick on you for this)

"Oh, this guy who is recognized by millions of fans and consumers for his work attempted to do a thing and it failed. I won't put stock in his thoughts and will instead prefer my own thoughts, where I've done jack shit and achieved very little recognition, and a set of thoughts from others that I've carefully curated." :LOL:

I think he has learned a thing or two even since his big flop. His industry is incredibly competitive, and yet he has a longevity that few will ever acquire. Would you sooner take his opinions on the topic or put stock in some dude's opinion who has only tasted great success from a one-hit wonder?
 
(I'm sorry, but I've got to pick on you for this)

"Oh, this guy who is recognized by millions of fans and consumers for his work attempted to do a thing and it failed. I won't put stock in his thoughts and will instead prefer my own thoughts, where I've done jack shit and achieved very little recognition, and a set of thoughts from others that I've carefully curated." :LOL:

I think he has learned a thing or two even since his big flop. His industry is incredibly competitive, and yet he has a longevity that few will ever acquire. Would you sooner take his opinions on the topic or put stock in some dude's opinion who has only tasted great success from a one-hit wonder?
Anyone who nearly sinks the company they've built over a vanity project deserves a bit of shitting on IMO. Like I said before, the guy made a Final Fantasy movie without the elements that make it Final Fantasy, and instead made a generic scifi flick that no one wanted to watch. Hell, the only reason people went to see The Spirits Within was to see the attached teaser of the first Spider-Man film.

All his talk of Western gamers enjoying Japanese titles because of how new and fresh they were, yet he didn't have the guts to do something new in his first film. Look, I think Sakaguchi is a great developer and without his leadership at Square the company has fallen far from their original dominance in the RPG sphere. But I think he's stuck in the past like others that I've mentioned.

from the looks of it I'd say there's more to the story than probably meets the eye. He ended up hating the video game industry most in the journos were a big annoyance to him it seems and it sounds to me he needed to leave because he couldn't quite handle the pressure of the work environment. His controversy seems to be massively overblown which was said around ten years ago. From the sound of it I could understand why he was upset.
Boohoo. A lot of these journos actually built up Fish's legend and proclaimed him a genius. It's only because one journo in particular (Marcus Beer of Gametrailers) refused to suck his dick and he promptly threw a hissy fit and fucked off to God knows where.

Like I said before, the guy's a fraud and doesn't deserve any sort of recognition.
 
Anyone who nearly sinks the company they've built over a vanity project deserves a bit of shitting on IMO. Like I said before, the guy made a Final Fantasy movie without the elements that make it Final Fantasy, and instead made a generic scifi flick that no one wanted to watch. Hell, the only reason people went to see The Spirits Within was to see the attached teaser of the first Spider-Man film.

All his talk of Western gamers enjoying Japanese titles because of how new and fresh they were, yet he didn't have the guts to do something new in his first film. Look, I think Sakaguchi is a great developer and without his leadership at Square the company has fallen far from their original dominance in the RPG sphere. But I think he's stuck in the past like others that I've mentioned.


Boohoo. A lot of these journos actually built up Fish's legend and proclaimed him a genius. It's only because one journo in particular (Marcus Beer of Gametrailers) refused to suck his dick and he promptly threw a hissy fit and fucked off to God knows where.

Like I said before, the guy's a fraud and doesn't deserve any sort of recognition.

looking around at the articles just painted this as someone who hates the whole gaming industry landscape especially the journos and the truth is he's correct in that assumption. Its always been a clownshow.
 
Reminder that Hironobu Sakaguchi nearly bankrupted Square with the Final Fantasy: The Spirits Within movie he directed that bombed at the box office. I wouldn't put much stock in his opinions and Japanese games nowadays are doing much better now.

Still, Square hasn't been the same since he left the company. It'd be nice if they guiding hand like him at their back again.

I will die on the hill that Spirits Within is a fantastic movie and Sakaguchi is/was a visionary.

Without him the edgelords like Nomura were free to make their sub-gay J-Pop edgelord FFs.

Edit: in fact I think I'll watch Spirits Within tonight while finishing up my replay of FFIX.
 
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I dislike painting with such broad strokes.

There are great games being made, even today, from all geographic regions and budgets, as well as plenty of garbage. I just try to play the games that are good (to me) and don't worry about the rest, no matter the influences that have given rise to the ever-changing landscape of the medium.

I will say, however, that I've always loved the (coming from a Westerner's perspective) the "quirkiness" of Japanese games. They often have an intoxicating blend of lighthearted and offbeat presentation with serious/deep mechanics and/or strategy. And that mix is really fun for me.
 
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Hironobu Sakaguchi and Koji Igarashi discuss how the Japanese gaming scene turned sour, and how it's since revived.

During a panel at the Monaco Anime Game International Conferences 2023 (MAGIC 2023), two legends of the Japanese video game industry looked back on 30 years of history they helped shape. Final Fantasy creator Hironobu Sakaguchi and Castlevania: Symphony of the Night creator Koji Igarashi gave their opinions on how Japanese video games became a worldwide phenomenon, how things went wrong in the early 2000s, and how Japan made a comeback over the last decade.

Sakaguchi said that the release of Dragon Quest in 1986 greatly inspired him. Before Yuji Horii's domestic hit, Sakaguchi believed that developing RPGs for the NES (or Famicom in Japan) would not be possible. The Legend of Zelda, which was released in that same year, was a game he greatly enjoyed as a player, but did not directly inspire him.

"Nintendo and (Shigeru) Miyamoto's games were on another level," Sakaguchi said.

"Mario already kind of had a story," he added. "I think that the story in Zelda was an extension of that. In these games, the story is not the most important component. I personally wanted to make a game in which the story comes first, which is why Dragon Quest felt closer to what I wanted to achieve. The music and systems are of great importance as well, but it is the scenario and story by Yuji Horii that made Dragon Quest special."

For Igarashi, it was quite the opposite. He has previously stated that he was influenced by The Legend of Zelda when creating Castlevania: Symphony of the Night.

"In my games, action is the most important component," said Igarashi. "I think that action games can be compared to boot camp training, as you have to jump and dodge at the exact right moment. Without a purpose it simply becomes a penance, which is why we need to have a story to keep the player motivated. In that regard, the story is definitely important, but it doesn't come first."

If Dragon Quest made RPGs popular in Japan, it was Sakaguchi's Final Fantasy series that made Japanese RPGs popular around the world. Sakaguchi says that while he was happy to see his games gain popularity on the NES and SNES in Japan, he was frustrated to see the games weren't picked up in the Western market.

At the time, people in the West saw pixel art and three-heads-high characters as something for children," Sakaguchi said. "It was frustrating that our games were struggling there, as we wanted to find a way to expand our business. That finally happened when we were able to incorporate CG for Final Fantasy VII."

Final Fantasy became one of the most iconic and popular series on the original PlayStation and PlayStation 2. However, by the time the PlayStation 3 came around, Japanese games started to fade to the background, with the exception of Nintendo.

"I think that one of the main reasons for that is the fact that consoles like the NES and PlayStation were very specific hardware," suggested Sakaguchi. "This made it easier for Japanese developers to master the hardware, as we could ask Nintendo or Sony directly in Japanese. This is why – I realize it might be impolite to say this – Japanese games were of a higher quality at the time. As a result, Japanese games were regarded as more fun, but when hardware became easier to develop for, things quickly changed."

"Japanese developers had been developing skills specifically for console games, but in North America and Europe, there was a long history of PC culture," Igarashi said.

"By the time there was no longer a big difference between developing for console and for PC, Japanese developers could no longer rely on their specialty as console developers, and had to master PC development," said Igarashi, positing that this was the major reason Japanese games started falling behind.

Sakaguchi added: "Many Western gamers grew up playing Japanese games. When games by Western studios started to improve, they felt new and fresh when compared with the Japanese games those players were more familiar with. I believe that in entertainment, freshness is extremely important."

After Sakaguchi left Square and created his own studio, Mistwalker, in 2004, Western RPGs started to overshadow their Japanese counterparts. Series like The Elder Scrolls, Dragon Age and Mass Effect gained massive followings, while Japanese RPGs like Final Fantasy XIII and Sakaguchi's own Blue Dragon failed to attract mainstream audiences in the way they once did. However, Sakaguchi says he never felt it was necessary to derive inspiration from Western RPGs.

"In the West, children often get their own room from a very young age, whilst in Japan the whole family sleeps together in the same room," said Sakaguchi. "I think that such small cultural differences can be felt through the games we make today. Even when Western games became mainstream, I didn't feel the need to be inspired by them. I believe that cherishing my Japanese cultural background is what attracts people towards my games in the first place."

For Igarashi, things are a bit different. Today, the Metroidvania genre he helped create is one of the most popular genres among indie developers, and there are dozens of recent games directly inspired by Castlevania: Symphony of the Night.

"I would like to start by telling everyone to please leave my field!" Igarashi said, jokingly.

"In all seriousness though, I think that it is only natural for works to be inspired by each other. As for games within the genre, I try to play the good ones. More so than me, the director (of Bloodstained) researches these games to see what they do well and learn from their mistakes at the same time. In that regard, I guess I should call [other Metroidvania developers] our friends. We all learn from each other in the hope of creating better games."

Sakaguchi and Igarashi are not the only legendary Japanese developers who left a major development company to become independent. Hideo Kojima, Yu Suzuki and Hidetoshi Nagoshi are only a few examples of the many Japanese talents who have set up their own studios.

"In my case, (at Konami) I wasn't able to make the type of game that I knew fans were waiting for anymore," Igarashi said.

"Mobile games were gaining popularity in Japan," he recalled. "As a company, I think it was the right decision to shift focus. However, as a result it was no longer possible for me to make the same type of games. That's when I heard the voice of a devil inside me telling me to quit. I think that to a greater or lesser extent, the direction of companies and what developers wanted to make started to diverge."

With titles like The Legend of Zelda: Breath of the Wild, Metal Gear Solid V, Elden Ring and Final Fantasy XIV, it is safe to say that Japanese developers are at the forefront of the game industry once again today. That being said, the climate is fundamentally different from the 1980s and '90s. Free engines like Unreal and Unity offer more documentation in English than in Japanese, putting Japanese developers at a disadvantage; and while Nintendo remains a very Japanese company, SIE (Sony's video game division) moved its headquarters from Tokyo, Japan to San Mateo, California in 2016.

"Nintendo is a very creative company," said Sakaguchi. "They want to create games they believe are fun, and Shigeru Miyamoto is still central to that, which in turn is reflected in their marketing. That's why their headquarters need to remain in Japan. Sony (PlayStation), on the other hand, is a much broader company that does business in many different genres. The biggest market is the West, and with their strength in marketing it is natural for them to make that market central."

"The way I see it is that Sony is approaching video games as a more cinematic type of entertainment," said Igarashi. "Of course, they are aiming at the biggest market, but I think they need to be located where the best cinematic entertainment is made. Nintendo, on the other hand, is closer in spirit to a toy manufacturer."

Igarashi said that while he is impressed by the success of modern Japanese titles like Breath of the Wild and Elden Ring, he wants to stay focused on the type of game he does best.

Sakaguchi has been playing so much Final Fantasy XIV that he has found no time to play such titles. Final Fantasy XIV is one of the most noteworthy successes among modern Japanese video games. The MMORPG genre has traditionally been a territory largely dominated by Western developers, but FFXIV has held its own alongside titles such as World Of Warcraft, EVE Online and Everquest.

"As the director (Naoki) Yoshida says himself, FFXIV is like a Final Fantasy theme park," noted Sakaguchi, explaining the reason he thinks Final Fantasy XIV became such a big success. "It seems like an MMORPG on the surface, but in reality it's a bit different. It's a game that celebrates 35 years of characters and worlds from Final Fantasy, similar to something like Disneyland. In that regard, you might even call it a new genre."

What do you guys think? Is Japan back?
 
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They still have to develop for a western audience because thats where the money is.

And Japan isn't really on the cutting edge.

Yes they have good games, always did. But Japan isn't at the forefront of gaming or leading the zeitgeist. They are following Western trends rather than the other way around.
 
The variety of the PS1 and PS2 eras definitely isn't there. Sega ,for example, is pretty much a Yakuza factory w/ a few Sonic games. From is a Souls-like factory. I know dev costs, dev time, etc. and all that. I guess I don't share the article's optimism. A lot of these Japanese companies are presently getting by on a couple of established franchises and remaking past hits from the early 2000s. Nintendo, of course, is in the best shape out of the big Japanese developers, but Nintendo has never had an identity crisis so it's not surprising.
 
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I think that while Japanese franchises such as Dragon Quest and Final Fantasy are pretty popular in the west, the quality of the writing is a bit more inconsistent these days. I feel as if they are used to making more focused storylines, but they are trying to drag it out a bit more to extend the gameplay. Previously they would extend the grinding to get more out of a game, but now it seems that they extend storylines to make the game longer instead. I think I prefer them focusing on the grind instead as not every game needs to be a multilayered movie masterpiece, just a nice simple story with good gameplay will do it for me.

I prefer the earlier Dragon Quest and Final Fantasy titles because they were more focused on the gameplay than the story. Cutscenes and emotive moments are good but over-reliance on them is just taking up precious time that could be spent getting stronger and finishing tasks. Also I don't like the trend to extrapolate the villains intentions and create shades of grey. I just want to powerup and get rid of them, who cares why they are evil. They just need to be destroyed by my awesome one warrior, all three kind of mages combo.
 
So he is saying that the only reason that Japanese devs had an advantage on consoles was because they could easily get hardware information from Sony and Nintendo in their own language.

Personally, isometric, side quest driven games like BioWare made are just boring to me. I hate cooldowns too. Give me MP as the limiting factor in using my magic. There is a reason NES and SNES emulators were so popular for PC gamers in the 90's.

Modern JRPG's are just as bad with side quests as WRPG's now. I'll never 100% a modern JRPG because I just don't want to collect 10 herbs or take a bunch of fuckin' photos. Some modern JRPG's also half ass the localization. They don't bother to get English voice actors or change the Japanese names. This annoys me and screams low budget and/or that they don't care about the western audience.

I could go on and on as I am currently looking for a good turn based JRPG and find most of them boring as hell. Bravely Default games are good except for the damn side quest virus. I have played them to death though. Final Fantasy V is just too primitive after playing the Bravely games. Octopath Traveler is a bore once the battle system gets repetitive, which is quickly. Turn based strategy games are a dime a dozen and none of them measure up to Final Fantasy Tactics which I have played to death. Anyway, I am done whining.
 
Theyre coming at this from a more technical aspect which has a lot of validity to it, but I think a lot of the problem comes from the approach to gaming that's been adopted in the west thats moved globally.

There's a tendency for games these days to forget that the GAMEPLAY is king first and foremost. Everyone wants to be cinematic, and as a result the gameplay and even the design of the game world suffers. I don't see people talking about the organic moment to moment fun or quirkiness of a game's gameplay, or the amazing discoveries they made when exploring the games world. At least with most AAA game releases.

It all revolves around narrative, and cinematic presentation of that narrative which often comes hand in hand with presenting some kind of agenda, either through a character's design or identity.
 
The transition to PS3/360 was a perfect storm. Fidelity got good enough that you could make immersive first person games that looked good, which brought Western genres into the mainstream. Xbox also did a good job bringing some of the best PC developers into the console space as household names. But this was the same time PSP/DS were a massive talent drain from the consoles. All the main directors at Square made handheld games while "Fabula Nova Crystalis" just sat there on the back burner. So the trendsetters were MIA while everything else went in a different direction. Japan was always going to favor mobile because of the living conditions and they were in that space with big games as early as 2004 with Before Crisis.

I do think there's something to what they're saying with the uniqueness of Japanese hardware. Japanese devs always made that hardware sing with visuals and music you couldn't find in other mediums. My interest in consoles waned when Japan took a backseat. You might as well play Western games where they're best on PC and thats where the strategy games are.

Also, can't hate on Sakaguchi. Spirits within or not, dude directed and produced some of the best games of all time.